Rhun's Homebrew Ravenloft - Rogue's Gallery




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    Rhun's Homebrew Ravenloft - Rogue's Gallery

    This is the Rogue's Gallery for Rhun's Ravenloft game.



    List of Player Characters

    Delkat Kraylin
    (Played by S@squ@tch)
    NG human male Cleric 6
    Spot +4, Listen +4
    Initiative +0
    AC 22, ff 20, t 12
    Hit Points: 69

    Ares
    (Played by Strahd Von Zarovich)
    N tiefling male Wizard (Evoker) 5
    Spot +2, Listen +2
    Initiative +5
    AC 15/19, ff 10/14, t 15/19
    Hit Points: 26

    Ryan Lester
    (Played by Kinem)
    NG human male Duskblade 6
    Spot +0, Listen +0
    Initiative +3
    AC 21, ff 17, t 15
    Hit Points: 44

    Esmeralda Calandra
    (Played by Queenie)
    NG human female Witch 6
    Spot +1, Listen +1
    Initiative +6
    AC 15, ff 13, t 15
    Hit Points: 25

    Kyranvik Vondestrok
    (Played by Fenris)
    NG human male Fighter 6
    Spot +4, Listen +4
    Initiative +2
    AC 24, ff 20, t 13
    Hit Points 65

    Xavian
    (Played by industrygothica)
    NG human male Rogue 6
    Spot +13, Listen +13
    Initiative +3
    AC 20, ff 17, t 14
    Hit Points 34

    RETIRED/KIA/MIA

    Kay'el
    (Formerly played by Jemal)
    CG gray elf male Swashbuckler 3 // Fighter 3

    Donner, Sealord of Bahari
    (Formerly played by Nebten)
    CG human male Cleric 5 // Stormlord 1

    Sarryx
    (Formerly played by Reanu1g)
    LG human male Dragonfire Adept 6
    Last edited by Rhun; Friday, 29th June, 2012 at 02:27 PM.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

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    Information post (hints, clues, etc.)

    Letter given you by the Vistani in Dunfield
    The letter lies before you. Dated yesterday, the ink is still not dry and the parchment is crisp. The seal is of a crest you don't recognize:



    The words are written in the common tongue of Ailioth, a trade language spoken in most of the more civilized areas of the continent. The handwritten script is flowing and beautiful; likely it was either written by a nobleman or perhaps even an elf (as Humans, unless of high social standing, rarely spend the time and effort necessary to write in such an elaborate style).

    "Hail to thee of might and valor:

    I, a lowly servant of the township of Barovia, send honor to thee. We plead for thy so desperately needed assistance within our community.

    The love of my life, the beautiful Ireena Kolyana, has been afflicted with an evil so deadly that even the good people of our town cannot protect her. She languishes from her wounds and I would have her saved from this menace.

    There is much wealth in this community. I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea.

    Come quickly, for her time is at hand. All that I have shall be thine!

    Kolyan Indrirovich
    Burgomater, Township of Barovia"


    Letter found in the Svalich Woods
    The scroll tube contains a letter, sealed with a large and stylish "B." Upon opening, you see that the letter is dated a few days ago, and is written on worn parchment. It reads:

    "Hail thee of might and valor,

    I, the Burgomaster of the Township of Barovia send you honor...with despair.

    My adopted daughter, the fair Ireena, has been these past nights bitten by a creature calling its race "vampyr." For over four centuries he has drained this land of the life blood of its people. Now, my dear Ireena languishes and dies from an unholy wound caused by this vile beast. Yet I fear, too, that the creature has some more cunning plan in mind. He has become too powerful to be fought any longer.

    So I say to you, give us up for dead and encircle this land with the symbols of Light! Let holy men call upon their power that the evil may be contained within the walls of weeping Barovia. Leave our sorrows to our graves, and save the world from this dark fate of ours.

    There is much wealth entrapped within this community. Return for your reward after we are all departed for a better life.

    Kolyan Indirovich,
    Burgomaster"


    The Holy Symbol of Ravenkind
    This relic, according to Ireena, is a powerful amulet; a potent relic of Light, able to hold undead at bay. Apparenly, it only works in the right hands and it seems that it has likely fallen into the hands of Strahd's servants at this point. The relic may be of aid in helping overcome the Count and his minions.


