Thread: Audience Chamber (MotD RG)
Thursday, 24th September, 2009, 05:19 AM #1
Magsman (Lvl 14)
- Join Date
- Jun 2009
- hagerstown md
ø Ignore HolyMan
Audience Chamber (MotD RG)
Mysteries of the Drow
by Jeff Quinn
Laurossil Cadryenne, matron of the drow House Cadryenne, has assembled her house to speak of disturbing news.
"My loyal children and servants," she begins as she rocks back in her web-woven throne. "Reports have reached my ears of a disturbance in the wild caverns to the east. It seems that either a rival house or are hated svirfneblin enemies have killed one of our patrols."
"A lone survivor returned to us with the report that the patrol was ambushed and killed by a great magical force that melted the flesh from their bones and corroded their equipment to worthless slag. This force is contained in some sort of flying ship of bone." She pauses for a long moment for the news to settle in.
"It is my will that you find this flying ship of bone and bring it to me so my reign will not be threatened. Be forewarned that there are many possible places this weapon may have originated. It could have come from the lich Kelborne Selbrei, the renegade drow house Sorethin, or even the svirfneblin of Eveningrock. Go to the eastern cavern and begin your search there."
She stands sending spiders and scorpions skittering in all directions. Her eyes flare red with anger and the drunkenness of power. "If you fail me, I will see to it you all meet the Great Spider Mother in a most painful way. Leave ME!"
She wraps herself in her gauzy gown and retreats through a dark doorway behind her throne.
From a small chamber a band of mercenaries take their seats and wait for a private audience with the Matron Mother.
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Magsman (Lvl 14)
- Join Date
- Jun 2009
- hagerstown md
ø Ignore HolyMan
Ok guys please post your characters here and as you can see the adventure is ready it is a module after all. Post even if your character isn't finished and post a link to him in the OOC it is getting hard to find characters and remeber who is ready to go.
Theroc Drow Sorcerer/Warlock/Eldritch Theurge (Telos Vesper)
Mowgli Dwarven Rogue (Seilg Scatchford)
Dragonwriter Human Totemist/Warblade/Bloodclaw Master (Gar Heavyclaws)
s@squ@tch Drow Cleric/Paragon (Derrenil Llirthyn)
bedford Dire Werewolverine Barbarian of Bear Totem (Gulon the glutton)
Strahd Von Zarovich Pixie Rogue (Zap)
Voadam Derro Unholy Warrior (Arne)
Walking Dad Half-Drow Swordsage (D'ryll D'ranthor)
green equals ready to go though I could be mistaken
HM (it ain't easy being green)
Last edited by HolyMan; Thursday, 10th December, 2009 at 12:29 AM.
Lama (Lvl 13)
- Join Date
- Mar 2005
- Jonesboro, AR
ø Ignore Mowgli
