RG for Off to War





+ Log in or register to post
Page 1 of 2 12 LastLast
Results 1 to 10 of 42

Hybrid View

  1. #1
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

    HolyMan's Avatar

    Join Date
    Jun 2009
    Location
    hagerstown md
    Posts
    12,363
    Reviews
    Read 0 Reviews

    Ignore HolyMan

    RG for Off to War

    Since we will need a place to go over characters and to level them up I 'll set that up in this thread and post a link to here.

    Go here: http://www.enworld.org/forum/talking...-year-3-a.html

    To learn more about the campaign. (everyone gets in)

    ROLL CALL!!!
    Code:
    Character                 Player                Class                    XP
    Marko                     Deskjob               Paladin               1,485
    Trinham Woods             ghostcat              Battle Sorcerer      24,080
    Loreen Winmer             Myth and Legend       Wizard               12,170
    Athos Jasanian            wysiwyg               Monk                    690 
    Hralfgar Bjorngard        Erwinfoxjj            Fighter               1,285
    Aidan Burke               Theroc                Monk                  6,175
    Damon Valnor              Galphanore            Druid Avenger           555
    Claude Francois Grignard  Frozen Messiah        Paladin               5,865
    Jareth Kyras              Dragonwriter          Duskblade            24,545
    Onesimus                  Sphyh                 Fighter               2,345
    Lurik                     Gondsman              Cleric/Wizard         1,415
    Malaroc                   Fangor the Fierce     Dragon Shaman        11,430
    Elms                      Scratched_back        Ranger                  980
    Darling                   Sugar Silk            Bard                  2,910
    Cedric Chindler           Lughart               Transmuter            2,050
    Averillian Quintharian    Aldern Foxglove       Rogue/Wizard          3,165
    Ernestine Thankirk        jackslate45           Conjurer              8,315
    Gareth Silander           Spade                 Fighter                 580
    Lord Alexander            Zerith                Beguiler              3,050
    Alden Jahl                Axel                  Rogue                 4,775
    Tiagio Anangale           Herobizkit            Divine Bard           1,195
    Hera                      Megan Voss            Paladin                 505
    Adventure Threads:
    http://www.enworld.org/forum/playing...arch-dark.html
    http://www.enworld.org/forum/playing...ders-path.html
    http://www.enworld.org/forum/playing...kon-manor.html
    http://www.enworld.org/forum/playing...y-victory.html
    http://www.enworld.org/forum/playing...n-con-man.html
    Last edited by HolyMan; Tuesday, 15th May, 2012 at 10:53 PM. Reason: XP as usual

  2. #2

    Shinn Profile

    Shinn


    Appearance: A strong young man with dark hair and a curious smirk. He favors the clothes of a lowly merchant in the colors of blue, green, and white.

    Code:
    Name: Shinn
    Class: Fighter
    Race: Human
    Size: M
    Gender: M
    Alignment: NG
    Deity: none
    
    Str: 16 +3 (10p.)     Level: 1        XP: 0
    Dex: 14 +2 (06p.)     BAB: +1         HP: 12 (1d10+2)
    Con: 14 +2 (06p.)     Grapple: +4     Dmg Red: 0/0
    Int: 13 +1 (05p.)     Speed: 30'      Spell Res: 0
    Wis: 14 +2 (06p.)     Init: +6        Spell Save: n/a
    Cha: 10 +0 (02p.)     ACP: -4         Spell Fail: n/a
    
                       Base  Armor Shld   Dex   DB   Nat  Misc  Total
    Armor:              10    +4    +2    +2    +0    +0    +0    18
    Touch: 12              Flatfooted: 16
    
                             Base   Mod  Misc  Total
    Fort:                      2    +2          +4
    Ref:                       0    +2          +2
    Will:                      0    +2          +2
    
    Weapon                  Attack   Damage     Critical
    Shortspear                 +4     1d6+3      20/x2
    Shortspear(thrown)         +3     1d6+3      20/x2    20'
    
    Languages: Common,Elf
    
    Feats: Dodge,Mobility,Improved Intv,Animal Affinity
    
    Skill Points: 24       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Ride                       4    +2    +2    +8
    Handle                     4    +0    +2    +6
    Craft(weaver)              4    +1          +5
    History                    2    +1          +3
    Swim                       4    +3    -8    -1
    Climb                      2    +3    -4    +1
    Jump                       2    +3    -4    +1
    
    Equipment:               Cost  Weight
    Chainshirt              100gp   25lb
    Shield (hv,stl)          20gp   15lb
    Shortspear                1gp    3lb
    Backpack                  2gp    2lb
    Bedroll                   1sp    5lb
    Waterskin                 1gp    4lb
    x2 Beltpouch              2gp    1lb
    Travelers clothes
    
    Donkey                    8gp
    
    Total Weight:56lb      Money: 15gp 9sp 0cp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               76   153   230   230   460
    
    Age: 21
    Height: 5'10"
    Weight: 152lb
    Eyes: green
    Hair: black
    Skin: white
    
    Feats by Level:
    lv01= Dodge, Mobility, Animal affinity, Impv Intv
    lv02= Weapon Focus(Spear)
    lv04= Spring atk, Weapon spec
    lv06= Impv Shd bash
    lv08= Mounted combat,Rideby atk
    lv10= Spirited charge
    lv12= Grtr Wp Focus,Grtr Wp Spec
    lv14= Impv crit
    lv16= Combat expert, Whirl atk
    lv18= Blind fight
    lv20= Endurance, Die hard
    Background: Shinn. His occupation before the war was as a basket weaver. Commonly making fishing baskets and sandals for farmers. He has received schooling because his father held a minor office in local politics and his twin uncles where teachers. He has receiving education in reading, writing, mathematics, horsemanship, fencing, and shoemaking. Due to the early death of his father his family invites him to enlist and gain political office through military service.
    Last edited by Deskjob; Wednesday, 21st April, 2010 at 04:04 AM. Reason: appearance

  3. #3
    Registered User
    Novice (Lvl 1)

    wysiwyg's Avatar

    Join Date
    Feb 2004
    Location
    beit shemesh, israel
    Posts
    514
    Reviews
    Read 0 Reviews

    Ignore wysiwyg

    Athos d'Mari

    Athos Jasanian

    BACKGROUND
    I was bred for war. My father, may he rest in peace, was an officer in king Haspen’s army. He fell in the Battle of the Meadows, when the king fought against earl Bronsk at the valley of Killion. I was four at the time. The king’s gratitude allowed me to be sponsored by the state treasury in the officers’ barracks. All my life I have known nothing but what the army has taught me. And now, my country calls for duty. I am marching with the fourth brigade. Some of these men I have known all of my life. Some are friends, others are scum to be avoided like the plague. But when the fronts will clash and the beast of war will tear with its ugly fangs, even they will be like blood brothers unto me, and I will sacrifice my last drop of life for them – Journal of Athos, page 16.

