Touch of Madness [4e] [IC] [Paging Insight, Walking Dad, Erekose13]

Erekose13

Explorer
Moving quickly across the battlefield, Phaeryn joins Gurk near the Grell on the right.

[sblock=actions]Start of turn: enter dancing cobra full discipline.
move: Run to J24
Standard: move to B27[/sblock][sblock=Combat Statblock]Phaeryn Duskhaunt; Revenant Monk 10
Passive Perception: 26, Passive Insight: 19; low-light
AC:25, Fort:21, Ref:23, Will:23 -- Speed: 6
HP:77/77, Bloodied:38, Surge Value:19, Surges Per-Day 9/9
Initiative: +14 Action Points: 1 Second Wind: Un-Used
[sblock=Powers]Minor
Dark Reaping
Purifying Meditation [Encounter]
Ornament of Alertness [Daily]
Potion of Vigor [Consumable]

Standard
Dragon's Tail
Dancing Cobra
Drunken Monkey
Dance of Swords
Strike the Avalanche
Masterful Strike
One Hundred Leaves
Strength to Weakness

Free
Centered Furry of Blows

Move
Dragon's Tail Movement
Dancing Cobra
Drunken Monkey
Dance of Swords
Strike the Avalanche

Immediate Interrupt
Monk Leaf on the Wind [Encounter]
Iron Dragon Defense [Encounter]

Immediate Reaction
Boots of Furious Speed [Daily]

Properties
Lifedrinker Monk Unarmed Strike
Boots of Furious Speed
[/sblock][/sblock]
 

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Moon_Goddess

Have I really been on this site for over 20 years!
[sblock="OOC"]
Round 1

30: Gurk : 55/71
30: Grell 3
25: Phaeryn
25: Grell 1
23: Grell 4 : 29 damage : vulnerable 5 psychic (save ends)
15: Sharun
14: Kyriel
13: Baden
11: Grell 2
11: Pilgrims
10: Darek
07: Baern

Phaeryn moves to B27
Grell 1 spots Gurk and Phaeryn with blindsight alerting the others them moves to -E18
Grell 4 moves to B25 and attacks Gurk (rolls 30 vs. Fort) 16 damage and Gurk is grabbed. It attempts to bite but misses (rolled 16 vs. AC)

Sharun moves to L24, Mental Trauma on Grell 4 hits.

I'm gonna keep Kyriel's action as is becuase it releases Gurk from grab, tell me if you want to change it.

Grell 4 is at A24

Baden is now at O23, his attack missed.



Ok, I won't be able to update the map till tonight, and it'll probably be needed so you can tell where the pilgrims run to. Darek can give me actions before then though, as can Gurk, and anyone who would like to get a head start in for round 2's actions.


[/sblock]

Phaeryn surges forward with incredable speed joining Gurk beside the building near the Grell,

One of the grell near the rear turns it's eyeless head toward Gurk and Phaeryn.

[sblock="Deep Speech"]
"There, half-orc and thing, not alive, they approach"
[/sblock]

It then moves forward and picking up another pilgrim before slinging the worshiper's lifeless body to the ground like a ragdoll.

The closest Grell moves alongside Gurk tangling him up in it's tenticles before attempting to bite him but missing.

Sharun moves forward with detirmination and reaches into the creatures mind with a punishing attack.

Kyriel moves forward and attacks in a flashly way. The blast knocks the creature back freeing Gurk from the tangles.

Baden pushes forward and fires his crossbow at the closest Grell but misses.

The Grell in the rear generates a ball of lightning and hurls it into the crowd killing and injuring people

The Pilgrims begin to scatter.
 

Galphanore

First Post
Sharun frowns with annoyance at the Grell throwing lightning, steps closer to the Grell he attacked before and sends another mental blast.
[sblock=OOC]Move Action : Move 6 squares closer to Grell4
Standard Action : Force Grasp : 1d20+15 → [4,15] = (19) to Hit, 1d8+9 → [2,9] = (11) +5 from vulnerable = 16 Damage and it's Immobilized till the end of my next turn.
Unless one of the Grell is within 4 squares of the Grell that tossed the lightning. If one is, I instead use a 2 pt augmented Betrayal to slide that Grell 4 squares and force it to do a melee basic attack against the lightning Grell, which it gets a +4 bonus to attack and damage on.
[sblock=Stat Block]Sharundabald Abizandabar- Tiefling Psion 10
Passive Perception: 21, Passive Insight: 19
AC:23, Fort:16, Ref:22, Will:22 -- Speed: 6 (7 when Bloodied)
HP:58/58, Bloodied:29, Surge Value:14, Surges Per-Day 6/6
Initiative +5 Action Points: 0, Second Wind: Not Used

