[Adventure] Dirty Money: (The Final Encounter; Rohna, Tondrek up)[Judge: THB]

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ryryguy

First Post
[sblock=ooc]So are we starting actions for the second round yet?

Shall I try to bring the wizard and the slinger out from cover? I could put hypnotic pattern at Q17 which would have a chance to pull them both out into the middle of the street. Could anyone take advantage?[/sblock]
 

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EvolutionKB

First Post
Post updated above. Top of the order now. See new map here. Slingers are behind windows, can't be pulled through them.
 
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ryryguy

First Post
Slingers are behind windows, can't be pulled through them.

[sblock=ooc]Wait, why not? They can be attacked through the windows right? They just have cover? (Edit) Can we try to move through the windows if we want?

Alternately, I could try to slow the soldiers while we all wheel around and try to enter from the alley...[/sblock]
 
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Vertexx69

First Post
Rohna AC24, HP 33/51 (Temp HP 8), Surges/Value 13/11, Saves: F19/R14/W14 AP: 0 Resist all 1(5)

Rohna swings the warhammer at D2 again in another Crushing Surge. ThenRohna's visible skin gains a reflective sheen and Mitra shifts adjecent to D1 to stop it from moving away from Rohna.

[sblock=Combat]Powers:
Rhino Strike
Shield Bash
Spirit's Fang
Stone's Endurance

Spirit Speak
Villain's Menace


Rohna hits D2 again Crushing Surge=23, 1d10+5=11 gaining a fresh 8 temp HP. Then activates Stone's Endurance for RESIST ALL 5 until end of her next turn. If the D2 drops she will then move adjecent to W (15/16,S/T)[/sblock][sblock=OOC]did you take into account the Resist All 1 that my armor gives vs any attack? If not Rohna has 3 more HP than stated (1 more from each of the 3 attacks).[/sblock]
 
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ryryguy

First Post
[sblock=evo]I wasn't trying to be argumentative, just trying to understand if the windows are tiny, or what... but thanks for saying "yes"!

Is it possible for a PC to climb through the windows if we want?

Also, when Roswyn glanced down the alley, did she spot any windows or other entrances into the building along that side?[/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
Seeing the pots from the kobolds, Tondrek Oooo's again, and moves to a better position to see them. Muttering to himself about universmal unguents, he gestures with a free hand and sparks explode near the slinger, but not enough to cause issue. Doggie moves aside Tondrek.[sblock=Actions]Move to F19, Standard for Static Shock (no implement) Miss. Minor to move Doggie to F18.[/sblock][sblock=Tondrek]Tondrek—Male Half-orc Artificer 6
Initiative: +7, Low-Light, Passive Perception: 19, Passive Insight: 14
AC: 22, Fort: 19, Reflex: 19, Will: 17 — Speed: 6, 8 when charging
HP: 53/53, Bloodied: 26, Surge: 13, Surges left: 9/10; Half-orc Resilience
Action Points: 1, Second Wind: Not Used
Powers -
Magic Weapon
Static Shock

Scouring Weapon
Repulsion Strike

Icebound Sigil
Flameheart Defender

Healing Infusion x2
Swift Mender
Furious Assault

Regeneration Infusion
Battle Staff +1 (daily)
Point Blank Repeating Crossbow +1 (encounter)
Skald's Leather Armor +2 (daily)
Onyx Dog (daily)
2 Clockwork Bombs
2 Woundpatches
2 ALchemist's Acids


Doggie—Construct 4
Initiative +7; Low-light, Passive Perception 17
AC: 16, Fort: 15, Reflex: 14, Will: 13 — Speed: 8
HP: 22/9; Bloodied 4

Full character sheet[/sblock]
 

ryryguy

First Post
[sblock=ooc]Ok, I'll go ahead and try the hypnotic pattern trick... it seems worthwhile...[/sblock]
Roswyn scampers down the edge of the building across the street and once again raises her orb. A swirling ball of light pops out and speeds down to land in the middle of the road just past the window occupied by the second slinger. It grows into a large swirling kaleidoscope of rainbow colors which pulses and spins, enticing the kobolds to come in for a closer look...

