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Tuesday, 30th June, 2009, 10:04 PM #51
The jump there is from "tailored to me" to "huge impact on the community". It's almost narcissistic to go down that path. None of us has a faceless mass, a throng that agrees with us, waiting off in the wings. People have opinions for many different reasons, and even when they match up they don't -- witness threads here where people who like 3.5 or 4e nearly end up arguing with each other about why it's good, even though they both agree it is good.
Yeesh, my head hearts. I dunno what to tell you -- I really only have the energy to care about whether or not a game exists that my current group can play, and will that do the job it purports to. There's no unified community I can concieve of, everyone has their own opinions, and something that's intended to appeal to more than one person is inevitably going to have compromises in it. The more it's intended to appeal to, the more compromises built in.
I understand your thought experiment, I just don't think that it provides useful results. Now, discussing what kind of directions RPGs might go to appeal to a larger market is a great question, so is "is 4e good for the hobby?', etc. etc, but this sort of just mashes a lot of questions together with so many assumptions that it's not particularly useful as is.
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Tuesday, 30th June, 2009, 10:06 PM #52
Lama (Lvl 13)
If one considers where some of the current designers and/or developers of the game previously worked, and that their styles and ideas were honed there, and if one further believes that through hiring them WotC considers their previous work to be of a quality on par with the above accolades, then one would have to say that we already have an idea how this question is answered.
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Tuesday, 30th June, 2009, 10:07 PM #53
Cutpurse (Lvl 5)
Tuesday, 30th June, 2009, 10:14 PM #54
Tuesday, 30th June, 2009, 10:14 PM #55
Cutpurse (Lvl 5)
Tuesday, 30th June, 2009, 10:19 PM #56
That being said, my point is that while there may be more to the discussion than WotC being bad or good, it is part of the discussion. I can't see how one could discussion or speculate on your OP without considering the current state of the RPG industry, and the significance, positive or negative, of a paradigm change.
Tuesday, 30th June, 2009, 10:25 PM #57
Enchanter (Lvl 12)
This thread appears to have been killed by witch-hunts before it really had a chance to get off the ground.
If "A" is broken, that isn't a valid reason for "B" to be so, even if they vary in degree.
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Tuesday, 30th June, 2009, 10:25 PM #58
Somebody creates the awesomest game ever, and its OGC! You as WotC either:
1. Use your evil corporation powers to smash it
2. Buy it and add it to your portfolio
3. Hire the designer and get him to design D&D
4. Roll over and die
5. Ignore it and watch the brand power of D&D crush it despite its awesomeness
My prediction would be some combination of 2, 3, and 5. Mostly 5.
Tuesday, 30th June, 2009, 10:49 PM #59
Myrmidon (Lvl 10)
The most awesomest rpg game would be something like a holodeck version of Forgotten Realms.
Tuesday, 30th June, 2009, 10:56 PM #60
Defender (Lvl 8)
Xechnao, as someone above mentioned, Mike Mearls is your hypothetical guy. He was hired and help craft 4e. This is exactly what WotC did and would do. So that's the answer. Is there some manner in which Mearls doesn't fit your proposal?
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Down on the list: seemingly real close to releasing a notebook essential. Haven't looked at it in... years? I suppose I should consider converting it to 5E. No, can't be done. But I have a different idea....
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