Code:Name: Seilg Scáthach Age: 20 Class: Rogue Height: 4'6" Race: Dwarf Weight: 120 lbs Size: Medium Hair: Black Gender: Male Eyes: Blue Align: Chaotic Neutral Deity: Panthiest Str: 14 +2 Level: 09 Level Adj: NA Dex: 18 +4 BAB: +6/+1 XP: 36001 Con: 12 +1 GPL: +8 HP: 63 Int: 12 +1 Speed: 20' Dmg Red: 0/anything Wis: 10 +0 Init: +5 Spell Res: None Cha: 08 -1 ACP: -0 AC: Total Base Armor Shld Dex Size Def Nat Misc 20 10 +5 +1 +4 +0 +0 +0 50% Miss* Touch AC: 14 Flatfooted AC: 16 *Ring of Blinking Total Base Mod Misc Fort: 4 3 +1 0 Ref: 10 6 +4 0 Will: 3 3 +0 0 Weapon Attack Damage Critical Special Rapier (+1) +09 1d6+03 18-20/x2 20% Miss Punch Dagger (+1) +09 1d4+03 20/x3 20% Miss Composite Shortbow +10 1d6 20/x3 Dagger +10 1d4+02 19-20/x2 Languages: Common, Dwarven, Undercommon Dwarven Traits: * +2 CON, -2 CHA * Darkvision (60') * Tireless: No Encumbrance Penalties to Movement * +2 Saves vs. Poison, Spells & Spell Like Effects * Stonecunning: +2 Search vs. Stonework (Passive); Determine Direc- tion and depth underground * Weapon Familiarity: Dwarven Weapons are Martial * Stability: +4 vs. Bull-Rush/Trip * +1 TH Orcs/Goblinoids * +4 Dodge to AC vs. Giant Type * +2 Appraise/Craft Metal/Stone Rogue Abilities: * Sneak Attack (+5d6) * Trapfinding (DC >20) * Trapsense (+3 Saves and AC vs. Traps) * Evasion (No Damage for Save = ½ Damage) * Improved Uncanny Dodge (Cannot be Flat-Footed, Cannot be Flanked except by a Rogue at least level 13) Feats: * Acrobatic * Two-Weapon Fighting * Double Slice * Two-Weapon Defense * Weapon Finesse Skill Points: 132 (11*4 1st Lvl + 11/Lvl*8 Lvls) Skills Total Rank Ability Misc Appraise 1 1 2 Balance 6 4 2 Bluff 6 5 -1 2 Climb 9 5 2 2 Concentration 1 1 Craft 1 1 Decipher Script 2 1 1 Diplomacy 6 5 -1 2 Disable Device 11 10 1 Disguise 1 -1 2 Escape Artist 17 11 4 2 Forgery 1 1 Gather Information 6 5 -1 2 Heal 0 0 Hide 16 10 4 2 Intimidate 6 5 -1 2 Jump 11 5 2 4 Knowledge (Local) 6 5 1 Listen 5 5 0 Move Silently 14 10 4 Open Lock 14 10 4 Perform -1 -1 Ride 4 4 Search 11 10 1 Sense Motive 5 5 0 Slight of Hand 11 5 4 2 Spot 5 5 0 Survival 0 0 Swim 2 2 Tumble 18 10 4 4 Use Rope 11 5 4 2 Money PP: 00 GP: 38 SP: 09 CP: 00 Equipment Cost Weight Explorer's Outfit Ring of Blinking 27000gp Mithril Shirt (+1) 2100gp 10 lb Rapier (+1) 2320gp 2 lb Punch Dagger (+1) 2302gp 1 lb Daggers (5) 5gp 5 lb Composite Shortbow 75gp 2 lb (20 Arrows) 1gp 3 lb Heward's Handy Haversack 2000gp 5 lb Rope (Silk, 100') 20gp Grappling Hook 1gp Rations (10 Days) 5gp Waterskin (Full x2) 2gp Tent 10gp Bedroll 1sp Two Explorer's Outfits (Spare) 20gp Total Weight: 28 lb Light Medium Heavy Over Head Lift Push Max Weight: 00-58 59-116 117-175 175 350 875Stat Block
Scout (Lvl 6)
- Join Date
- Sep 2004
ø Ignore Strahd_Von_Zarovich
Zap - Pixie Rogue
Last edited by Strahd_Von_Zarovich; Thursday, 24th September, 2009 at 09:35 PM.
Thaumaturgist (Lvl 9)
- Join Date
- Aug 2007
- Southern California, US
ø Ignore Dragonwriter
Still awaiting somebody to double-check his numbers, but here's Gar Heavyclaws.
Last edited by Dragonwriter; Wednesday, 14th October, 2009 at 05:29 AM. Reason: Fixed skills
Novice (Lvl 1)
- Join Date
- Aug 2007
ø Ignore bedford
Basic Stats for my character in hybrid form and that is the form I am going to use while adventuring.