[sblock=Actions]
Move action: move to G21.
Standard action: hypnotic pattern on Q17.

The pattern has no effect until the enemies begin their turn within 3 squares of the pattern... but that happens at the end of Roswyn's turn, so I'll go ahead and roll the attacks.

Hypnotic Pattern vs Slinger, Wizard (1d20+9=14, 1d20+9=20)

The slinger has cover, so that probably misses. I don't think the wizard has cover (from Q17), so that probably hits (Will defense). If so, the wizard is pulled 3 squares towards Q17 and is slowed until the end of Roswyn's next turn.

(In theory the miss against the slinger could trigger Orb of Deception, but there don't seem to be any valid targets... Orb of Deception doesn't say you have to be able to see the second target, but it seems incredibly cheesy if you could use it to hit someone you don't even know is there... :) I guess LOE requirements always still apply, too.)
[/sblock]

[sblock=Roswyn stat block]Lady Roswyn d'Sivis- Female Gnome Wizard 4
Passive Perception: 12, Passive Insight: 17
AC:18, Fort:14, Reflex:18, Will:19 -- Speed:5
HP:35/35, Bloodied:17, Surge Value:8, Surges left:7/7
Initiative +2
Action Points: 1, Second Wind: not used
Powers: Cantrips, Phantom Bolt, Scorching Burst, Orb of Deception, Grasping Shadows, Hypnotic Pattern, Daunting Presence, Horrid Whispers, Majestic Word, Fade Away, Cloak of Resistance
[/sblock]
 
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EvolutionKB

First Post
[sblock=Vertexx]Can you put your Resist 1 from your armor in your statblock next to your HP? That way I don't forget. You are currently at 36.[/sblock]

Seeing the pots from the kobolds, Tondrek Oooo's again, and moves to a better position to see them. Muttering to himself about universmal unguents, he gestures with a free hand and sparks explode near the slinger, but not enough to cause issue. Doggie moves aside Tondrek.

[sblock=ooc]Miss, as you already knew.[/sblock]

Rohna swings the warhammer at the blade-wielding kobold in front of him. The hammer batters through the kobold's already damaged defenses and slams into it's hip. Then Rohna's visible skin gains a reflective sheen and Mitra shifts adjecent to the other kobold to stop it from moving away from Rohna.


Roswyn scampers down the edge of the building across the street and once again raises her orb. A swirling ball of light pops out and speeds down to land in the middle of the road just past the window occupied by the second slinger. It grows into a large swirling kaleidoscope of rainbow colors which pulses and spins, enticing the kobolds to come in for a closer look...The slinger looks groggily at the pattern, but shakes his head and fights off the enchantment. The kobold spellcaster isn't so lucky and it walks slowly toward the pattern.

The robed kobold slowed by Roswyn's enchantment, moves toward the alleyway on the other side of the street. The creature hurls another orb of acid, this time at the warforged. The warforged ducks at the last second and the orb sizzles against the wood of the shop. The creature barks orders at the others, and they creatures grin evilly.

[sblock=ooc]Miss. acid orb vs cleaver (1d20+8=13, 1d10+4=5) S1, S2 D1, D2 gain 5 temp hp.[/sblock]

The kobold warriors strike out with their shortswords. One is unable to reach Rohna, and the goliath deflects away the blade with her shield. The other kobold stabs at Cleaver, piercing one of his wooden joints. The kobold that struck at Rohna steps away, but the goliath's weapon hammers him as he moves to the middle of the shop.

