D&D 4th Edition The Upcoming Adventures thread - Page 110


What's on your mind?

  1. #1091
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    Minor Trickster (Lvl 4)



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    @Neil1889 @Mewness @BenBrown @FourMonos @Son of Meepo

    I'd like to know how many characters you have that are actively adventuring currently. If I'm correct, Lord Sessadore has one, Neil has a Level 1 about to adventure in "A Call for Lovers", FourMonos implied having two others.
    Emsy (Deva Bard 1) Kruor (Warforged Vampire 3) Themes (Genasi Scout 1)

 

  • #1092
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    Cutpurse (Lvl 5)

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    Quote Originally Posted by treex View Post
    @Neil1889 @Mewness @BenBrown @FourMonos @Son of Meepo

    I'd like to know how many characters you have that are actively adventuring currently. If I'm correct, Lord Sessadore has one, Neil has a Level 1 about to adventure in "A Call for Lovers", FourMonos implied having two others.
    Correct, I have one active character currently.
    Current and past PbP: http://www.enworld.org/forum/4853360-post58.html

  • #1093
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    Quote Originally Posted by treex View Post
    I'd like to know how many characters you have that are actively adventuring currently. If I'm correct, Lord Sessadore has one, Neil has a Level 1 about to adventure in "A Call for Lovers", FourMonos implied having two others.
    With Catastrophe ending, I have no active characters, though I have offered up a new PC for "A Call for Lovers". Still, Dina is my preferred and primary PC, so if jbear has others, especially new players, with level 1 characters, I'd rather they be taken over my level 1.

  • #1094
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    I have two active. One is in an adventure that's ending (possibly fatally for the PCs...).
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #1095
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    Quote Originally Posted by treex View Post
    @Neil1889 @Mewness @BenBrown @FourMonos @Son of Meepo

    I'd like to know how many characters you have that are actively adventuring currently. If I'm correct, Lord Sessadore has one, Neil has a Level 1 about to adventure in "A Call for Lovers", FourMonos implied having two others.
    Yep, Lilli is my first one; I'm currently building another called Rain for "A Call for Lovers".

  • #1096
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    Defender (Lvl 8)

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    Lerrick Cleric Lvl 6: Medic is available if needed. If the spot is filled, that's okay too.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #1097
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    Gallant (Lvl 3)

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    Malakai: Level 3 Tiefling Sorcerer (Flre Elementalist) is available, but un-approved (just retired my first character Vyrna and created Malakai to replace her with). So if anyone needs an extra PC around that level, lemme know!

  • #1098
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    The Great Druid (Lvl 17)

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    @CrimsonFlameWielder - is this lvl 3 your only PC?

  • #1099
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    The Great Druid (Lvl 17)

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    So just working out a line-up for my upcoming addy.

    1st: Eloan - level 7 warlord - leader - Velmont
    2nd: 7 Rabbit - level 6 warlock - striker - JNC
    3rd: Illarion - level 4 Sorcerer - striker - neurotic
    4th: ???
    5th: Gil - level 6 Artificer/Wizard - leader/controller - Cabana
    6th: ???

    Ideally we get at least one defender and a controller (need at least one defender). Then a 6th slot as a bonus one.
    Last edited by renau1g; Saturday, 5th May, 2012 at 04:23 AM.

  • #1100
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    Gil is available r1 (though his sheet needs an update after last adventure) Level 6 Wizard|Artificer/Assassin

    Update CB Summary


    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Gil, level 6
    Human, Artificer/Wizard
    Hybrid Artificer Option: Hybrid Artificer Fortitude
    Human Power Selection Option: Bonus At-Will Power
    Background Benefit: Among Another Race (Eladrin)
    Birth - Among Another Race (Among Another Race (Eladrin))
    Theme: Scholar

    FINAL ABILITY SCORES
    STR 8, CON 13, DEX 13, INT 21, WIS 14, CHA 10

    STARTING ABILITY SCORES
    STR 8, CON 13, DEX 13, INT 18, WIS 13, CHA 10


    AC: 18 Fort: 17 Ref: 20 Will: 18
    HP: 44 Surges: 7 Surge Value: 11

    TRAINED SKILLS
    Arcana +13, Insight +10, Nature +10, Perception +10, Stealth +9, Thievery +9

    UNTRAINED SKILLS
    Acrobatics +4, Athletics +2, Bluff +3, Diplomacy +3, Dungeoneering +5, Endurance +4, Heal +5, History +10, Intimidate +3, Religion +8, Streetwise +3

    POWERS
    Basic Attack: Melee Basic Attack
    Basic Attack: Ranged Basic Attack
    Scholar Utility: Use Vulnerability
    Assassin Feature: Shadow Step
    Artificer Feature: Healing Infusion: Curative Admixture
    Artificer Feature: Healing Infusion: Resistive Formula
    Wizard Utility: Ghost Sound
    Wizard Utility: Light
    Wizard Utility: Mage Hand
    Wizard Utility: Prestidigitation
    Wizard Attack 1: Freezing Burst
    Wizard Attack 1: Winged Horde
    Artificer Attack 1: Thundering Armor
    Wizard Attack 1: Twilight Falls
    Artificer Attack 1: Caustic Rampart
    Artificer Utility 2: Swift Mender
    Artificer Attack 3: Phantasmal Henchman
    Wizard Attack 5: Stinking Cloud
    Wizard Utility 6: Dispel Magic

    FEATS
    Level 1: Acolyte of the Veil
    Level 1: Superior Implement Training (Accurate orb)
    Level 2: Enlarge Spell
    Level 4: Battle Hardened
    Level 6: Orb Expertise
    Level 6: Dual Implement Spellcaster

    ITEMS
    Backpack (empty)
    Camouflaged Clothing
    Footpads
    Hempen Rope (50 ft.)
    Silk Rope (50 ft.)
    Climber's Kit
    Flask (empty)
    Belt Pouch (empty)
    Oil (1 pint)
    Torch
    Candle
    Demonskin Tattoo (heroic tier) x1
    Clearwater Solution
    Cloak of Distortion +1 x1
    Accurate orb of Nimble Thoughts +1 x1
    Potion of Healing
    Resplendent Gloves (heroic tier) x1
    Ioun's Parchment
    Eternal Chalk
    Accurate orb of Forceful Magic +1 x1
    ====== End ======

    MAGIC!

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