Pathfinder RPG [Pathfinder] [IC] Hall of the Dwarven Lord - Page 94





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  1. #931
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    Lama (Lvl 13)

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    Rayverim "Ray" Thanderghast 21/33 hp

    Ray takes yet another swing at the stone creature, clearly striking it successfully, but weakly.
    Last edited by Leif; Wednesday, 23rd March, 2011 at 11:31 PM.

 

  • #932
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    Myrmidon (Lvl 10)



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    Ignore jkason
    "Jus' what I was hopin' for. Cheerleadin'," Reb says with obvious sarcasm in the direction of the caster. He saves most of his attention for the rock creature, however, chipping away yet more rock from it's form.
    Last edited by jkason; Monday, 21st March, 2011 at 05:27 PM.

  • #933
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    Scout (Lvl 6)



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    Morjik favored of Torag

    "Enough with the banter back n' forth. Let's just lay the beastie to rest!" Suiting words to action, once again the dwarf swings with the Hammer of the Forge. This time connecting solidly.


    Mini Stat Block

    AC: 20 T: 10 FF: 20 HP: 32 MV: 20
    CMD 16 20 vs Bull Rush and Trip
    Ini: +2 underground

    Saves: F +5 R +2 W +7

    Consumables:
    Channel Energy 6/day remaining
    Artificier's Touch 6/day remaining
    Acid Dart 4/day remaining
    Orisons: Create Water, Detect Magic, Light, Stabilize
    1st:Ant Haul [Carrying Capacity x3 for 8hrs], Bless, Divine Favor, Shield of Faith-Magic Stone
    2nd: Hold Person, Lesser Restoration,Spiritual Weapon[Hammer]+ Create Pit

    Wand of Cure Light Wounds [50 chg]
    Last edited by rangerjohn; Monday, 21st March, 2011 at 09:39 PM.
    rangerjohn

  • #934
    The Stone Creature

    Round 5

    Upon seeing the creature up close Brawar sees that perhaps the warriors were doing better than it seemed. "On second thought just finish it yourself Sir Ray, you look to have everything well in hand."
    Ray takes yet another swing at the stone creature, clearly striking it successfully, but weakly.
    "Jus' what I was hopin' for. Cheerleadin'," Reb says with obvious sarcasm in the direction of the caster. He saves most of his attention for the rock creature, however, chipping away yet more rock from it's form.
    "Enough with the banter back n' forth. Let's just lay the beastie to rest!" Suiting words to action, once again the dwarf swings with the Hammer of the Forge. This time connecting solidly.

    After this attack, the creature stand rather weakly on it's feet. A quick magic missle by Brawar finally fells it.

    As you search the chamber it dwellt in, you find:
    a Mighty Lyre of Life (unidentified)


    ooc




    HP and Conditions


    Reb 35/35
    Fabhal 10/38
    Brawar 22/22
    Morjik 32/32
    Ray 25/33

    SC: -2/50 dying



    Combat finished.
    Last edited by Walking Dad; Wednesday, 23rd March, 2011 at 01:31 PM.
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  • #935
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    Myrmidon (Lvl 10)



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    Ignore jkason

    Gurbisi Reb, human thug

    "Dunno 'bout you folks, but I'm not much of a musician. Reckon it's got any magics on it?" He addresses the last to Brawar.

  • #936
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    Lama (Lvl 13)

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    Rayverim "Ray" Thanderghast AC:22, hp:24/33 hp

    Ray looks around the room for more foes. Finding none, he looks plaintively at the cleric...but he is too stoic to ask for healing, as long as he is still in fair shape, which he appears to be. Then he remembers the potions that he carries in his pack, and quaffs a potion of cure light wounds! (cl1)

    "So now where do we explore next?"

