Dorn Tirae, Speaker of Truths
Is it right? Is it fair? Nay, my brothers and sisters in arms! The elders of Overlook rule from their high seats, but we bear their burdens. We must show them, show them that we do deserve a seat at the table, that we will no longer be content with tablescraps! For Overlook!
Male Half-Elf Bard/Swordmage 3
Initiative +1;
Senses low-light vision; Passive Insight 19, Passive Perception 12
HP 38;
Bloodied 19;
Healing Surge 9;
Surges Per Day 10
AC 19;
Fort 15,
Ref 16,
Will 17
Speed 5
Action Points 1
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Harsh Songblade Longsword +1 (standard; at-will) ✦ Weapon
+4 vs AC; 1d8 damage.
Hand Crossbow (standard; at-will) ✦ Weapon
+3 vs. AC; 1d6 damage.
Guiding Strike (standard; at-will) ✦ Arcane, Weapon
+9 vs. AC; 1d8+5 damage and the target takes a -2 penalty to the defense of Dorn's choice until the end of Dorn's next turn.
Cutting Words (standard; at-will) ✦ Arcane, Implement, Psychic
Ranged 10; +6 vs. Will; 1d8+5 psychic damage and the target is pulled 2 squares.
Sword Burst (standard; encounter) ✦ Arcane, Force, Implement
Close burst 1 (enemies in burst); +6 vs. Reflex; 1d6+3 force damage.
Shout of Triumph (standard; encounter) ✦ Arcane, Implement, Thunder
Close blast 3 (enemies in blast); +6 vs. Fort; 1d6+5 damage thunder damage and Dorn pushes the target three squares.
Effect: Slide each ally in the blast 3 squares.
Cunning Ferocity (standard; encounter) ✦ Arcane, Weapon
+9 vs. Reflex; 1d8+5 damage and each ally within 5 squares gains a +2 bonus to damage rolls against the target until the end of Dorn's next turn.
Slayer's Song (standard; daily) ✦ Arcane, Weapon
+9 vs AC; 2d8+5 damage and the target grants combat advantage to Dorn and his allies (save ends).
Miss: Half-damage.
Effect: Until the end of the encounter, whenever Dorn hits an enemy, that enemy grants combat advantage to Dorn and his allies until the end of his next turn.
Majestic Word (minor; 2/encounter) ✦ Arcane, Healing
Close burst 5 (Dorn or one ally in burst); target spends a healing surge and regains +4 additional hit points; Dorn also slides the target one square.
Words of Friendship (minor; encounter) ✦ Arcane, Charm
Dorn gains a +5 power bonus to the next Diplomacy check he makes before the end of his next turn.
Concerted Effort (standard; daily) ✦ Arcane
Close burst 10 (Dorn and each ally in burst); Until the end of Dorn's next turn, each target gains a +1 power bonus to attack rolls. Whenever a target hits with at least one attack during their turn, the bonus increases by 1 for the targets whose turn has not yet started.
Harsh Songblade Longsword +1
Critical: +1d8 damage.
Property: Bards use this blade as an implement for bard powers and bard paragon path powers.
Power (Daily): Free action when Dorn hits an enemy with a bard thunder bower using the blade. Each enemy within 2 squares of the triggering enemy is dazed until the end of Dorn's next turn.
Veteran's Chainmail +1
When Dorn spends an action port, he gains a +1 item bonus to attack rolls and defenses until the end of Dorn's next turn.
Amulet of Protection +1
Virtue of Valor
Once per round when an ally within 10 squares bloodies or reduces an enemy to 0hp, ally gains 4 temporary hit points.
Song of Rest
At the end of a short rest so long as Dorn has been playing an instrument or singing, all allies and Dorn that spend a healing surge can +4 extra hit points per surge.
Swordbond
Dorn is bonded with one blade; this bond can be changed during an hour long ritual. If the weapon is within 10 squares, he can call it to hand as a standard action. If the weapon is broken, it can be reformed after an hour long ritual.
Bardic Training
Dorn can use one bard ritual per day without expending components.
Group Diplomacy
Allies within 10 squares add +1 to Diplomacy.
Skill Versatility
+1 to all untrained skills.