Name: Gulon the glutton
Race: Human dire werewolverine
Class: Barbaian of bear totem (cc variant) /Dire werewolverine 8
Total Level: 8
ECL: 6+2 /total 8
Patron God: Tempus
Alignment: chaotic Neutral
Str: 33(18 +1 level +12 wolverine +2 gauntlets)
Dex: 16 (10+6 wolverine)
Con: 24 (16 +8 wolverine)
Wis: 10 (+2 lycanthrope)
HP: 98 (5d8+1d12+42+4)
AC: 25 (+3 Dex,+6 natural +7 Armor) (-1 size)
Speed: 20 feet (30 feet base, Armor penalty)
Rng: +7-2 (flaw)
2x Claws +16 (1d8+1d6+10)
Bite +11 (1d6+1d8+5)
Grappling +23 (1d8 claw+1d6 frost+1d8+1 spikes+1d6 acid+20)
Race: Bonus Feat, Bonus Skill points
Class: improved grab, barbarians rage
lycanthrope : damage reduction 10 silver, iron will
wolverine : alternate forms, bonus feats:alertness, toughness, track
Other: Flaw: Shaky (-2 to ranged attacks) for bonus feat
Feats: improved unarmed strike, improved grapple, improved natural attack claws, combat reflexes, crushing hug ( lycanthropic feat from dragon magazine: double str bonus on damage rolls while grappling)
Ring of protection +1 1000
Necklace of natural attacks +1 frost 600+4000+4000
Breast plate +3 +1 spike acid 150+9000+400+2000
Gauntlets of ogre might 4000
Chunks of meat 5lbs 30
Rope 50ft 10
Flint and steel 1
Jump 5 +11
Swim 1 +11
Hide 6 +3 (non class skill 12 points spent)
Climb 5 +11
Spot 10 +2
Listen 1 +2
Gulon stands just over ten feet tall looks like he weights about a ton. He is covered in brown thick fur, His head resembles that of giant wolverine. The claws on his hands are over five inches long. Overall he looks more like an animal than a human although he walks upright and has hands. He usualy wears a spiked breastplate and a few magical items.
Gulon is a quiet and onest man. It does not take much to provoke him and many people have died by gulons hands. He does what he can to control himself but sometimes it is not enough. Unless hungry or hungover he usualy succseds. Adventuring gives him an oportunity to unleash his savage fury.
Myrmidon (Lvl 10)
- Join Date
- Jan 2002
ø Ignore Voadam
Small CE Monstrous Humanoid
Derro 3/Unholy Warrior 4
F +9, R +5, W +10 (-2 on fear)
HP 91 (7d10+21)
AC 23 (+1 size, +1 dex, +11 armor) FF 22, T 12 (+1 dodge)
Small Great Axe +2 +12/+7 melee, d10+6 x3 Slashing (+1d6+7 sneak attack)
Masterwork Repeating Light Crossbow +8/+2 ranged d6 x3 Piercing (+1d6+7 sneak attack) RI 80'
Feats: Armor Heavy (C), Craven, Cloak of the Obyrith, Dodge (B), Exotic Weapon Proficiency Repeating Light Crossbow (R), Extra Rage, Improved Initiative (B), Shield (C), Weapons Martial (C),
Bluff: 6 ranks +6 = +12
Knowledge Planar 5 ranks (6 cross class) +5
Knowledge Religion 5 ranks +5
Derro use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to confusion and insanity effects. A derro cannot be restored to sanity by any means short of a miracle or wish spell.
*The racial madness of the derro provides a +6 bonus to their Charisma scores and a -6 penalty to their Wisdom scores. A derro restored to sanity gains 6 points of Wisdom and loses 6 points of Charisma.
Poison Use (Ex)
Derro typically carry 2d4 doses of greenblood oil or Medium monstrous spider venom, applying it to their crossbow bolts. Derro are not at risk of poisoning themselves when handling poison.
Sneak Attack (Ex)
Any time a derro’s opponent is denied his Dexterity bonus to AC, or if a derro flanks his opponent, he deals an extra 1d6 points of damage. This ability is just like the rogue’s sneak attack and subject to the same limitations.
At will—darkness, ghost sound; 1/day— daze (DC 16), sound burst (DC 18). Caster level 3rd. The save DCs are Charisma-based.
