Gamerprinter's Map Emporeum

gamerprinter

Mapper/Publisher
Next custom ship, the Scarlet Harlot is the registered name for this Geisha class entertainment escort cruiser starship, essentially a flying nightclub/dinner theater for a crew of 12, mostly galactic entertainers renowned on Trivid, including singers, musicians, actors, comedians and other performance artists, though many are also high end courtesans servicing those with wealth, stature and power - many are envoys and icons. Up to 12 elite guests can travel aboard in luxury passage. The lounge, restaurant, chef's galley and stage are technically four different expansion bays, with the interior walls removed as one open room, located beneath the transparent dome. Although the entertainment troupe travel to systems across the galaxy playing at amphitheaters and other venues, on smaller colonial planets without a proper venue, the ship itself serves as a stage for performances. I plan to publish this in a future one-shot series product for Starfinder. Enjoy!

View attachment geisha-starship.jpg
 

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gamerprinter

Mapper/Publisher
Well I haven't shown my face here in a while, been buried in work - I just completed 21 starship deck plans that will serve as illustrations for 21 new starship frames being included in Starships, Stations and Salvage Guide for Starfinder as 3PP that I will be publishing under my Gamer Printshop DTRPG page, as well as the Paizo Store, and other places. Here's a couple ships that aren't included in that guide.

This is the Crazy Horse, Vengeance class fast assault transport starship, which was purposely inspired by the Raza from Dark Matter - slightly altered to fit my needs. Among the new rules in the Starship guide, is one allowing large ships to have a shuttle bay aboard, right now SF Core only allows a gargantuan ship to have a shuttle bay aboard. Our rules allow a large ship to have up to 2 small ships in it's shuttle bay.

Of course, the exterior hulls were created in 3D - Wings3D for the modeling and Daz 3D for rendering the image. Then I use Xara Designer Pro x11, a vector drawing program which I use for all my maps, and these deck plans...

Crazy Horse Tier 14
Vengeance class large fast assault transport
Speed 10 (13; 20 for 10 turns), Maneuverability perfect (turn 0); Drift 3
AC 40; TL 40
HP 120; DT -; CT 23
Shields medium 200 (forward 50, port 50, starboard 50, aft 50)
Attack (Forward) Heavy plasma torpedo launcher (5d10, limit 5); 2 heavy railguns (8d4 x2)
Attack (Port) Heavy twin laser (5d8)
Attack (Starboard) Heavy twin laser (5d8)
Power Core Gateway Ultra (500); Drift Engine Signal Major; Systems advanced long range sensors, biometric locks, crew quarters (luxurious/common), l10 thrusters, mk 4 trinode computer, mk 8 armor, mk 8 defenses; Expansion Bays cargo bay, maneuvering veneers major pods, med bay, shuttle hanger/bay (2 small ships), tech bay
Modifiers +4, +4 x3 computers; Complement 20
 

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gamerprinter

Mapper/Publisher
One of the two small starships in the shuttle bay of the Crazy Horse, is the Sky Witch small, arcane science/stealth ship.

Interestingly, the Starfinder starship rules don't include arcane features on their ships, even though Starfinder features spell casters (mystic, solarian and technomancers). This ship while usable to mystics is really designed for technomancers, allowing them to use fusions (sacrifice spell slots to apply arcane enhancements to guns and defenses). This ship also borrows an idea from Spelljammer with something akin to a Spelljamming helm, which we call the arcane command chair. It essentially allows you to sacrifice spell slots to apply to any ship system (piloting, gunnery, engineering, scanning systems, etc.) A first level spell slot allows you to select a system, or you can switch between systems for a spell slot expenditure, then subsequent higher level spell slots grant bonuses like +1 per casting level of damage die to existing damage dice of the weapon system. This ship includes what we call a spell primed shield bay which grants abilities like invisibility, greater invisibility, non-detection, a limited kind of mirror image (1 additional ship) and a blink ability, among others.