    Tome of Strahd
    This book, supposedly penned by Strahd Von Zarovich himself, may provide insight and information on defeating the Vampyr. It was once kept in the library of Castle Ravenloft, though that was years ago and may no longer be the case.


    Of possible interest, but no relevance to the actual game

    Firewater: In Ailioth, Firewater is another name for brandywine (or brandy, as it is most often shortened). While in some realms Firewater may refer to something else, this is the general usage.

    Inarian Sweetwine: An exquisite light and fruity white wine made by the elves of Inaria, Inarian sweetwine can cost a shilling a glass or more outside of the elven realm. Despite its potency, the alcohol content is concealed beneath the subtle and intriguing tastes of the fine grape and fruit flavors.


    Madam Eva's Card Reading

    Card 1 - "Ah, this card is a symbol of great power," whispers the crone as she sees the card that Kyranvik has drawn. "It tells of a powerful force for Good and protection against the forces of Darkness." The card bears a rendering of a mighty throne, wrought of golden-hued wood, inlaid with precious metals in elaborate patterns. "Seek a lord's throne to find this force of Good and protection, but beware...for while you shall show great skill in combat there, this card bodes poorly for your protection!"

    Card 2 - The card flips by invisible force, and the crone cackles. "You cannot cheat fate by such simple foolery!" She grins at Ares, showing blackened and missing teeth. "This card tells of history. Knowledge of the ancient that may help you understand your foe." The card flipped shows a pile of gold and silver coins that sparkles with gems and jewelry in brilliant reds, blues and greens. "You should seek this knowledge in a place of great worldly wealth; a place hidden from the eyes of a casual observer. I see a blazing fire protecting this place." Here eyes are bright and wide as she looks up from the card and into Ares' eyes. "Still, there is a very good influence for you here. The powers of Light shall aid you in that place!"

    Card 3 - As the card flips, the crone's eyes go wide. "Ah, this is the object of your search! Ah! I see Darkness and Evil in this card. A powerful man, who's enemy is Light, and whose powers are beyond the mortal coil!" The card drawn bears the likeness of a smiling woman, pleasant of features and plain of dress. From the shape of her form, she is obviously with child. "Seek him in the mother's place, where love and rest can yet be found. Here again, you will be blessed with skill...but that will not protect you from what is to come!"

    Card 4 - "Perhaps after the reading," she says, chuckling under her breath as Ryan turns the next card. "This card is good for you," she says, her eyes shifting to the darkest corners of the tent, as if fearful of what might be listening in the shadows. "This is a card of power and strength, the victor's card. It tells of a weapon of Light, a weapon with a vengeance." The card shows a room containing a pair of luxurious, overstuffed chairs near a roaring hearth, with walls lined with books. "Seek this weapon in a place of tranquility, a harbor for the wise and learned. A place that holds the great secrets of history. Therein, the powers of good will aid you, blessing you with skill and protection."

    Card 5 - "Ah," says the old woman, holding her hand over Delkat's chosen card and closing her eyes as if she can feel power coming from the card. "The root card! Out of Darkness and Chaos, this card finds reason and foundation for Darkness and Chaos. It shows the purpose of all things, and is the key to life and death and else beyond!" Upon the card is the image of a gleaming sword, with an ornate hilt chased in gold and platinum. A white-blue light seems to flicker along the weapon's blade, holding the surrounding darkness at bay. The crone's eyes move amongst your group, flicking from one person to the next as if searching for something. "This is a high and noble card. One of you carries a weapon that is stronger than any other against the Evil of this land. But one part of this weapon is missing. Seek this missing part within the mighty fortress of Ravenloft itself! Be warned, though...the Devil knows you carry this weapon. He fears it as he fears the sun itself, and seeks to destroy the weapon and he who bears it!"
    Last edited by Rhun; Thursday, 17th February, 2011 at 06:18 PM.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

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    Experience Post
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

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    Loot Post

    20sp, found on dead man in woods
    Last edited by Rhun; Tuesday, 18th August, 2009 at 05:40 PM.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

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    Dramatis personæ

    The Right Honorable, The Baron of Troilus, Rance Taggert: A haughty, prideful man, Rance Taggert is the Baron of Troilus, a small Barony in easternmost Coris, on the border of the Eastern Reaches. While the man himself was decidely unlikeable, he did pay quite well to have your company deal with a party of Carthi raiders that had been harassing his farmers and ranchers.

