[Pathfinder] [IC] Hall of the Dwarven Lord

Walking Dad

First Post
The Stone Creature

Round 1

Catching a glimpse of something more interesting happening on the other side of the cave, Ray hustles over to join his comrades and see just what this statue thing is, readying his greataxe for action as he hustles.
The rough newcomer seems a bit disappointed in how quickly the party's first encounter has ended, until Berm makes his discovery.
"ooh, more fun already? Bring 'em out to play, will ya, Berm?" Reb says, moving to catch whatever it is as it exits the narrow passage.
Morjik moves forward ready attack with his acid attack if it proves hostile.
Brawar backs away from the thing in the room when he reaches a safe distance he stops and starts to chant. He stops and a glowing sphere appears over his upraised palm. The magical substance glows a sickly green and moves like water swimming in an invisible ball. Brawar watches the opening intently.
Fabhal, ever the bold Gnome, looks up as it becomes apparent that his friends have stumbled onto something. He moves quickly to investigate, Greatsword in hand.

With a groaning sound the creature comes, moving aggressively toward the gnome. Morjik's attack only hits rock, but Brawar's smaller acid attack hits. The acid seems sadly not being strong enough to really damage these thing. Fabhal's swordattack proves more effective, opening up a gash at the creature's side.
The creatures fist slams into the gnome, an attack that could have killed a lesser man.

[sblock=ooc]
Leif, taking FULL defense is a FULL round action. I just moved Ray and readied a melee attack

Brawar's Acid Splash (1d20+5=23, 1d3=3)
Fabhal attack (1d20+8=28, 1d10+4=13)
Fabhal crit confirm and damage (1d20+8=11, 1d10+4=8)
creature slam (1d20+5=20, 3d6+3=17)

[sblock=HP and Conditions]

Reb 35/35
Fabhal 21/38
Brawar 22/22
Morjik 32/32
Ray 33/33

SC: -5

[/sblock][/sblock]

Heroes' turn.
 

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HolyMan

Thy wounds are healed!
"It's made of stone," Brawar states the obvious. "Anyone have a mattock?" he asks before casting another spell. He winks at Ray as if to say sorry if I beat you to it.

A ray of cool light blue light shots forth from his pointed finger.

[sblock=Actions]
Move: none
Standard: Cast Ray of Frost -ranged touch (into combat already figured in) 1d20+1/dmg 1d3[/sblock]

[sblock=stats]
HP: 22/22
AC:14
FORT:+3 REF:+5 WILL:+5
INIT: +5
Perception: +8
Stealth: +7
Hand of the Apprentice: 5/6
Arcane Bond spell: unused
Pearl of Power(1st): unused
Wand of Pro. Evil: 50/50
Scrolls: Floating Disc(cstlvl1), and Invisibility(cstlvl3)
Potion: Shield of Faith(+2) 2/2
Potion: Magic Weapon(oil) 2/2
Potion: Cure Mod Wounds (2d8+3)

Spells:
0- Detect Magic, Ray of Frost, Daze, Acid Splash
1- Sleep, Magic Missile 2/2, Shield
2- Mirror Image, Magic Missile, False Life[/sblock]
 
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rangerjohn

Explorer
"Aye have me hammer and Torag's touch allow's me to affect stone creatures. But to use either, I would have to cut off Ray." The dwarf returns, before once again slinging acid at the creature.

[sblock= Mini Stat block]
AC: 20 T: 10 FF: 20 HP: 32 MV: 20
CMD 16 20 vs Bull Rush and Trip
Ini: +2 underground

Saves: F +5 R +2 W +7

Consumables:
Channel Energy 6/day remaining
Artificier's Touch 6/day remaining
Acid Dart 4/day remaining
Orisons: Create Water, Detect Magic, Light, Stabilize
1st:Ant Haul [Carrying Capacity x3 for 8hrs], Bless, Divine Favor, Shield of Faith-Magic Stone
2nd: Hold Person, Lesser Restoration,Spiritual Weapon[Hammer]+ Create Pit

Wand of Cure Light Wounds [50 chg][/sblock]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
Fabhal shrugs off the creatures blow and swings his greatsword again . . .

[sblock=Actions]To Hit (1d20+7=16), (1d10+7=9) Damage.

Know (Dungeoneering) (1d20+6=15) (Does he know anything about this critter?)[/sblock]

[sblock=Stat Block]
Code:
   HP: 22/38     AC: 18*  AC(T): 13*  AC(FF): 16*
 Init: +04    ST(F):+08   ST(R):+04    ST(W):+05

   *+4 vs. Giant Type

  BAB: 03       CMB:+04     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Greatsword (+1)         +8        1d10+4      19-20/x2     +7 TH/1d10+7 PA
Longbow (Comp; 12 STR)  +6        1d06+2         20/x3     110'

Channel Energy: 1d6 (3/3 Daily)

Domain Powers:
 * Touch of Chaos (4/4)     * Agile Feet (4/4)

Spells:
 * Level 00          * Level 01
   * Create Water      * Command
   * Guidance          * Expeditious Retreat
   * Resistance        * Shield of Faith
[/sblock]
 

jkason

First Post
Gurbisi Reb, human thug

"If we get him in here where I can get behind him, I might be able to find a nice soft spot," Reb says, though he doesn't wait for that to happen. He closes with one quick step, sword blades flashing though they seem to do little damage.

OOC: 5' step to X26, then two-weapon attack. Looks like only one is probably good enough to hit
 
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Leif

Adventurer
Rayverim "Ray" Thanderghast

OOC: Thanks, WD, sorry guys if I messed someting up.

IC: Ray hustles up to the statue creature and attacks. These are just raw rolls, made without any of Ray's pluses, because my compute is being temperamental and I can't open another window to see Ray's sheet while I'm doing this. *Sigh*

NATURAL 20! That's a threat, I'll roll to confirm. :( No crit.

Ray is +8 Att. and +3 Dam., so that's 28 attack and 5 damage.
 
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Walking Dad

First Post
OOC: a 17 actually confirms the crit. Please roll the extra damage , Leif.

Fabhal knows nothing specific about this creature, but he heard that certain 'minerals' in some mines can have transformation effects.

Will update on Monday, as I don't have the map with me :(
 

Leif

Adventurer
Rayverim "Ray" Thanderghast

:D OOC: Thanks for catching that, Dad! Got a pair of ones for the extra dice, though! :(
 


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