    APPEARANCE

    Athos is a tall, handsome, clean shaven male of about six foot in height and an athletic build. He has shoulder length blond hair and steel grey eyes. He is dressed in plain traveller’s clothing and a dark blue cloak around his shoulders. He carries a short sword at his side and a throwing spear.

    GENERAL
    Race: Human, Gender: Male, Classes: Monk (1st), Alignment: Lawful Good
    Age: 17, Height: 6”0, Weight: 160lb, Hair: Blond, Eyes: Grey
    STR: 16, DEX: 14, CON: 14, INT: 12, WIS: 14, CHA: 11

    AC & SAVES
    HP: 10
    AC: 16, Touch: 12, Flat Footed: 14
    Fort: +4, Reflex: +4, Will: +4

    COMBAT
    Initiative: +6
    Short sword (Standard): +3 (1d6+3, 19-20/x2)
    Flurry of Short Swords: +1/+1 (1d6+3, 19-20/x2)
    Spear (Throwing): +2 (1d6+3, 20/x2, 20’)
    Spear (Melee): +3 (1d6+3, 20/x2)

    FEATS
    1st Level: Endurance, Improved Initiative, Stealthy, (Shield Proficiency, Light Armor Proficiency), Diehard.

    SKILLS
    Hide +8, Move Silently +8, Balance +6, Climb +7, Jump +7, Swim +7, Listen +6, Spot +6.

    ABILTIES
    Exchanged: Unarmed combat damage for short sword damage
    Exchanged: Flurry of blows to Flurry of strikes with short sword
    Exchanged: AC bonus for light armor & shield proficiencies

    EQUIPMENT
    Travellers’ outfit, short sword, bedroll, winter blanket, 2x fishhooks, water-skin, chain shirt
    Money: 7sp

    EXPERIENCE POINTS
    480

    *Speaks in this color*
    Last edited by wysiwyg; Thursday, 17th September, 2009 at 03:10 PM.

  4. #4
    Registered User
    Scout (Lvl 6)



    Join Date
    Mar 2005
    Location
    Fuerteventura
    Posts
    2,609
    Reviews
    Read 0 Reviews

    Ignore ghostcat

    Trinham Woods

    Code:
    Name: Trinham
    Class: Battle Sorcerer(7)
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity:  None
     
    Str: 12 +1 (04p.)     Level: 7        XP: 21,000
    Dex: 14 +2 (06p.)     BAB: +5         HP: 43 (7d8+21)
    Con: 14 +2 (05p.)     Grapple: +6     Dmg Red: 0/0
    Int: 10 +0 (02p.)     Speed: 30'      Spell Res: 0
    Wis: 10 +0 (02p.)     Init: +2        Spell Save: 14 + spell lvl
    
    Cha: 18 +4 (16p.)     ACP: +0         Spell Fail: 0%
     
                       Base  Armor Shld   Dex   DB    Nat  Misc  Total
    Armor:              10    +3    +0    +2    +0    +0    +0    15
    Touch: 12              Flatfooted: 13
     
                             Base   Mod  Misc  Total
    Fort:                      2    +2    +0    +4
    Ref:                       2    +2    +0    +4
    Will:                      5    +0    +0    +5
      
    Weapon                  Attack   Damage     Critical
    Crossbow, Light           +7     1d8        19-20/x2 80'
    Longsword +1, Dragonbane  +7     1d8+2      19-20/x2
    Masterwork Dagger         +7     1d4+1      19-20/x2
    Masterwork Dagger (Thrown)+8     1d4        19-20/x2 10'
     
    Languages: Common
     
    Abilities: Summon Familiar, Alertness, Spellcasting
     
    Feats: Armor Proficiency (Light), Combat Casting, Combat Reflexes,
           Martial Weapon Proficiency (all light and one-handed martial weapons), 
           Toughness (Pathfinder), Simple Weapon Proficiency, Skill Focus (Spellcraft), Stealthy. 
    
    Skill Points: 50       Max Ranks: 10/5
    Skills                   Ranks  Mod  Misc  Total
    Concentration              10   +2    +0    +12
    	(Cast defensively) "     "    +4    +16
    Hide (cc)                  3    +2    +2    +7
    Diplomacy                  1    +4    +0    +5
    Intimidate                 8    +4    +0    +12
    Listen (cc)                0    +0  +0/+2#  +0/+2
    Knowledge (Arcana)         10   +0    +0    +10
    Move Silently (cc)         2    +2  +2/+5*  +6/+9
    Spellcraft                 10   +0    +5    +15
    Spot (cc)                  0    +0  +0/+2#  +0/+2#
    
    *Cat Familiar (+3 bonus to Move Silently)
    #Cat Familiar (+2 bonus due to Alertness)
      
    Equipment:               Cost  Weight
    Backpack                 2gp    2lbs
    - Bedroll                1sp    5lbs
    - Blanket (Winter)       5sp    3lbs
    - Skazul Wand            -        -
    Masterwork Bolts (Crossbow/10)  1lbs
    Masterwork Dagger               1lbs
    Masterwork Studded Leather      20lbs
    Crossbow, Light          35gp   4Ils
    Dagger                   2gp    1Ibs
    Longsword +1, Dragonbane -      4lbs
    Explorer's Outfit        0cp    0lbs
    Ring of Sustenance/      -      0lbs
    - with Pearl of Power
    Pouch (Belt)             1gp    0.5lbs
    - Flint and Steel        1gp    0lbs
    - Sewing Needle          5sp    0lbs
    - Soap (1lb)             5sp    1lbs
    - Whetstone              2cp    1lbs
    Total Weight: 42.5 lbs.      Money: 30gp 03sp 08cp
     
                               Lgt   Med  Hvy  Lift(O.H./O.G.)  Push
    Max Weight:                 43    86  130  130/260     650
     