    Liton: Night Warden of Dunfield's East Gate, Liton is an athletic man with a friendly (if cautious) demeanor. He dresses in chainmail, and bears longsword in combat.

    Innkeep, Nine Lions: While you didn't get his name, the innkeep of the Nine Lions Inn is a portly man with a bushy black beard, who always greets his patrons with a smile.

    Captain Tonvay: Captain of the Dunfield Watch, Tonvay is a broad-shouldered man with a bushy red beard. The watchman dresses in fine plate armor, and quality clothing of stylish cut, as befits one holding the rank of Watch Captain. He has a rich, deep voice and a loud, belly-aching laugh.

    Vistanii: The gypsies that roam northern Coris and the mountains and hills of the Balinoks (the local name for a spur of the Sentinel Peaks); they are said to be strange and mysterious in culture and behavior. They tend to dress in loose clothing of bright and sometimes garish coloration.

    Arik, Barovian Barkeep: A thin man of average height, thinning brown hair and plain features, wearing a leather apron over his clothes, Arik is the bartender at the Blood On the Vine tavern. He mindlessly polishes glasses, one after another, staring off into the distance. When addressed, he responds in a low, hollow voice, and seems to mindlessly go about his duties, such as serving drinks or fetching dinner.

    Ismark (the Lesser): Son of the burgomaster of the Township of Barovia, Ismark is a lean, athletic man in his mid twenties. While he has handsome features, he has grown old before his time. Though fairly young, Ismark looks to be near forty. Still, he has bright green eyes, and a mop of dark hair covers his head.

    Ireena Kolyana The daughter of Kolyan Indirovich and brother to Ismark, Ireena is a beautiful, svelte woman in her early twenties. Her raven black hair frames a pale, alabaster face. She possesses a delicate, exquisite beauty, and an air of subtle elegance.


    Credit
    Credit to khimaereus at DeviantArt
    Last edited by Rhun; Saturday, 5th December, 2009 at 07:40 PM.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

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    Places

    - Barony of Troilus
    Troilus, Barony of
    A small barony in easternmost Coris, on the border of the Eastern Reaches, Troilus has a total population of perhaps forty thousand people. Troilus is often plagued by Carthii raiders, as the barony's sheep and cattle often graze on land considered to be the property of the clans of the Eastern Reaches. While Troilus' guard is strong enough to protect the population centers of the Barony, they do not have the strength to protect some of the outlying areas, nor to track down bandits that flee outside of their borders.


    - Barovia, County of
    County of Barovia
    Pending


    - Dunfield, Township of
    Dunfield
    Dunfield sits upon the easternmost edge of what was once the County of Barovia, perhaps some fifteen miles along the road from Barovia Town.

    The wall surrounding the town is constructed of both stone and wood, some fifteen feet in height, and with a dual layer of sharp spikes jutting from the top. While not the massive fortification common to some large cities, it certainly looks like it could keep out all but the most determined assault. Every now and then the form of a guard passes above, so there must certainly be a walkway attached to the wall. The gate itself is some ten or twelve feet wide and built of thick wooden planks.

    As a proper town, Dunfield has wide cobblestone streets, angling between houses and buildings of wood, brick and stone. The vernacular architecture of most the buildings is quite simple; square and rectangular in shape, with sloped roofs, most rising three or four stories above you. Most windows are shuttered as proof against storms, but can be opened to allow fresh air when the weather is pleasant. The night is lit by enclosed oil lamps hung from poles along the street at irregular intervals; while not bright, at least they provide enough illumination to find your way on a dark night.


    --- Nine Lions Inn
    "Warm beds, hearty food, and cheap ale. Down main street a bit, and then turn right at the second cross street. The inn will be just a couple buildings down, on your right." - Liton, Night Warden of the East Gate (Dunfield).