[sblock=ooc]Miss Rohna, Hit Cleaver for 10. attack vs Rohna/Cleaver (1d20+9=14, 1d6+4=9, 1d20+9=19, 1d6+4=10) D2 attempts to shift away and Rohna's CC activates and hits. Rohna CC vs D2 (1d20+9=21, 1d10+5=10) [/sblock]

From Rohna's position, she sees a pair of kobolds, one armed and armored like the one that just retreated, standing on a pair of rolling steps. The other kobold is wearing battered hide armor, with a javelin in one hand. The hide wearing kobold yells a battle cry as it pushes the warrior on the steps, charging toward Rohna. The blade finds it mark, though the fighter barely feels it, thanks to her resilience. The force and weight behind the strike does force Rohna and her mount back a step.

[sblock=ooc]step charge vs rohna (1d20+11=24, 1d6+6=7) Hits Rohna for 7(2 after Resist 5, negating 2 THP). The attack also pushes you and your mount back 1.[/sblock]

The slingers launch their projectiles at the warforged and the gnome. The clay pots explode on their targets, bruising flesh, and worse, catching clothes on fire.

[sblock=ooc]firepot vs cleaver/roswyn (1d20+8=19, 1d6+4=6, 1d20+8=24, 1d6+4=7) Both hit; cleaver for 6, roswyn for 7. Both take ongoing 3 fire damage.[/sblock]

A pair of kobolds come from around the alleyway to the right of the shop. They hurl javelins at Roswyn. A third javelin comes from the window, targeting the gnome as well. Only one javelin is well placed enough to hit the wizard, carving a deep gash in her side. The other two clatter against the building behind her.

[sblock=ooc]

javelins at roswyn (1d20+6=13, 1d20+6=8, 1d20+6=22) Roswyn takes 5 damage from the jav.
[/sblock]

Init: Round 2

Tondrek: 23-- Acted
Rohna: 16--Acted
Roswyn: 16--Acted
Kobolds: 14--Acted
Cleaver: 14--
Tamarand: 13--

Tondrek: 53/53 Surges: 10/10(13) AP: 1
Rohna: 36/51 6 THP Resist 1, Surges: 13/13(12) AP: 0--Marked by D2
Roswyn: 23/35 Surges: 7/7(8) AP: 1--ongoing 3 fire
Cleaver: 28/52 Surges: Surges: 12/12(13) AP: 1--ongoing 3 fire
Tamarand: 41/41 Surges: 8/8(10) AP: 1
D1: -35 5 THP--bloodied
D2: -45--Marked by Rohna--bloodied
D3
S1 5 THP
S2 5 THP
W: Slowed until end of Roswyn's next turn.
M1
M2
M3
M4
 
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stonegod

Spawn of Khyber/LEB Judge
Tondrek backs up to where the gnome is and Doggie follows. Tuning his crossbow again, he attempts to bolt one of the nasty kobolds Little Big Girl was fighting, but in the excitement, it goes wide.[sblock=Actions]BTW: You have Tondrek in his old position. Should be at F19 before he moves.

Move to F21, using a minor to move Doggie to F20. Standard to use Magic Weapon vs D1: Miss. IC hates Tondrek.[/sblock][sblock=Tondrek]Tondrek—Male Half-orc Artificer 6
Initiative: +7, Low-Light, Passive Perception: 19, Passive Insight: 14
AC: 22, Fort: 19, Reflex: 19, Will: 17 — Speed: 6, 8 when charging
HP: 53/53, Bloodied: 26, Surge: 13, Surges left: 9/10; Half-orc Resilience
Action Points: 1, Second Wind: Not Used
Powers -
Magic Weapon
Static Shock

Scouring Weapon
Repulsion Strike

Icebound Sigil
Flameheart Defender

Healing Infusion x2
Swift Mender
Furious Assault

Regeneration Infusion
Battle Staff +1 (daily)
Point Blank Repeating Crossbow +1 (encounter)
Skald's Leather Armor +2 (daily)
Onyx Dog (daily)
2 Clockwork Bombs
2 Woundpatches
2 ALchemist's Acids


Doggie—Construct 4
Initiative +7; Low-light, Passive Perception 17
AC: 16, Fort: 15, Reflex: 14, Will: 13 — Speed: 8
HP: 22/9; Bloodied 4

Full character sheet[/sblock]
 

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