D&D 4th Edition Daunton's Dead Shadow (DM:Ukingsken, Judge:????) - Page 7





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  1. #61
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    Never seen one this gruesome before? Kamotz asks Morvannon, concern in his voice, Sit down, have some water, take slow deep breathes.
    MAGIC!

 

  • #62
    Picking up where Vixo left off Magnus began to delve into the more esoteric spaces of the house. Roaming from room to room, sometimes he walked back and forth without any seeming direction and others he would move directly to a particular place without hesitation. Occasionally he would scrawl a mark on the wall in some strange looping script. This slow task was punctuated with muttered one sided conversations of which the contents might only be discerned by the sometimes fearful look that crossed his face. When his inspections and preparations were finally complete he moved to the center most point of the dwelling and there he scribed a spiraling mark and sat there at the vortex of the building's essence. Exposing his mind, twisted already by such power, he searched for arcane disruptions.

    Oni

    "Each man, one way.
    Each horse, one stance.
    Each church, one buddha.
    Each master to his own technique."

  • #63
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    Moving away from Morvannon, Kamotz comes to kneel near Grakk. The odor of old death, mixes with the smells of the recently deceased, as Kamotz shuffles through his robes. The shifter rummages until he finally brings papers, ink, and quill forward. A deep rumbling breath and then Kamotz looks Grakk in the eye, as he holds the paper up, Let me read you a reminder, "Slardazial, with his last breathe, gave us his thanks for relieving him of his mortal coil, as shadows took his body and soul from our physical presence." The followers of Zal'Ekthees revel in Death, they enjoy it. Look before you at this proof of their joy. We must destroy them, not just in body, but also in soul, by burning them away as Vrrsk't's people do. So that they may not gain power in Death. Death is my power, and it shall not be insulted in this manner.

    Vrrsk't only nods in acknowledgment, anger at these dark deeds still boiling up within him, delayed as the light of the sun on it's journey to earth.

    Kamotz reshuffles the papers, dabs his ink, and begins taking notes on the various marks, and their placement. He also takes a careful record of the unfortunate girls dental condition. He notes the bindings, before removing them, and the position of each body on the floor. This screamed of a blood ritual, and Kamotz was going to identify what was wrought of it.

    We shall take from them more than just an eye Grakk, I promise to help you in this. The shifter continues his note taking, occasionally stepping in the way of Magnus' wanderings, preventing him from trotting on a body, or through pools of blood. Kamotz doesn't manage to stop the dwarf every time, and pretty soon, he notices the spiraling crimson pattern of dwarven footprints. *Does he even know he's doing that?* wonders the Cler'k as he watches Magnus, who seems almost oblivious to his surroundings, as per usual.

    Breath Morvannon! reminds Kamotz, checking over his shoulder to make sure Morvannon hadn't gone unconscious from the shock.

    OOC


    22 Heal on bodies


    EDIT: Kicking job on those wiki entries Cov! I really enjoyed rereading the adventure in such a short synopsis. Also it gives a great spot for linking later on. Thanks!


    Last edited by CaBaNa; Friday, 16th October, 2009 at 04:45 AM.
    MAGIC!

  • #64
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    Grakk hears the words of Kamotz as he continues to stare at the mangled bodies. "Yes Kamotz...I see that you are right. Thankyou for your insight. If I were to do what I had planned, it would have only aided our enemies."

    ooc

    Grakk's skills aren't that great in the areas covaithe mentioned. Rather than trying something that would cause a failure, can someone explain to me the how to aide another in order to give a bonus to someone else in a skill check?

    Thanks
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #65
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    dimsdale


    Use one of the primary skills SPECIFY that you want to "aid another" and hit a DC 10.
    This gives a +2 to a primary skill.

    Or be creative, and RP another skill. it may be a higher DC, but it has two options. It could "Unlock" new primary skills, or give that +2 to the current primary skill.

    Well it has more options than that, Cov is creative...
    MAGIC!

  • #66
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    "Well said, Kamotz. It occurs to me that these people, or at least this girl," Vrrsk't points at the girl with the broken teeth, "might need their bodies cleansed by Apoli's purifying light to prevent them returning as unholy vessels."