    The Nine Lions has a heavy front door anf thick leaded glass windows, and is marked by a sign showing a lion and the number "9." Inside the taproom, the place is warm; a fire usually blazing merrily in a large stone hearth. The smells of warm food, liqour, and sweet pipesmoke fill the air. Nine Lions is the favored lounge of the city watch.


    - Svalich Woods
    Svalich Woods
    These thick, dense woods cover the foothills of the Balinok Mountains. True old-growth forest, many of the trees are as thick as a man is tall. The forest is said to be haunted. The towering trees, their tops lost in heavy gray mist and their branches and foliage joining above to block out all but a death-gray light, give the forest a forebodding presence. The woods carry the silence of a forgotten grave, yet exude the feeling of an unsounded scream.

    - Valley of Barovia
    Barovia, Valley of
    Enclosed on almost all sides by the peaks of the Balinok Mountains, the Valley of Barovia has a dark reputation. The valley is perpetually shrouded in mist and fog. Even during the warm summer season, Barovia always seems to be overcast and cool, getting lots of rain. The winters are cold and just as wet, and the valley often sees snow during these months. High stone buttresses loom up gray in the fog to either side of the road leading into the valley. Huge iron gates hang open on the stonework. Dew clings with cold tenacity to the rusted bars. Two statues of armed guardians silently flank the massive gate. Their heads, missing from their shoulders, now lie among the weeds and overgrowth at their feet.

    - Barovia Town
    Barovia, Township of
    More of a large village than a true town, the Township of Barovia is nestled in the center of the heavily wooded Valley of Barovia. While certainly not the largest town in the County, it is considered the capital (even if most places outside of the Valley no longer pay fealty to the Count).

    Within Barovia Town, the roads are of mist-slick cobblestones, the buildings and homes having much the same appearance as Dunfield. But whereas signs of life stood out all about Dunfield, Barovia seems a dead town: The windows of each house stare out from pools of black nothingness, and no sounds cut through the eery silence.

    Within the village center is a round, cobbled plaza built around a fountain of dark stone. Where once the fountain likely flowed water beautifully, it now only trickles into the dark pool of water around it.

    To the left of the plaza, sparse light spills out from behind heavy drawn curtains of a large building. A sign over the door creaks on rusty hinges, proclaiming the place "Bildrath's Mercantile."

    To the right of the plaza, a single shaft of light thrusts into the yard, its brightness like a solid pillar of light in the dull grayness of the fog. Above the open doorway, a sign hangs precariously askew, proclaiming this place the "Blood on the Vine Tavern."


    --- Blood On (Of) the Vine tavern
    The sign above the door once read "Blood of the Vine," but someone has scratch over the "F" with a "N." Inside, the once finely appointed tavern has grown shoddy with age and neglect. A fire blazes in a huge stone hearth, but seems to give off only scant warmth to the few cloaked persons huddled at tables nearby. The silence is near complete inside, broken only by the crackle of the flames and the occasional sip of a drink.

    --- Burgomaster's Manse
    The weary looking mansion of Barovia's Burgomaster squats behind a rusting iron fence. The iron gates are twisted and torn. The right gate lies cast completely aside, while the left swings crazily in the wind. The stuttering squeal and clang of the gate repeats with mindless precision. Weeds choke the yard, and press in with menace upon the house itself. Yet, against the walls, the weeds have been trodden under to form a path all about the domain. Heavy claw markings have stripped the once beautiful finish from the walls. Great black blottings tell of the fires that have assailed the walls. Not a pane of shard of glass stands in any of the windows; instead, they are all barred and barricaded with heavy planking; each plank is marked with stains of evil omen.

    The heavy door opens to reveal a once grand foyer, now showing considerable wear. The rich carpets are ratty, the fine tapestries and furnishings are threadbare and soiled, paint and plaster crumbles from the walls, and thick hardwood planks cover the broken leaded glass windows. Holy symbols of all sorts adorn the walls in large numbers.
    Last edited by Rhun; Monday, 7th December, 2009 at 07:39 PM.
    - Rhun

    For every one hundred men you send us, Ten should not even be here. Eighty are nothing but targets. Nine of them are real fighters; We are lucky to have them, they the battle make. Ah, but the one. One of them is a warrior. And he will bring the others back. - Heraclitus of Ephesus, 500 BC

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