Dilettante
Dual Heritage
Multiclass Versatility
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Alignment Good;
Languages Common, Dwarven, Elven
Str 8 (+0)
Dex 10 (+1)
Wis 13 (+2)
Con 16 (+4)
Int 14 (+3)
Cha 18 (+5)
Acrobatics +5*,
Arcana +8*,
Athletics +4*,
Bluff +6,
Diplomacy +13*,
Heal 3,
Insight +9*,
Streetwise +11*
* Trained Skill
Feats: Combat Virtuoso, Heart of the Blade, Ritual Caster
Gear Harsh Songblade Longsword +1 (Shimemersong), Hand Crossbow with 20 bolts; Veteran's Chainmail +1, Light Shield; Amulet of Protection +1, Alchemical Reagents (100), Backpack, Belt Pouch, Everburning Torch, Lute, Magical Herbs (50), Trail Rations (10), Waterskin, Wine Bottle; 18gp; 76lbs (80 heavy).
Rituals: Comprehend Language, Glib Limerick, Last Sight Vision, Secret Page, Traveler's Chant, Tensor's Floating Disk
Background
Dorn was born to a well-off barrister of Overlook. Never wanting for much, he grew up in a house full of ideals and debate. This instilled within him the beliefs and patriotism he holds to today. But he also saw the darker side of Overlook, especially the lower classes and how non-dwarves (including his father) could not reach the true echelons of power. After many unsuccessful attempts to work within the system (including a stint with the Watch after university), he started his own one man crusade. He printed leaflets, held rallies, and made a general nuisance of himself. While he never did anything really illegal, he was enough of a problem for Overlook that when the orc problem reeled its head, they had the perfect solution for how to deal with Dorn.
Personality and Appearance
Dorn is quite full of himself and very confident in his mission. He never says three words where six will do, and he often makes lofty appeals to justice and liberation and other such concepts. Dorn is tenacious is a fight, and even when things are going wrong, he refuses to see defeat.
Dorn has a proud bearing, lean build, and swarthy skin accented by his shaved head. He dresses in comoner's clothes with a fine cut and little dirt, a sure sign of a custom job. Women tend to swoon when he is speaking.
[sblock=Character Builder Summary]====== Created Using Wizards of the Coast D&DI Character Builder ======
Dorn, level 3
Half-Elf, Bard
Bardic Virtue: Virtue of Valor
FINAL ABILITY SCORES
Str 8, Con 16, Dex 10, Int 14, Wis 13, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 14, Dex 10, Int 14, Wis 13, Cha 16.
AC: 19 Fort: 15 Reflex: 16 Will: 17
HP: 38 Surges: 10 Surge Value: 9
TRAINED SKILLS
Arcana +8, Insight +9, Acrobatics +5, Diplomacy +13, Streetwise +11, Athletics +4
UNTRAINED SKILLS
Bluff +6, Dungeoneering +3, Endurance +4, Heal +3, History +4, Intimidate +6, Nature +3, Perception +3, Religion +4, Stealth +1, Thievery +1
FEATS
Bard: Ritual Caster
Level 1: Combat Virtuoso
Level 2: Heart of the Blade
POWERS
Bard at-will 1: Guiding Strike
Bard at-will 1: Cutting Words
Bard daily 1: Slayer's Song
Bard encounter 1: Shout of Triumph
Bard encounter 3: Cunning Ferocity
Bard utility 2: Concerted Effort
Dilettante: Sword Burst
ITEMS
Ritual Book, Harsh Songblade Longsword +1, Veteran's Chainmail +1, Light Shield, Amulet of Protection +1, Wine, Bottle, Alchemical Reagents (Arcana) (100), Backpack (empty), Everburning Torch, Lute, Pouch, Belt (empty), Rations, Trail, Hand Crossbow, Crossbow Bolts (20), Rare Herbs (Nature) (50), Waterskin
RITUALS
Traveler's Chant, Secret Page, Comprehend Language, Glib Limerick, Tenser's Floating Disk, Last Sight Vision
====== Created Using Wizards of the Coast D&DI Character Builder ======[/sblock][sblock=MiniDorn]Dorn—Male Half-Elf Bard 3
Initiative: +1; Low-light vision; Passive Perception: 19, Passive Insight: 12
HP: 38, Bloodied: 19, Surge: 9, Surges left: 10/10
AC: 19, Fort: 15, Reflex: 16, Will: 17 — Speed: 5
Action Points: 1, Second Wind: Not Used
Powers -
Guiding Strike
Cutting Words
Sword Burst
Shout of Triumph
Cunning Ferocity
Slayer's Song
Magestic Word x2
Words of Friendship
Concerted Effort
Harsh Songblade Longsword +1
Full character sheet[/sblock]