New Tavern Thread: The Hanged Man


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  1. #1
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    New Tavern Thread: The Hanged Man

    Forked from: Tavern Thread: The Hanged Man

    The Hanged Man Inn is notorious for attracting adventurers from all over the world, and many a tale told starts with an anxious employer entering the rowdy common room of that establishment. The best known inn in town it has not one but two "authentic Old Vic skins" decorating its walls.

    The Hanged Man Inn contains a portal to the Drowned Man, a tavern on Bacarte. It functions much the same way save that the Hanged Man charges significantly more for the three drinks required to get through the portal reliably.

    It is common practice for those that visit the Hanged Man to introduce themselves, even if it is not their true name. The bouncers like to know the name of who they may have to rough up later.

    OOC: This is the new tavern thread. Feel free to interact here while not on adventure.

  2. #2
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    Ah, now that is an experience, rubbing shoulders with the Gods, smiting, and so forth... Veruzak exclaims to Montroya, turning his head again to Matlal, I've done nothing as great as all that! Most of my markings come from arcane contests as a youth, who can blow up the most this, who can scorch the most that, the hood is flipped back from Veruzak's face, revealing lines of arcane writing, The markings on my face show that I'm of the Ver tribe, Veruza is my mother, and that I'm trained in war casting. It's a technique our tribe has passed down over the generations. Has to do with spreading the flow of shadow out. The Eladrin smiles, thinking of the Shadowlands, Growing up in the Shadowlands will have an effect on ones shadow, they say that if a being garners enough power, their shadow will walk of it's own volition. Mine just hides from the light, and tries to escape occasionally, it just can't leech enough power off me to detach. I'll have to be careful later in life not to lose him though.

    The hood flips back up as Veruzak finishes his story. He continues to face Montroya, and thinks, *I don't trust anyone who has been around the Gods, the fickle... Mireva hiding... enlightened... * his train of thought bounces forth and back again, Do the shadows not writhe in the Valley?

  3. #3
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    The large human, heavily armored and armed, sits on his stool at the bar, quietly drinking his mug of ale, and ignoring at the moment the chit chat of the crew.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  4. #4
    Quote Originally Posted by CaBaNa View Post
    Ah, now that is an experience, rubbing shoulders with the Gods, smiting, and so forth... Veruzak exclaims to Montroya, turning his head again to Matlal, I've done nothing as great as all that! Most of my markings come from arcane contests as a youth, who can blow up the most this, who can scorch the most that, the hood is flipped back from Veruzak's face, revealing lines of arcane writing, The markings on my face show that I'm of the Ver tribe, Veruza is my mother, and that I'm trained in war casting. It's a technique our tribe has passed down over the generations. Has to do with spreading the flow of shadow out. The Eladrin smiles, thinking of the Shadowlands, Growing up in the Shadowlands will have an effect on ones shadow, they say that if a being garners enough power, their shadow will walk of it's own volition. Mine just hides from the light, and tries to escape occasionally, it just can't leech enough power off me to detach. I'll have to be careful later in life not to lose him though.

    The hood flips back up as Veruzak finishes his story. He continues to face Montroya, and thinks, *I don't trust anyone who has been around the Gods, the fickle... Mireva hiding... enlightened... * his train of thought bounces forth and back again, Do the shadows not writhe in the Valley?
    Matlal nods curtly, digesting the information. "Only da spellcastas in I's tribe take on tattoos. Dey represen' spiritual an' magical battles, martial fights are jus' remembered wit' scars." He seems rather intrigued by the idea of one's shadow running off, grinning as he thought it over in his head (even if it'd be a rather unfortunate occurance), "Wha's da consequences if ja shadow does get away? Also, ta answa ja question, only da priests a' Tezcatlipoca, da Smoking Mirror, have dat talent as far as I know. Dere shadows start ta smolder and smoke like incense during dere rituals."

    ooc
    Tezcatlipoca has been listed as equivalent to Vulkar, who hasn't even got a proper description yet, but his epithets of Titlacauan ("We are his Slaves"), Ipalnemoani ("He by whom we live"), Necoc Yaotl ("Enemy of Both Sides"), Tloque Nahuaque ("Lord of the Near and the Nigh") and Yohualli ╚ecatl ("Night, Wind"), Ome acatl ("Two Reed"), Ilhuicahua Tlalticpaque ("Possessor of the Sky and Earth") is too perfect for an esoteric mystery cult. As the representation of "change through strife" I'm seeing him as very similar to Hindu Shaivite (Shiva-worshipping) traditions.

    Associations:night sky, the night winds, hurricanes, the north, the earth, obsidian, enmity, discord, rulership, divination, temptation, jaguars, sorcery, beauty, war and strife

  5. #5
    ooc

    I filled in the Aztec/Mayan gods table, pretty much by grabbing the most appropriate/interesting god I could find for each. If you want to change them, feel free.

    I think Vulkar (aka Vulcan, god of smiths and artificers) is good for a mystery cult. That's the same type of thing the Freemasons came from.

  6. #6
    Quote Originally Posted by JoeNotCharles View Post
    ooc

    I filled in the Aztec/Mayan gods table, pretty much by grabbing the most appropriate/interesting god I could find for each. If you want to change them, feel free.

    I think Vulkar (aka Vulcan, god of smiths and artificers) is good for a mystery cult. That's the same type of thing the Freemasons came from.
    ooc
    Nah, I think smiths/artificers is a pretty good one. Tezcatlipoca doesn't have many fire associations directly, but the forge is a good representation of "destruction as the germ of creation". He puts things through strife (the forge) to initiate change (a hunk of steel turning into a sword).

    I have a good idea regarding the "Enemy of Both Sides" epithet (my favorite one). Tezcatlipoca is the hammer and the anvil, hence putting one between "a rock and a hard place" so as to speak, but in the end it results in an evolution of form.

  7. #7
    OOC

    The one thing I'm not sure about the Valley of Bone gods is that they use the Aztec names directly, instead of being slight variations like the Greek-based ones. But (a) I wanted people to be able to Google them and find out more, since the pantheon isn't nearly as well-known, and (b) I'm not very creative.

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