[Pathfinder] [IC] Hall of the Dwarven Lord

Walking Dad

First Post
OOC: HM is right, let's get this moving again before it dies ;)
Everyone makes a vote between

a) ignore/sneak by the chest
b) attack the chest
c) talk to the chest

BTW:
WTF are "Gold Pieces: 0" for?
 

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HolyMan

Thy wounds are healed!
OOC: That looks like a vote for b Mowgli

Brawar nods to the gnome in agreement and draws Lesnir. The blade looks sharp and ready for action.

OOC2: That is also a vote for b
 

Leif

Adventurer
Rayverim "Ray" Thanderghast AC:22, hp:33/33 hp

Ray hefts his mighty greataxe yet again and says, "Your determination is apparent in this matter. Very well, I'll not gainsay your proposal. Instead I shall assist it in every way that I can." Ray stalks back towards the room where they left the mimic creature, intent on destroying the hapless beast.

OOC: I vote "b" also
 
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Leif

Adventurer
Rayverim "Ray" Thanderghast AC:22, hp:33/33

Ray attacks the creature with his greataxe, and misses horribly? Hard to believe he can miss something that's just sitting there...

[sblock=Ray's sheet]
Rayverim "Ray" Thanderghast
Human Fighter (15 point buy) Level 4
N/G

AC 22 (+2 Full Plate +1 Dex) Move: 20 feet
HP 33 = 10 (1st) +2(2nd) +4(2Con, 1st and 2nd) +2(Fav Class 1st, 2nd)+7(L3)+8(L4)
link to L3 hd: hd+con+fav class (1d10+2+1=7)
current hp=33/33

S 17 (5 pts +1 L4) +3 (includes racial bonus)
D 12 (2) +1
C 14 (5) +2
I 10 (0)
W 12 (2) +1
C 11 (1)

CMB: +7
CMD: 18

Saves:
Fort: +6 -- +4+2
Ref: +2 -- +1+1
Will: +2 -- +1+1 (+3 vs Fear)

Skills - points = [4+2(human)] [2 L3] [2 L4]
Climb +12[+7 in armor]= +3 (Str) +4 (ranks L1-4) +2(feat) +3 (class) -5(armor check)
Swim +12[+7 in armor]= +3 (Str) +4 (ranks L1-4) +2(feat) +3 (class) -5 (armor check)

Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
Athletic (+2 climb, +2 swim)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (take -1 attack/maneuver to gain +2 damage) (+3 if 2-hand weapon like greataxe!)
Cleave (extra melee attack if first attack hits)
Great Cleave (L4 bonus) (Cont. making attacks against foes in reach on hit, until miss)

Class Features:
Extra Feats
Bravery +1
Armor Training (-1 armor check, +1 max dex)

BAB = +4
Great Axe, +8 attack, 1d12+3 damage, X3 crit [power attack - +7 att. /1d12+6 dam]
Dagger, +7 attack, 1d4+3 damage, 19-20 X2 crit [power attack - +6 att./1d4+5 dam]

[900gp at start, but this was spent long ago]

Full Plate Armor +2 Magical 1,500+4,150 gp +11 AC, +1 max Dex, -5 Armor Check penalty
Great Axe, Masterwork 20+300gp (+1 Att)
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 4)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp

Money
GP 425
SP
CP
[/sblock]

OOC: Note that the rules specifically say that you can move through a square occupied by an ally, so Ray's not actually blocking anyone, promise! ;)
 
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HolyMan

Thy wounds are healed!
Brawar summons his odd magical ball of acid and flings it out at the creature as Fabhal sends splinters flying.

[sblock=Actions]
Move: M-28
Standard: cast acid splash (I'm guessing into melee)
Free:[/sblock]

[sblock=stats]
HP: 22/22
AC:14
FORT:+3 REF:+5 WILL:+5
INIT: +5
Perception: +8
Stealth: +7
Hand of the Apprentice: 5/6
Arcane Bond spell: unused
Pearl of Power(1st): unused
Wand of Pro. Evil: 50/50
Scrolls: Floating Disc(cstlvl1), and Invisibility(cstlvl3)
Potion: Shield of Faith(+2) 2/2
Potion: Magic Weapon(oil) 2/2
Potion: Cure Mod Wounds (2d8+3)

Spells:
0- Detect Magic, Ray of Frost, Daze, Acid Splash
1- Sleep, Magic Missile 1/2, Shield
2- Mirror Image, Magic Missile, False Life[/sblock]
 

jkason

First Post
OOC: Sorry, just got the guests out of the house, still getting back into the swing of things...


Reb grins when the group decides it's killing time, and sprints into the room, sword swinging.
 
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