Blight Makes Right (DM: TwoHeadsBarking. Judge: Lord Sessadore)

Velmont

First Post
[SBLOCK=OOC]In that case, I'll move K16. I'll push Q12.

If Hound 3 hit me with his AoO, I'll use my Armor of Wrath and automatically hit him for 3 radiant damage and pushing him to P13. In that case, Thunder of Judgement will push him further to S10... and he will have fun next round to come back to us.[/SBLOCK]
 

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TwoHeadsBarking

First Post
The goblin ducks under Growl's wild swings, only to be tossed to the other side of the round by a blast of divine thunder. Two of the remaining hounds are also thrown across the road and through the forest.


[sblock=Status]Initiative:
24: Blighted hound 1 (-0)
24: Blighted hound 2 (-40, dead)
24: Blighted hound 3 (-35, bloodied, ongoing 5 damage, dazed)
24: Blighted hound 4 (-15, dazed)
18: Lephisto (15/27)
15: Goblin (-14, cursed, dazed)
14: Growl (14/30, ongoing 5 necrotic damage)
12: Feyr (26/26)
10: Adran (28/28) <== Your turn.
9: Alek (30/30)

Hound 3's AoO misses.[/sblock]

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Boddynock

First Post
Adran starts to chant a paean to Eruvan Lunn, an epic hero of the Imperium. As the phrases unfold, the bard sways in time with his words, gathering energy and focus which he releases in a mighty blow against the blighted creature before him. He then steps away from the beast before praising Lunn’s stamina and strength. The effect of this is to refresh the warforged, Growl.

[sblock=OOC]Standard action: Slayer’s Song. +7 vs AC, 2d8+4 damage. If successful, grants combat advantage against h1 to the party (save ends).
Slayer's Song against h1: (1d20+7=17, 2d8+4=11)
Move: Shift to I16.
Minor: Majestic Word (once this encounter). Growl can spend a healing surge and regain an additional 4 hp. (Lephisto’s turn next. ;))[/sblock]
[sblock=Mini-stats]Adran Cassis, Bard 1
Initiative: +1 | Passive perception: 16 | Passive Insight: 14
AC: 15 | For: 13 | Ref: 14 | Will: 15
HP: 28/28 | Bloodied: 14 | Surge value: 7 | Surges: 10/10
Speed: 6 | Languages: Allarian, Draconic, Eladrin
AP: 1 | Second Wind: not used
Basic Attack/Opportunity attack: +3 vs AC, 1d8
Powers: Guiding Strike (PHB2), War Song Strike (PHB2)
Acid Orb (PHB2), Majestic Word (PHB2), Shout of Triumph (PHB2), Words of Friendship (PHB2)
Slayer’s Song (PHB2)
[/sblock]
 

Ghdeh1

First Post
Alek grins as he focuses his mind on the Goblin, dazed and unable to attack for the moment. Summoning a small sphere of dark purple eldritch energy he throws it at the Goblin hoping that it would hit it's target. He then begins to chant dark demonic phrases over and over focusing on the unhurt Hound.

[sblock=Actions] Minor= Curse H1
Standard= Eldritch Blast 19+2(CA) vs Reflex for 7 damage
Move= Nothing[/sblock]

[sblock=Alek Nethendal stat block]Alek Nethendal- Male Human Warlock 1
Passive Perception: 12, Passive Insight: 15
AC:15, Fort:15, Reflex:15, Will:14 -- Speed:6
HP:30/30, Bloodied:15, Surge Value:7, Surges left:10/10
Initiative +0
Action Points: 1 <> Second Wind
Powers: Dire Radiance, Eldritch Blast,
Eldritch Strike,
Vampiric Embrace,
Flames of Phelgethos

Alek
[/sblock]
 

TwoHeadsBarking

First Post
Adran's attack hits, causing the blighted animal to whimper and cower. Growl finds himself to be pleasantly refreshed.

Alek releases a bolt of dark energy that streaks out and catches the goblin in the head. It screeches and recoils momentarily. When it looks back up, you see that its face is covered in a mess of ugly welts.

