[Pathfinder] [IC] Hall of the Dwarven Lord


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HolyMan

Thy wounds are healed!
With not enough room to get in to help Brawar watches intently and prepares to help if it is needed.

[sblock=Actions] None. Delay until end of round.[/sblock]

[sblock=stats]
HP: 18/18
AC:13
FORT:+2 REF:+4 WILL:+3
INIT: +5
Perception: +7
Hand of the Apprentice: 6/6
Arcane Bond spell: unused
Scroll: Detect Magic(cstlvl1), Tenser's Floating Disc(cstlvl1), and Invisibility(cstlvl3)
Scroll: Read Magic(cstlvl1)
Potion: Shield of Faith(+2)
Potion: Magic Weapon(oil)

Spells:
0- Detect Magic, Ray of Frost, Daze, Acid Splash
1- Sleep, Magic Missile, Shield
2- Mirrior Image, Magic Missile[/sblock]
 


Walking Dad

First Post
OOC: I will wait a bit longer for [MENTION=13966]Arkhandus[/MENTION] to return. But I can say that Fabhal is free and 'his' zombie is toast :).
 

Arkhandus

First Post
Cade the rogue

Cade grumbles and says "Y'know, yeh could fight the blighters out here where we could gang up on 'em proper-like....."

[sblock=ooc]Oops, went almost two weeks without checking EN World due to other distractions (including recruitment and preparation for a new campaign on OpenRPG, and visiting relatives this past weekend).

In any case, I'm not sure there's much Cade could do. Unless Fabhal was drawn into the enemy's space by the grapple attempt or vice versa, there was no room for Cade to step in and attack the undead.

If there's room enough for him to squeeze in and attack, he will. Otherwise, Cade just delays until an opportunity presents itself.[/sblock]
 

Walking Dad

First Post
...
OOC: If there's room enough for him to squeeze in and attack, he will. Otherwise, Cade just delays until an opportunity presents itself.


...

GM: Good point. In which sq will Fabhal want to stand after he got free? 11Y (old sq) or 10AA (giving Cade space to enter the room)?
 




Walking Dad

First Post
The Defiled Shrine

Round 3

Ray deals another blow to the zombie dwarf next to him.
Fabhal squeezes and squirms in the undead's foul grasp, finally laying a hand on the tankard at his belt. "Míchinniúint túan!"
Brawar stands around, waiting...
"Burn foul spawn!" Morjik intones, as he once again releases positive energy. This is finally enough to free Fabhal.
Cade grumbles and says "Y'know, yeh could fight the blighters out here where we could gang up on 'em proper-like....."
But he finally comes in. His lucky blow caves Ray's zombie's head in, giving it final rest.
The last zombie hits and grabs Cade in return...

[sblock=ooc]
What spell does Fabhal use? Doom only afects living creatures and Bane is mind-affecting -> mindless undead are immune.

Undead will saves (1d20+4=14, 1d20+4=22, 1d20+4=10) M42 & 3 save
Cade attack (1d20+6=15, 1d8+4=5)
Zombie attack (1d20+6=13, 1d6+3=8, 1d20+6=22, 1d6+3=5)
Cade Fortitude saves (1d20+2=22, 1d20+2=16)
Zombie grapple (1d20+6=19)

[sblock=Initiative]
Undead
Heroes

[/sblock]

[sblock=HP and Conditions]

Cade 17/22, grappled
Fabhal 9/29
Brawar 18/18
Morjik 25/25
Ray 26/32

M 1: destroyed
M 2: destroyed
M 3: destroyed
M 4: -12, grappling

[/sblock][/sblock]

Heroes' Turn (HM may choose to cast a spell. I will edit the post in this case.)
 

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