[Pathfinder] [IC] Hall of the Dwarven Lord

Leif

Adventurer
Rayverim "Ray" Thanderghast, AC=22, hp=32/32

Catching a glimpse of something more interesting happening on the other side of the cave, Ray hustles over to join his comrades and see just what this statue thing is, readying his greataxe for action as he hustles.

[OOC: I checked Ray's HP, dad, and they are accurate. Remember, I got a 2 for his second level hp and that kinda put him behind the curve. The level-by-level breakdown is on his sheet in the RG. He was only tied with the mage, HM, because I forgot to level him up for a time at one point! :p]
 
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HolyMan

Thy wounds are healed!
OOC: No light spell just using the fire for the moment. Someone else will need to cast light. Let me know if that changes what Brawar sees.


[sblock=stats]
HP: 22/22
AC:14
FORT:+3 REF:+5 WILL:+5
INIT: +5
Perception: +8
Stealth: +7
Hand of the Apprentice: 5/6
Arcane Bond spell: unused
Pearl of Power(1st): unused
Wand of Pro. Evil: 50/50
Scrolls: Floating Disc(cstlvl1), and Invisibility(cstlvl3)
Potion: Shield of Faith(+2) 2/2
Potion: Magic Weapon(oil) 2/2
Potion: Cure Mod Wounds (2d8+3)

Spells:
0- Detect Magic, Ray of Frost, Daze, Acid Splash
1- Sleep, Magic Missile 2/2, Shield
2- Mirror Image, Magic Missile, False Life[/sblock]
 


jkason

First Post
Gurbisi Reb, human thug

OOC: Apologies. I picked up a nasty chest cold during my trip, which has made focusing a real challenge. Trying to catch up now.


The rough newcomer seems a bit disappointed in how quickly the party's first encounter has ended, until Berm makes his discovery.

"ooh, more fun already? Bring 'em out to play, will ya, Berm?" Reb says, moving to catch whatever it is as it exits the narrow passage.

OOC: moving to X27
 

rangerjohn

Explorer
Morjik favored of Torag

Moves to W 27 and readies an attack with his acid attack if it proves hostile.

Off course, he misses the IMPORTANT roll.

[sblock= Mini Stat block]
AC: 20 T: 10 FF: 20 HP: 32 MV: 20
CMD 16 20 vs Bull Rush and Trip
Ini: +2 underground

Saves: F +5 R +2 W +7

Consumables:
Channel Energy 6/day remaining
Artificier's Touch 6/day remaining
Acid Dart 5/day remaining
Orisons: Create Water, Detect Magic, Light, Stabilize
1st:Ant Haul [Carrying Capacity x3 for 8hrs], Bless, Divine Favor, Shield of Faith-Magic Stone
2nd: Hold Person, Lesser Restoration,Spiritual Weapon[Hammer]+ Create Pit

Wand of Cure Light Wounds [50 chg][/sblock]
 
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HolyMan

Thy wounds are healed!
Brawar backs away from the thing in the room when he reaches a safe distance he stops and starts to chant. He stops and a glowing sphere appears over his upraised palm. The magical substance glows a sickly green and moves like water swimming in an invisible ball. Brawar watches the opening intently.

[sblock=Actions]
INIT: 12
Move: back up to X-29
Standard: Ready action, cast acid splash when creature comes into view.[/sblock]

[sblock=stats]
HP: 22/22
AC:14
FORT:+3 REF:+5 WILL:+5
INIT: +5
Perception: +8
Stealth: +7
Hand of the Apprentice: 5/6
Arcane Bond spell: unused
Pearl of Power(1st): unused
Wand of Pro. Evil: 50/50
Scrolls: Floating Disc(cstlvl1), and Invisibility(cstlvl3)
Potion: Shield of Faith(+2) 2/2
Potion: Magic Weapon(oil) 2/2
Potion: Cure Mod Wounds (2d8+3)

Spells:
0- Detect Magic, Ray of Frost, Daze, Acid Splash
1- Sleep, Magic Missile 2/2, Shield
2- Mirror Image, Magic Missile, False Life[/sblock]
 

Leif

Adventurer
Rayverim "Ray" Thanderghast, AC=22, hp=32/32

OOC: Reb's mainly a flanker, so yeah, he's holding his attack until the creature comes into the open and he can get into a good position.
OOC: What jkason said, except the part about being a flanker. ;) Ray positions himself between the foe and his comrades and takes a FULL DEFENSE position.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Fabhal, ever the bold Gnome, looks up as it becomes apparent that his friends have stumbled onto something. He moves quickly to investigate, Greatsword in hand.

[sblock=Actions]Move to W25, ready action to attack any foe coming within range.[/sblock]

[sblock=Stat Block]
Code:
   HP: 38/38     AC: 18*  AC(T): 13*  AC(FF): 16*
 Init: +04    ST(F):+08   ST(R):+04    ST(W):+05

   *+4 vs. Giant Type

  BAB: 03       CMB:+04     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Greatsword (+1)         +8*       1d10+4      19-20/x2     +7 TH/1d10+7 PA
Longbow (Comp; 12 STR)  +6        1d06+2         20/x3     110'

Channel Energy: 1d6 (3/3 Daily)

Domain Powers:
 * Touch of Chaos (4/4)     * Agile Feet (4/4)

Spells:
 * Level 00          * Level 01
   * Create Water      * Command
   * Guidance          * Expeditious Retreat
   * Resistance        * Shield of Faith
[/sblock]
 
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