[Pathfinder] [IC] Hall of the Dwarven Lord - Page 13
  1. #121
    Quote Originally Posted by Salthorae View Post
    OOC
    So, is everyone healed or do you guys need some more juice?
    OOC

    Veran is at 12/16 HP. So, giving him juice may be a waste at this time.

  2. #122
    Quote Originally Posted by Salthorae View Post
    OOC
    So, is everyone healed or do you guys need some more juice?
    OOC
    Just down 2 (18/20 left) so no worries right now - thanks.

  3. #123
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    Quote Originally Posted by Salthorae View Post
    OOC
    So, is everyone healed or do you guys need some more juice?
    ooc

    Yes please, some orange juice if you have it, since Brawar didn't get touched during the fight he is a little parched from yelling.

  4. #124
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    Waghalter (Lvl 7)

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    Cade, still pained from the poison coursing through his body, shovels many of the coins into his pack and belt pouch, before handing the scroll and potion to Brawar and stepping away.

    "Y'know, I'd say they awready abandoned this stuff, considerin' we 'ad t' kill an ogre t' get it. An' I had t' get shot an' poisoned fer it. Whoe'er owned it first sure ain't done nothin' 'bout that ogre or t' bring this stuff along if they ran away." Cade replies to the dwarf.

    "Now let's go.....we got more stuff t' liberate from the gobs 'n' ogres. An' possibly dwarfs t' save." He heads over to the other door in the room and starts carefully examining it and the area around it for traps.

    ooc
    Cade is once again at 10 out of 15 HP after the one healing burst he was in.

    Cade is taking 100 GP from the treasure chest he got shot by. Then looking around for the next door that might need to be checked and opened.

    Taking 20 on Search for a 30 with Trapfinding. I rolled 3 Disable Device attempts for the door, an 18, a 24, and a 19. If no trap is found, these are just for lock-picking if the door is locked. If there is a trap, the first DD roll of 18 certainly fails to disarm it but shouldn't trigger a trap as long as the trap's DC is 22 or lower..... If there is a trap and his 18 fails but doesn't trigger it, then the roll of 24 is his second attempt to disarm it, and the 19 would then be either a third disarm attempt or a lock-picking attempt, depending on the previous results.

    1d20+9=16, 1d20+9=24, 1d20+9=19
    Last edited by Arkhandus; Wednesday, 25th November, 2009 at 03:21 AM.

  5. #125
    Thy wounds are healed! SILVER SUBSCRIBER
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    Taking the items, Brawar examines them a moment. As Cade searches the next door he holds the items up for Feldar to see the runes.

    "Besides I'm sure that if using these items to help save dwarven lives will not anger their pervious owner," he says.

  6. #126
    There are no traps, the door is unlocked and you can hear nothing from the other room.

  7. #127
    "Hey, Cade - hold up a minute while we see if these other things might be useful!"

  8. #128
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    Waghalter (Lvl 7)

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    Cade steps back and says "That's fine. I ain't goin' first. Door's ready fer ya." He gets his weapon ready again, standing near the middle of the room while waiting for someone else to open the door.

  9. #129
    ooc: So, who will open the door? fear not, this time it isn't an ogre...

  10. #130
    OOC: I was waiting either for someone to post specific examination of the loot items or for the assumption that such had been done and publication of the findings.

    But if neither of these happens by this afternoon (and if Cade doesn't beat him to it ) Fabhal will open the door.

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