Vulnerability to Sunlight (Ex)
A derro takes 1 point of Constitution damage for every hour it is exposed to sunlight, and it dies if its Constitution score reaches 0. Lost Constitution points are recovered at the rate of 1 per every 24-hour period spent underground or otherwise sheltered from the sun.
Derro have a +4 racial bonus on Hide and Move Silently checks.
Rebuke air subtype creatures 9/day, level 4, +6 check, 2d6+13
Bonus dodge and improved initiative
Cold resistance 24/day
Continue fighting at negative hp
Rebuke Undead: 9/day Level 1, check +8, 2d6+7
Demonic Patron: Pazuzu
Equipment 27,000 gp
Full Plate +3 (10,500)
Small Great Axe +2 (8,320)
Boots of Levitation (7,500)
Masterwork Repeating Light Crossbow (550)
50 bolts (5 gp)
Drow poison (75)
Arne is a twisted piece of work. His mind is prey to irrational fears and voices. As a baseline he suffers from delusions of grandeur that lead him to take incredible risks with supreme confidence. Blackness overwhelms him at times leading him to surprising bursts of wanton violence. Murder and slaughter come naturally to him, but his most unfortunate victims however had the misfortune to be drugged into unconsciousness and dragged away for extended torture. They did not end well. This, combined with his complete lack of remorse for doing evil, makes him a threat to many. He likes to swoop down from above and attack from ambush but in the heat of melee he is known to go berserk with a killing lust that drives all other thoughts from his brain. Arne sold his soul long ago to the Demon Lord Pazuzu, ancient king of hunters from above. Arne sacrifices the souls of those he kills to his dread lord. Perhaps most scary is Arne's ability to mask his bubbling insanity enough to appear as a simple mercenary, mask it enough for him to join a group callous enough to work for underdark patrons.
A small pale dwarf-like creature, very little of Arne is usually exposed outside of his ornate vaguely avian black full plate armor. His greataxe is carved to look like a dancing vrock with the outstretched wings being the curved blades.
Last edited by Voadam; Tuesday, 5th January, 2010 at 05:54 PM.
Death in Freeport IC OOC Adversaries RG Info
Wildwood IC Old IC II OOC RG Info Old IC Monsters
Dwarven Vengeance Monsters
ToEE Sir Merrick OOC IC Old IC
RToEE Inquisitor Miltiades OOC IC Old IC
Ptolus Longcoat Garn OOC
Against the Giants Voadam IC OOC
Pool of Radiance Kordunn IC Combat OOC Info
Invasion of Mori Snargle fiendish troll rogue IC OOC
Red Hand of DoomSir Conrad Cyr Tiefling Soulknife
Gallant (Lvl 3)
- Join Date
- Mar 2009
ø Ignore Theroc
Will work up bio and such if he's going to be used. Also, I haven't yet decided on a level 3 spell. Thinking maybe fireball.