    Age: 18
    Height: 5' 10"
    Weight: 218 lbs.
    Eyes: Brown
    Hair: Blond
    Skin: Fair
    Extended Skills
    Appraise +0 = +0 [ranks] +0 [Int]
    Balance +2 = +0 [ranks] +2 [Dex] -0 [ACP]
    Bluff +4 = +0 [ranks] +4 [Cha]
    Climb +1 = +0 [ranks] +1 [Str] -0 [ACP]
    Concentration +12 = +10 [ranks] +2 [Con]
    Craft (Untrained) +0 = +0 [ranks] +0 [Int]
    Decipher Script +0 = +0 [ranks] +0 [Int]
    Diplomacy +5 = +1 [ranks] +4 [Cha]
    Disable Device +0 = +0 [ranks] +0 [Int]
    Disguise +4 = +0 [ranks] +4 [Cha]
    Escape Artist +2 = +0 [ranks] +2 [Dex] -0 [ACP]
    Forgery +0 = +0 [ranks] +0 [Int]
    Gather Information +4 = +0 [ranks] +4 [Cha]
    Handle Animal +4 = +0 [ranks] +4 [Cha]
    Heal +0 = +0 [ranks] +0 [Wis]
    Hide (cc) +7 = +3 [ranks] +2 [Dex] +2[Stealthy] +2[STAT] -0 [ACP]
    Intimidate +12 = +8 [ranks] +4 [Cha]
    Jump +1 = +0 [ranks] +1 [Str] -0 [ACP]
    Knowledge (Architecture and Engineering) +0 = +0 [ranks] +0 [Int]
    Knowledge (Dungeoneering) +0 = +0 [ranks] +0 [Int]
    Knowledge (Geography) +0 = +0 [ranks] +0 [Int]
    Knowledge (History) +0 = +0 [ranks] +0 [Int]
    Knowledge (Arcana) +10 = +10 [ranks] +0 [Int]
    Knowledge (The Planes) +0 = +0 [ranks] +0 [Int]
    Knowledge (Religion) +0 = +0 [ranks] +0 [Int]
    Knowledge (Local) +0 = +0 [ranks] +0 [Int]
    Knowledge (Nobility and Royalty) +0 = +0 [ranks] +0 [Int]
    Knowledge (Nature) +0 = +0 [ranks] +0 [Int]
    Listen (cc) +0/+2# = +0 [ranks] +0 [Wis] +0/+2#[Alertness]
    Move Silently (cc) +6/+9* = +2 [ranks] +2 [Dex] +2 [Stealthy] -0 [ACP]
    Open Lock +2 = +0 [ranks] +2 [Dex]
    Perform +4 = +0 [ranks] +4 [Cha]
    Profession +0 = +0 [ranks] +0 [Wis]
    Ride +2 = +0 [ranks] +2 [Dex]
    Search +0 = +0 [ranks] +0 [Int]
    Sleight of Hand +2 = +0 [ranks] +2 [Dex] -0 [ACP]
    Spot (cc) +0/+2# = +0 [ranks] +0 [Wis] +2#[Alertness]
    Sense Motive +0 = +0 [ranks] +0 [Wis]
    Speak Language +0 = +0 [ranks] +0 []
    Spellcraft +15 = +10 [ranks] +0 [Int] +2[KNOWLEDGE(ARCANA)] +3[Skill Focus]
    Survival +0 = +0 [ranks] +0 [Wis]
    Swim +1 = +0 [ranks] +1 [Str] [ACP]
    Tumble +2 = +0 [ranks] +2 [Dex] -0 [ACP]
    Use Magic Device +4 = +0 [ranks] +4 [Cha]
    Use Rope +2 = +0 [ranks] +2 [Dex]
    double ACP penalty

    Code:
    Known Spells:
    
    Sorcerer Level 0 Spells
    - Daze
    - Detect Magic
    - Flare
    - Ghost Sound
    - Mage Hand
    
    Sorcerer Level 1 Spells:
    - Feather Fall
    - Grease
    - Magic Missle
    - Sleep
    
    Sorcerer Level 2 Spells:
    - Gliterdust
    - Protection from Arrows
    
    Sorcerer Level 3 Spells:
    - Fireball
    
    Level:		 0   1   2   3   4   5   6   7   8   9
    Known Spells:    6   4   2   1
    Spells Per Day:	 5   6   6   4   -   -   -   -   -   -
    Appearance:
    A male human, slightly over average height and grossly overweight. However, with all the exercise he has been getting since he joined the army he has been slowly loosing weight.

    He has short blond hair and brown eyes. However his most prominent feature is a almost permanent grin.

    Background:
    Trinham was the only son of Aliphons Wood, carpenter for the village of Hazley Bottom. Although his father wanted him to follow in his footstep, Trinham had no particular aptitude for working wood and unlike his father, no particular love of working wood.

    As Trinham grow up he learned stealth skills, to try to avoid his obnoxious chore. However while he became reasonably successful at hiding, he always re-appeared come mealtimes and it did not take his father long to come up with a no-work, no meals rule. Therefore, as soon as the local lord started recruiting for the war, Trinham said good bye to his parent and went off to enrol in the army.

    Shortly after Trinham had completed basic training, his barracks was subjected to strange poltergeist and ghostly apparitions. A short and speedy investigation concluded that Trinham was starting to manifest sorcerous powers. Trinham was placed under the tutelage of Archimedes, the lord's advisor. Archimedes managed to teach Trinham how to control his powers. However, when he was returned to his unit, no one had any idea what to do with him or how to use him.

    Code:
    Name: Mogins
    Class: 
    Race: Cat
    Size: Tiny
    Gender: Male
    Alignment: True Neutral
    Deity: 
     
    Str: 03 -4 (XXp.)     Level: 0        XP: 0
    Dex: 15 +2 (XXp.)     BAB: +5         HP: 18 
    Con: 10 +0 (XXp.)     Grapple: -12    Dmg Red: 
    Int: 09 -1 (XXp.)     Speed: 30'      Spell Res: 0
    Wis: 12 +1 (XXp.)     Init: +3        Spell Save: +X
    Cha: 07 -2 (XXp.)     ACP: +0         Spell Fail: 0%
     
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2    +4    +2    +0    18
    Touch: 18              Flatfooted: 16
     
                             Base   Mod  Misc  Total
    Fort:                      2    +0    +0    +2
    Ref:                       2    +2    +0    +4
    Will:                      5    +1    +0    +6
      
    Weapon                  Attack   Damage     Critical
    Claw                      +7     1
    Bite                      +7     1
    
    Abilities: Deliver touch spells, Empathic Link, Improved Evasion, Scent, Share Spells, Speak with Master, Speak with Animals of Its Kind (Feline) 
     
    Feats:  Stealthy, Weapon Finesse
     
    Skill Points: 0       Max Ranks: 0/0
    Skills                   Ranks  Mod  Misc  Total
    Balance                                     +10
    Climb                                       +6
    Hide                                        +16*
    Jump                                        +10
    Listen                                       +3
    Move Silently                               +8
    Spot                                        +3
    Color Code:
    Familiar within 1 mile of master.
    Familiar within 5' of master
    Attached Thumbnails Attached Thumbnails mogins.jpg  
    Last edited by ghostcat; Saturday, 19th May, 2012 at 02:58 PM. Reason: Added Changes for Reboot

  5. #5
    NPCs

    Fallon
    This old, thin man is of average height(5-10) and always has a ready grin. He is polite and curious of all those he meets taking the time to listen to their story. He is making his way as a camp follower and spends most his time cooking. With thick white hair to his shoulders, a hundred wrinkles on his face he looks nothing more than a wizen man who has seen a little of the world in his time.


