X5: To the Temple of Death - IC

Rhun

First Post
Aram drops the axe, and draws his blades as he steps forward, slashing one of them at the man's throat.


AC 25, hit points 64/64

Initiative +5
Drop Axe (Free Action) 5' step "north" while drawing weapons (Move Action)
Attack: +13 Scimitar +1, holy (1d6+3 [+2d6 vrs evil], 18-20/x2)

If this is a surprise round or Aram acts before the man, he also gets +3d6 sneak attack damage.
 

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kinem

Adventurer
Aram acts before the other man can draw his own sword, but the man's armor stops Aram's scimitar. The half-plate armor is unusually shiny, almost silvery.

Keira casts a spell, and four points of light streak from her hand to the armored stranger, hurting him.

ooc: Fuller, Girgal to act

[sblock=map]
Code:
######
......
......
X..f.X
XY,AXX
X.F..X
X....X
X.KG.X
X....X
X....X
X....X
X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man
[/sblock]
 

renau1g

First Post
Father Fuller focuses on the power of the ring and with his considerable will, focuses the energy of the item and directs it at the armored man, hoping to send him off the cliff, then draws his mace

[sblock=ooc]
Use Telekenisis - Violent Thrust - target, armoured man - Will save DC X - not too familiar with spell cast through a device. If it was one of FF's spells, it'd be DC 19.

Draw Mace
[/sblock]
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal summons an earth elemental next the armored man to stop him from closing the gate again.

[sblock=ooc]

Standard for summon feat.

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

kinem

Adventurer
[sblock=ooc]The DC for a magic item (except a staff) SLA is 10 + spell level + 1/2 spell level (round down). So, 17 for a 5th level spell. A staff uses 10 + spell level + your ability bonus if that is better.[/sblock]

"Kine!" Fuller commands the ring as its previous owner had done. The armored man flys backwards and tumbles over the cliff. "Aargh!" he screams.

Then you hear a thud. You guess from the sound of it that he must have fallen some 20'.

You hear a thudding noise from somewhere outside the tunnel, like loud footsteps.

ooc: What do you do at this point? We're still in combat rounds.
 

Rhun

First Post
Aram moves a bit further into the tunnel, doing his best to remain concealed as he peeks around the corner.

5' step "northeast," looks around corner

Hide +12
 

kinem

Adventurer
Aram peeks around the right hand corner, seeing little of interest that way, but he does notice a giant lurking along the ledge in the other direction.

The 18' tall giant spots Aram, as well. He has pale skin and handsome features, wears a chain shirt and a fancy necklace, and hefts his gargantuan morningstar as he prepares to strike.

[sblock=map]
Code:
..............
.......f......
..............
..............
..............
##############
..CC..........
..CC..........
XXXXX.e.AXXXXX
    XY,.XX
    X.F..X
    X....X
    X.KG.X
    X....X
    X....X
    X....X
    X....X

A = Aram
F = Fuller
K = Keira
G = Girgal + Ripclaw

Y = speaking tube in wall
,, = gate (open)
# = air (cliff)

f = armored man

CC
CC = cloud giant
[/sblock]

ooc: Fuller, Girgal to act
 
Last edited:


renau1g

First Post
Father Fuller is particularly surprised by the effectiveness of the ring, but in another life he wouldn't have dared to harm the man unprovoked. The Master had changed a lot about the middle-aged abbot and his previous non-violent nature had been irrevocably twisted in his months of captivity.

In the now, Father Fuller's hands move quickly and the group begins to move with supernatural speed as he moves into the breach.

[sblock=OOC]
Cast Haste on everyone (Aram, FF, Girgal, Ripclaw, and Kiera) - A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. (noted below for FF), movement increase by 30 feet, & if you full attack, you can make 1 more attack at full bonus. C'mon Aram, let's go hunt some giants! With s@s gone, I need to fight them with someone.

Move 2 squares N

58/58 HP, 23 AC , F/R/W: +8/+5/+11

Spells prepared (Save DC 14 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 4+1+2, Protection from Evil(x2), Divine Favour, Vigor, Lesser(x3), True Strike (D);
2nd - 3+1+1, Bull's Strength(x2), Silence, Heat Metal (D);
3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Searing Light(x2), Haste(D);
4th - 2+1+1, Shield of Faith (Mass),Divine Power, Sound Lance (SPC196), Fire Shield (D)
[/sblock]
 

Walking Dad

First Post
Girgal, AC 23 (T15, FF20), HP 66/66, F +11,R+8,W+14
Ripclaw HP 57/57

Girgal moves to see the new danger and starts a summoning spell.

[sblock=ooc]

Giving up Baleful Polymorph for SNA 5 (arrowhawk).

What about my feat elemental? is it there, can it attack?

----

Ripclaw: Hide+15, Move Silently+10

Will use the Summon feat for flavor in out-of-combat situation, alternating between different elements.

Spot +17, Listen +18

Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (4) - (spiderclimb), barkskin x2, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), spirit jaws, blindsight x2 – greater magic fang
4 (2) – (freedom of movement), blast of sand – SNA 4
5 (2) - (SNA 5), baleful polymorph - animal growth

Ripclaw has:
HP 57
AC: (with barkskin) 30 (T15, FF25)
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
Hide+15, Move Silently+10
[/sblock]
 

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