Appearance: XXXXCode:Name:Telos Vesper Class: Sorcerer/Warlock/Eldritch Theurge Race: Drow Size: Medium Gender: Male Alignment: Neutral Deity: Lolth (No sane Drow would admit otherwise) Str: 10 +0 (02p.) Level: 9 XP: 36,000 Dex: 18 +4 (06p.) BAB: +5 HP: 42 (6d4+3d6+00) Con: 10 +0 (04p.) Grapple: +5 Dmg Red: 02/Cold Iron Int: 12 +1 (04p.) Speed: 30' Spell Res: 0 Wis: 10 +0 (02p.) Init: +4 Spell Save: +2[Will](+4 vs Enchnt) Cha: 20 +5 (10p.) ACP: -X Spell Fail: XX% +2 to Charisma from levels, +2 to Charisma from Cloak of Charisma +2 Dexterity from Gloves of Dexterity Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +2 +4 +0 +0 +2 18 Touch: 16 Flatfooted: 14 Base Mod Misc Total Fort: 2 +0 +2 Ref: 2 +4 +6 Will: 7 +0 +7 Weapon Attack Damage Critical Eldritch Blast +9 3d6+0 20-20x2 XXXX +X XdXX+X XX-XXxX XXXX +X XdXX+X XX-XXxX XXXX +X XdXX+X XX-XXxX Languages: Elven, Common, Undercommon, Drow Sign language Abilities: Drow +2 Dexterity, -2 Constitution. Medium Size: Drow have no special bonuses or penalties due to their size. Drow base land speed is 30 feet. +2 racial bonus on saving throws against enchantment spells or effects. +2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he was actively looking for it. +2 racial bonus on Will saves against spells and spell-like abilities. Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they take a -1 circumstance penalty on attack rolls, saves, and checks when in bright light. Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin, Kuo-Toan. Favored Class: Wizard (male) or cleric (female). Darkvision: At 1st level, drow gain darkvision out to 60 feet Warlock Eldritch Blast: Ranged Touch attack Least Invocations Detect Magic (Can Detect magic as the spell at will. CL=Class level) Damage reduction 1/Cold Iron Sorcerer Familiar Eldritch Theurge Invocations and Spells as Sorcerer and Warlock DR 1/Cold Iron(Stacks with Warlock's) Fiendish Resilience(Gain Fast Healing 1 for 2 minutes as a std action 1/day) Feats: Magical Aptitude(Bonus 2/2 feat) Point Blank Shot(Level 1) Precise Shot(Level 3) Favored Magic Foe: Humanoid (Elf)(Level 6) Practised Caster:Sorcerer(Level 9) Practiced Invoker(Noncombatant) Invocations Known: Spiderwalk Sickening Blast Frightful Blast Spells Known: Level 0: Flare, Touch of Fatigue, Read Magic, Ghost Sound, Dancing Lights, Prestidigitation, Mage Hand Level 1: Grease, Mage Armor, Ray of Enfeeblement, Magic Missile Level 2:Blindness/Deafness, Scorching Ray Level 3: Stinking Cloud Spells per Day: Level 0: 6 Level 1: 8 Level 2: 6 Level 3: 4 Skill Points: 60 Max Ranks: 12/5 Skills Ranks Mod Misc Total KNowledge: Arcana 8 +1 +9 Knowledge: The Planes 8 +1 +9 Concentration 12 +0 +12 Spellcraft 8 +1 +2 +11 Use Magic Device 6 +5 +2 +13 Intimidate 4 +5 +9 Bluff 2 +5 +7 *Knowledge: Local 6 +1 +6 *Cross-class Equipment: Cost Weight +2 Cloak of Charisma 4,000gp 02lb Force Shield Ring 8,500gp --lb +2 Ring of Protection 8,000gp --lb +2 Gloves of Dexterity 4,000gp --lb Hand of Glory 8,000gp --lb Ring of Sustenance 2,000gp --lb Spell Component pouch 5gp 02lb Total Weight:04lb Money: 995gp XXsp XXcp Lgt Med Hvy Lift Push Max Weight: 33 34-66 67-100 200 500 Age: 89 Height: 5'00" Weight: 98lb Eyes: Red Hair: White Skin: Pitch Black
Last edited by Theroc; Tuesday, 20th October, 2009 at 11:06 PM.