    Martomum Stonebreaker
    Son of the Eridor dwarves under the mountain Faslaw. Scout and warrior, but most recently quartermaster of Lord Bairan's encampment. And he was put both in charge of the Outriders and Irregulars just recently.

    He wears a studded jerkin and padded pants all in shades of brown. A nose the size of a potato dominates his face and a dark beard streaked through with gray lays on his chest down too his stomach. The handle
    of a large sword can be seen over one of his shoulders and his metal helm has two long horns on the sides.

    He has all the traits of a typical dwarf dour, rude, and mean.
    Last edited by Myth and Legend; Thursday, 9th July, 2009 at 07:06 AM.
    http://www.enworld.org/forum/5106416-post66.html

  6. #6
    Loreen Winmer
    Loreen Winmer

    Lora

    Chaotic Good Female Human Domain (Witchcraft) Wizard 5

    Patron Deity: Sannaya (Intermediate Deity, Goddess of Redemption, Forgiveness and Purification. Depicted as a white blond, skinny girl, with water and purifying light streaming fort from her outstretched palms)

    EXP: 12,170


    Strength 8 (-1)
    Dexterity 15 (+2)
    Constitution 16 (+3)
    Intelligence 19 (+4) [18 base] + [1 - lvl up]
    Wisdom 8 (-1)
    Charisma 9 (-1)


    Size: Medium
    Age: 17
    Height: 5' 4"
    Weight: 129 lb
    Eyes: Azure Blue
    Hair: Black
    Skin: White

    Appearance
    Lora is a short girl with a healthy body: curved hips and full, rounded breasts, but with a slender waist and thin wrists and ankles. She has a cute, button-nose sitting atop a delicate face, wide, deep blue eyes and delicate pink lips. Her skin is fair and smooth, and her hair is straight, shiny and black, usually worn tied in a ponytail.

    She wears black, blue and white as colours her attire, usually preferring dresses and sometimes a white shirt on top. Her smile is charming, although seldom seen, as her usual disposition is that of a distant, unhappy girl that has shut herself away from the world.



    Total Hit Points: 31

    Speed: 30 feet

    Armor Class: 13 = 10 + 2 [dexterity] + 1 [ring]
    Touch AC: 12
    Flat-footed: 10

    Caster Level: 5
    Spell DC: 10 + Spell Level + 4 (Int)

    Initiative modifier: + 2 = + 2 [dexterity]
    Fortitude save: + 6 = 1 [base] + 3 [constitution] + 2 [Rat familiar]
    Reflex save: + 3 = 1 [base] + 2 [dexterity]
    Will save: + 3 = 4 [base] - 1 [wisdom]
    Attack (handheld): + 1 = 2 [base] - 1 [strength]
    Attack (missile): + 4 = 2 [base] + 2 [dexterity]
    Grapple check: + 1 = 2 [base] - 1 [strength]

    Weapon proficiency: club, dagger, heavy crossbow, light crossbow, and quarterstaff

    Light load: 26 lb. or less
    Medium load: 27-53 lb.
    Heavy load: 54-80 lb.
    Lift over head: - 80 lb.
    Lift off ground: - 160 lb.
    Push or drag: - 400 lb.


    Languages: Common, Draconic, Dwarven, Elven, Orc


    Feats

    Scribe Scroll (Wizard bonus feat)
    Acrobatic (house rule bonus feat)
    Level 1: Extend Spell, Alacritous Cogitation (Human Bonus Feat)
    Level 3: Sculpt Spell


    Skills
    Skill points: 54 (4base + 4Int mod.)x4 + 4 (human bonus)
    Skill points per level: 9 (4base + 4Int mod. + 1human bonus)
    Skill points max ranks: Class: 8 Cross-class: 4

    Appraise + 4 = 4 [Int]
    Balance + 4 = 2 [Dex] + 2 [Synergy]
    Bluff - 1 = -1 [Cha]
    Climb - 1 = -1 [Str]
    Concentration + 11 = + 8 [base] + 3 [Con]
    Craft + 4 = 4 [Int]
    Craft (Drawing) + 12 = 8 [base] + 4 [Int]
    Diplomacy - 1 = -1 [Cha] + 2 [Synergy]
    Disguise - 1 = -1 [Cha]
    Escape Artist + 2 = 2 [Dex]
    Forgery + 4 = 4 [Int]
    Gather Information + 1 = -1 [Cha] + 2 [Synergy]
    Heal - 1 = - 1 [Wis]
    Hide + 2 = 2 [Dex]
    Intimidate - 1 = -1 [Cha]
    Jump + 6 = 2 [Str] + 2 [Acrobatic feat] + 2 [Synergy]
    Knowledge (Arcana) + 12 = 8 [base] + 4 [Int]
    Knowledge (History) + 12 = 8 [base] + 4 [Int]
    Knowledge (Nobility and Royalty) + 12 = 8 [base] + 4 [Int]
    Knowledge (Religion) + 12 = 8 [base] + 4 [Int]
    Knowledge (Local) + 12 = 8 [base] + 4 [Int]
    Listen - 1 = - 1 [Wis]
    Move Silently + 2 = 2 [Dex]
    Ride + 2 = 2 [Dex]
    Search + 4 = + 4 [Int]
    Spot - 1 = - 1 [Wis]
    Sense Motive - 1 = - 1 [Wis]
    Spellcraft + 13 = 7 [base] + 4 [Int] + 2 [Synergy]
    Survival - 1 = - 1 [Wis]
    Swim + 2 = 2 [Str]
    Use Rope + 2 = 2 [Dex]
    Tumble + 8 = + 4 [base/cross class] + 2 [Dex] + 2 [Acrobatic feat]



