Possible CRT setting changes

Magi_Siani

First Post
Thoughts? Ideas? Misgivings? Let's hear 'em.


1) Firearms of the muzzleloading black powder variety (i.e Flintlock, Wheelock, and Percussion Cap) are allowed to be carried but use of them in the Tavern or the Garden is expressly forbidden. Use in the Clearing is up to the parties involved.

2) Demons, Devils, and Outsiders in general must be disguised to some extent. Disguised is defined such that anyone looking at such a
character would see something recognizably humanoid in shape. Tieflings and Aasimar are specifically excluded from this requirement and may come about the Tavern as they will.

3) Drow may be played inside the Tavern as they are or in disguise. It is up to the player.

4) Dragons and similar creatures must take a recognizably humanoid form or if in Dragon form be no larger than a large human while inside the Tavern. In the Garden and Clearing they are free to present as they like.

5) Were's take human or hybrid form in the tavern though they may partial shift in fits of anger and similar circumstance. Remaining in shifter form is likely to get one tossed in the river for being an animal...or due to fleas.

6) Animals are not to be played in the tavern. Animals that cannot take humanoid form are not allowed in the tavern. Note that the term ‘humanoid’ does not imply that ‘furries’ are acceptable within the setting. However, the occasional small animal that darts in and runs about for a short time can be overlooked as long as it is not disrupting play and is removed when asked by Moderators. Familiars of magic using sorts are allowed if accompanied by their masters, or for very short trips to relay messages and so on. Animal companions such as tigers, bears, wolves and so on are not. A bit of common sense is in order here.

7) Fae in humanoid form are allowed in the tavern though their pranks and antics must abide by the Code of Conduct and IC play may never be used as reason to violate the Code of Conduct.

8) Vampires can be in the tavern. Other sorts of undead, such as mummies, zombies, corpses, skeletons, and so on are not allowed. Liches may be if they are disguised as humanoid types.

9) Warforged should not be in the tavern.

10) No Gods or God Avatars allowed in the Tavern. The Gods of Oerth don't allow foreign gods or their avatars to go wandering about, and they themselves don't do so. So don't do it.

11) Technology is limited. Clockwork and See #1.

12) Children under the age of 12 are not allowed in the tavern un-escorted. So no 5, 7, 3, or 9 year olds, or any other age or fraction thereof.

Tavern owners might allow their own children in, but a place like the Crossroads is not the place for unescorted youngsters. And to those

escorting...the river awaits out of control children and their escorts.

Disguised is defined here to mean that people a recognizably humanoid form.

Magi Siani
 

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Imreis

First Post
4) Dragons and similar creatures must take a recognizably humanoid form or if in Dragon form be no larger than a large human while inside the Tavern. In the Garden and Clearing they are free to present as they like.

This is the one that is slightly hard to understand. If demons and other odd looking creatures cannot be there and have to be in disguise then why can something of draconic nature walk in appearing in a obvious draconic appearance? Maybe I am reading the change wrong but that's just racist against demons, devils and other sorts of holy/unholy people. :p

5) Were's take human or hybrid form in the tavern though they may partial shift in fits of anger and similar circumstance. Remaining in shifter form is likely to get one tossed in the river for being an animal...or due to fleas.

This one as well fits into the same category that I last pointed out. If they can appear monsterous inside the tavern then why cannot other creatures such as demons an for that matter fae? Most fae look like small elves or humans albiet winged or some other matter of colored skin or slightly in the tiny size category.

That is all I wanted atleast clarifyed and defined a little better.
 

Magi_Siani

First Post
*points at the word 'Possible' in the subject line*

As you wish:

Old Version:
2) Demons, Devils, and Outsiders in general must be disguised to some extent. Disguised is defined such that anyone looking at such a
character would see something recognizably humanoid in shape.

New Version:
2) Demons, Devils, and Outsiders in general must be disguised. Disguised is defined such that anyone looking at such a character would see a humanoid type.

Old Version:

4) Dragons and similar creatures must take a recognizably humanoid form or if in Dragon form be no larger than a large human while inside the Tavern. In the Garden and Clearing they are free to present as they like.

New Version:

4) Dragons and similar creatures must take human form while in the Tavern.

Old Version:

5) Were's take human or hybrid form in the tavern though they may partial shift in fits of anger and similar circumstance. Remaining in shifter form is likely to get one tossed in the river for being an animal...or due to fleas.

New Version:

5) Were's must take humanoid form in the Tavern.


I'm flexible. :)

Now. That having been said. I may make some arbitrary distinctions if I feel they work better, and for no better reason than because I think they work better or suit the place better. The entire society of some game worlds is 'racist', 'xenophobic', 'insert derogatory and inflammatory term of choice here'. Some might be more hostile to one sort than to others. I could allow dragon-born or half-dragons but not dragons. Where do I draw the line?

I could make it like it was on Juxta, yes? No. I won't; we all have to move on with various things. So before that becomes a big thing to clamor for, the Tavern will not go back to just how it was on Juxta, nor will it go back to Juxta.

I am considering easing restrictions, not getting rid of them entirely. At least at this stage. For one thing, if I were to totally drop the restrictions on the Tavern, and just so you folks know I have considered it, the other settings become redundant, except perhaps the TMP. And even that if I made the Tavern truly interdimensional, the which I have thought of.

Siani
 
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Imreis

First Post
I hope you did not take my post the wrong way, it was not to offend you or anyone. The rulings for possible changes you posted up were good but some were a little unclear.
 

Ruthia

First Post
Personally, not that I play much anymore but, I liked the new rules before Immy brought them up *Pokes Imreis in the head* Especially the dragon one cause well, the majority of my characters are dragon or half dragon!

Moving the tavern would be nice. That way the whole drow thing would sort of be reduntant really. More freedom for other types. Interdimensiona would be awesome because for some people, myself included, characters have no REASON to go someplace that you can't get to from anywhere. Loosening of some of the restrictions would be nice to depending on how you do it Siani. For example the no fighting one.....I want to have food fights again :p. Course thats just the goof in me speaking.
 

Magi_Trelian

First Post
So if the Tavern became a totally open interdimensional setting that allowed fighting... hey, don't we have one of those?

Seriously, the problem is that people will always automatically migrate to whichever room is called the Crossroads Tavern where BeeGee tends bar. That's what they think of when they think of ISRP, that's where they're most comfortable, even when the setting itself doesn't fit the outlines of their character.

But I think it's good to have other rooms and settings around too. That way people don't have to rely on Carpe or Ahoy being open, and have to come up with all the details themselves, when they want a small change of pace.

So if Siani ever did make the Tavern totally open and interdimensional, the Sigil rooms and the Cage might still remain open. Or, then again, I might open up a small quiet low-level tavern elsewhere. :)
 

Ruthia

First Post
Thing with the Cage, no offense Tre, it's well...gross! And I did say food fights not full out sock um kill um fights after all. You know, the small *(^^ that is fun. *shrugs*

Suppose your right though. People go to the crossroads because it is the crossroads. Forget I put my two cents in then, I'll be on my way!

:heh: *wanders away whistling now*
 

Magi_Siani

First Post
Well, it isn't likely to become totally open and interdimensional in nature, partly because I like multiple settings with different character, but also because some folk like a place where at least a modicum of sense reigns on what is going on around them.

I said I had considered it, not that I was going to do it. Before I posted here or spoke to anyone about it (waves at Trelian) I had spent a goodly amount of time thinking of various changes. I still am. I won't be making any concrete moves for at least another week, possibly longer.

One thing I am fairly sure may happen is that the Tavern, and all of Siani's other holdings in Ford Keep with it, will move elsewhere but on the same planet. Maybe she's getting tired of the meddling of the Greyhawk powermeisters, or the Council of Eight. She owns a lot of stuff scattered around; maybe she moves the place to a group of islands...on idea (notes Imreis) was to have the Clearing on one island, the Garden on another, the Tavern and its surrounding infrastructure and so on located on yet another. It is one example of the things I am considering.

If you see me on site feel free to PM me if you have an idea you think might be of interest. If I'm in the Tavern I'm interacting with people but I am also in the Nexus a fair bit these days so you can talk openly there. I may not be partial to a given notion, but I will listen to a person's ideas. Whether I agree with an idea or not I will give it consideration.

Siani
 

Eryk

First Post
Personally, I wouldn't mind seeing some of the restrictions lifted at all. While the logical part of my brain liked the tavern operating on the understanding that the mundane folk of the area don't want monsters in their midst...well, it always seemed the tavern was more fun when it was a little more open to the strangeness.

That being said, here's one thing that's niggling me about these. And let me say, I don't play any characters that it affects, so it's really just curiousity.

If animal familiars are allowed...why aren't animal companions? They're essentially the same thing. And really...to the minds of the 'xenophobic townsfolk'...aren't they almost the exact same thing? If anything, wouldn't such close-minded people be much more understanding of at least the smaller companions, i.e., dogs and cats and hawks (things like bears and tigers are obviously just out. I mean, come on...) than someone who walked around with a mephit or a talking psuedodragon on their shoulder?

And if the issues is 'animals have fleas and we don't want them in the tavern'...why can't animals of the normal nature that -would- be found in such a setting...be out in the garden?

Like I said, I'm not complaining. It's just always seemed a little weird to me.
 

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