Characters in Living Worlds
Source Materials I am able to access:
Superhero (Lvl 15)
Code:Name: D'ryll D'ranthor Class: Swordsage Race: Half-Drow Size: Medium Gender: Male Alignment: N/N Deity: ? Abilities: Level: 7 XP: ? Str: 12(04pt) [+1] Dex: 19(10pt) [+4] BAB: +5 HP: 45 (9d8+18) Dam.: -* Con: 14(06pt) [+2] Grapple: +6 Dmg Red: --- Int: 12(04pt) [+1] Speed: 30' Spell Res: - Wis: 12(04pt) [+1] Init: +4 Spell Save: +2 Cha: 08(00pt) [-1] ACP: -0 Spell Fail: 0% Level bonuses and item bonus to Dex Armor: 22 Basic 10 + armor 5 + Deflection 1 + Natural Armor 1 + Dex 4 + Wis 1 Touch: 17 Flatfooted: 17 SAVES: Base Abil Mod Misc Total Fort: +2 +2 +1 +5 Ref: +5 +4 +1 +10 Will: +5 +1 +1 +7 Weapon Attack Damage Critical S.Chain +1 +11 2d4+1 19-20/X2 Languages: Common, Undercommon Abilities: Half-Drow SwordsageCode:Feats: 1 Adaptive Style 3 Weapon Finesse 6 EWP: Spiked Chain Skill Points: 90pts Max Ranks: 10/5 Skills Ranks Mod Misc Total Tumble 10 Jump 5 Move Silently 10 Hide 10 Listen 10 Balance 5 Climb 5 Swim 5 Clinging Shadow (1) Shadow Blade (1) Sudden Leap (1) Bristling Flourish (1) Counter Charge (1) Emerald Razor (2) Mountain Hammer (2) Shadow Jaunt (2) Hatchling's Flame (2) Shadow Garrote (3) Fan the Flames (3) Obscuring Veil (4) - Stances: 1 Child of Shadow 1 Island of Blade 3 Assassin’s Stance ------- Planned later 5 Step of the Dancing Moth Shadow Stride (5) Elder Mountain Hammer (5) Hatchling's Flame (2) -> Dragon's Flame (5) Equipment: 36.000 8.325 Shadow Hand Spiked Chain +1 5.100 Mithral Shirt of Light Fortification +1 2.000 Amulet of Natural Armor +1 1.000 Cloak of Resistance +1 2.000 Ring of Protection +1 2.500 Ring of Sustenance 2.000 Heward’s Handy Haversack 4.000 Gloves of Dexterity +2 26.925 Some Cloths Lgt Med Hvy Lift Push Max Weight: 58 116 175 350 875 Age: 34 Height: 5'7" Weight: 177lb Eyes: Red Hair: White Skin: light (for a drow)
Last edited by Walking Dad; Wednesday, 16th December, 2009 at 10:10 AM. Reason: edited HP
Scout (Lvl 6)
- Join Date
- Jul 2006
- Carmel-not-by-the-sea, IN
ø Ignore s@squ@tch
Group 1 drow cleric
Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.Code:Name: Derrenil Llirthyn Class: Cleric 6 / Drow Paragon 1 Race: Dark Elf (Drow) Size: Medium Gender: Female Alignment: CN Deity: None (Domains: Drow, Time) Str: 10 -- (2p.) Level: 7 XP: 36000 Dex: 18 +4 (6p.) BAB: +4 HP: 61 (6d8+1d6+7) Con: 12 +1 (6p.) Grapple: +0 Int: 12 +1 (2p.) Speed: 30' Stat Increases: Wis+1 Wis: 19 +4 (10p.) Init: +8 Spell Save: +2 Cha: 12 +1 (2p.) ACP: -0 Spell Fail: N/A Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +3 +4 +0 +0 +1 24 Touch: 15 Flatfooted: 20 Spell Res: 18 Dmg Red: None Total Base Mod Misc Fort: +8 +5 +3 -- Ref: +12 +4 +6 +2 Will: +11 +5 +6 -- Notes: Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities. Weapon Attack Damage Critical Range +1 Light Mace +9 1d6+1 20/x2 ------ +1 Shortsword +9 1d6+1 19-20/x2 ------ MW Hand Crossbow +9 1d4+0 19-20/x2 30' *Weapon crystal currently on shortsword Notes: Languages: Common, Elvish, Undercommon, Drow Sign Language Abilities: Turn or Rebuke Undead (Su) Spontaneous Casting (Healing) Drow Traits (Ex): +2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. Medium size. An elf’s base land speed is 30 feet. Immunity to sleep spells and effects Darkvision out to 120 feet. This trait replaces the high elf’s low-light vision. Spell resistance equal to 11 + class levels. +2 racial bonus on Will saves against spells and spell-like abilities. Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. Level adjustment +2. Feats: Bonus Drow Domain: Lightning Reflexes Bonus Time Domain: Improved Initiative Bonus +2/+2: Stealthy 1st: Weapon Finesse 3rd: Dodge 6th: Mobility Spells prepared (Save DC 14 + spell level): Domains: Drow, Time Spells Prepared: 0 -(6) Read Magic, Detect Magic x2, Guidance, Create Water, Detect Poison 1st - (5+1) Comprehend Languages, Bless, Lesser Vigor, Deathwatch, Command, Cloak of Dark Power (D); 2nd - (4+1) Silence, Bulls Strength, Death Knell, Hold Person, Claraudience/Clairvoyance (D) 3rd - (3+1) Prayer, Magic Circle vs Evil, Dispel Magic, Haste (D) 4th - (2+1) Divination, Divine Power, Freedom of Movement (D) Spell-Like Abilities: 2/day at CL7: Darkness, Faerie Fire, Dancing Lights Skill Points: 58 Max Ranks: 10/5 Skills Total Ranks Mod Misc Appraise +1 0 +1 -- Balance +4 0 +4 -- Bluff +1 0 +1 -- Climb +0 0 -- -- Concentration +11 10 +1 -- Diplomacy +7 6 +1 -- Disable Device +4 0 +4 -- Disguise +1 0 +1 -- Escape Artist +4 0 +4 -- Forgery +1 0 +1 -- Gather Info +1 0 +1 -- Handle Animal +1 0 +1 -- Heal +10 4 +4 +2 Hide +10 4 +4 +2 Intimidate +5 4 +1 -- Jump +0 0 -- -- Know: (Religion)+6 5 +1 -- Know: (Planes) +1 0 +1 -- Know: (History) +1 0 +1 -- Listen +10 4 +4 +2 Move Silently +15 4 +4 +7 Open Locks +4 0 +4 -- Perform +0 0 -- -- Ride +4 0 +4 -- Search +3 0 +1 +2 Sense Motive +4 0 +4 -- Sleight of Hand +4 0 +4 -- Spellcraft +6 5 +1 -- Spot +10 4 +4 +2 Swim +0 0 -- -- Tumble (CC) +8 8 +4 -- Use Magic Device+1 0 +1 -- Use Rope +4 0 +4 -- Notes: Equipment: Cost Weight +1 Light Mace 2305gp 4lb +1 Shortsword 2310p 2lb Lesser Crystal, Energy Assault, Acid 3000gp --lb MW Hand Crossbow 400p 2lb w/ 10 bolts 1p 1lb +1 Mithral Breastplate 5200gp 15lb +1 Darkwood Shield 1257gp 5lb Periapt of Wisdom +2 4000gp --lb Gloves of Dexterity +2 4000gp --lb Wand/Cure Light Wounds 750gp --lb 50 Charges Cloak of Resistance +2 4000gp 1lb Ring of Protection +1 2000gp --lb Scroll/Bull Strength 150gp --lb Scroll/Cats Grace 150gp --lb Scroll/Silence 150gp --lb Boots of Elvenkind 2500gp --lb Items below in: Handy Haversack 2000gp 5lb Holy Symbol, Silver 25gp 1lb Healer's Kit 50gp 1lb Spell Component Pouch 5gp 2lb Winter Blanket .5gp 3lb 2 pieces of Chalk 0.1gp --lb Flint and Steel 1gp --lb Belt Pouch 1gp .5lb 50' Silk Rope 10gp 5lb Grappling Hook 1gp 4lb Waterskin 1gp 4lb 2 x Large Scorpion Poison 400gp --lb 3 x Giant Wasp Poison 630gp --lb 3 x Drow Poison 225gp --lb 1 x Sassone leaf residue 300gp --lb Total Weight:27lb Money: 189gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 33 66 100 200 500 Age: 99 Height: 4'9" Weight: 70 Eyes: Red Hair: White
Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with.
Last edited by s@squ@tch; Tuesday, 24th November, 2009 at 10:26 PM. Reason: remove aura note
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