merchantsteve
Explorer
Hi All,
Kazyk needs an escape route if he happens to be the last in the initiative order. He is also beefed up a bit, since some party I know was able to dish out 150 pts of damage before he even had his turn.
He is meant to harry the party over time and killing him outright is not the intended plan.
Kazyk - Perfidious Devil (K) Level 8 Elite Skirmisher
Medium immortal humanoid (devil) XP 700
Initiative +8 Senses Perception +12; darkvision
Licking Flames (Fire) aura 1; enemies starting their turn in the aura take 5 fire damage.
HP 182; Bloodied 91; see also blood frenzy
AC 22; Fortitude 23, Reflex 20, Will 21
Immune poison; Resist 10 fire
Saving Throws +2
Speed 6, see also greater teleport
Action Points 1
++++++++++++
M Claw (standard; at-will)
+13 vs. AC; 1d6+5 damage.
++++++++++++
M Glaive (standard; at-will) * Weapon
Reach 2; +13 vs. AC; 2d4+5 damage.
++++++++++++
m Wounding Glaive (standard; at-will) * Weapon
Reach 2; +13 vs. AC; 2d4+5 damage, and ongoing 10 damage (save ends) and Kazyk can teleport up to 8 squares as a free action.
++++++++++++
c Fiery Utterance (standard; recharge 56) * Fire
Close blast 3; targets enemies; +9 vs. Fortitude; 2d8+5 fire damage, and the target is dazed until the end of Kazyk's next turn.
++++++++++++
a Ragesian Shatterspell (standard; encounter)
Burst 1 within 10; A magic zone or area intersecting the burst must make an unmodified saving throw or end immediately. The burst lasts until the end of Kazyk's next turn. Only the portion of the magical zone or area in the burst is affected. Outside the burst area, the magical zone or area is unaffected.
++++++++++++
Devil's Soul Swap (Immediate Interrupt, when an enemy makes a melee attack roll against Kazyk; encounter) * Teleportation
Kazyk teleports to the nearest space beyond the triggering attack’s reach. A lemure appears in Kazyk's former space and becomes the target of the triggering attack. The lemure acts immediately after Kazyk’s initiative.
++++++++++++
Greater Teleport (move; encounter) * Teleportation
Kazyk can teleport out of an encounter to a distance of one mile and can carry up to fifty pounds of objects. Kazyk cannot teleport again for ten minutes.
++++++++++++
Infernal Summons (standard; encounter)
Kazyk summons a group of 2d4 Lemures. They remain until they are killed, dismissed by Kazyk as a free action, or the encounter ends.
++++++++++++
Slashing Rebuke (Free, when first bloodied; encounter)
Kazyk makes two wounding glaive attacks.
++++++++++++
Threatening Glaive
Must be wielding a glaive. Kazyk can make opportunity attacks against all enemies within the glaive's reach (2 squares).
++++++++++++
Alignment Evil Languages Common, Supernal
Skills Bluff +12, Diplomacy +12
Str 21 (+9) Dex 15 (+6) Wis 17 (+7)
Con 19 (+8) Int 13 (+5) Cha 17 (+7)
Equipment Glaive, shatterspell potion, wondrous item - phantom finger
Kazyk needs an escape route if he happens to be the last in the initiative order. He is also beefed up a bit, since some party I know was able to dish out 150 pts of damage before he even had his turn.
He is meant to harry the party over time and killing him outright is not the intended plan.
Kazyk - Perfidious Devil (K) Level 8 Elite Skirmisher
Medium immortal humanoid (devil) XP 700
Initiative +8 Senses Perception +12; darkvision
Licking Flames (Fire) aura 1; enemies starting their turn in the aura take 5 fire damage.
HP 182; Bloodied 91; see also blood frenzy
AC 22; Fortitude 23, Reflex 20, Will 21
Immune poison; Resist 10 fire
Saving Throws +2
Speed 6, see also greater teleport
Action Points 1
++++++++++++
M Claw (standard; at-will)
+13 vs. AC; 1d6+5 damage.
++++++++++++
M Glaive (standard; at-will) * Weapon
Reach 2; +13 vs. AC; 2d4+5 damage.
++++++++++++
m Wounding Glaive (standard; at-will) * Weapon
Reach 2; +13 vs. AC; 2d4+5 damage, and ongoing 10 damage (save ends) and Kazyk can teleport up to 8 squares as a free action.
++++++++++++
c Fiery Utterance (standard; recharge 56) * Fire
Close blast 3; targets enemies; +9 vs. Fortitude; 2d8+5 fire damage, and the target is dazed until the end of Kazyk's next turn.
++++++++++++
a Ragesian Shatterspell (standard; encounter)
Burst 1 within 10; A magic zone or area intersecting the burst must make an unmodified saving throw or end immediately. The burst lasts until the end of Kazyk's next turn. Only the portion of the magical zone or area in the burst is affected. Outside the burst area, the magical zone or area is unaffected.
++++++++++++
Devil's Soul Swap (Immediate Interrupt, when an enemy makes a melee attack roll against Kazyk; encounter) * Teleportation
Kazyk teleports to the nearest space beyond the triggering attack’s reach. A lemure appears in Kazyk's former space and becomes the target of the triggering attack. The lemure acts immediately after Kazyk’s initiative.
++++++++++++
Greater Teleport (move; encounter) * Teleportation
Kazyk can teleport out of an encounter to a distance of one mile and can carry up to fifty pounds of objects. Kazyk cannot teleport again for ten minutes.
++++++++++++
Infernal Summons (standard; encounter)
Kazyk summons a group of 2d4 Lemures. They remain until they are killed, dismissed by Kazyk as a free action, or the encounter ends.
++++++++++++
Slashing Rebuke (Free, when first bloodied; encounter)
Kazyk makes two wounding glaive attacks.
++++++++++++
Threatening Glaive
Must be wielding a glaive. Kazyk can make opportunity attacks against all enemies within the glaive's reach (2 squares).
++++++++++++
Alignment Evil Languages Common, Supernal
Skills Bluff +12, Diplomacy +12
Str 21 (+9) Dex 15 (+6) Wis 17 (+7)
Con 19 (+8) Int 13 (+5) Cha 17 (+7)
Equipment Glaive, shatterspell potion, wondrous item - phantom finger
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