Powers, Inherent:
At Will : Melee Basic Attack, Ranged Masic Attack, Memory Hole, Betrayal, Force Grasp
Encounter : Infernal Wrath, Distract, Send Thoughts, Intellect Fortress, Eyebite
Daily : Mental Trauma, Crisis of Identity, Mind Shadow, Sensory Onslaught, Intellect Leech

Powers, Item:
At Will : Mage Hand, Prestidigitation
Daily : Ghost Phase, +2 Power Bonus next Int Attack, Wildrunners, Obsidian Steed
Always Active : Cloak of Disortion (-5 to hit him for ranged attacks greater than 5 squares away)[/sblock][/sblock]
 
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Charwoman Gene

Adventurer
[sblock=ooc] Move: Shift towards nearby grell.
Std: Torturous Strike Vs. Grell AC (1d20+17=21, 2d6+12=22) If that misses, Nasty Backswing triggers Nasty Backswing Vs Grell AC (1d20+17+2=20, 1d6+12+2d6=20) If the first misses, both powers are gone. If the frirst hit, the power is not expended. N.Bksw gives me CA. I'm guessing they missed. IC is mad at me[/sblock]Gurk steps forward, thirsty for revenge. He slashes furiously at the grell, to no avail.

[sblock=Stats]Gurk the Quiet - Male Half-Orc Rogue 10
Passive Perception: 21, Passive Insight: 16
AC:24, Fort:21, Ref:24, Will:18 -- Speed: 7
HP:71/71, Bloodied:35, Surge Value:17, Surges Per-Day 9/9
Initiative: +11 Action Points: 1 Second Wind: Un-Used

Powers:
Piercing Strike (Std)
Riposte Strike (Std)

Furious Assault (Free)
Torturous strike (Std)
Nasty Backswing (Free)

Sand in the Eyes (Std)
Adaptable Flanker (Minor)
Vexing Flanker (Immediate Reaction)
Periapt of Cascading Health (Minor)

Pommel Smash (Std)
Deep Cut (Std)
Crimson Edge (Std)
Gap int the Armor (Minor)
[/sblock]
 

Moon_Goddess

Have I really been on this site for over 20 years!
[sblock="OOC"]
Ok, here is updated map, Pilgrims are scattering everywhere just trying to get away from the grell, you can move through their squares but it counts as difficult terrain.


I still need action from Darek for round 1.

[/sblock]
 

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Insight

Adventurer
Darek Hornswallower, seeing the action begin to take place, rushes headlong into the throng.


[sblock=Actions]
Move Action: 5 squares to K19.
Standard Action to Move Action: 5 squares to F24.
[/sblock]

[sblock=Stat Block]
Darek Hornswallower - Dwarf Fighter 10
Passive Perception: 18, Passive Insight: 18
AC: 28, Fort: 23, Ref: 19, Will: 20 -- Speed: 5
HP: 85/85, Bloodied: 42, Surge Value: 21, Surges/Day 12/12
Initiative +4, Action Points: 1/1, Second Wind: Not Used

Powers, Inherent:
At Will: Melee Basic Attack, Combat Challenge, Cleave, Crushing Surge
Encounter: Blinding Smash, Divine Challenge, Savage Parry, Shield Bash
Daily: Create Opening, Divine Bodyguard, Knee Breaker, Paladin's Judgment, Shift the Battlefield, Stalwart Guard

Powers, Item:
Daily: Battleforged Heavy Shield, Righteous Craghammer +2
Properties: Cloak of the Walking Wounded (Can expend 2 healing surges instead of one when using second wind when bloodied), Rushing Cleats (+2 attack to Bull Rush, +1 square to his pushes or slides)[/sblock]
 
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Moon_Goddess

Have I really been on this site for over 20 years!
Darek rushes forward into the fray.

Baern moves forward and summons his spirit beside the rear grell. The spirit attacks and hits

Gurk steps forward, thirsty for revenge. He slashes furiously at the grell, to no avail.

The grell to the east hovers over the pilgrims toward Baern

[sblock="OOC"]
Round 2:

30: Gurk : 55/71
30: Grell 3
25: Phaeryn
25: Grell 1
23: Grell 4 : 29 damage : vulnerable 5 psychic (save ends)
15: Sharun
14: Kyriel
13: Baden
11: Grell 2 : 9 damage
11: Pilgrims
10: Darek
07: Baern

Darek moves to F24

Baern moves to I9 summons spirit and attacks grell 21d20+14=261d8+5=9

I need actions for Phearyn + anyone else who wants to get a headstart.

[/sblock]
 

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Erekose13

Explorer
Phaeryn changes his stance, focusing on the movement of blades and circles around the Grell and moves in behind it. With a strong punch he connects with the force of a sword.

[sblock=actions]Start of turn: enter dance of swords full discipline.
move: move outside Grell4's threat range to -A23
Standard: Dance of Swords vs. Grell4 w/combat advantage Ref (1d20+18=30, 2d8+7=17)
Free: deal an additional 4 to Grell4 with Centered Furry of Blows
[/sblock][sblock=Combat Statblock]Phaeryn Duskhaunt; Revenant Monk 10
Passive Perception: 26, Passive Insight: 19; low-light
AC:25, Fort:21, Ref:23, Will:23 -- Speed: 6
HP:77/77, Bloodied:38, Surge Value:19, Surges Per-Day 9/9
Initiative: +14 Action Points: 1 Second Wind: Un-Used
[sblock=Powers]Minor
Dark Reaping
Purifying Meditation [Encounter]
Ornament of Alertness [Daily]
Potion of Vigor [Consumable]

Standard
Dragon's Tail
Dancing Cobra
Drunken Monkey
Dance of Swords
Strike the Avalanche
Masterful Strike
One Hundred Leaves
Strength to Weakness

Free
Centered Furry of Blows

Move
Dragon's Tail Movement
Dancing Cobra
Drunken Monkey
Dance of Swords
Strike the Avalanche

Immediate Interrupt
Monk Leaf on the Wind [Encounter]
Iron Dragon Defense [Encounter]

Immediate Reaction
Boots of Furious Speed [Daily]

Properties
Lifedrinker Monk Unarmed Strike
Boots of Furious Speed
[/sblock][/sblock]
 

Walking Dad

First Post
Baern, HP 80/80

Baern sings in a low voice, spirits of cold and winter gather around his totem. The fly toward the grell, helping the bear spirit to teleport.
Best moving to the other resistance pockets, Baern thinks and does.

[sblock=OOC]
Standard:Wrath of Winter (1d20+14=28, 1d10+8=10) vs grell 3 (Fort)
Free: teleport spirit to E11
Move: Move to K 13

Bad moment, but I will loose internet access until Thursday :.-(
(was just lucky today)

Healing spirit as necessary.

Sorry again. Will try to get another internet access until Thursday.

[sblock=Mini stat block]
Baern Winterchosen
Perception: 25 Insight: 20 Low-light Vision
Initiative: +6
AC 26 Fortitude 22 Reflex 18 Will 23
Hit Points: 80/80 Bloodied: 40
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 20 Surges per day: 11/11
At-Will Powers: Call Spirit Companion, Spirit's Shield, Protecting Strike, Wrath of the Winter
Encounter Powers: Healing Spirit 2/2, Speak with Spirits, Thunder Bears warding, Rimefire Spirit, Winter Wind Spirit, Bonds of the Clan, Sudden Restoration
Daily Powers: Cleansing Wind of the North, Earthrage Spirit, Raging Storm Spirit, Spirit Summons, Reflexive Braidmail
[/sblock][/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Baden Dubh

Baden takes quick stock of the situation, noting that a group of 'capable' people are gathering to resist the creature he shot at and another 'capable' person appears to be isolated against a second creature, he moves to help the isolated man (Baern).

As he moves he reloads his crossbow and fires off another shot.

[sblock=Actions/Rolls]Move: to K18
Standard: Sly Flourish w/ Hand Crossbow at Grell 3 (Misses)
To Hit/Damage (1d20+14=17, 1d6+10=15)[/sblock]

[sblock=Stat Block]Baden Dubh- Male Shadar-Kai Rogue 10
Passive Perception: 22, Passive Insight: 15
AC:23 (26 vs. Opportunity Attacks), Fort:19, Ref:23, Will:20 -- Speed: 6
HP:69/69, Bloodied:34, Surge Value:17, Surges Per-Day 7/7
Resistances: Cold (05), Fire (05)
Initiative: +11 Action Points: 1 Second Wind: Un-Used
Powers:

Chameleon
Disheartening Strike
Fleeting Ghost
Sly Flourish
Summoned Armor +2

Bait and Switch
Circling Predator
Combat Tumbleset
Sly Lunge

Precise Incision
Flashy Riposte
Rogue's Recovery
[/sblock]
 

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