    Spells
    Known Spells:
    0 level: (all) 19 SRD + 9 SpC = 28 pages used

    1 level: (3+4 Int) Shield, Mage Armor, Enlarge Person, Magic Missiles, True Strike, Sleep, Alarm, Benign Transposition, Backbiter, Speak with Animals

    2 level: Glitterdust, Cloud of Bewilderment, Create Magic Tattoo, Ray of Stupidity, Alter Self

    3 level: Stinking Cloud, Wind Wall, Phantom Broom

    Spells/Day
    0 level: 5 = 4 + 1 [Domain]
    1 level: 5 = 3 + 1 [Int] + 1 [Domain]
    2 level: 4 = 2 + 1 [Int] + 1 [Domain]
    3 level: 3 = 1 + 1 [Int] + 1 [Domain]

    Prepared spells:

    0 level: Prestidigitation, Mage Hand, Detect Magic, Read Magic, Create Water
    1 level: Sleep, Benign Transposition, Backbiter, Magic Missiles, Speak with Animals
    2 level: Glitterdust, Cloud of Bewilderment, Ray of Stupidity, [Extended] Mage Armor, Alter Self
    3 level: Stinking Cloud, *open slot for AC*, Phantom Broom



    Level Advancement
    1: Wizard

    HP: 6

    Concentration + 4, Tumble + 2/cc, Knowledge (arcana) +4, Knowledge (Nobility and Royalty) +4, Knowledge (religion) +4, Knowledge (local) +4, Knowledge (History) + 4, Spelllcraft + 4, Craft: Draw + 4

    gain Scribe Scroll, summon familiar, Wizard spellcasting

    Feats: Extend Spell, Alacritous Cogitation, Acrobatic, Scribe Scroll

    2: Wizard


    HP: 4

    Concentration + 5, Tumble + 2.5/cc, Knowledge (arcana) +5, Knowledge (Nobility and Royalty) +5, Knowledge (religion) +5, Knowledge (local) +5, Knowledge (History) + 5, Spelllcraft +5, Craft: Draw +5

    Learned Spells: Benign Transposition, Backbiter

    3: Wizard


    HP: 7

    Concentration + 6, Tumble + 3/cc, Knowledge (arcana) +6, Knowledge (Nobility and Royalty) +56, Knowledge (religion) +6, Knowledge (local) +6, Knowledge (History) + 6, Spelllcraft +6, Craft: Draw +6

    Learned Spells: Glitterdust, Cloud of Bewilderment

    Feats: Sculpt Spell

    4: Wizard

    HP: 6

    Concentration + 7, Tumble + 3.5/cc, Knowledge (arcana) +7, Knowledge (Nobility and Royalty) +7, Knowledge (religion) +7, Knowledge (local) +7, Knowledge (History) + 7, Spelllcraft +7, Craft: Draw +7

    Learned Spells: Create Magic Tattoo, Ray of Stupidity

    Attribute: + 1 INT



    Human
    * Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
    * Human base land speed is 30 feet.
    * 1 extra feat at 1st level.
    * 4 extra skill points at 1st level and 1 extra skill point at each additional level.
    * Automatic Language: Common.
    Bonus Languages: Any (other than secret languages, such as Druidic).
    * Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.



    Familiar: A female, orange furred rat, named Ginger

    Equipment

    Ring of Protection + 1
    Glaive 10 lb 8 gp

    Backpack 2 lb 2 gp
    Bedroll 5 lb 1 sp
    Blanket, winter 3 lb 5 sp

    Canvas (sq. yd.) x 9 5 lb 5 sp
    Case 1/2lb 1 gp
    Artisan's Tools 9/10 5 lb 5 gp

    Ink (1 oz. vial) 8 gp
    Inkpen 1 sp
    Paper (sheet) x 4 2 gp

    Pouch, belt 1/2 lb 1 gp
    Rations, trail 5 lb 2 gp (6 days left)
    Flint and steel 1 gp

    Sewing needle 5 sp
    Beauty Kit 10/10 2 lb 2 gp
    Waterskin 4 lb 1 gp

    Spellbook 3 lb 15 gp
    Spell component pouch 2 lb 5 gp

    Blue brooch - -
    _____
    Total: 54 gp 7 sp 45.5 lb


    GP on person: 40 gp 3 sp

    Holds party's gold, 10-20 gp.

    Starting gold 75


    Background

    Loreen (Lora for short), a young bright girl of age 17, with exceptional intellect, a sound dexterous body and a natural beauty. She is what some would call a genius, one who is adept at both physical and mental exercises.

    Born in a farm in the rural regions of Pesh, Lora had always surpassed her age in mental celerity and intellect. Her inquisitive nature and incredible memory made the girl stand out amongst the other children from their small farming community.

    Lora's youth passed in games and chores around the farm, as with most agricultural communities she had to help her family in the toil during the summer, but had ample free time during the cold months of winter. As soon as she was old enough, the local Priest was able to teach the bright girl how to read with amazing success. She quickly gobbled down the family's very limited library of tomes, and by the age of thirteen, Lora had read everything worth reading in their small community, ranging from folklore legends, history, right to books on religion or ones on courtly manners, kings and their regalia.

    The girl also had a remarkable talent for drawing, be it portraits, landscapes or fantastic scenes from the books of legends. She was so good, in fact, that even as a young adolescent girl, some had already paid for Lora's services as an artist, much to the pride of her parents.

    Lora has an older brother - Arthur, who is six years her elder. When the shadow of war threatened their kingdom, one of the larger cities sent over experienced soldiers to establish and train the local men of age in to a potent militia force. Arthur, being strong of arm and not much adept at things like reading and writing, decided to enroll. At that time Loreen was fourteen years old, and just blossoming in to womanhood.

    She would regularly accompany her brother when there were no chores to do, bringing him lunch after training practice or bringing over washed clothes and taking his laundry back to the farm. A quick learner and naturally adept at anything she undertook, Lora was allowed to sometimes practice with the men, and so she followed trough with the basic militia training nicely, despite her frail age.

    Lora was a happy and carefree child, until she caught the eye of one of the senior soldiers, who took her by force one evening as she was going home from practice. The trail headed off trough a nearby glen, where she got jumped by the frenzied man.

    Since this day, Lora had been blaming herself for lacking the precaution to foresee the event, and did not accuse her brother, since he had to sleep in the barracks and could not escort her that night. After the incident the local community was outraged, both Lora's father and brother wanted to exact personal revenge.

