[Pathfinder] [IC] Hall of the Dwarven Lord

Leif

Adventurer
Rayverim "Ray" Thanderghast AC:22, hp:33/33 hp

"Fine! But lead to where? You're the smart one. Point me in the right direction and I'll lead."

OOC: So that we don't have to continue this 'witty' banter, Ray will cautiously lead where they tell him to go. ;)

POST UPDATED TO REFLECT FABHAL'S CUIRNG IN THE NEXT POST! [942]
 
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Maidhc O Casain

Na Bith Mo Riocht Tá!
"Hold a moment, if you please! I need to fix myself up." Fabhal gathers his wits after the fight and says a quick prayer. The group feels the warmth of Caiden Caylean's regard on them, washing away their wounds and fatigue. He mutters something like "Aw, c'mon! Didn't I drink myself almost insensible and still manage to acquit myself well in the barfight last time we were in town?" With these words, another wave passes over the group, much stronger than the first.

Still murmuring, but sounding much less demanding, the Gnome reaches into his pack and pulls out a potion bottle. Quickly pouring it into the mug hanging at his belt and saying another quick prayer, he downs the potion in one long quaff. "Ahhh. That's somewhat better . . . I still don't feel quite up to another round like that last one though."

[sblock=Actions]Channel Positive Energy (1d6=3, 1d6=6)

Potion of Cure Light Wounds (1d8+1=7)

Nine points back to anyone who was wounded, and that's it for Fabhal's channels until we rest, but that gets everyone but him back to full. Fabhal's still at 26/38 HP (down 12).[/sblock]

[sblock=Stat Block]
Code:
   HP: 26/38     AC: 18*  AC(T): 13*  AC(FF): 16*
 Init: +04    ST(F):+08   ST(R):+04    ST(W):+05

   *+4 vs. Giant Type

  BAB: 03       CMB:+04     CMD: 16

Weapon                  Attack    Damage      Critical     Special
Greatsword (+1)         +8        1d10+4      19-20/x2     +7 TH/1d10+7 PA
Longbow (Comp; 12 STR)  +6        1d06+2         20/x3     110'

Channel Energy: 1d6 (0/3 Daily)

Domain Powers:
 * Touch of Chaos (4/4)     * Agile Feet (4/4)

Spells:
 * Level 00          * Level 01
   * Create Water      * Command
   * Guidance          * Expeditious Retreat
   * Resistance        * Shield of Faith
[/sblock]
 

Walking Dad

First Post
OOC: Which direction do you go? Up or left (also called north and west ;) )

Old map to help you decide:
47740d1300016801-pathfinder-ic-hall-dwarven-lord-stone-creature-2.jpg


[sblock=HP and Conditions]

Reb 35/35
Fabhal 26/38
Brawar 22/22
Morjik 32/32
Ray 33/33

[/sblock]
 

Leif

Adventurer
Rayverim "Ray" Thanderghast AC:22, hp:33/33 hp

"I was looking to the west there when all of this ruckus started with brickhead over there. Shall we head that way?"

OOC: Incidentally, how deep is the water (river?) and does it look like we could even pass that way?

[sblock=Ray's sheet]
Rayverim "Ray" Thanderghast
Human Fighter (15 point buy) Level 4
N/G

AC 22 (+2 Full Plate +1 Dex) Move: 20 feet
HP 33 = 10 (1st) +2(2nd) +4(2Con, 1st and 2nd) +2(Fav Class 1st, 2nd)+7(L3)+8(L4)
link to L3 hd: hd+con+fav class (1d10+2+1=7)
current hp=33/33

S 17 (5 pts +1 L4) +3 (includes racial bonus)
D 12 (2) +1
C 14 (5) +2
I 10 (0)
W 12 (2) +1
C 11 (1)

CMB: +7
CMD: 18

Saves:
Fort: +6 -- +4+2
Ref: +2 -- +1+1
Will: +2 -- +1+1 (+3 vs Fear)

Skills - points = [4+2(human)] [2 L3] [2 L4]
Climb +12[+7 in armor]= +3 (Str) +4 (ranks L1-4) +2(feat) +3 (class) -5(armor check)
Swim +12[+7 in armor]= +3 (Str) +4 (ranks L1-4) +2(feat) +3 (class) -5 (armor check)

Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
Athletic (+2 climb, +2 swim)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (take -1 attack/maneuver to gain +2 damage) (+3 if 2-hand weapon like greataxe!)
Cleave (extra melee attack if first attack hits)
Great Cleave (L4 bonus) (Cont. making attacks against foes in reach on hit, until miss)

Class Features:
Extra Feats
Bravery +1
Armor Training (-1 armor check, +1 max dex)

BAB = +4
Great Axe, +8 attack, 1d12+3 damage, X3 crit [power attack - +7 att. /1d12+6 dam]
Dagger, +7 attack, 1d4+3 damage, 19-20 X2 crit [power attack - +6 att./1d4+5 dam]

[900gp at start, but this was spent long ago]

Full Plate Armor +2 Magical 1,500+4,150 gp +11 AC, +1 max Dex, -5 Armor Check penalty
Great Axe, Masterwork 20+300gp (+1 Att)
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 4)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp

Money
GP 425
SP
CP
[/sblock]
 
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Walking Dad

First Post
OOC: The cave has Natural Stone Floors.

