To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

renau1g

First Post
[sblock=BUmp]
After lunch if Tinwe hasn't gone, he'll twin strike the big zombie. If Raiyek hasn't updated, he'll just charge, then AP[/sblock]
 

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Lord Sessadore

Explorer
[sblock=OOC]Oops, forgot that charges ended your turn.

Editing original post with new actions, they'll be there soon.

New actions edited into original post. Basically changed HQ to a move action to get next to the big zombie before the attacks, the rest is the same.[/sblock]
 
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renau1g

First Post
The overgrown zombie's fist smashes into Raiyek's shield as it storms by, and the paladin notices that all of his allies also avoided the zombie's blows. "Hah! You'll have to do better than that!" He charges after the undead and slashes his sword across its legs, but there isn't enough power behing the blow and it merely scratches the monster's thick hide.

Looking at Kruk and his bleeding wounds, Raiyek quickly murmurs a prayer. "Palladys, help him."

Turning his attention back to the large zombie, Raiyek spots an area where its hide seems thinner. "Palladys' strength!" he calls, bathing his sword in holy light and plunging it into the weak spot.
[sblock=OOC]New set of actions, keeping as much the same as possible.

Kruk staggers from the repeated blows from the zombies, but the bleeding soon stops. Kruk takes a few deep breaths, then sidesteps in order to counter the zombies' advantageous position. He then attacks the already bloodied zombie to his south. His axe strikes true with a sickening thud, and the 'dwarf' falls over.

[sblock=Kruk]
You were hit by 2 ongoing 5 damage, but I don't believe they stack. You made the save on Raiyek's turn so only 1 left.
save (1d20=18), which you save at end of your turn.[/sblock]


After Kruk gets out of the way, Georg slams his staff into the floor sending a wave of thunder into the remaining zombie. Back foul spawn! He tosses it back and then moves to aid his fellows against the behemoth. The enemy slams into the cavern wall and cracks his skull open.

The nimble halfling dart past her companions, and past the golem, to get into a flanking position where she again stabs at what she thinks would be a vital spot on the horrid beast. The golem again strikes out at the small foe, but Carolina ducks under it and the creature punches the wall, again.
Lily's eyes about jumped out of her head at the sight of the huge monstrosity barreling toward her. Eep! Big Zombie!

She called to Lith to come to her and ducked back out of stitched together dwarven giant's range. Pressing herself up against the wall she leveled the skull at the thing, and a host of tiny spirits poured from the sockets and jaw swarming around and through the undead behemoth. Whether because they where of this place, or because of their target, the conjured spirits seemed to filled with a great fury.

Grim slashes twice at the golem both swords flashing and slicing off parts of the beast.

[sblock=Grim]
vs ac; dmg (1d20 9=29, 1d20 8=26, 1d10 2=11, 1d12 1=5, 1d6=5) jeez... I need to roll for you more often.
crit (1d6=3)
Hits both times for 26
save (1d20=1) still bleeding though
[/sblock]

The smaller zombie moves forward and bites and slashes at Raiyek. The bite continues to bleed and the slash gets through the warrior's plate, with a glancing blow.

[sblock=Unlocked Monster Stats]
Zombies:
AC is higher than 15, but lower than 18
Will lower than 19
Ref is lower than 18

Big Zombie:
Will is 15
Ref is 17 or below
AC is higher than 18
Fort is higher than 21

[/sblock]

[sblock=ooc]
Zombie 51: -26hp, bloodied
Zombie 44: dead
Zombie 88: dead
Zombie 40: dead
Zombie 18: dead
Big Zombie: -133hp, used Golem Rampage

Z51: bites (minor) and slashes Raiyek - vs ref; vs ac; dmg (1d20 10=20, 1d20 12=24, 1d6 5=6) hits for 5 and ongoign 5

Big Zombie - punches twice, then AP's and punches twice more. vs ac; dmg (1d20 12=19, 2d8 5=8, 1d20 12=14, 2d8 5=20, 1d20 12=24, 2d8 5=19, 1d20 12=29, 2d8 5=13) Hits Carolina for 8 dazed (save ends), misses Raiyek, hits Grim for 19 dropping him, and hits Lily for 13 dazed (save ends)

Status:
Grim: -2/35 - bloodied, ongoing 5 damage (save ends), prone, unconscious, dying, dazed (save ends)
Raiyek - 22/39 - ongoing 5 damage (save ends)
Georg - 30/30
Kruk - 19/48+9thp - bloodied,
Carolina - 21/29- dazed (save ends)
Big Zombie - Bloodied, Quarried (Grim), used AP, grants CA to Carolina, have CA against it if adjacent to spirit companion
Lily - 13/26 - bloodied - dazed (save ends)

Init:
Grim - 19 - 2 hs used
Bad Guys - 17
Raiyek - 15 <- you're up
Kruk - 15 - 1 hs used
Georg - 14 - Guardian Blades (enemy adjacent attacking with melee attack takes 4 force dmg) - 1 HS used
Carolina - 10
Lily - 5
[/sblock]
 
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johnmeier1

Explorer
The blades around Georg strike into the monster as it attacks his friends. The wizard seems dwarfed by the mighty creature, but he moves slightly to the side to be next to Lilith before chanting a spell. He tosses a burst of fire, his shimmering robes protecting his action and the wall of the cave next to the creature blossoming out to hit it and miss Georg's allies.