    The transgressor, however, was a professional soldier of the King, and thus he was whipped, removed from the militia and sent off to be trialed by the regional magistrate. Lora, however, was never quite the same. She locked herself in and became distant, silent and lost all desire to talk and play.

    Still an able child, she would continue to draw and bring fantastical landscapes and magical creatures to life on the canvas, her art a means of escaping the cruelty of reality. Lora's parents and brother were thoroughly concerned for her however, and sought out the aid of a local wise woman. The woman was both a healer and alchemist, as well as (reputedly, although never proven) a witch.

    She told them that nothing short of time would heal the wound, but offered the parents to take on Lora as an apprentice.

    The girl reluctantly accepted, and for several years she learned much of history, religion, ancient texts, and even magic, for it turned out that the old wise woman was an able spellcaster. Lora's bright mind helped expand her horizons beyond what was available trough reading the books her parents borrowed from the neighboring farms, and she became a full fledged Wizard, albeit without defining herself as one.

    Loreen gradually became more open towards the world, as the memory of her trauma faded away, but never truly disappearing. Now aged seventeen, she had blossomed in to a fine young woman, but her shy and closed off personality put an impossible obstacle before the lads whom she interested.

    One afternoon, when her mistress was away, Lora received a letter from her brother:

    "Dear Lora,

    I have been conscripted along with much of the militia force, to go and defend our kingdom in the upcoming war. I wish you to be brave and obedient, and ask of you to take care of our parents. Do not worry yourself about me, for we shall see each other soon, baby sister.

    Love,
    Arthur"

    The girl panicked, as she loved her brother and couldn't let him go off to war alone, knowing he would need someone of her cunning to watch his back. Despite having read numerous historical accounts of bloody battles, that were horrendous and a very undesirable place to be, as soon as she got the letter, Lora packed her meager belongings and ran away from her tutor's house, leaving her a small note for the witch and Lora's parents...

    Now, traveling trough the small community, a long Glavie strapped to her back and a large backpack stuffed with necessities, the short girl raised many an eyebrow as she made her way trough with a determined look on her frozen face.


    Last edited by Myth and Legend; Monday, 4th June, 2012 at 12:50 PM.
    http://www.enworld.org/forum/5106416-post66.html

  7. #7
    Registered User
    Novice (Lvl 1)



    Join Date
    Jun 2009
    Location
    Shepherdstown
    Posts
    119
    Reviews
    Read 0 Reviews

    Ignore Erwinfoxjj

    Here from the Ole BE

    Spoiler:

    Name: Hralfgar
    Class: Fighter
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Level: 1
    Hit Points: 12
    XP: 455
    Age: 40
    Height: 5'11"
    Weight: 220 lbs.
    Languages: Common

    Str: 18 +4
    Dex: 13 +1
    Con:14 +2
    Int:10 +0
    Wis:12 +1
    Cha:10 +0

    Speed: 20' Initiative: +4 Grapple: +4
    Base Attack Bonus: +1 ACP: -6
    Carrying Capacity:
    Light: >100 lbs.
    Medium: 101-200 lbs.
    Heavy: 201-300 lbs.

    Base Armor Shield Dex Natural Misc
    Armor: 17 = 10 4 2 1

    Dmg(S) Dmg(M) Critical Weight Type
    Longsword 1d6 1d8 19-20/2 4 lb. Slashing
    Handaxe 1d4 1d6 3 3 lb.Slashing

    Base Mod
    Fort: +4 = 2 + 2
    Ref: +1 = 0 + 1
    Will: +0 = 0 + 0

    Skills:
    Ride = 7 4 + 1 + 2
    Handle Animal = 6 4 + 0 + 2
    Craft (Brewery) = 4 4 + 0
    Intimidate = 6 4 + 0 + 2
    Perform (oratory) = 4 4 + 0

    Feats:
    Improved Initiative
    Mounted Combat
    Persuasive
    Animal Affinity

    Ancestors Fire: 10' line that effects all enemies it contacts, Damage= 1d4 + CON mod. Reflex save for half damage.

    If used to scare/intimidate you need to make no save, but if used to attack you need to make a Fort Save DC12 or take half damge.

    Equipment/Cost/Weight:
    Scale Mail/50gp/30 lbs.
    Heavy Steel Shield/20gp/15 lbs.
    Longsword/15gp/4 lbs.
    Bjorngard Helmet/heirloom/6 lbs.

    Belt and Pouch/1sp/1 lb.
    Money: 16gp 5sp 6cp
    Flint and Steel/1gp/ -
    signal whistle/8s/-

    Back Pack/2gp/2 lbs.
    Blanket, winter/5gp/3 lbs.
    Flask (Filled, water)/3cp/3 lbs.
    Fish Net/4gp/5 lbs.
    Waterskin (Filled, Water)/1gp/4 lbs.
    Spade/2gp/8 lbs.
    Bottle of Bjorngard Mead/homemade/2 lbs.
    Tent/10gp/20lbs.
    10 torches/1s/10 lbs.
    bowl, plate, mug, utensils(wood)/6gp/2 lbs.
    Handaxe/6gp/4 lbs.

    Foreigners Garments/5gp/4 lbs.

    Total GP/lbs.:120gp 1s/ 125 lbs.

    -----------------------------------------------------------------------
    Hralfgar Bjorngard is an older man who has waited for his time to serve his kingdom. He has run a distellery of fine Bjorngard Mead and Beer and a small inn attached to it. His son has taken over while he leaves to fight for his king. Originally from Kurkland, his Great Grandfather resettled in Pesh when more family arrived from a ditsant land in a distant time. Hralfgar stands tall over his peers and wears odd garments that resemble modern day Vikings. His long blonde beard and hair is broken up by the silver that has come as he has aged. His dark blue eyes can be both friendly and harsh, sometimes having to persuade drunken locals out of his inn after a night of hard liquor. He is armored unlike his fellow soldiers, instead wearing the Norse style armor and helmet that has been engraved and designed as a mans face. He has a saying he learned from his fathers father, "When the gods give you beer, you give half to your king." He has a strong sense of loyalty and will die for his king, seeing it as the noble thing to do. He wears blues and golds in his clothing, as it is his houses colors. His age shows through as he has fought before for his king and family, and he believes he will not be coming home after this. Having to walk by foot, and getting the news late, Hralfgar has finally arrived to the mustering point just in time.
    Last edited by Erwinfoxjj; Saturday, 29th August, 2009 at 03:53 AM. Reason: fixing