The river is not very deep and moving relatively slow. The squares next to it are slippery. The river itself is only difficult terrain for medium sized creatures, but Fabhal would need to do DC 10 swim checks.

The slope in the west is climbable without a skill check.
 

jkason

First Post
Gurbisi Reb, human thug

Reb shrugs. "Whichever way the fun is," he says with a sly grin, wiping rock dust and blood from his twin short swords.
 

rangerjohn

Explorer
Morjik favored of Torag

"Come friend we can do better than that! Creator of us all, rebuild that which has been damaged."


[sblock=OOC] So that make acrobatic checks along the river +10 dc?

Will use the channel energy[/sblock]

[sblock=Mini Stat Block]
AC: 20 T: 10 FF: 20 HP: 32 MV: 20
CMD 16 20 vs Bull Rush and Trip
Ini: +2 underground

Saves: F +5 R +2 W +7

Consumables:
Channel Energy 5/day remaining
Artificier's Touch 6/day remaining
Acid Dart 4/day remaining
Orisons: Create Water, Detect Magic, Light, Stabilize
1st:Ant Haul [Carrying Capacity x3 for 8hrs], Bless, Divine Favor, Shield of Faith-Magic Stone
2nd: Hold Person, Lesser Restoration,Spiritual Weapon[Hammer]+ Create Pit

Wand of Cure Light Wounds [50 chg][/sblock]
 
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Leif

Adventurer
OOC: Dad, did Ray drink his potion of CLW or not? I still have it marked off, I think. *shrug*
 
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Leif

Adventurer
Rayverim "Ray" Thanderghast AC:22, hp:33/33 hp

OOC: Thanks, Dad, you're the Best Dad in the WHOLE WORLD! :D

[sblock=Ray's sheet]
Rayverim "Ray" Thanderghast
Human Fighter (15 point buy) Level 4
N/G

AC 22 (+2 Full Plate +1 Dex) Move: 20 feet
HP 33 = 10 (1st) +2(2nd) +4(2Con, 1st and 2nd) +2(Fav Class 1st, 2nd)+7(L3)+8(L4)
link to L3 hd: hd+con+fav class (1d10+2+1=7)
current hp=33/33

S 17 (5 pts +1 L4) +3 (includes racial bonus)
D 12 (2) +1
C 14 (5) +2
I 10 (0)
W 12 (2) +1
C 11 (1)

CMB: +7
CMD: 18

Saves:
Fort: +6 -- +4+2
Ref: +2 -- +1+1
Will: +2 -- +1+1 (+3 vs Fear)

Skills - points = [4+2(human)] [2 L3] [2 L4]
Climb +12[+7 in armor]= +3 (Str) +4 (ranks L1-4) +2(feat) +3 (class) -5(armor check)
Swim +12[+7 in armor]= +3 (Str) +4 (ranks L1-4) +2(feat) +3 (class) -5 (armor check)

Feats - 1(std)+1(human)+1(ftr bonus)+1(ftr bonus)
Athletic (+2 climb, +2 swim)
Weapon Focus (Great Axe, +1 to hit)
Power Attack (take -1 attack/maneuver to gain +2 damage) (+3 if 2-hand weapon like greataxe!)
Cleave (extra melee attack if first attack hits)
Great Cleave (L4 bonus) (Cont. making attacks against foes in reach on hit, until miss)

Class Features:
Extra Feats
Bravery +1
Armor Training (-1 armor check, +1 max dex)

BAB = +4
Great Axe, +8 attack, 1d12+3 damage, X3 crit [power attack - +7 att. /1d12+6 dam]
Dagger, +7 attack, 1d4+3 damage, 19-20 X2 crit [power attack - +6 att./1d4+5 dam]

[900gp at start, but this was spent long ago]

Full Plate Armor +2 Magical 1,500+4,150 gp +11 AC, +1 max Dex, -5 Armor Check penalty
Great Axe, Masterwork 20+300gp (+1 Att)
Dagger 2gp
Backpack 2 gp
Flint and Steel 1 gp
Rope, Silk 100 feet 20 gp
Whetstone 2 cp
Explorer’s Outfit 10 gp
Trail Rations, 4 days 2 gp
Pouch, Belt 1 gp
2 Sunrods 4 gp
Everburning Torch 110 gp
Smokestick 20 gp
Potion: Cure Light Wounds, CL1 (@ 50 gp each) (X 4)
Mule + 4 days’ feed 8.2 gp
Saddle, Pack 5 gp
Bit and Bridle 2 gp
Bedroll 1 sp
Sack, Empty X10 1 gp

Money
GP 425
SP
CP
[/sblock]
 

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