Gauging Interest - It's a 30s Sci-Fi pulp Ripping Yarns jokey sort of thing...

CaBaNa

First Post
Lax "Slingback" Lackadaisical
Archetype: Reefer Madness
Hooks: Violent Moodswings, Crazy Eyes, Smoke Cloud.
Skills:
Great: Having That Thing
Good: Reefer Madness
Good: Homeopathic Healing
Good: Fog of War
Poor: Motivation
Rubbish: Memory

Lax was a good boy, brought up in a [insert appropriately fundamental religion here] school, living in a fine suburban neighborhood.

That was until the Devil's Lettuce Affected the poor boys mind. Now he wanders with his slingback backpack, with who knows what's in it!

His violent mood swings are the obvious symptoms of the criminal seed planted deep within the poor boy... Fits of jazz music and wild :eek:rgies!

Getting "Slingback" to do anything is a feat in itself, but worse than that, in the middle of whatever he is doing, he may forget! Lax can't even remember the last sentence, of his own paragraph...

Luckily for the seedy individuals he hangs around with, his trademark slingback backpack contains everything he may need, if he can just remember where he put it... Accessible even while running, the pack is the only reason Lax is still functioning in society at all.

If you see Lax "Slingback" Lackadaisical do not attempt to apprehend him on your own. Contact with the perpetual cloud surrounding Lax will cause a brief fit of Reefer Madness to overcome even stout individuals. Symptoms include: Dancing, Laughing uncontrollably, Crying uncontrollably, "Zoning out", and any number of other debilitating conditions.

Lax keeps the criminals he is with in good health, knowing some way to cure most anything, using plants. He keeps the most useful of which in his pack.

It may be difficult to identify Lax "Slingback" Lackadaisical do to the fog that surounds him. Even veteran sharpshooters have had trouble targeting "Slingback" through the haze.

Keep a watchful eye for Lax and his ilk, and remember, TELL YOUR CHILDREN!
 

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Walking Dad

First Post
Tork
Archetype: Throwback from a Lost World
Hooks: Sniffs at everyone, terrible grammar, ignorant to etiquette, hairy.
Skills:
Great: Breaking Things
Good: Getting medieval
Good: Handle Animals
Poor: Use modern equipment (that do not breaking things or people ;))

'Found' in the last adventure of another group member.

apeman1.jpg
 
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ghostcat

First Post
Percy Ambleton-Smythe
Archetype: British Upper-Class Investigator
Hooks: Well Connected, Well Dressed, Wealthy, Accent, Gentleman
Skills:
Great: Observation
Good: Shot
Good: Sports
Poor: Being inconspicuous

Percy is the youngest son of Peter Ambleton-Smythe, 35th Earl of Cookridge. Followed in the family tradition, Percy went to Eton school where he was captain of both the Cricket and Rugby teams as well as been head boy. Percy them moved on to Cambridge university where he got a 1st Class honors degree in Philosophy. Again been captain of the cricket and rugby teams.

Following graduation, Percy was at a bit of a loose end. He was independently wealthy, so did not need to work. Although he was an excellent sportsman, he really did not fancy doing it full time. His salvation came when his 3rd cousin, twice removed (an obnoxious clod, who Percy hated) was murdered. The police were clueless, so Percy's family asked him if he would mind looking into it for them. Percy agreed and after a short investigation, solved the case (the butler did it). Although a simple enough case, it opened up a whole new world to Percy and he decided to become a gentleman investigator.
 
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Dr Simon

Explorer
Y'Know, there's a lot of mileage to be had just from coming up with character concepts, these are all fun in a small amount of space, folks.

Ghostcat - reckon we can fit you in.

WD - Tork good, me like Tork.

Mowgli - yeah, love the genre cross-over, perfect for the movie serial style.

Andor - Always good to have a two-fisted type in the gang. Shades of Jake Cutter from Tales of the Golden Monkey, can't go wrong!

CaBaNa - very funny concepts, slightly on the Toon side. I'm not sure either would quite fit into a heroic party, but I might use Zig'Knock as an NPC. Slingback's a little too 1960s but I like the idea of a bag that always seems to have a useful item.
 


CaBaNa

First Post
klklklkk "Clicks" Chklkiklkk
Archetype: Alien Sidekick
Hooks: Quiet and off to the side, Unclothed, Pet-Like
Skills:
Great: Carapace
Good: Tentacle Bind
Good: Digestion
Poor: Communicating

"Clicks" resembles a small pony, or a large dog, covered in chitinous plates. instead of four legs, "Clicks" has eight tentacles, the longest being the two front at 12', the rest coming in just under 8'6". His language consists of clicking noises, very few people understand him. "Clicks" can eat almost anything.
 


ethandrew

First Post
Doctor Alowishus Ecks
Archetype: Wanna-be Villain/Accidental Hero
Hooks: Mysterious Black Bag, Lab Jacket, Short Tempered
Skills:
Great: Scheming
Good: Ray Guns
Good: MacGyvering Things
Good: Can Sleep Through Anything
Poor: Easily Angered
Rubbish: Narcoleptic


Visions of grandeur have become tainted by missed opportunities. Doctor Ecks has the uncanny ability to become frustrated at anything, and when his frustration is triggered, so is his narcolepsy. Actually, when any emotion is elevated above normal, his narcolepsy kicks in.

He can have the perfect plan, execution a matter of time, excitement courses through his veins and immediately Doctor Ecks falls victim to a nice, refreshing sleep. Having his nefarious goals foiled time and time again, he decided that instead of planning-evil-doing-good he would try to plan-good-do-evil by extension. It was beautiful schemes like this that pleased Doctor Alowishus Ecks so much that he'd fall asleep.
 
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