Adventure: Redblade's Riches!! (Ozymandias79 judging!)

garyh

First Post
In his hazy state of mind, it's all Hrav can do to thrust Black Death at the nearest warforged. He does manage to shake the cobwebs loose, though.

[sblock=Mechanics]
Standard action - Piercing Strike against W1.

Piercing Strike W1 (1d20+10=19, 1d10+5=15)

Hits Reflex 19 for 15 damage.

End of Turn - Save vs Dazed:

Save vs Dazed (1d20=16)

Success![/sblock]

[sblock=Hrav's Info]Hrav Kortaga- Male Bugbear Rogue (Fighter) 4
Initiative: +6, Passive Perception: 19, Passive Insight: 18, Low-Light Vision
AC: 19, Fort: 17, Reflex: 19, Will: 14 - Speed: 6
HP: 29/41, Bloodied: 20, Surge Value: 11, Surges left: 7/8
Action Points: 1
Resists: 5 Necrotic, 5 Poison

Powers:
Deft Strike
Piercing Strike

Nasty Backswing
Predatory Eye
Second Wind (Item: may use two surges when bloodied)
Student of the Sword +1 and Mark
Torturous Strike
Tumble

Handspring Assault
Acidic Rapier Ranged Attack (Encounter)
Acidic Rapier Ongoing Damage (Daily)
Deathcut Leather Armor (Daily)
Potion of Healing x1


Full character sheet[/sblock]
 

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covaithe

Explorer
Quagmire, too late to help against the gnome for the moment, lashes out at the nearest warforged again, binding his blade for a moment to provide Alex an opening.

[sblock=ooc]It belatedly occurs to me that if I'd had Q go before Hrav, he could have taken the dazed condition with his Armor of Sacrifice, and given H a free shift w/wolf pack tactics, possibly letting him flank this round. Ah, well; something to remember for the future. I suspect there will be more times where it's better for Q to be dazed or whatever than someone else. Anyway, this time I'll just to commander's strike on W3 again, giving Alex a basic melee attack with +1 to hit and +2 damage.

[/sblock]
 

Phoenix8008

First Post
-Hrav shoves his weapon at the closest warforged he can make out through the daze, rupturing something within it and causing a fluid leak akin to bleeding. The bugbear shakes his head and clears his vision as well.

-Quagmire shouts at Alex to hit the warforged beside him in the corner. Alex lashes out with his axe and connects finally.

-A bolt flies from where the Gnome fell down as it again becomes visible. A second bolt follows the first, both again aimed at Hrav. The first bolt hits the bugbear, dazing him once more, but the second attack misses so he doesn't get pushed around this time. (10 radiant damage and dazed till save ends.)

-The door in the east wall opens, revealing another wand carrying gnome with two winged drakes flying behind and above its shoulders. The new gnome levels its wand at Quagmire, firing off two familiar bolts at the hobgoblin. The glowing bolt misses him badly, but as his eyes follow its passage, the other bolt slips in and slams the hobgoblin back a step or two. (slid one square from Startling Glamor hit)

-The pseudodragons dart quickly into the room stinging at Beyrk and Dang't before flying back out through the door and over the new gnome in the hallway to the east. Both of the goblinoids feel the burn of poison in their veins from the stinging wound. (6 damage to each and 5 ongoing damage till save ends.)

-Beyrk, Dang't and Girth can go...
[sblock=Init/Status/Map]23- Hrav [19/41hp - bloodied, dazed(save ends)]
21- Alex [31/47hp]
20- Quagmire [36/36hp]
20- Gnome Arcanist 1 [-17 hp]
20- Gnome Arcanist 2 [no damage]
19- Pseudodragon 1 [no damage]
19- Pseudodragon 2 [no damage]
19- Beyrk [24/30hp - ongoing 5 poison damage(save ends)]
17- Dang't [15/27hp - ongoing 5 poison damage(save ends)(+1AC till start of next turn)]
16- Girth [32/40hp]
12- Warforged 1 [-39 hp; bloodied]
12- Warforged 2 [-16 hp]
12- Warforged 3 [-25 hp]

attachment.php
[/sblock]
Alex basic attack at W3 granted by Quagmire. (1d20+10+1=24, 1d12+6+2=10)
G1 vs. Hrav: Scintillating Bolt vs. Fort = radiant dmg and dazed if it hits; Startling Glamor vs. Will = slide 1 square if it hits. (1d20+6=19, 1d6+4=10, 1d20+7=10)
G2 at Quagmire: Scintillating Bolt vs. Fort = radiant dmg and dazed if it hits; Startling Glamor vs. Will = slide 1 square if it hits. (1d20+6=8, 1d6+4=8, 1d20+7=21)
Pseudodragon sting at Beyrk and Dang't AC. (1d20+8=26, 1d8+4=6, 1d20+8=20, 1d8+4=6)
 

