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Thread: CG'S KotS RG
Saturday, 6th June, 2009, 02:10 PM #1
Myrmidon (Lvl 10)
CG'S KotS RG
Rogue's Gallery for my Keep on the Shadowfell Game. Post Character, and CB Summary if you use the CB.New Sig Rules are lame, and I am cheap.
- EN World
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Saturday, 6th June, 2009, 04:55 PM #2
Waghalter (Lvl 7)
Adamar, level 1
Dragonborn Fighter, Male
Last edited by Vertexx69; Monday, 8th June, 2009 at 11:32 PM.
Remember that every facet of our lives tries to become all consuming if we don't watch it. We need creative outlets like gaming to keep the trudge of daily life from grinding our souls into dust...
Sunday, 7th June, 2009, 04:35 PM #3
Acolyte (Lvl 2)
Alain the Warbler, level 1
Monday, 8th June, 2009, 04:31 PM #4
Myrmidon (Lvl 10)
Autumn, Female Razorclaw Shifter Invoker 1
Character Builder File
Last edited by drothgery; Tuesday, 9th June, 2009 at 05:04 PM.
Monday, 8th June, 2009, 09:38 PM #5
Enchanter (Lvl 12)
Alear, Male Deva Avenger 1
"Experience is that great thing that allow you to see a mistake when you do it again."
Wednesday, 10th June, 2009, 04:35 PM #6
Grandfather of Assassins (Lvl 19)
Code:STRATAGEM Male tiefling tactical warlord Level 1 Unaligned Common, Goblin Size: Medium Speed: 6 Vision: Low-light STR: 16 (+3) DEX: 10 (+0) WIS: 10 (+0) CON: 10 (+0) INT: 18 (+4) CHA: 14 (+2) HP: 22 Surge Value: 5 Bloodied: 11 Per Day: 7 AC: 17 REF: 14 FORT: 14 WILL: 13 Longsword: +6 / 1d8+3 Crossbow: +2 / 1d8 Equipment: Adventurer's kit, hide armor, longsword, crossbow Skills: Athletics +7*#; Bluff +3; Diplomacy +7*; Heal +5*; History +9*; Stealth +1# * Trained # Check Penalty Feats: Tactical Assault BLOODHUNT: You gain a +1 racial bonus to attack rolls against bloodied foes. FIRE RESISTANCE: You have resist fire 5. COMBAT LEADER: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative. TACTICAL PRESENCE: When an ally you can see spends an action point to make an attack, the ally gains a bonus to the attack roll equal to +2. TACTICAL ASSAULT: When an ally you can see spends an action point to make an attack, the ally gains a bonus to the damage roll equal to +4. COMMANDER'S STRIKE: At-Will * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: An ally of your choice makes a melee basic attack against the target. Hit: Ally’s basic attack damage + 4 (your INT mod). OPENING SHOVE: At-Will * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: STR vs. Reflex Hit: Push the target 1 square. Then choose one ally you can see. That ally either shifts 5 squares (1 + your INT mod), or makes a melee basic attack against the target. WARLORD'S FAVOR: Encounter * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: STR vs. AC Hit: 2[W] + STR mod damage. One ally within 5 squares of you gains a +5 power bonus to attack rolls against the target until the end of your next turn. Tactical Presence: The bonus to attack rolls that you grant equals 1 + your INT mod. INFERNAL WRATH: Encounter Minor Action * Personal Effect: You can channel your fury to gain a +1 power bonus to your next attack roll against an enemy that hit you since your last turn. If your attack hits and deals damage, add +2 (your CHA mod) as extra damage. INSPIRING WORD: Encounter (Special) * Healing, Martial Minor Action * Close burst 5 Special: Twice per encounter, but only once per round. Target: You or one ally in burst Effect: The target can spend a healing surge and regain an additional 1d6 hit points. LEAD THE ATTACK: Daily * Martial, Weapon Standard Action * Melee weapon Target: One creature Attack: Strength vs. AC Hit: 3[W] + STR mod damage. Until the end of the encounter, you and each ally within 5 squares of you gain a +5 (1 + your INT mod) power bonus to attack rolls against the target. Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.
Last edited by DEFCON 1; Wednesday, 10th June, 2009 at 05:29 PM.
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