    Ray's sheet

    Rayverim "Ray" Thanderghast
    Human Fighter (15 point buy) Level 4
    N/G

    AC 22 (+2 Full Plate +1 Dex) Move: 20 feet
    HP 33 = 10 (1st) +2(2nd) +4(2Con, 1st and 2nd) +2(Fav Class 1st, 2nd)+7(L3)+8(L4)
    link to L3 hd: hd+con+fav class (1d10+2+1=7)
    current hp=24/33

    S 17 (5 pts +1 L4) +3 (includes racial bonus)
    D 12 (2) +1
    C 14 (5) +2
    I 10 (0)
    W 12 (2) +1
    C 11 (1)

    CMB: +7
    CMD: 18

    Saves:
    Fort: +6 -- +4+2
    Ref: +2 -- +1+1
    Will: +2 -- +1+1 (+3 vs Fear)

    Skills - points = [4+2(human)] [2 L3] [2 L4]
    Climb +12[+7 in armor]= +3 (Str) +4 (ranks L1-4) +2(feat) +3 (class) -5(armor check)
    Swim +12[+7 in armor]= +3 (Str) +4 (ranks L1-4) +2(feat) +3 (class) -5 (armor check)

    Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
    Athletic (+2 climb, +2 swim)
    Weapon Focus (Great Axe, +1 to hit)
    Power Attack (take -1 attack/maneuver to gain +2 damage) (+3 if 2-hand weapon like greataxe!)
    Cleave (extra melee attack if first attack hits)
    Great Cleave (L4 bonus) (Cont. making attacks against foes in reach on hit, until miss)

    Class Features:
    Extra Feats
    Bravery +1
    Armor Training (-1 armor check, +1 max dex)

    BAB = +4
    Great Axe, +8 attack, 1d12+3 damage, X3 crit [power attack - +7 att. /1d12+6 dam]
    Dagger, +7 attack, 1d4+3 damage, 19-20 X2 crit [power attack - +6 att./1d4+5 dam]

    [900gp at start, but this was spent long ago]

    Full Plate Armor +2 Magical 1,500+4,150 gp +11 AC, +1 max Dex, -5 Armor Check penalty
    Great Axe, Masterwork 20+300gp (+1 Att)
    Dagger 2gp
    Backpack 2 gp
    Flint and Steel 1 gp
    Rope, Silk 100 feet 20 gp
    Whetstone 2 cp
    Explorer’s Outfit 10 gp
    Trail Rations, 4 days 2 gp
    Pouch, Belt 1 gp
    2 Sunrods 4 gp
    Everburning Torch 110 gp
    Smokestick 20 gp
    Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 3)
    Mule + 4 days’ feed 8.2 gp
    Saddle, Pack 5 gp
    Bit and Bridle 2 gp
    Bedroll 1 sp
    Sack, Empty X10 1 gp

    Money
    GP 425
    SP
    CP
    Last edited by Leif; Wednesday, 23rd March, 2011 at 11:59 PM.

  • #937
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    Ignore HolyMan
    Brawar steps up and casts his detection spell before giving the lyre a long hard stare. (for about 18 seconds lol)

    Actions

    Cast Detect Magic on the Lyre


    stats

    HP: 22/22
    AC:14
    FORT:+3 REF:+5 WILL:+5
    INIT: +5
    Perception: +8
    Stealth: +7
    Hand of the Apprentice: 5/6
    Arcane Bond spell: unused
    Pearl of Power(1st): unused
    Wand of Pro. Evil: 50/50
    Scrolls: Floating Disc(cstlvl1), and Invisibility(cstlvl3)
    Potion: Shield of Faith(+2) 2/2
    Potion: Magic Weapon(oil) 2/2
    Potion: Cure Mod Wounds (2d8+3)

    Spells:
    0- Detect Magic, Ray of Frost, Daze, Acid Splash
    1- Sleep, Magic Missile 1/2, Shield
    2- Mirror Image, Magic Missile, False Life
    My UPDATED Signature is here

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  • #938
    OOC: As long as you play it, the lyre provides a +1 enhancement bonus to str and DR 4/magic.
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #939
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    Lama (Lvl 13)

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    Ignore Leif

    Rayverim "Ray" Thanderghast AC:22, hp:24/33 hp

    "Are we going to have a harp recital, or are we going to do the job that we came here to do? My axe is thirsty."

  • #940
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    Ignore HolyMan
    "Why was the stone creature to dry for it. And you seek something more squishy?" Brawar asks in a mild tone. "Lead on if you are ready to go I will put the 'harp' away for now."

    Brawar than puts the item in his pack (if it will fit).
    My UPDATED Signature is here

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