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  1. #21
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    The Great Druid (Lvl 17)

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    2 weapons with songblade in the name, 4 with songbow.

    So far I'm enjoying the book. AV1 was very functional this book and this is very fast impression seems a little more varied and I like the new things like Lair items, Immurements, and items sets.

  2. #22
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    Any truth to the rumor there will be a limited number of this at Gen Con?

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    Quote Originally Posted by Crothian View Post
    Any truth to the rumor there will be a limited number of this at Gen Con?
    Yep, 100 copies each day of AV2 and the Dragon 2009 Annual, as mentioned in this release.

  4. #24
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    (Bolds are mine)

    Quote Originally Posted by Vael View Post
    So, Songblades, any notable ones?
    Quote Originally Posted by Kez Darksun View Post
    On a related note, are there any bows or crossbows that allow you to use them as Bard implements in AV2?
    Come clean with me, are these bard implement 'note' puns intentional ones or... *cough* accidentals?

  5. #25
    Anything that makes you go "Awesome, I am totally giving this to my players as treasure"?

  6. #26
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    Quote Originally Posted by Amy Kou'ai View Post
    Anything that makes you go "Awesome, I am totally giving this to my players as treasure"?
    The items that work together are cool and I could have some fun using them as plot hooks. I ran a Eberron campaign in 3e with the magic items that worked that way and it was a lot of fun.

    Items these days can be so character specific that it hard to find something that I really want to give PCs as a group. There are plenty that would be useful to some of the characters but nothing yet that jumps off the page.

  7. #27
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    From the previews, I've seen:

    Magic ammunition: one shot items tend not to be that exciting, but these probably offend my sensibilities the least.

    Immurements: yay! that cool encounter terrain the DM planned is ruined!

    Item sets: either the set bonuses are good enough that noone wears anything except sets (which decreases choice) OR the set bonuses do nothing OR the set bonuses are balanced by the individual items sucking (which decreases choice AND gives crap treasure). They're just a bad idea all 'round.

    Lair items: Woot! The delicate balance of gold vs character power is thoroughly destroyed for no better reason than to add some mechanics for something that could be roleplayed... and in the same breath we see the ultimate DM railroad item!

    Pretty negative so far.

    My question is: is there anything that doesn't trample all over the good design concepts present in the original books? Magical items without weird gimmick systems? Alchemical items that are interesting and not broken?

  8. #28
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    Quote Originally Posted by Saeviomagy View Post
    My question is: is there anything that doesn't trample all over the good design concepts present in the original books? Magical items without weird gimmick systems? Alchemical items that are interesting and not broken?
    I'm pretty sure you are going to hate this book. I can't answer your question because you are obviously looking at this from a different point of view as I do. I'm not going to guess on what good design concepts you won't want trampled on. Nothing in here looks like a weird gimmick system to me so far. There are no alchemical items in here.

  9. #29
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    A 1e title so awesome it's not in the book (Lvl 21)

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    Any new base weapons or armor? Like aside from Dragon there haven't been any rules for whips, nets, or bolas.

    Thank in advance, Crothian!

  10. #30
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    Quote Originally Posted by RangerWickett View Post
    Any new base weapons or armor? Like aside from Dragon there haven't been any rules for whips, nets, or bolas.

    Thank in advance, Crothian!

    None

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