[Pathfinder] [IC] Hall of the Dwarven Lord


log in or register to remove this ad

HolyMan

Thy wounds are healed!
[sblock=OOC] Brawar is at max and has been since entering the dungeon (as any good mage should be LOL). [/sblock]
 

Walking Dad

First Post
ooc: Ok, you are all healed (channeling hits all of you for 16 HP healing), regained all spells (and other daily abilities) and smell like roses... ok, the last maybe not.

On your way back you refilled your well water storage (up to two unit each, but remember you can benefit from it only once a day).

Now you are back at the forge. What do you do next? (Room and door are already checked and dungeon map is in the first post of the thread.)
 

Leif

Adventurer
Rayverim "Ray" Thanderghast hp= 18/18

Refreshed and revitalized, Ray is ready to take on more goblins. "Where do you fellows want to look next? I feel the need to hew and cleave me some goblin!"
 

HolyMan

Thy wounds are healed!
Brawar starts the day fresh and ready with Lesnirn in hand he follows the others back into the "Halls of the Dwarven Lords".

[sblock=OOC]
WD want to know if I can subtract 12.5 gp from Brawar's sheet and add a scroll of Read Magic? which he probably made last night during camping. [/sblock]


[sblock=stats]
HP:15/15
AC:13
FORT:+1 REF:+3 WILL:+3
Perception: +2
Hand of the Apprentice: 6/6
Scroll: Detect Magic(cstlvl1), Tenser's Floating Disc(cstlvl1), and Invisibility(cstlvl3)
Scroll: Read Magic(cstlvl1)

Spells:
0- Detect Magic, Ray of Frost, Daze, Acid Splash
1- Sleep, Sleep, Shield [/sblock]
 
Last edited:


Leif

Adventurer
Rayverim "Ray" Thanderghast hp= 18/18

Ray is up and exercising as dawn breaks. After his workout and a spot of breakfast, Ray is ready to lead the group back to the Hall.
 


Arkhandus

First Post
Cade the rogue

Cade just mutters something under his breath at Ray's comment, looking skeptical.

Once the group has camped and rested, he gets up and does some stretches, then begins donning his gear, and hauls his bags of gear and supplies along near the back of the group. He stops by the well-room to refill his waterskins with some of the healing-water, as the rest of the group does, and then follows them to the next destination.

"Awright, let's check that door by the forge, then figger out where t' go from there," the rogue says. Once they reach the forge-room, he sets down his heavy bags and backpack along one wall, near the exit. Then Cade checks the door to see if it's locked or trapped, and finally tries opening it up, morningstar in hand.
[sblock=ooc]Taking 20 on the Search check of the door. If the door is locked, taking 20 to pick the lock. Then open it up.[/sblock]
 
Last edited:

Walking Dad

First Post
The door is unlocked. As Cade looks into the L shaped room, he sees a dead hobgoblin lying in the corner, one crossbow bolt in his stomach, another one in his forehead.
 

Remove ads

Top