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Erekose13

Explorer
Beryk tries to hold the other door, moving in and attacking with a chancy move. Too risky apparently as he fails to connect. Looking back over his shoulder he gets a good look at Harv and shouts out in encouragement.

[sblock=ooc]Actions:
Start: n/a
Move: to door way next to G2
Standard: slayer's song vs. gnome2 ac (1d20+8=13, 2d8+5=11) miss with daily :(
Minor: Majestic Word on Harv. HS+5 and can shift 1.
End: n/a
[sblock=stat block]Beyrk Verkunder - Male Hobgoblin Bard 1
Initiative: +2, Passive Perception: 10, Passive Insight: 11, Low-Light Vision
AC: 17, Fort: 14, Reflex: 12, Will: 16 - Speed: 5
HP: 30/30, Bloodied: 15, Surge Value: 7, Surges left: 11/11
Action Points: 0

Powers:
Misdirected Mark
Warsong Strike

Hobgoblin Resilience
Majestic Word
Words of Friendship 2
Shout of Triumph

Slayer's Song[/sblock][/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
Stung by the poison, Dang't attempts to open the door next to him for cover later. Stepping aside, he then blasts the wounded warforged with more lightning, but the effect is weak, sputtering out early. The goblin tries to move into the other room of the door for his escape, but cries out as the poison continues to sting.[sblock=Actions]Minor to try to open door. Shift to AD23. Storm Walk vs W1 Misses; shift to AE23 if door open and clear. Chaos power gives +1 AC. Fail save.[/sblock][sblock=Dang't (bloodied, AC Chaos Power, Poisoned).]Dang't—Male Goblin Storm Sorcerer 1
Initiative: +4, Low-Light, Passive Perception: 10, Passive Insight: 10
AC: 15, Fort: 12, Reflex: 15, Will: 16 — Speed: 6
HP: 10/27, Bloodied: 13, Surge: 6, Surges left: 8/8
Action Points: 1, Second Wind: Not Used
Powers -
Storm Walk
Chaos Bolt

Thunder Slam
Lightning Breath
Goblin Tactics

Full character sheet[/sblock]
 

Phoenix8008

First Post
OOC: Adjusted to add ongoing damage, save, and current HP's
[sblock=ooc]Actions:
Start: take 5 ongoing poison damage
Move: to door way next to G2
Standard: slayer's song vs. gnome2 ac (1d20+8=13, 2d8+5=11) miss with daily :(
Minor: Majestic Word on Harv. HS+5 and can shift 1.
End: Save vs. ongoing poison damage (1d20=18) Success!
[sblock=stat block]Beyrk Verkunder - Male Hobgoblin Bard 1
Initiative: +2, Passive Perception: 10, Passive Insight: 11, Low-Light Vision
AC: 17, Fort: 14, Reflex: 12, Will: 16 - Speed: 5
HP: 19/30, Bloodied: 15, Surge Value: 7, Surges left: 11/11
Action Points: 0

Powers:
Misdirected Mark
Warsong Strike

Hobgoblin Resilience
Majestic Word
Words of Friendship 2
Shout of Triumph

Slayer's Song[/sblock][/sblock]
 
Last edited:


The Digger

First Post
"Aiyee! From another place they come. Quickly now!"

Girth at first tried to target the flying drakes but they were too fast. And so he turned his attention to the new gnome arrival.

"Take that, small person" he screamed, unleashing a shiver of icy cold in the gnome's direction. It wrapped around the wizardly beast, cladding him in darkness.

[sblock=OOC]Frigid Darkness 14 vs Fort; 11 damage.
Roll Lookup
The gnome grants CA TEMNT and takes -2 penalty to AC[/sblock]
 


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