Sky Witch Tier 8

Small arcane science ship
Speed 8; Maneuverability perfect (turn 0); Drift none
AC 29; TL 40
HP 40; DT -; CT 8
Shields medium 120 (forward 30, port 30, starboard 30, aft 30)
Attack (Forward) 2 Light particle beams (3d6; linked)
Attack (Port) Light particle beam (3d6)
Attack (Starboard) Light particle beam (3d6)
Power Core Arcus Maximum (200 PCU); Drift Engine none; Systems advanced medium range sensors, arcane command chair, arcane sensors, biometric locks, crew quarters (luxurious), mk 3 tetranode computer, mk 4 plastic armor, mk 10 defenses, s8 thrusters; Expansion Bays advanced science bay (spell-primed), arcane lab, spell-primed shield bay
Modifiers +4, +3 x4 computers, +2 Piloting; Complement 6
 

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gamerprinter

Mapper/Publisher
Lastly, for today's posts, these aren't maps/deck plans, rather pure illustrations. Normally, I'd hire out illustrators to create the images I need for publications I'm working on, but haven't the lack of a real budget and not wanting to crowd source to pay for it, I end up doing the illustrations myself. The first two illustrations are featured in Dead in Space, a series of one-shot space horror modules written by T. H. Gulliver, which include the vampiric bio-hybrid ship (posted earlier in this thread), and a female crewman waking from a bio-hybrid healing pod (which is the means that the vampiric ship feeds itself) is the first image, and the second image shows a new monster featured in another one-shot within called a Chaldron, which in it's adult form resembles a brain with eyes and teeth attached, and it's nervous system beneath acting as tentacles of sorts.

The four illustrations that follow will be featured in Starships, Stations and Salvage Guide by Ed Moyer. One is a lander, essentially a huge drop pod allowing to drop large cargo, military or colony supplies in bulk, especially for colonization and invasions. Of course as a drop pod, it can only land on a planet, but cannot take off again, once landed. The second image is the obligatory equipment page with various items common to starship travel. The third image features 3 different kinds of space suits - standard, lightly armored and zero G maneuver pods, and the last is the heavy duty suit for mining and salvage operations. The last image is the cover art/design for this book...

I used the fore mentioned Wings3D and Daz 3D to create the 3D, while using Xara to texture and composite the images.
 

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gamerprinter

Mapper/Publisher
The most ruthless law enforcement agency in the known galaxy, of course, is the Order of Hellknights - serving the lords of Hell, at least in name. This medium ship is the Lilith, a Lucifer's Hand-maiden class medium emissary transport. It is captained by a prosecuting attorney of the Hellknights and accompanied by Hellknight deputies whose job is to hunt down and arrest criminal suspects. The ship includes an advanced brig for 4 inmates, that protects against use of tech or magic to make contact or even reveal who is being held, as well as a recreation center (torture chamber), and a memorial hall that is used for both an altar to Lucifer the Lightbringer, and serves as a small court of law, though most inmates are ferried to higher courts on other larger ships. This ship features the fastest Drift engine available so the prosecutor can reach potential suspects in the shortest time possible.

Lilith Tier 13
Lucifer’s Handmaiden class medium emissary transport
Speed 11; Maneuverability average (turn 2); Drift 5
AC 36; TL 40
HP 130; DT -; CT 14
Shields medium 200 (forward 50, port 50, starboard 50, aft 50)
Attack (Forward) heavy plasma cannon (5d12); Coilgun (4d4)
Attack (Port) Coilgun (4d4)
Attack (Starboard) Coilgun (4d4)
Attack (Turret) 2 light plasma cannons (2d12 x2; linked)
Power Core Gateway Ultra (500), Pulse Black (120); Drift Engine Signal Ultra; Systems arcane command chair, arcane sensors, crew quarters (luxurious), m12 thrusters, mk 4 armor, mk 4 trinode computer, mk 8 defenses, spell-primed cannon (forward plasma cannon); Expansion Bays advanced brig, advanced science lab (spell-primed), memorial hall (Lucifer’s altar), power core housing, rec suite (torture chamber), spell-primed shield bay
Modifiers -1 Piloting, +4 x3 computers; Complement 6, (and 4 in brig)
 

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gamerprinter

Mapper/Publisher
I posted the Scarlet Harlot, Geisha class entertainment transport ship a few weeks ago (months?), anyway, I needed to add a ship that escorts the Scarlet Harlot, since the former doesn't have any weapons on it - it's essentially a small luxury cruiser. The second ship is a destroyer escort called the Shadow of Harlot. It's a medium ship with lots of guns on it, and advanced drop pods that when the Shadow ports to the Harlot, they serve as escape pods for the luxury guests. Both are included in the Starships, Stations and Salvage Guide that is done in page layout and almost ready for release - a couple tweaks and a few more deck plans then it's done.
 

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gamerprinter

Mapper/Publisher
T. H. Gulliver is currently writing Chains of Purgatory, a one-shot series of Starfinder modules based on a desert refuse/prison world called Purgatory. Orbiting stations keep the inmates on planet, though they can wander to anywhere on the surface, some disassembling starships and equipment for salvage, many dwelling as gangs or communities. The mountains feature giant crystals at the peaks, the sea is an ooze of chemicals, bio-agents, water, acids. The purple clumps are a new type of tree born from the failed terraforming attempts of the planet. Corrosive storms regularly wrack this world making it nearly uninhabitable.

Included below is the world map, a labeled map, and a globe... enjoy!
 

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gamerprinter

Mapper/Publisher
Jack of Diamonds, Pit Bull class Medium Transport Starship

Alright, I just completed the deck plans for the Jack of Diamonds, which seems to look like a lot of different ships out there from different games/movies, but it was my attempt to design a short version of the Raza from Dark Matter, with the functions of the Serentity from Firefly. Though this ship includes a Tech Workshop which is missing on the Firefly, but needed in space...

Jack of Diamonds Tier 7
Pit Bull class Medium Transport

Speed 6; Maneuverability average (turn 2); Drift 1
AC 23; TL 25
HP 85; DT -; CT 14
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) 2 persistent particle beams (10d6; linked)
Attack (Turret) 2 light particle beams (3d6; linked)
Power Core Pulse Prismatic (300 PCU); Drift Engine Signal Basic; Systems basic medium range sensors, biometric locks, crew quarters (common), mk 2 armor, mk 2 duonode, mk 4 defenses; Expansion Bays cargo bay, guest quarters (good), medical bay, smuggler compartment (DC 50), tech workshop
Modifiers +2 on any 2 checks per round; +1 Piloting
Complement 6
 

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gamerprinter

Mapper/Publisher
"Sector police patrol - cut your engines, drop your shields and prepared to be boarded!"

Just something for the Jack of Diamonds to encounter enroute to their destination. Though the PCs might not have to enter the police patrol boat, you never know, maybe one of the PCs has an open warrant. This vehicle is 100 feet long from tail to muzzle. The lower deck to engineering is actually only 4 feet high, while the other floors are 8 feet high each.

Adam 12 Tier 7
Gendarme class small police patrol boat

Speed 12; Maneuverability good (+0 Piloting, turn 1); Drift 2
AC +5/+7 ablative, TL +7
HP 50/90 (ablative), DT -; CT 8
Shields medium 320 (forward 80, port 80, starboard 80, aft 80)
Attack (Forward) 2 Particle Beams (8d6 x2, linked)
Attack (Port) Light EMP cannon (special)
Attack (Starboard) Light EMP cannon (special)
Power Core Pulse Orange (250); Drift Engine Signal Booster; Systems ablative armor, advanced long range sensors, biometric locks, crew quarters (common), mk 3 duonode, mk 4 armor, mk 6 defenses, s12 thrusters; Expansion Bays boarding hold, brig, medical bay
Modifiers +3 on any 2 rolls; Complement 6

Note: Ablative armor increases the armor by 2 tiers, and +40 HP, but once destroyed, lowers the original armor by 2 tiers.

Wings are swept forward.
 

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gamerprinter

Mapper/Publisher
Outpost Hvergelmir, on the mining ice world of Nifliheim, the property of the Criodyne Corporation, makers of cold sleep pods, refrigeration systems, and freon distribution. The PCs in the upcoming one-shot module I'm writing for Starfinder RPG, that I'll be publishing, is meeting at this outpost station with unknown persons passing the package that they must smuggle to the pirate asteroid station of Port Carthage. The residents dwell in cargo containers along the streets, which are heated at 50 degrees F, to keep the roads free of ice and snow. Although the majority work for Criodyne, a minority population of small traders from across the vast trying to stay out of the eyes of the authorities come to this out of the way corner of Corporate Space. Enjoy!
 

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