  8. #8
    Code:
    Name: Aidan Burke
    Class: Monk
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    
     Str: 12 +1 (04p.)     Level: 3        XP: 4,770
    Dex: 16 +3 (10p.)     BAB: +2         HP: 20 (3d8+06)
    Con: 14 +2 (06p.)     Grapple: +3     Dmg Red: None
    Int: 13 +1 (05p.)     Speed: 40'      Spell Res: 0
    Wis: 10 +0 (02p.)     Init: +3        Spell Save: N/A
    Cha: 15 +2 (08p.)     ACP: -0         Spell Fail: N/A
                                              
                       Base  Armor Shld   Dex  DB   Nat  Misc  Total
    Armor:              10    +0    +0    +3    +1    +0    +2    16
    Touch: 16              Flatfooted: 12
     
                             Base   Mod  Misc  Total
    Fort:                      3    +2          =5
    Ref:                       3    +3          =6
    Will:                      3    +0          =3
     
    Weapon                  Attack   Damage     Critical      Range
    Unarmed                   +3     1d6+1      20-20x2        --
    Sickle                    +3     1d6+1      20-20x2        --
    Javelin(x3)               +5     1d6+1      20-20x3         30'
    
     
    Languages: Common, Halfling
     
    Abilities:
    Extra feat at first level
    +4 extra skillpoints at first level
    +1 skillpoint at every level
    Extra +2/+2 feat
    Adds Charisma bonus to AC
    Flurry of Blows (0,0)
    Unarmed Strike progression
    Unarmed Damage (1d6)
     AC Bonus +0
     Unarmored Speed Bonus +10ft
    Evasion
      
    Feats:
    Acrobatic(Bonus +2/+2)
    Stunning Fist[Keyed to Charisma](Bonus Monk Feat)
    Combat Expertise(Level 1 Feat)
    Improved Trip (Bonus Human Feat)
    Combat Reflexes(Level 2 bonus Monk Feat)
    Dodge(Level 3 feat)
    Defensive Throw(Swapped instead of Still Mind)
     
     
    Skill Points: 45       Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Jump                       2    +1     +4    =7
    Balance                    2    +2     +2    =6
    Climb                      2    +1     +0    =3
    Concentration              2    +2     +0    =4
    Craft(Bowmaking)           4    +1     +0    =5
    Hide                       2    +2     +0    =4
    Knwdge(Geography)          1    +1     +0    =2
    Bluff                      2    +2     +0    =3
    Listen                     6    +1     +0    =7
    Move Silently              2    +2     +0    =4
    Sense Motive               3    +1     +0    =4
    Spot                       6    +1     +0    =7
    Swim                       2    +1     +0    =3
    Tumble                     5    +2     +2    =9
    Diplomacy                  2    +2     +0    =4
    knwdge(Arcana)             2    +1      +0   =3
    
     
     
    Equipment:               Cost  Weight
    Sickle                   06gp   02lb
    Javelin(x3)              03gp   06lb
    Backpack                 02gp   02lb
    Bear Head Brooch         ??gp   --lb
    Peasant Outfit           00gp   --lb
    Bedroll                  --gp   05lb
    Handaxe                  --gp   03lb
    Belt Pouch               --gp   .5lb
    Hempen rope              --gp   10lb
    Tent*                    --gp   20lb
    
    *Aidan does not take his tent along while adventuring, he uses it solely in camp.
     
    Total Weight:28.5lb      Money: 24gp 5sp 00cp
     
                               Light   Medium   Heavy  Lift  Push
    Max Weight:               43   44-86   87-130   260   650
     
    Age: 18
    Height: 5'8"
    Weight: 120lb
    Eyes: Blue
    Hair: Black
    Skin: Farmer's Tan, clear complexion
    Appearance: Aidan is a handsome young man, despite wearing nothing but peasant's clothes. His eyes are a clear blue which are almost always squinted slightly with his broad, pleasant smile. He has an aura of confidence about him which can sometimes come off as nearly arrogant or nearly imperceptible at times. His skin is tanned, though his complection is clear, and his dark black hair is tired back in a ponytail behind him. His sickle rests on his left hip, and his javelin's rest strapped to his back to make them easy to pull out with his left hand.

    Background:
    Aidan Burke was born into a line of farmers, living near the northern borders of Pesh. His mother had distant ties to Pesh nobility, but it was so distant that she had no reason to concern herself directly with such affairs, and fell for a simple farmer. Aidan was the first child, and was raised with love and care. When he was about 8, his mother gave birth to twins, and around that time Aidan was given more work on the farm, so that his mother could devote more time to care for his two younger siblings. At first he was jealous of this, but as they grew older, his parents taught him to watch over them, and he took this to heart.

    They lived well for a time, until there was trouble with the crops. It seemed creatures were roaming out of the forests and eating some of the families crops. To avoid his children going hungry, Aidan's father skimped on his own meals. After a few years, the farmer became ill, and the local healer knew not how to fix what ailed him... but knew that the more knowledgeable Priests in the Pesh Noble court would likely know, but unfortunately the cost to enlist that aid was beyond his family's means. Determined to heal his ailing father, and perhaps enable his family a better life, Aidan struck out on his own to strike up a fortune however he could, so that he might be able to repay his parents, and give his siblings a better life.

    After a time, Aidan had taken to little brawls incited by bets of the winner at taverns and caravan resting points. He didn't win often, and ended up breaking even almost constantly. He was beginning to get a bit discouraged, when he discovered a sign discussing enlistment into the Great King's army. Seeing this as his chance to win glory and wealth for his family, Aidan eagerly made his way to the nearest encampment, with hardly a penny to his name, and not an ounce of protection save his own wit and agility. He'd make his father proud, or die trying.

    Craft Roll:
    1d20+3=6/2=3g

    Crunch Swaps:
    Knowledge(Arcana) for Bluff
    KNowledge(Religion) for Knowledge(Geography)
    Weapon Proficiencies: dagger, sickle, club, quarterstaff, javelin, sling, throwing axe, handaxe, battleaxe, greataxe, scythe, long and short bows (but NOT composites), spiked chain. All the simple melee weapons can be used with the flurry of blows ability.
    Keyed Monk abilities (And stunning fist) to Charisma instead of wisdom
    Last edited by Theroc; Wednesday, 15th September, 2010 at 12:22 AM. Reason: XP update


    Source Materials I am able to access:


    Accessible at almost any time:
    http://www.d20srd.org/index.htm
    Complete Arcane
    Complete Scoundrel
    Complete Mage
    Complete Divine
    Libre Mortis
    Heroes of Horror
    Drow of the Underdark
    Monster Manual 3.5E
    Monster Manual 2
    DMG/PHB
    Psionics Handbook
    Expanded Psionics Handbook
    Spell Compendium
    Tome of Magic

    These I can access rarely:
    Complete Adventurer
    Complete Warrior
    Complete Psionic
    Races of Stone
    Draconomicon
    Complete Champion
    A few assorted Monstrous Manuals... I can't recall which ones.

