What to do when the character's ability scores exceeds the limit?




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  1. #1

    What to do when the character's ability scores exceeds the limit?

    Hello all!

    What do you do when your character is a Mike Tyson with the intelligence as Hannibal and charisma as Kasparov, whilst the ability method is point-buy of 32 points? That's were I am now; My character is a native from Chult whose size equals a pro-boxer - lacking a neck, of course. He is extremely intelligent, and a master of psychology and the body language. Have you ever seen Garry Kasparov playing a game of chess? He psychs his opponents by looking at them with a half-opened mouth. My character does that while in combat to gain advantage. When he has it, he slashes the enemy in pieces in a fierceful rage with his two knives!

    These stats fits my picture of him:

    STR 16
    DEX 14
    CON 16
    INT 16
    WIS 10
    CHA 15

    But that's rather high - especially using 32 points.

    Any ideas? By what you know, do you think I could lower any stats but still fulfill my demands?

    Thanks in advance!
    /Decamber

 

  • #2
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    Waghalter (Lvl 7)

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    Um... Your stats are not right for the 32-point buy method. Even if you're not human, they're extremely high. If you are human, the only way you can get the stats listed is with 46 points.

  • #3
    Originally posted by reveal
    Um... Your stats are not right for the 32-point buy method. Even if you're not human, they're extremely high. If you are human, the only way you can get the stats listed is with 46 points.
    I know, that's the point.
    Re-read my post and you'll see.
    /Decamber

  • #4
    What to do? Rethink your character concept. Or just accept that if you want a character with no low scores, he/she won't have any high scores either.

  • #5
    Sometimes your vision must be compromised because of the tyranny of game mechanics

  • #6
    Originally posted by Left-handed Hummingbird
    What to do? Rethink your character concept. Or just accept that if you want a character with no low scores, he/she won't have any high scores either.
    I did that for my character in the same campaign

    He used to have stats like this:
    Str 8
    Dex 8
    Con 8
    Int 18
    Wis 8
    Cha 12

    But he is very weak even after the mod, like this.:

    Str 8
    Dex 8
    Con 8
    Int 18
    Wis 16
    Cha 14

    So, if I can higher my score for a gnome diviner then you can lower your score for a brute
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    At night, it flows deep and strong.

  • #7
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    HI, Decamber! I dunno why, but all your threads regularly interest me.

    First of all - is this a 1st level character? If not, which level is he? I ask this because of the stat increases at 4th, 8th and so.

    Since you are using two knives, I think Ambidexterity should be one of the feats you are going to get, but for this you are going to need a 15 DEX. A 15 costs 2 points more than a 14, and doesn't even really fit the character concept much, so you could just buy the last point at 4th. With a fighter, you would also get your free feat - Ambidexterity.

    I would lower Charisma. The character as you describe him doesn't seem an all-round charismatic type; his force is somewhat specialized. For this reason, I'd lower CHA to 12 and max out Intimidate/Bluff.

    This leaves us with 20 points for the other four stats. Pretty much impossible. I can understand it - an extremely intelligent and charismatic pro-boxer that is dextrous enough to use two weapons effectively would be the target of envy even IRL.

    My suggestion is to drop the dual-wielding thing and place a 10 in DEX. At this point we have 24 points for STR, CON and INT. My suggestion is 16 STR, 14 CON and 15 INT.
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  • #8
    Hi Zappo,
    It's a first level character. It seems that you have catched my concept pretty well! I think I'll do as you wrote - that match my picture of the character. Thank you!

    Originally posted by Zappo
    HI, Decamber! I dunno why, but all your threads regularly interest me.
    Hehe, actually I've though the same about you, but replies. I like your replies quite in general, except to my threads! You're going to my buddy list, pal!
    /Decamber

  • #9
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    One option could be to create a template with boni to the stats. Weigh the value of the stat increases against the half-celestial and half-fiendish templates. From there figure out what level the character is supposed to start at. You know a half-celestial human with one fighter level is effectively a 4th level character.

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    Decamber if DM and your co-players have nothing against it then SCREW THE RULES! Roleplaying is about having fun, not rules!
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