[sblock=OOC] renau1g missed my move, but he knows about it now.
Move: Shift to J23
Standard: Scorching Burst at K20 should only hit the monster 1d20+6=11 (vs Reflex) for 1d6+5=11, hmmm, wonder if it's Ref is below 12? No combat advantage on ranged attacks huh?
[/sblock]
 

dimsdale

First Post
Kruk, now that any immediate threats are gone, runs to Raiyek's aide, taking hack at the zombie to the elf's north. He swings, but hits nothing but air. Kruk screams in frustration. "Well now, how could I miss that!"

[sblock=action]
-5 bleeding damage

move action: move to f12 in order to flank the zombie
minor: none
attack: brash attack on zombie at g12: 1d20+11+2=15 and misses geez...

target gets CA on Kruk TENT

mark zombie
[/sblock]

[sblock=stats]
Adverse Condition: None
Initiative: +1
Kruk- Male Dwarf Fighter Level 3
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 48 14 + 9 temp hp -5
*Bloodied 24 Surge Value 12; Surges Per-Day 12 11
*Fortitude 18 Reflex 14 Will 14 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind: USED
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
*At will:
Brash Strike
Tide of Iron
*Encounter:
Passing Attack
Parry and Riptose
*Daily
Comeback Strike
Unstopable USED
Thundering Weapon power USED
Cloak Power
[/sblock]
 


industrygothica

Adventurer
Carolina steps in time with the golem, still working her dagger into its vital spots.

[sblock=Actions]Move: Shift to J20
Standard: Target Big Zombie, Sly Flourish hits AC 27* for 19 damage (includes sneak attack) (Roll Lookup
Minor: None

* IC roll (25) does not include +2 flanking bonus.[/sblock]

[sblock=Carolina's stat block]Carolina- Female Halfling Rogue 1
Passive Perception: 17, Passive Insight: 10
AC:18, Fort:12, Reflex:18, Will:14 -- Speed:6
HP:21/29, Bloodied:14, Surge Value:7, Surges left:6/7
Initiative +6
Action Points: 0, Second Wind: used
Powers: Sly Flourish, Deft Strike, Positioning Strike, Blinding Barrage, Adaptable Flanker
[/sblock]
 

renau1g

First Post
[sblock=Carolina]
You're dazed so no move + attack, but you have CA anyways thanks to Lily's attack last turn so you hit it with your sneak attack anyways[/sblock]
 

Lord Sessadore

Explorer
Raiyek fends off another blow with his shield, but this time his allies aren't so fortunate. "Grim! Palladys, heal him!" the paladin shouts as he touches the bugbear briefly, infusing him with some of his own strength.

Turning back to the stitched-together monstrosity beside him, Raiyek calls a challenge and bathes his blade with holy light again, attempting to burn the zombie with Palladys' radiance.
[sblock=OOC]First, a question. Do we know if the big zombie is vulnerable to radiant?

My resist all 1 would make it 4 damage from the zombie, and I take 4 damage from the ongoing at the start of my turn and am bloodied.

Minor: Lay on Hands on Grim. Raiyek burns a surge, Grim heals 8 hp.

Move:
Divine Challenge the big zombie. Marked and 5 radiant on first attack that doesn't include me as a target.

Standard:
Holy Strike vs. big zombie: 1d20+8+2=17 vs. AC, 1d10+7=9 radiant damage. Miss.
Elven Accuracy reroll on Holy Strike (1d20+8+2=19). Not much better, but could be a hit.

Save vs. ongoing (1d20=12), success.[/sblock]
[sblock=Raiyek stats]Raiyek Meliam - Male Elf Paladin (Palladys) 3
Passive Perception: 21, Passive Insight: 19; Low-light vision
AC:23, Fort:16, Reflex:17, Will:16 -- Speed:6
HP: 18/39, Bloodied:19, Surge Value:9, Surges Left:10/11
Resist 1 all, Resist 5 poison
Action Points: 0, Second Wind
Powers
Holy Strike
Ardent Strike
Divine Challenge
Lay on Hands (2/3)

Piercing Smite
Strength from Valor
Virtue
Channel Divinity
Elven Accuracy
Hunter's Quarry

Paladin's Judgment
Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.[/sblock]
 
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industrygothica

Adventurer
[sblock=Carolina]
You're dazed so no move + attack, but you have CA anyways thanks to Lily's attack last turn so you hit it with your sneak attack anyways[/sblock]

[sblock=renau1g]Ack... sorry about that. I saw it in the stats, but I guess it didn't stick with me because the attack wasn't in the narrative (or I'm just blind, which is a grand possibility).

Anyway, save: 1d20=20

Figures....[/sblock]
 

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