Island Empire, Part IV To face the Lich


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Leif

Adventurer
Gnurl Whiskerling

Gnurl's initiative is a 13 (honest injun!), so no action for the Gnome just now. He is reaching in the general direction of one of his wands, however....
 

mleibrock

First Post
Radoon

initiative = 16+3 = 19

Radoon arches and reels from the backstab but knowing ending this fight is his best chance to live, he will recover to pull a dagger in each hand, turn toward his attacker and reach 3 times to bury them but the pain of the thrusts throws his first thrust off horribly and the other two are barely better.

OOC - Scott, would the 3rd attack from the two handed fighting be the same BAB as the second? I could not find it in the literature. Note the roll of a natural 1. Bad news!


first attack w/ dirty fight move with shocking dagger (1d20+10=11)

2 attack with primary hand and first attack with off hand (1d20+4=10, 1d20+4=18)
 
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Scotley

Hero
OOC: It is based on your bab and feats. bab +1 to +5 is one attack. bab +6 to +10 is two attacks with one at full bab and one at bab-5, then bab +11 to +15 is three attacks, one at full bab, one at full bab-5 and one at full bab-10. Since Radoon has two weapon fighting he can take an additional attack with the off hand, but doing so is a -2 to all attacks.
 

mleibrock

First Post
Thanks

OOC: It is based on your bab and feats. bab +1 to +5 is one attack. bab +6 to +10 is two attacks with one at full bab and one at bab-5, then bab +11 to +15 is three attacks, one at full bab, one at full bab-5 and one at full bab-10. Since Radoon has two weapon fighting he can take an additional attack with the off hand, but doing so is a -2 to all attacks.

Thanks Scott. Wow...found the table I needed for this. Wow, with multiclassing a mariner and a master thrower, I am guessing both of those would be considered equal to a rogue? Making me effectively +10?+5?

I will adjust the action below.
 



Scotley

Hero
Radoon 19
Zurrik 15
Halflings 14
Gnurl 13
H'Roosh 7

Radoon arches and reels from the backstab but knowing ending this fight is his best chance to live, he will recover to pull a dagger in each hand, turn toward his attacker and reach 3 times to bury them but the pain of the thrusts throws his first thrust off horribly and the other two are barely better. In the end he strikes a glancing blow.

Zurrik fairs better, blasting a halfling with his arcane power. The halfling sailor pales, but resists the nauseating side-effect of the blast. He does have a nasty wound. He tries another pair of cuts, but only lands one glancing blow on Radoon (6 points of damage).

The other halfling, seeing Zurrik as a serious threat, quaffs a potion and breaths out a cone of fire that catches both Warlock and Wizard (Gnurl and Zurrik a take 32 fire damage DC14 reflex save for half).

OOC: Actions?
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
H'Roosh sees his friends wounded grievously by the unprovoked attack of the cheaters and wades into the fight, fists and feet flying.

[sblock=Actions]Full Attack vs. the halfling that used his Jedi mind tricks on us, applying Stunning Fist (Fortitude Save DC 18) to the first attack. (If he fails that save he loses DEX AC adjustment and takes a -2 to AC, and can't act until Init 7 next round, just before H'Roosh).

To Hit (1d20+12=24, 1d20+12=15, 1d20+7=26)
Damage (2d6+5=13, 2d6+5=8, 2d6+5=14)
[/sblock]

[sblock=Stat Block]
Code:
   HP: 72/72      AC: 20   AC(T): 20   AC(FF): 16
 Init: +04     ST(F):+13   ST(R):+13    ST(W):+13
                    * Saves vs. Water & Enchantment are at +2

  BAB: 07    Grapple:+13

Weapon            Attack      Damage  Critical    Special
Unarmed Attack    +12/+12/+7  2d6+5   20/x2       +1 Magic Enhancement
  (As 12th Level)                                 Flurry of Blows
                                                  Stunning Fist (7/Day - Used 1)
                                                  +4 Disarm/Grapple/Trip
                                                  +1d4 Damage (7/Day)
                                                  Reflect Ranged Damage 1/Rnd
                                                  Deflect Ranged Attack 1/Rnd
                                                  Trade Attack Bonus for AC
[/sblock]
 
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