The 3 Core Books plus THIS ONE BOOK are all you can use to game--What's the one book?




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    ° Ignore joethelawyer
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    The 3 Core Books plus THIS ONE BOOK are all you can use to game--What's the one book?

    I all you could use were the 3 core rulebooks and just this ONE book what would that one be?

    Pick a specific book that exists, rather than saying a type of book.

    Narrow it down and just pick one. Note: it doesn't even have to be a RPG book.

    And tell us why you feel that way.

    For me it is Monte Cook's Arcana Evolved Spell Treasury. I like it because the spells in there are so unique, in that they bring more to the game than just different ways to damage or tinker with stats and scores. Just by reading them I think of how my casters can be more creative, envisioning scenarios in which I can do the unexpected.
    Last edited by joethelawyer; Sunday, 17th May, 2009 at 06:42 PM. Reason: to make it broader and more interesting

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    A Magic Medieval Society: Western Europe

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    A setting.

    Whether my own or someone else's, and whether in actual book form or not, yep. . . a setting it has to be.

    edit --- The OP has changed, so my answer must as well: One of my homebrew settings, then. No sourcebook, supplement or whatever should be chosen before a setting in which to run a campaign. At least, to my way of thinking, there's no alternative here. So again, a setting it has to be, and if I must choose a specific one. . . my most recent homebrew setting, as it's my favourite, and is working very well in actual play, best of all.
    Last edited by Aus_Snow; Sunday, 17th May, 2009 at 07:14 PM.

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    ° Ignore Aramax
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    Adventures Vault,I gotta say its my favorite 4e book.I love the whetstones and the reagents especialy
    https://docs.google.com/document/d/12FlD7jjyKf9lXOKCL8aLo7Vdnv5iyTpphNOo7YiONeQ/edit

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    Swashbucklers of the 7 Skies, and I wouldn't even need the three core books.

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    Ptolus.

    I almost feel like I'm cheating with that one.

    But a book that combines a setting and an adventure path across every level...yeah.




    That or the Epic Level Handbook.

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    Quote Originally Posted by Crothian View Post
    Swashbucklers of the 7 Skies, and I wouldn't even need the three core books.
    And a fun little book this is, too!

    If I were to stick to D&D (as opposed to any of the other games I play), I would say Arcana Evolved -- that would make for a decent little game.
    Jack, you have debauched my sloth.

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    ° Ignore fba827
    For a class-based RPG (such as D&D) then the extra book would be one with more class options. As a DM, I can create monsters and magic items, and continuously tweak them as needed. But coming up with new classes that see some playtesting/analysis and aren't just reskins of existing classes is harder to make up on my own. Because classes are not something I can tweak on my own during a campaign without it causing a bigger problem for the player of that class/feature/etc.

    For a nonclass-based RPG, then the extra book would be one that presents more skills/feats/talents (whatever it is that the players get to pick for their abilities).

    that'd be my own choice anyway.
    If you're bored and like to follow links provided by random strangers, check out my ENWorld Blog http://www.enworld.org/forum/blog.php?u=807
    It will have campaign logs and random thoughts...

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    Quote Originally Posted by Jack99 View Post
    A Magic Medieval Society: Western Europe
    Ditto.
    "It is important to keep in mind that, after all is said and done, ADVANCED DUNGEONS & DRAGONS is a game. Because it is a game, certain things which seem "unrealistic" or simply unnecessary are integral to the system."

    - Gary Gygax, AD&D Player's Handbook 1st Edition

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    Quote Originally Posted by joethelawyer View Post
    I all you could use were the 3 core rulebooks and just this ONE book what would that one be?

    Pick a specific book that exists, rather than saying a type of book.

    Narrow it down and just pick one. Note: it doesn't even have to be a RPG book.

    And tell us why you feel that way.

    For me it is Monte Cook's Arcana Evolved Spell Treasury. I like it because the spells in there are so unique, in that they bring more to the game than just different ways to damage or tinker with stats and scores. Just by reading them I think of how my casters can be more creative, envisioning scenarios in which I can do the unexpected.
    Book of Fiends. Love to have more monsters in my campaign!

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