    The big dragonborn tenderly examines the body of the girl, checking for signs of imminent undeath. He also tries to pick up some kind of pattern in the stab wounds on the various bodies, to see if he can link it to some ritual or cult that he has heard of.

    "There are certain ways a body can be written upon at its death -- with blood, with blade, with fire or acid. These writings sometimes protect the spirit of the deceased... but sometimes, these writings corrupt the passing of the soul and dark things occur. We have all seen this recently..."

    ooc

    sorry for the delay. I completely forgot about this game. Thanks for covering for me, cabana.

    Religion to glean some info from the bodies: 21

    hoping to apply that to the skill challenge.
    otherwise, just use it as an aid another for one of the primary skills (perception, maybe?)



    Currently running a 4e Zeitgeist campaign, "The Bosum Strand Irregulars."
    Follow the action here and/or here.

  • #67
    "It's not just that," Morvannon says faintly in response to Kamotz's concern. "That business with Slardy-whosis was just as nasty on a physical level. It's that..." he sits and takes a deep breath.

    "It doesn't look like these people got to fight back. This wasn't battle, it was torment."

    Setting his jaw, the half-elf stands and moves out of the room. "I think I'm going to see what Magnus is up to."

    Following the sound of jangling keys, Morvannon wandered through the rest of the house, his eyes unfocused as he remembered Magnus's talks on tracing arcane residue. He let his vision trace over the walls and doorframes as he opened up his senses.

    Mechanics
    Arcana check -- 1d20+9=17

  • #68
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    Magnus tries to get a feel for the house's arcane structure, the subtle distortions in the fabric of reality that every building engenders, over time. After walking around it and taking its measure, he sits in the physical center of the house, feeling for the metaphorical heart of its ethereal parallel. Something is off, though; the heart should be near the physical center, if all is as it appears. But Magnus feels a distinct imbalance downward. For a single-floor house with no subterranean structure, this is distinctly surprising.

    Kamotz, with Vrrsk't's capable aid, gives the dead girl's mouth a closer examination. The jagged broken teeth have bits of flesh in them, corresponding to cuts in her lips and gums, but the cuts are completely bloodless. Kamotz concludes that whatever broke her teeth and jaw happened to her long after her death. Perhaps her mouth was pried open? There are traces of wool fiber caught between her teeth. The fibers are long and fine; expensive stuff.

    Vrrsk't begins to chant the words of a rite for the dead, trying to ease these poor souls along their eternal path. Halfway through he feels a resistance. The words twist and fall flat from his mouth. It's not that the words have no power; it's as if he were pulling a heavy burden with a strong rope, and the rope began to fray and pull away from the burden. You remember High Priest Belingras mentioning that his priests have had difficulty administering the funeral rites to the murder victims, too.

    Morvannon follows Magnus' work, and begins to search for traces of magic in a downward direction. The great hall, the dining room and kitchen, the sitting room and a rather nice library fail to arrest his arcane senses, but in a hallway between the library and a suite of bedrooms, he suddenly stops and finds himself looking at a low fireplace. There is a definite tingle of magic nearby.

    status
    5 success, 1 failure. Grakk and Vixo are up, if I'm not mistaken. Current primary skills are, I think, Perception, Thievery, Arcana, Dungeoneering, Religion, or Insight.
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  • #69
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    Kamotz acknowledges both Vrrsk't and Morvannon Vrrsk't, excellent idea, If the writing helps or hinders, it may be possible to alter the symbols, much like we did with the scepter... The shifter catches Morvannon's eye before he leaves, What you say is true, be grateful they were not your kin. Kamotz eye's mist, and a soft, yet high pitched whimper is emitted as well. He collects himself quickly, and returns to his task.


    OOC


    @Roadtoad, I don't deserve all the credit, Cov had a large amount to do with it.



    MAGIC!

  • #70
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    Grakk notices Morvannon pausing by the fireplace, and moves over there as well. "What brought you here Morvannon?" Grakk says in a curious voice. He traces his fingers along the border of the fire place, as if to look for a secret exit or opening. He then knocks on the back wall of the fire place, testing the thickness of the wall in hopes to notice a hollow area. Thinking that he might have found a spot, he then kicks at it with great force.

    skill check

    perception: 1d20+5=25 crit!
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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