D&D 4th Edition [4e] The Dustbowl (QA) [Recruitment - OPEN(1)] (OOC) - Page 7




What's on your mind?

  1. #61
    Registered User
    Novice (Lvl 1)

    eblue562's Avatar

    Join Date
    Aug 2009
    Location
    South Carolina
    Posts
    351

    Ignore eblue562
    My communities:

    Quote Originally Posted by renau1g View Post
    another option to consider blue, is for the PC's to roll a few sets of init in this thread and use them for the combats. My RL DM uses that, we roll 4-5 inits at the beginning of a session then he uses them to save time.
    That is also a good idea. Maybe I'll use that for the second set of combats (after this first part of Dustbowl is over with).
    The Blue Phoenix, Home to my thoughts, world creations, and characters. Please come visit and post comments!

    Current D&D 4e Games

    Player

    Rodeh Minehelm - Fallen OOC IC PDF Status - Retired (Inactive)

    DM

    The Dustbowl OOC IC Status - Active

    Sins of the Feyborn OOC IC Status - Active


 

  • #62
    Registered User
    Minor Trickster (Lvl 4)



    Join Date
    Jan 2002
    Location
    Canberra, Australia
    Posts
    4,552

    Ignore Legildur
    As a player in PbP games, I'm always happy for the DM to make all rolls and deliver the narrative (ie the results).

    However, that requires one or two things to make it work. Firstly, that the player include all relevant modifiers (eg standard attack bonus + flanking). Secondly, or that the DM look at each character sheet to determine modifiers.
    Games and Caden
    Kurt the Purger (Human Clr5) in Rhun's ALPHA ToEE RG OOC

    Caden - Halfling Artful Dodger Rogue 5
    Str 10, Con 12, Dex 18, Int 9, Wis 14, Cha 18
    AC 20, Fort 14, Ref 19, Will 17
    HPS 41/44, Bloodied 22, Surge 12 (67/day)
    Speed 6, Init 6
    Acrobatics 13, Athletics 7, Bluff 11, Perception 9, Stealth 11, Thievery 15
    Passive Insight 14, Passive Perception 19
    Deft Strike, Sly Flourish
    Second Wind, Second Chance, 2 APs, Positioning Strike, Bait & Switch, Tumble
    Blinding Barrage, Downward Spiral, Cloak of Resistance

    Gnarul - Human Earthstrength Warden 1
    Str 18, Con 16, Dex 12, Int 8, Wis 12, Cha 10
    AC 18, Fort 16, Ref 14, Will 13
    HPS 31/33, Bloodied 16, Surge 8 (1012/day)
    Speed 6, Init 1
    Athletics 6, Endurance 5, Nature 6, Perception 6
    Passive Insight 11, Passive Perception 16
    Immediate Actions: Warden's Fury (Interrupt), Warden's Grasp (Reaction)
    Weight of Earth, Strength of Stone, Thorn Strike
    Second Wind, Action Point, Earth Spikes
    Form of Winter's Herald + Attack

  • #63
    Registered User
    Novice (Lvl 1)

    eblue562's Avatar

    Join Date
    Aug 2009
    Location
    South Carolina
    Posts
    351

    Ignore eblue562
    My communities:

    Ok guys, the next post is ready, and it's a doozy! Please take your time to read it all so everyone can understand exactly what is going on. If you have any questions or I made something unclear, please go ahead and ask here in this OOC thread. GL and have fun posting

    I also added in the "Current Status" sblock so everyone knows the status effects of their party and how much damage / status the monsters currently have on them. Easier for the cleric to heal, the stiker to kill, and generally easier for everyone.
    Last edited by eblue562; Wednesday, 19th August, 2009 at 03:58 PM.
    The Blue Phoenix, Home to my thoughts, world creations, and characters. Please come visit and post comments!

    Current D&D 4e Games

    Player

    Rodeh Minehelm - Fallen OOC IC PDF Status - Retired (Inactive)

    DM

    The Dustbowl OOC IC Status - Active

    Sins of the Feyborn OOC IC Status - Active


  • #64
    Registered User
    Waghalter (Lvl 7)

    CaBaNa's Avatar

    Join Date
    Feb 2009
    Location
    USA
    Posts
    3,064

    Ignore CaBaNa
    My communities:

    your image or video has been moved or deleted... poor old tree .jpg...


