Book of Distant Stars - a monster manual by Mesh Hong




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    Book of Distant Stars - a monster manual by Mesh Hong

    Following on from my last Monster Manual (Book of the Dead) I have created the next in my series:

    Book of Distant Stars part 1 heroic tier
    A monster manual from the Far Realms by Mesh Hong

    The 80 page book contains 64 new aberrant creatures ranging from levels 2 to 12 and is split into 2 sections; general and themed. All the creatures have their own full stat block and a short description.

    I have also included a section introducing mechanics for adding psychological conditions and mental disorders to your game and provided examples.

    List of general creatures:
    Bepnar Mite
    Brutal Tusk Hound
    Bulbous Lasher
    Burning Ice Horror
    Crimson Haze
    Cryo Glider
    Dreamtree Psychic
    Dustworn Nomad
    Far Touched Vermin
    Feeding Fingers
    Fire Polyp
    Floating Shrieker
    Graknik Brain Eater
    Green Mist Spider
    Highplane Thrasher
    Infected Squatter
    Jibber Jab
    Kelfirn Pelter
    Kelfirm Stonehammer
    Kelfirn Stonewalker
    Lightning Polyp
    Metallic Ooze
    Nrelgorn Savage
    Shatmar Crytalline
    Silvertail Infinpede
    Star Swarm
    Swarm of Lies
    Temporal Polyp
    Wasteland Absolutionist
    Whip Tongue

    List of themed creatures:
    Arri-Vastril Drone
    Arri-Vastril Drone (experienced)
    Arri-Vastril Drone (veteran)
    Arri-Vastril Defender
    Arri-Vastril Radiant Arc
    Arri-Vastril Juggernaught
    Arri-Vastril Prophet
    Arri-Vastril Saviour
    Mudman Sludge Fighter
    Mudman Sludge Thrower
    Mudman Earthshaker
    Mudman Crystal Caster
    Pugee Warrior
    Pugee Chanter
    Pugee Darkshell
    Pugee Hardshell
    Pugee Frostback
    Pugee Cragback
    Pugee Doom Wrecker
    Sorn Scum
    Wretched Sorn
    Blood Soaked Sorn
    Sorn Crossbow Abomination
    Winged Sorn
    Sorn Overlord Abomination
    Warp Fragment
    Warp Swarm
    Warp Guardian
    Warp Cultist
    Warp Cult Fanatic
    Warp Feeder
    Warp Elemental
    Warp Master
    Warpblade Cult Leader

    Like usual I would welcome any feedback.

    Thanks
    Attached Files Attached Files

 

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    Sweet. I have been looking forward to this.

    General question: why is the Mudman an aberration, and not say, an elemental being?

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    Thanks Rechan.

    Now to answer your question....
    [looks around for a handy exit]...maybe because it is a native of the Far Realms and is therefore considerred an aberrant for monster knowledge checks etc rather than an elemental?.....is that enough, no? well it is a bit poor I suppose......[looks sheepish]....er just because its skin oozes does not make it an ooze itself, therefore it can plausably be an aberration...[legs it and doesn't look back]

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    Ooh, that was fast. Nifty.

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    Ooh, great. Swarm of Lies is the best name for a creature I have ever seen. Where are Cthulhu and Azathoth?
    EDIT: link in your sig to book of distant stars is broken (the undead one works fine).
    Last edited by eriktheguy; Tuesday, 23rd June, 2009 at 09:45 PM.

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    Then perhaps it is mud animated with a sinister intelligence. Sort of a byproduct of certain aberrations on the very soil around them - causing them to spontaneously animate and worship the Elder Evils. Tieing it back to the ToEE/Tharidzun.

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    Quote Originally Posted by eriktheguy View Post
    Where are Cthulhu and Azathoth?
    As much as I love the Great Old Ones (Cthulthu Phtagn ) I have no plans to convert any mythos creatures directly. (actually I think someone already has if not on this forum it must have been the official one)

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    That was fast!
    Looks nice as always Mesh Hong.
    Are you planning to continue your success? And if so, what will be the next theme?

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    I am not sure what I should turn to next.

    I am open to any suggestions from people as to creature themes or general areas that need expanding.

    I considered doing a monster manual for the Fey Wild for a while and might start on that as it is not really a part of my own campaign at the moment.

    I have also tentatively started on "The Book of Serious Threats", which will consist of solo creatures and themed adversaries. My reasoning is that there arn't that many solo creatures in the official monster manuals and most of the ones presented (especially in MM1) are a little underwhelming.

    I have also very briefly toyed with the idea of releasing the encounters and creatures from my ongoing campaign, but I don't think I will bother. There is probably no way I could explain the plot in any way that would make enough sense for anyone to run it.

    I might try and put together a few short side quests, plot ideas and situations though. the Book of Adventure maybe? or the Book of Distractions?

    Hmm, I will see how the mood takes me, unless someone comes up with a good idea.

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    Quote Originally Posted by Mesh Hong View Post
    I considered doing a monster manual for the Fey Wild for a while and might start on that as it is not really a part of my own campaign at the moment.
    I would be interested in this.

    I have also tentatively started on "The Book of Serious Threats", which will consist of solo creatures and themed adversaries.
    I would be interested in this. I like your "phase" based solos.

    I might try and put together a few short side quests, plot ideas and situations though. the Book of Adventure maybe? or the Book of Distractions?
    I would be interested in this. There are a few books out called "En Route" which are basically one or two encounters/side quests you can have while on the road/on a journey. Non-combat situations, etc. There's another series called "Foul Locales", which are just set pieces within areas - like a well where a fey trickster lives, and when people make wishes, he comes out and makes it happen in an unfortunate manner. I'd like to see a book of this.

    One thing I've been wanting for a long time is a book of encounter areas or fantastic terrain like in the DMG. Interesting features of the area, or flavorful themed terrain/room that you can drag and drop. (Like a clockwork room with the info on the mechanics of the room itself).

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