Feats for bards...




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  1. #1
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    Ignore BlindKobold

    Feats for bards...

    Can anyone recommend some feats for Bards? I'm bringing in a 7th bard, who will switch to Dragon Disciple next level and need some good feats.

    So far I definately want Spellcasting Prodigy... I was thinking about Obscure Lore, Extra Music and Lingering Song.

    Any other ideas?

    Thanks!
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    At low levels our Bard took Point Blank Shot and Precise Shot. This gave her an alternate route of attack and it actually comboed pretty well with the song effects, since songs linger for a certain number of rounds. So she'd pump us all up with a song, then mix back and forth between shooting and casting as required.

    If you dont have to work your way up from 1st level, you may be better off optimizing your spells etc, as you suggested.
    Last edited by Gizzard; Wednesday, 25th September, 2002 at 07:58 PM.

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    Well, if you want some alternatives to Bardic Music there are feats in Path of Magic that does that.

    Edit: THere's also a good feat combo. Take the met amagic feat from S&S that allows you to disguise your spellcasting as playing music (I think it's disguisde Spell). THen take the feat from Spells and Spellcraft called Favored Instrument. THis allows you to pick one instrument, and when ever you cast spells using it your DC is increased by 2.
    Last edited by Crothian; Wednesday, 25th September, 2002 at 08:05 PM.

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    I'd definitely stay away from ranged attack feats, as taking dragon disciple levels is going to push you towards the melee fighter path.

    What sort of weapons are you into? You may want to take martial weapon proficiency in a powerful weapon, like greatsword.

    Then focus on feats that maximize its potential in combat, like power attack, cleave, perhaps improved initiative so you have maximal time to buff yourself with spells before getting into the thick of it.

    The feats you mention to maximize your bardic abilities also sound good.

    I see how it'll be tough decisions for you. Since you are giving up the most powerful bardic spells (4th lvl and above), you'll want to make sure you really take advantage of the dragon disciple levels to make up for it!

    Good luck,

    Skaros

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    I would heartily encourage you to pick up the Book of Eldritch Might II, Songs & Souls of Power, Written by Monte Cook, published by Malhavoc Press. The alternative Bard in there is FAR more interesting that the Player's Handbook version, has many interesting feats, and a spell system that makes more sense.

    You can find it here:

    http://www.montecook.com/mpress.html
    Check out my 5th Edition Story Hour, Dwimmer Deep!
    http://www.enworld.org/forum/showthread.php?355380-Dwimmer-Deep

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    Re: Feats for bards...

    Originally posted by BlindKobold

    So far I definately want Spellcasting Prodigy... I was thinking about Obscure Lore, Extra Music and Lingering Song.

    Any other ideas?

    Thanks!
    First what you suggest:
    Since you're listing 4 feats I assume that you are playing a human.

    Extra Music and Obscure Lore, are very good for multiclassed bards as they act as 3 extra levels of bard.

    Lingering Song is nice, but not really worth the use of the feat since many bard songs already have an indefinite duration.

    Spellcasting Prodigy is a waste for a melee bard. The bonus spell isn't going to be worth it. Also as a melee bard then most of your selected spells will be buffs and therefore have no saves.

    What I suggest:

    Keep Extra Music and Obscure Lore they're just good bard feats.

    Spell Focus: Enchantment, will serve you better than Spellcasting Prodigy. Most of the spells cast by bards that require saves are of this school. This also lets you exploit the two-edged bard gift of getting Suggestion, Lesser Geas, and Geas at lower levels than other casters.

    Improved Initiative is good for getting in line for your breath weapon, before the enemy has engage the party.

    Leadership: If your DM permits see if you can get a psuedodragon cohort, who will be your mentor on the path to dragonkinship.

    Still Spell: will be handy for when you still wear armor.

    Extend Spell: If you are casting buffs than this metamagic feat is your best friend.
    Benjamin Lyons

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    Ignore Magic Rub
    Originally posted by Skaros
    I'd definitely stay away from ranged attack feats, as taking dragon disciple levels is going to push you towards the melee fighter path
    Don't forget that if you're a med. size creature your size will become large. That means you'll have wings & will be able to fly in time. Ranged attack feats wouldn't be a bad plan IMO. Stay back from your targets (in the air) behind them. You'll get +2 for flanking & +1 for high "ground". It's all about the long term plan with The Dragon Des. PrC. Death from above!

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    Originally posted by Magic Rub

    You'll get +2 for flanking & +1 for high "ground". It's all about the long term plan with The Dragon Des. PrC. Death from above!
    Short of a few prestige classes, a character does not threaten any area with a ranged atttack, and therefore cannot flank.
    Last edited by Benben; Wednesday, 25th September, 2002 at 09:08 PM.
    Benjamin Lyons

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    Ignore Magic Rub
    Originally posted by Benben
    Short of a few prestige classes, a character does not threaten any are with a ranged atttack, and therefore cannot flank.
    Yup you are correct. I must learn to think before I type.

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    Leadership: If your DM permits see if you can get a psuedodragon cohort, who will be your mentor on the path to dragonkinship.
    VERY cool idea.
    May the only chains to bind you be of your own design.

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