    I like your DM style, it has great immersion and imagery for the PC's, but is still transparent enough that I'm not confused about what's going on.

    I like the way you're handling init as well.

    I'll post Rashka's moves in a bit, could Rashka walk around to stand atop the hut?
    Last edited by CaBaNa; Wednesday, 19th August, 2009 at 04:59 PM.
    MAGIC!

  • #65
    Registered User
    Novice (Lvl 1)

    eblue562's Avatar

    Join Date
    Aug 2009
    Location
    South Carolina
    Posts
    351

    Ignore eblue562
    My communities:

    Quote Originally Posted by CaBaNa View Post
    your image or video has been moved or deleted... poor old tree .jpg...
    So it would seem. I think I uploaded him then found him a new home in a subdirectoy of my photobucket account. It should be fixed now. :P
    The Blue Phoenix, Home to my thoughts, world creations, and characters. Please come visit and post comments!

    Current D&D 4e Games

    Player

    Rodeh Minehelm - Fallen OOC IC PDF Status - Retired (Inactive)

    DM

    The Dustbowl OOC IC Status - Active

    Sins of the Feyborn OOC IC Status - Active


  • #66
    Registered User
    Novice (Lvl 1)



    Join Date
    Jul 2009
    Location
    Arizona
    Posts
    42

    Ignore Cheub
    Alright, lol. This just got too intense for me. I'm not exactly sure if I can be as detailed in my showblocks but I'll do my best to keep up. Remember, this is my first time playing online so any hints or tips to make it easier on me will help out alot. (And I might start stealing your Ideas, renau1g)

    Also I'm wondering if teleporting behind a target grants combat advantage, or only if I do it with a hide check. Not sure, up to the DM. But I tried to build a stealth killer more than a ranged attacker so anytime I can get combat advantage I'm going for it.

  • #67
    Registered User
    Novice (Lvl 1)

    eblue562's Avatar

    Join Date
    Aug 2009
    Location
    South Carolina
    Posts
    351

    Ignore eblue562
    My communities:

    Quote Originally Posted by Cheub View Post
    Alright, lol. This just got too intense for me. I'm not exactly sure if I can be as detailed in my showblocks but I'll do my best to keep up. Remember, this is my first time playing online so any hints or tips to make it easier on me will help out alot. (And I might start stealing your Ideas, renau1g)
    Best advice I can give you is try to be as descriptive as you can, but don't overdo it. You can just say your actions as you go and get more confident in your skills, you can describe it more.

    Also I'm wondering if teleporting behind a target grants combat advantage, or only if I do it with a hide check. Not sure, up to the DM. But I tried to build a stealth killer more than a ranged attacker so anytime I can get combat advantage I'm going for it.
    I'm going to be pretty strict with this (since I play a rogue in a RL campaign). Since you go first before any creature in the first round, you automatically have combat advantage (CA) against any creature you attack this round. The other good tip is to us your party members! You're incredibly agile moving around and you can flank and use other status effects to get CA. Trust me, once you get the hang of flanking, you won't have to worry about combat advantage.
    The Blue Phoenix, Home to my thoughts, world creations, and characters. Please come visit and post comments!

    Current D&D 4e Games

    Player

    Rodeh Minehelm - Fallen OOC IC PDF Status - Retired (Inactive)

    DM

    The Dustbowl OOC IC Status - Active

    Sins of the Feyborn OOC IC Status - Active


  • #68
    PbP Addict
    The Great Druid (Lvl 17)

    renau1g's Avatar

    Join Date
    Aug 2007
    Posts
    16,816

    Ignore renau1g
    My communities:

    Here you go Cheub. once you use an encounter power type [s ] before it and [/s ] after it (without spaces). Just hit Quote on my post and copy and paste the below