    I MAY be able to access the Forgotten Realms and Eberron Campaign settings.

  9. #9
    Registered User
    Scout (Lvl 6)



    Join Date
    Mar 2005
    Location
    Fuerteventura
    Posts
    2,609
    Reviews
    Read 0 Reviews

    Ignore ghostcat
    NPCs
    Loreen's suitor
    a man of medium build, his face holds a scraggley beard and mustache, and his nose looks to have been broken several times. A scar rides his temple above his right eye back towards his right ear his hands look like they were used to pound nails into boards and a short blade rests on his hip.
    Last edited by ghostcat; Tuesday, 1st September, 2009 at 03:09 PM.

  10. #10

    Claude Francois Grignard

    Code:
    Class: Paladin
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: None (Paladin's code)
    Str:      9 -1 (1p.)         Level: 2        
    Dex:  16 +3 (10p.)      BAB: +2         HP: 19 (2d10+2)
    Con:  14 +2 (6p.)       Grapple: +1   Dmg Red: 0/0
    Int:    10 +0 (2p.)        Speed: 30'      Spell Res: none
    Wis:  14  +2 (6p.)       Init: +3           Spell Save: N/A
    Cha:  16  +3 (10p.)     ACP: -1          Spell Fail: N/A
     
             Base  Armor Shld   Dex    DB   Nat   Misc     Total
    Armor:  10         +3     +0      +3    +1     +0     +0         17
    Touch: 14              Flatfooted: 13
     
                          Base   Mod  Misc  Total
    Fort:                 +2        +2     +3       +7
    Ref:                   +0        +3     +3       +7
    Will:                  +0        +2     +3       +5
     
    Weapon                  Attack   Damage     Critical
    Longbow                    +5         1d8           20/x3
    Dagger (melee)           +1        1d4-1       19-20/x2
    Dagger (thrown)          +5        1d4-1        19-20/x2
     
    Languages: Common
    Abilities: Light armor prof., Smite with bow, Smite Evil 4/day, Detect Evil, Aura of Good, Divine Grace, Lay on Hands (9hp)
    Feats: Point Blank Shot, Percise Shot, Negotiator
     
    Skill Points: 20       Max Ranks: 5/2
    Skills                        Ranks  Mod  Misc  Total
    Diplomacy                     5      +2    +2      +8
    Knowledge(religion)        5      +0              +4
    Knowledge(nobility)        5      +0              +4
    Ride                             5       +3               +7
    Sense Motive                5       +2     +2      +8
     
    Equipment:                    Cost     Weight
    Longbow                        75gp       3lb
    Quiver (20arrows)             1gp        3lb
    Dagger (3)                        2gp        3lb
    Backpack                        2gp        2lb
    Studded Leather             25gp       20lb
    Hooded Lamp                   7gp        2lb
    Signet Ring                      5gp         --
    Mirror, Small                   10gp     1/2lb
    Soap                                5sp       1lb
    Total Weight:34.5lb      Money: 22gp 5sp
     
                     Lgt   Med   Hvy  Lift  Push
    Max Weight:  30lb   60lb  90lb 90lb  450lb

    Age: 42
    Height: 6'2''
    Weight: 185lbs
    Hair Color: Dark Brown
    Skin Color: Dark
    Eye Color: Green

    Apperance: Claude is a tall and lean individual who always walks with confidence but is now showing the signs of aging and is beging to stoop slightly. He has a small goatee and his hair is long but is braided so it doesn't effect him in combat, his age is showing in his hair with little flecks of grey. His eyes are a very intimidating to most people due to the brightness of them and how they seem to see through you. Claude perfers to dress in simple clothing and never shows off his signet ring, it's a personal reminder not jewlery.Claude speaks in a with a french accent due to the Reygurians having a different dialect of Common. When he speaks he perfers to ask the questions but is always pleasent in conversation. Claude always has a dagger on him which is straped on to the back of his belt loop.

    Backstory: Claude Francois Grignard was the son of a mercenary capitan father and a seamstress mother and lived on family land that was given to them because of his fathers time spent in the military. His father was not a mercenary by choice but it was the only way he was capable at the time. Claude's Father taught him that honour in combat and off the field off battle was the proper way to live. Claude grew up on the farm and was taught to hunt game with wits and bow. One day, the Lord of the town was walking through the town after his son died at birth. As the Lord walked Claude saw the lord coming and knelt with his hand over his heart. The lord looked at the boy stunned at the reaction, at that moment he knew who was going to be his adopted son, Claude was ten at this point.

    His parents were honoured that their boy was now part of the noble chaste. The Lord was fairly young but in Reygur coups are common so the need for a child to take the land is neccesary. Claude grew up to become a politician but he never was a capable liar, so he spent every moment he could with a longbow (givien to him by his father as a parting gift) training his aim. The lord began to see that his son could be used much morre efficiently as a bodyguard. Claude understood what was happening but stayed by his fathers teachings and honoured his adopted father. This allowed for the lord to grow old without fear of a violent coup.

    When Claude was 38 there was a famine that hit the town but the Lord did nothing to aid the people of the town. Claude asked him to take some of his wealth to aid the towns folk but his words fell on deaf ears. The people revolted one day and broke into the lords manor. Claude managed to talk to the crowd and allow him and the Lord to be exiled, the townsfolk agreed. Claude rode with the Lord to the next town, rode with him to the inn and then kept on riding. he now looks for repentance for all of the towns folk that he did not help in that plague.
    Last edited by Frozen Messiah; Monday, 19th April, 2010 at 11:20 PM.
    "To live is to dream; to die is to awaken"
    - La Bamba


    Believe in the ideal, not the idol.

    Words- so innocent and powerless are they, as standing in a dictionary; how for evil and good they become to one who knows how to combine them.
    --Nathanial Hawthorne

    "Those who flow through life, as life flows, feel no wear... feel no tear... need no mending... no repair."
    -Laotzu


+ Log in or register to post
Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •