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Tuesday, 7th July, 2009, 05:12 PM #1
New Tavern Thread: The Hanged Man
Forked from: Tavern Thread: The Hanged Man
The Hanged Man Inn is notorious for attracting adventurers from all over the world, and many a tale told starts with an anxious employer entering the rowdy common room of that establishment. The best known inn in town it has not one but two "authentic Old Vic skins" decorating its walls.
The Hanged Man Inn contains a portal to the Drowned Man, a tavern on Bacarte. It functions much the same way save that the Hanged Man charges significantly more for the three drinks required to get through the portal reliably.
It is common practice for those that visit the Hanged Man to introduce themselves, even if it is not their true name. The bouncers like to know the name of who they may have to rough up later.
OOC: This is the new tavern thread. Feel free to interact here while not on adventure.
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Tuesday, 7th July, 2009, 06:36 PM #2
Waghalter (Lvl 7)
Ah, now that is an experience, rubbing shoulders with the Gods, smiting, and so forth... Veruzak exclaims to Montroya, turning his head again to Matlal, I've done nothing as great as all that! Most of my markings come from arcane contests as a youth, who can blow up the most this, who can scorch the most that, the hood is flipped back from Veruzak's face, revealing lines of arcane writing, The markings on my face show that I'm of the Ver tribe, Veruza is my mother, and that I'm trained in war casting. It's a technique our tribe has passed down over the generations. Has to do with spreading the flow of shadow out. The Eladrin smiles, thinking of the Shadowlands, Growing up in the Shadowlands will have an effect on ones shadow, they say that if a being garners enough power, their shadow will walk of it's own volition. Mine just hides from the light, and tries to escape occasionally, it just can't leech enough power off me to detach. I'll have to be careful later in life not to lose him though.
The hood flips back up as Veruzak finishes his story. He continues to face Montroya, and thinks, *I don't trust anyone who has been around the Gods, the fickle... Mireva hiding... enlightened... * his train of thought bounces forth and back again, Do the shadows not writhe in the Valley?
Wednesday, 8th July, 2009, 04:44 PM #3
Enchanter (Lvl 12)
The large human, heavily armored and armed, sits on his stool at the bar, quietly drinking his mug of ale, and ignoring at the moment the chit chat of the crew.
"Experience is that great thing that allow you to see a mistake when you do it again."
Wednesday, 8th July, 2009, 10:03 PM #4
Wednesday, 8th July, 2009, 10:18 PM #5
Wednesday, 8th July, 2009, 10:27 PM #6
Thursday, 9th July, 2009, 01:13 AM #7
Thursday, 9th July, 2009, 01:21 PM #8
Cutpurse (Lvl 5)
"Yes," the deva says appraising the wizards tatoos, "I just wish I remember more of it. That way my past mistakes don't repeat themselves."Ah, now that is an experience, rubbing shoulders with the Gods, smiting, and so forth... Veruzak exclaims to Montroya,
"What of the Gods then? They have enough power. Do their own shadows have sway over this world? I would think not, at least not their shadow in a literal sense. If the shadow has a fraction of power of it's owner, you could call the Servants of the Gods the pieces of it's shadow. And that begs the question of if a shadow is seperated from it's owner, and the owner falls, does the shadow fall as well?"they say that if a being garners enough power, their shadow will walk of it's own volition. Mine just hides from the light, and tries to escape occasionally, it just can't leech enough power off me to detach. I'll have to be careful later in life not to lose him though.
Games I DM
Thursday, 9th July, 2009, 03:25 PM #9
Waghalter (Lvl 7)
The wizard stops politely, leaving a gap of silence for the Deva to step into the conversation again.
Sipping the beer in front of him, Veruzak continues, Yes, the Gods have enough power, and I'm sure that some of their shadows have attempted an escape. Of those shadows that are successful, some get trapped, creating Dread Domains, eerie places in the Shadowlands with no exit. Others simply hide like cowards, the rest of their inky existence. Setting the beer down, and glancing back toward Matlal, Once your shadow escapes, it's imperative that it be hunt down, and reattached. Needle and thread will work, if it is given even the most minor of enchantments. Shadows, like names, or personal objects, carry power. Rituals can exploit that power. Veruzak busts out with a loud chuckle, There are some sheep on the Isle of O, oh you have to see it someday, no shadow, no name, no soul... They all used to be Warlocks, until they made a grievous mistake in trusting some upstart... The point of the story is, don't lose personal objects, don't give out the name that truly defines you, and don't lose your shadow. The laws on Magic are still catching up to what we are capable of, it's hard to charge someone with murder, when the corpse is still up walking and talking, if you know what I mean. Veruzak pauses, and resumes as if the unpleasant conversation never happened,
Sometimes it's great when your shadow gets away though! Like when they come back, and want to be your friend. I've seen shadows walk alongside their owner, free as can be. They gods may have such a luxury.
Oh, almost forgot, if you die, your shadow dies. It's much like a parasite. Without great amounts of power, most shadows couldn't get more than fifty feet away, even after detaching. Doesn't make 'em an easier to catch. Papa used to let us chase his...
Eladrin orbs glaze over in reflection,
Friday, 10th July, 2009, 02:39 AM #10
As the doors to the Hanged Man open a Tall, muscular shifter walks in with dark brown skin and long brown hair. Wearing hide armor that looks weathered and as if it had seen more then a little action and a pair of long swords at his hips he looks as if he would be ready at a moments notice. Taking a moment he shifts the empty quiver on his back next to his short bow as he takes in the room.
With a quick glance around the room he smiles and speaks up in a gruff voice "I'm Tor" he says in a simple and straight foreward manner. Moving deeper into the establishment he looks around trying to keep an eye out for anything interesting.