The hound in the trees collapses, having suffered fatal wounds. The one cowed by Adran recovers itself and lunges at the bard. The teeth barely break the skin, but the blight is spread nonetheless. The last hound charges the druid with some difficulty, but manages to land a solid blow.

[sblock=Status]Initiative:
24: Blighted hound 1 (-11, cursed)
24: Blighted hound 2 (-40, dead)
24: Blighted hound 3 (-40, dead)
24: Blighted hound 4 (-15, dazed)
18: Lephisto (15/27) <== Your turn.
15: Goblin (-23, cursed, dazed)
14: Growl (25/30, ongoing 5 necrotic damage)
12: Feyr (26/26)
10: Adran (25/28, Slayer's Song, ongoing 5 necrotic damage)
9: Alek (30/30)

Hound 1 shifts to I15 and attacks Adran. Hits Reflex 18 for 3 necrotic damage and 5 ongoing necrotic damage. It makes its save against granting CA. Hound 3 dies from the ongoing damage. Hound 4 charges Growl, and hits Reflex 14 for 6 necrotic damage and 5 ongoing necrotic.

Boddyknock, don't forget your Virtue of Valor.

garyh, don't forget that Warforged Resolve would also gives you a save vs ongoing damage. It didn't matter so much in this case, because you were hit again, but it could be important in the future.

Ghedh, I couldn't find your curse damage, so I rolled it for you. 2[/sblock]

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Boddynock

First Post
OOC: Sorry - it's late at night and I've got a lousy headache. Who gets the benefit of Virtue of Valor? (When I know, I'll fix it tomorrow. Good night.)
 



Boddynock

First Post
[sblock=OOC]Slide Growl to I16.
Virtue of Valor: Lephisto gains 4 temporary hp.
Strength of Valor: Lephisto gains +2 to the next damage roll he makes before the end of his next turn.
Saving throw vs ongoing necrotic damage: Success! 14[/sblock]
[sblock=Mini-stats]Adran Cassis, Bard 1
Initiative: +1 | Passive perception: 16 | Passive Insight: 14
AC: 15 | For: 13 | Ref: 14 | Will: 15
HP: 28/28 | Bloodied: 14 | Surge value: 7 | Surges: 10/10
Speed: 6 | Languages: Allarian, Draconic, Eladrin
AP: 1 | Second Wind: not used
Basic Attack/Opportunity attack: +3 vs AC, 1d8
Powers: Guiding Strike (PHB2), War Song Strike (PHB2)
Acid Orb (PHB2), Majestic Word (1 of 2 used) (PHB2), Shout of Triumph (PHB2), Words of Friendship (PHB2)
Slayer’s Song (PHB2)
[/sblock]
 

TwoHeadsBarking

First Post
ooc: Updated map & status.

[sblock=Status]Initiative:
24: Blighted hound 1 (-11, cursed)
24: Blighted hound 2 (-40, dead)
24: Blighted hound 3 (-40, dead)
24: Blighted hound 4 (-15, dazed)
18: Lephisto (15/27+4, +2 to next damage roll) <== Your turn.
15: Goblin (-23, cursed, dazed)
14: Growl (25/30, ongoing 5 necrotic damage)
12: Feyr (26/26)
10: Adran (25/28, Slayer's Song, ongoing 5 necrotic damage*)
9: Alek (30/30)

*You make saves at the end of your turn. So in this case, you're still going to take the damage at the start of your turn, but then you can use the 14 you rolled.[/sblock]

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17|[COLOR=DarkGreen]. . . . .[/COLOR] [COLOR=DarkGreen].[/COLOR] . . .[COLOR=Lime]A[/COLOR]. . . [COLOR=DarkGreen]. . . . . . . . .[/COLOR]|
18|[COLOR=DarkGreen]. . . . .[/COLOR] [COLOR=DarkGreen].[/COLOR] . . .[COLOR=Olive]y[/COLOR]. . . [COLOR=DarkGreen]. . . . . . . . .[/COLOR]|
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=============================================[/FONT]
 

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