    Mini Stat

    Roithe, Eladrin Warlock
    Initiative: +5; Passive Perception: 12 Passive Insight: 12
    AC: 18--Fort: 13--Ref: 17--Will: 15--Speed: 6
    HP: 45/45--Bloodied: 22--Surge: 11--Surges remaining: 6/6
    Action Points: 1--Second wind: Not used
    Powers:
    Eye Bite
    Eldritch Blast

    Fey Step
    Dreadful Word
    Sneak Attack
    Setup Strike
    Ethereal Stride
    Curse Of The Dark Dream
    Hunger Of Hadar



    LEB Judge - Come try PbP in Eberron (4e)
    http://www.enworld.org/forum/living-eberron/


    L4W Judge - Come try PbP in the Transitive Isles (4e - Homebrew)
    http://www.enworld.org/forum/living-4th-edition/

  • #69
    Registered User
    Novice (Lvl 1)



    Join Date
    Jul 2009
    Location
    Arizona
    Posts
    42

    Ignore Cheub
    lol, too late. I already copied and pasted it before I read your reply :P
    Nice format though!

    Is there a way to make it automatically show up in every post?
    Last edited by Cheub; Thursday, 20th August, 2009 at 01:23 AM.

  • #70
    Registered User
    Minor Trickster (Lvl 4)



    Join Date
    Jan 2002
    Location
    Canberra, Australia
    Posts
    4,552

    Ignore Legildur
    And thank you very much Invisble Castle for using a d6 for my rolls instead of a d20..... How else do you explain following up on my initial 4 and 6 rolls, with a 5 and 3!!! However, if Caden does manage to hit AC18, then it was nearly maximum damage for him from that power.

    As for initiative, I'm a little unsure how grouping the initiative (us and them) will work. It makes it hard as a player to assess the tactical situation when deciding on actions. Maybe that's a necessary limitation for PbP 4E?
    Games and Caden
    Kurt the Purger (Human Clr5) in Rhun's ALPHA ToEE RG OOC

    Caden - Halfling Artful Dodger Rogue 5
    Str 10, Con 12, Dex 18, Int 9, Wis 14, Cha 18
    AC 20, Fort 14, Ref 19, Will 17
    HPS 41/44, Bloodied 22, Surge 12 (67/day)
    Speed 6, Init 6
    Acrobatics 13, Athletics 7, Bluff 11, Perception 9, Stealth 11, Thievery 15
    Passive Insight 14, Passive Perception 19
    Deft Strike, Sly Flourish
    Second Wind, Second Chance, 2 APs, Positioning Strike, Bait & Switch, Tumble
    Blinding Barrage, Downward Spiral, Cloak of Resistance

    Gnarul - Human Earthstrength Warden 1
    Str 18, Con 16, Dex 12, Int 8, Wis 12, Cha 10
    AC 18, Fort 16, Ref 14, Will 13
    HPS 31/33, Bloodied 16, Surge 8 (1012/day)
    Speed 6, Init 1
    Athletics 6, Endurance 5, Nature 6, Perception 6
    Passive Insight 11, Passive Perception 16
    Immediate Actions: Warden's Fury (Interrupt), Warden's Grasp (Reaction)
    Weight of Earth, Strength of Stone, Thorn Strike
    Second Wind, Action Point, Earth Spikes
    Form of Winter's Herald + Attack

  • + Log in or register to post
    Page 7 of 49 FirstFirst 1234567891011121314151617 ... LastLast

    Similar Threads

    1. Replies: 659
      Last Post: Sunday, 28th July, 2013, 10:35 AM
    2. Fast Paced Online (MapTools) 3.5 Game. High Action, Open Recruitment
      By Gomer212 in forum Older D&D Editions and OSR Gaming
      Replies: 8
      Last Post: Tuesday, 21st May, 2013, 08:27 PM
    3. Replies: 388
      Last Post: Sunday, 6th July, 2008, 02:51 PM
    4. Replies: 27
      Last Post: Thursday, 24th January, 2008, 03:50 PM
    5. [Recruitment, slots still open] Core D&D Survivor, Level 1-20
      By Guilt Puppy in forum Talking the Talk
      Replies: 47
      Last Post: Friday, 14th February, 2003, 01:56 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •