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Sunday, 17th May, 2009, 05:06 PM #1
Scout (Lvl 6)
The 3 Core Books plus THIS ONE BOOK are all you can use to game--What's the one book?
I all you could use were the 3 core rulebooks and just this ONE book what would that one be?
Pick a specific book that exists, rather than saying a type of book.
Narrow it down and just pick one. Note: it doesn't even have to be a RPG book.
And tell us why you feel that way.
For me it is Monte Cook's Arcana Evolved Spell Treasury. I like it because the spells in there are so unique, in that they bring more to the game than just different ways to damage or tinker with stats and scores. Just by reading them I think of how my casters can be more creative, envisioning scenarios in which I can do the unexpected.
Last edited by joethelawyer; Sunday, 17th May, 2009 at 06:42 PM. Reason: to make it broader and more interesting
Sunday, 17th May, 2009, 05:38 PM #2
Lama (Lvl 13)
A Magic Medieval Society: Western Europe
Sunday, 17th May, 2009, 06:01 PM #3
Myrmidon (Lvl 10)
Whether my own or someone else's, and whether in actual book form or not, yep. . . a setting it has to be.
edit --- The OP has changed, so my answer must as well: One of my homebrew settings, then. No sourcebook, supplement or whatever should be chosen before a setting in which to run a campaign. At least, to my way of thinking, there's no alternative here. So again, a setting it has to be, and if I must choose a specific one. . . my most recent homebrew setting, as it's my favourite, and is working very well in actual play, best of all.
Last edited by Aus_Snow; Sunday, 17th May, 2009 at 07:14 PM.
Sunday, 17th May, 2009, 06:08 PM #4
Myrmidon (Lvl 10)
Adventures Vault,I gotta say its my favorite 4e book.I love the whetstones and the reagents especialyhttps://docs.google.com/document/d/12FlD7jjyKf9lXOKCL8aLo7Vdnv5iyTpphNOo7YiONeQ/edit
Sunday, 17th May, 2009, 06:11 PM #5
The Great Druid (Lvl 17)
Swashbucklers of the 7 Skies, and I wouldn't even need the three core books.
Sunday, 17th May, 2009, 06:20 PM #6
Spellbinder (Lvl 16)
I almost feel like I'm cheating with that one.
But a book that combines a setting and an adventure path across every level...yeah.
That or the Epic Level Handbook.
Monday, 18th May, 2009, 04:09 PM #7
Acolyte (Lvl 2)
Sunday, 17th May, 2009, 06:20 PM #8
Magsman (Lvl 14)
For a class-based RPG (such as D&D) then the extra book would be one with more class options. As a DM, I can create monsters and magic items, and continuously tweak them as needed. But coming up with new classes that see some playtesting/analysis and aren't just reskins of existing classes is harder to make up on my own. Because classes are not something I can tweak on my own during a campaign without it causing a bigger problem for the player of that class/feature/etc.
For a nonclass-based RPG, then the extra book would be one that presents more skills/feats/talents (whatever it is that the players get to pick for their abilities).
that'd be my own choice anyway.If you're bored and like to follow links provided by random strangers, check out my ENWorld Blog http://www.enworld.org/forum/blog.php?u=807
It will have campaign logs and random thoughts...
Monday, 18th May, 2009, 03:12 AM #9
Waghalter (Lvl 7)
"It is important to keep in mind that, after all is said and done, ADVANCED DUNGEONS & DRAGONS is a game. Because it is a game, certain things which seem "unrealistic" or simply unnecessary are integral to the system."
- Gary Gygax, AD&D Player's Handbook 1st Edition
Monday, 18th May, 2009, 08:50 PM #10
Lama (Lvl 13)
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