Bodhiwolff
First Post
So, my players will be here in a little over an hour, and I *just* saw something that tweaked my brain. I thought I'd ask Enworld for an answer.
Take, as our example, the cleric's power "Healing Word". We've been treating it like a "double" encounter power. You get two copies of it, to show that you *could* cast it twice per encounter, but then once they've been cast we demand a short rest to replenish them.
However ... after glancing at the actual wording of the "Healing Word" entry in the PHB this morning, just for something to do, I think we've been doing it wrong. Or at least potentially doing it wrong ...
Is it supposed to be more like a magic item's "encounter" power, in that you could cast it twice per actual encounter, and it replenishes itself automatically without a short rest?
Or is it simply an encounter power that you have two "copies" of, and once they're gone, you need a short rest to replenish them?
My players will be anxious to know your answers!
Take, as our example, the cleric's power "Healing Word". We've been treating it like a "double" encounter power. You get two copies of it, to show that you *could* cast it twice per encounter, but then once they've been cast we demand a short rest to replenish them.
However ... after glancing at the actual wording of the "Healing Word" entry in the PHB this morning, just for something to do, I think we've been doing it wrong. Or at least potentially doing it wrong ...
Is it supposed to be more like a magic item's "encounter" power, in that you could cast it twice per actual encounter, and it replenishes itself automatically without a short rest?
Or is it simply an encounter power that you have two "copies" of, and once they're gone, you need a short rest to replenish them?
My players will be anxious to know your answers!