Erywin
First Post
Heyas folks,
Seems things have gone quite here for a few days, looking for some help with my current campaign in order to make it work for 6 players. I have access to DDI and the Monster Builder so it makes leveling up bad guys quite a bit easier. What I would like from people is how to make the battles more challenging for 6 players, including both a cleric and Warlord. I think that there are two general ways of approaching this. A) Increase the level of monsters across the board or just a key few. B) Add more bad guys of the same type, doesn't work for some encounters. So what do others think? Going to outline what I have planned for the next few encounters, starting with Flaganus.
Flaganus Mortus: Level increased to a level 4 solo controller
White Wyrms: Increase # of gaurds and bandits by 1 each
Dead Rising: ?? More Minions, don't want more boneshards
Thanks for the help.
Cheers,
E
Seems things have gone quite here for a few days, looking for some help with my current campaign in order to make it work for 6 players. I have access to DDI and the Monster Builder so it makes leveling up bad guys quite a bit easier. What I would like from people is how to make the battles more challenging for 6 players, including both a cleric and Warlord. I think that there are two general ways of approaching this. A) Increase the level of monsters across the board or just a key few. B) Add more bad guys of the same type, doesn't work for some encounters. So what do others think? Going to outline what I have planned for the next few encounters, starting with Flaganus.
Flaganus Mortus: Level increased to a level 4 solo controller
White Wyrms: Increase # of gaurds and bandits by 1 each
Dead Rising: ?? More Minions, don't want more boneshards
Thanks for the help.
Cheers,
E