X5: To the Temple of Death - IC

kinem

Adventurer
Keira steps to the left and casts a spell, unleashing a magical ray at the troll near Girgal, which strikes the monster. The giant troll looks weaker and droopy.

[sblock=ooc]ray of enfeeblement[/sblock]

The enraged rock trolls attack the desert warrior who dares to slash at them with his puny scimitars. The one in front of Aram misses him with its claws but bites him on the ear. The trolls move to flank him; the other one steps closer to attack Aram as well but misses.

[sblock=map]
Code:
XXXr.......XXX
XXXX.......XXX
XXXr.......XXX
X..........r.X
Xr...........X
XXr...r......X
X..r........XX
X..........rrX
X.r....&.....X
Xrr........rrX
XXXX......XXXX
XXX.TA.Te..XXX
XXXX...G...XXX
XXXr.K.F..rXXX
XXX........XXX
XXXr.......XXX
XXXXX.....rXXX
XXXr.......XXX
XXX........XXX
XXX........XXX

A = Aram
G = Girgal + Ripclaw
K = Keira
F = Fuller

e = small earth elemental

T = rock troll
& = boulder-monster (dead)

r = boulder (real, or monster?)
[/sblock]

ooc: 10 damage to Aram. PCs to act
 

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Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

The small earth elemental crumbles to dust, as as fiery one appears to flank with Ripclaw. Girgal thinks about the vulnerabilities of trolls, but Ripclaw takes a more direct approach, attacking the one troll full of fury.

[sblock=ooc]
Resummons elemental to flank with Ripclaw. This time a fire elemental.
Fire elemental slam (hit, dam, fire) (1d20+3=9, 1d4=3, 1d4=2)
if striked with natural weapon, Reflex DC:11 to avoid burn.

Know nature (1d20+11=27) about the vulnerabilities of the trolls.

Ripclaw full attack
claws (hit, dam, poison) (1d20+9=18, 1d6+4=5, 1d4=4, 1d20+9=20, 1d6+4=10, 1d4=3)
Tail (hit, dam, poison) (1d20+4=10, 1d6+2=5, 1d4=4, 1d20+4=11, 1d6+2=8, 1d4=4) sorry only one tail, ignore the second row
Bite (hit, dam) (1d20+4=8, 1d6+2=8)

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2 - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, – greater magic fang
4 (2) – (freedom of movement) enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

renau1g

First Post
Father Fuller remains back, but calls upon Amauntor to grant him added strength to destroy his foes.

[sblock=OOC]
*FF's spell choice is ill suited for these foes. Any suggestions are welcome.

Move: n/a
Standard: Cast Bulls Strength on himself (+4 Str bonus for 8 minutes)

38/58 HP, 25 AC (22 normally), F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3) (x2), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[/sblock]
 

Rhun

First Post
OOC: I so wanted to have Aram make a Mike Tyson comment to the troll, but I couldn't figure out how to work it into an IC post!

Aram growls against the pain as blood spills down the side of his head. He takes a slightly more defensive posture, but continues to slash his whirring scimitars at the wounded troll, hoping to take it out of the fight.


AC: (26), Hit Points: 49/64


1 pt combat expertise, Full Attack (four attacks):
- +10/+5 Scimitar +1, holy (1d6+3 [+2d6 vrs evil], 18-20/x2) AND +10/+5 Scimitar +1, holy (1d6+3 [+2d6 vrs evil], 18-20/x2)
 

kinem

Adventurer
When Girgal summons the fire elemental, there is a sharp bang as natural gasses within the tunnel ignite. Luckily the effect is fairly localized, but it becomes hard to breathe as the oxygen in the area is rapidly being consumed. There is a slight breeze in the tunnel but the new air coming over to you is quickly being depleted as well.

ooc: Everyone (except the elemental, and including the trolls) takes 9 damage.

[sblock=Walking Dad]Girgal can tell that unless he dismisses the elemental, those in the area will continue to suffer (1d10 damage/rnd) from lack of air.

Girgal knows that trolls don't heal fire and acid damage fast, but that's normal trolls. These rock trolls may be different. In any case, pounding them into the ground until they stop getting up should work.

ooc: I don't like RAW regeneration, so I use a modified mechanic.[/sblock]

Ripclaw claws the troll in front of him, inflicting some damage and making the giant a little sluggish with poison.

Aram's scimitars form a holy field of flashing steel, but luck is not with him this time as he misses the troll that bit him.

Father Fuller steps back as he casts his strength spell, so that the long-armed troll can not take the opportunity to catch him off guard.

Keira casts another spell and four glowing missiles shoot from her hand into the troll Aram was attacking.

The trolls' wound continue to heal before your eyes. They seem to be healing even faster than the trolls the party slew on the riverbank.

Both trolls roar and attack Aram, but only the one that Aram was attacking scores a hit, with a vicious claw. Aram is starting to look like he's in real trouble. (ooc: hp 25/64)

[sblock=map]
Code:
XXXr.......XXX
XXXX.......XXX
XXXr.......XXX
X..........r.X
Xr...........X
XXr...r......X
X..r........XX
X..........rrX
X.r....&.....X
Xrr........rrX
XXXX...f..XXXX
XXX.TA.T...XXX
XXXX...G...XXX
XXXr.K....rXXX
XXX....F...XXX
XXXr.......XXX
XXXXX.....rXXX
XXXr.......XXX
XXX........XXX
XXX........XXX


A = Aram
G = Girgal + Ripclaw
K = Keira
F = Fuller

f = small fire elemental

T = rock troll
& = boulder-monster (dead)

r = boulder (real, or monster?)
[/sblock]

ooc: PCs to act
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 57/66, F +11,R+8,W+14
Ripclaw HP 48/57

The small fire elemental extinguishes to smoke and an earth elemental grows from the ground to flank with Ripclaw. Ripclaw continuous to attacking the one troll full of fury and accuracy.

[sblock=ooc]
Resummons elemental to flank with Ripclaw. This time an an earth elemental.
http://invisiblecastle.com/roller/view/2213694/Earth elemental slam (hit, damage) (1d20+6=21, 1d6+5=7)

Ripclaw full attack
http://invisiblecastle.com/roller/view/2213698/claws (hit, dam, poison) (1d20+9=13, 1d6+4=10, 1d4=4, 1d20+9=22, 1d6+4=10, 1d4=2)

http://invisiblecastle.com/roller/view/2213699/tail (hit, dam, poison) (1d20+4=22, 1d6+2=6, 1d4=2)

http://invisiblecastle.com/roller/view/2213700/bite (hit, dam) (1d20+4=22, 1d6+2=7)

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2 - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), stone shape, spirit jaws, – greater magic fang
4 (2) – (freedom of movement) enhance wildshape – SNA 4
5 (2) - (tree stride), SNA 5 - animal growth


Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

Rhun

First Post
Realizing he is in trouble, Aram tries to position himself so that only one of the troll's can attack him, leaving the other to Girgal. He then sends his blades back in, though the dervish is now far more cautious with his strikes, unwilling to leave himself open.


AC: (28), Hit Points: 25/64

5' step South
3 pt combat expertise, Full Attack (four attacks):
- +8/+3 Scimitar +1, holy (1d6+3 [+2d6 vrs evil], 18-20/x2) AND +8/+3 Scimitar +1, holy (1d6+3 [+2d6 vrs evil], 18-20/x2)
 

renau1g

First Post
Father Fuller sees his ally in trouble, but knows that going in to heal will cause him to be slashed by the trolls. He instead conjures a blast of concussive force the slams into the creature.

[sblock=OOC]
*FF's spell choice is ill suited for these foes. Any suggestions are welcome.

Move: n/a
Standard: Cast Sound Lance on whichever troll looks more injured
sonic damage (8d8=33) Fort save DC19 for 1/2
heal; spot (1d20+8=20, 1d0+4=5) to determine who's more injured (not sure if it's heal or spot)

38/58 HP, 25 AC (22 normally), F/R/W: +8/+4/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3, 2), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3) (x2), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Extended Hold Person, Magic Circle Against Evil, Searing Light(x2), Haste(D) ;
4th - 2+1+1, Shield of Faith (Mass), Divine Power, Sound Lance (SPC196) Fire Shield (D)
[/sblock]
 

Rhun

First Post
[sblock=OOC For Renau1g]
These trolls do not appear to be large size, so they shouldn't have reach. With Aram's 5' step "south," Fuller can 5' step to heal him without provoking AoO, I think.

No big deal, Aram should survive one more round...but if he gets hit again he is going to be in really sorry shape.
[/sblock]
 


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