Audience Chamber (MotD RG)





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  1. #1
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    Magsman (Lvl 14)

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    Audience Chamber (MotD RG)

    Mysteries of the Drow
    by Jeff Quinn


    Laurossil Cadryenne, matron of the drow House Cadryenne, has assembled her house to speak of disturbing news.

    "My loyal children and servants," she begins as she rocks back in her web-woven throne. "Reports have reached my ears of a disturbance in the wild caverns to the east. It seems that either a rival house or are hated svirfneblin enemies have killed one of our patrols."

    "A lone survivor returned to us with the report that the patrol was ambushed and killed by a great magical force that melted the flesh from their bones and corroded their equipment to worthless slag. This force is contained in some sort of flying ship of bone." She pauses for a long moment for the news to settle in.

    "It is my will that you find this flying ship of bone and bring it to me so my reign will not be threatened. Be forewarned that there are many possible places this weapon may have originated. It could have come from the lich Kelborne Selbrei, the renegade drow house Sorethin, or even the svirfneblin of Eveningrock. Go to the eastern cavern and begin your search there."

    She stands sending spiders and scorpions skittering in all directions. Her eyes flare red with anger and the drunkenness of power. "If you fail me, I will see to it you all meet the Great Spider Mother in a most painful way. Leave ME!"

    She wraps herself in her gauzy gown and retreats through a dark doorway behind her throne.

    From a small chamber a band of mercenaries take their seats and wait for a private audience with the Matron Mother.

 

  • #2
    Thy wounds are healed! SILVER SUBSCRIBER
    Magsman (Lvl 14)

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    Ok guys please post your characters here and as you can see the adventure is ready it is a module after all. Post even if your character isn't finished and post a link to him in the OOC it is getting hard to find characters and remeber who is ready to go.

    Group #1:
    Theroc Drow Sorcerer/Warlock/Eldritch Theurge (Telos Vesper)
    Mowgli Dwarven Rogue (Seilg Scatchford)
    Dragonwriter Human Totemist/Warblade/Bloodclaw Master (Gar Heavyclaws)
    s@squ@tch Drow Cleric/Paragon (Derrenil Llirthyn)

    Group #2:
    bedford Dire Werewolverine Barbarian of Bear Totem (Gulon the glutton)
    Strahd Von Zarovich Pixie Rogue (Zap)
    Voadam Derro Unholy Warrior (Arne)
    Walking Dad Half-Drow Swordsage (D'ryll D'ranthor)

    green equals ready to go though I could be mistaken

    HM (it ain't easy being green)
    Last edited by HolyMan; Thursday, 10th December, 2009 at 12:29 AM.

  • #3
    Na Bith Mo Riocht T! COPPER SUBSCRIBER
    Lama (Lvl 13)

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    Seilg Scthach

    Code:
      Name: Seilg Scthach                         Age: 20
     Class: Rogue                               Height: 4'6"
      Race: Dwarf                               Weight: 120 lbs
      Size: Medium                                Hair: Black
    Gender: Male                                  Eyes: Blue
     Align: Chaotic Neutral 
     Deity: Panthiest
    
    Str: 14 +2            Level: 09      Level Adj: NA
    Dex: 18 +4              BAB: +6/+1          XP: 36001
    Con: 12 +1              GPL: +8             HP: 63
    Int: 12 +1            Speed: 20'       Dmg Red: 0/anything
    Wis: 10 +0             Init: +5      Spell Res: None
    Cha: 08 -1              ACP: -0
    
    
        AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Misc
                  20    10    +5     +1    +4   +0     +0    +0   50% Miss*
    
                      Touch AC: 14              Flatfooted AC: 16
    
                *Ring of Blinking
    
    
                    Total  Base   Mod  Misc
    Fort:             4     3     +1    0  
    Ref:             10     6     +4    0  
    Will:             3     3     +0    0  
    
    
    Weapon                        Attack    Damage      Critical   Special
    Rapier (+1)                    +09      1d6+03      18-20/x2   20% Miss
    Punch Dagger (+1)              +09      1d4+03         20/x3   20% Miss
    Composite Shortbow             +10      1d6            20/x3
    Dagger                         +10      1d4+02      19-20/x2
    
    
    Languages: Common, Dwarven, Undercommon
    
    
    Dwarven Traits:
        * +2 CON, -2 CHA
        * Darkvision (60')
        * Tireless: No Encumbrance Penalties to Movement
        * +2 Saves vs. Poison, Spells & Spell Like Effects
        * Stonecunning: +2 Search vs. Stonework (Passive); Determine Direc-
            tion and depth underground
        * Weapon Familiarity: Dwarven Weapons are Martial
        * Stability: +4 vs. Bull-Rush/Trip
        * +1 TH Orcs/Goblinoids
        * +4 Dodge to AC vs. Giant Type
        * +2 Appraise/Craft Metal/Stone
    
    Rogue Abilities:
        * Sneak Attack (+5d6)
        * Trapfinding (DC >20)
        * Trapsense (+3 Saves and AC vs. Traps)
        * Evasion (No Damage for Save =  Damage)
        * Improved Uncanny Dodge (Cannot be Flat-Footed, Cannot be Flanked
            except by a Rogue at least level 13)
        
    Feats:
        * Acrobatic
        * Two-Weapon Fighting
        *   Double Slice
        *   Two-Weapon Defense
        * Weapon Finesse
        
    
    Skill Points: 132 (11*4 1st Lvl + 11/Lvl*8 Lvls)
    
    Skills                Total   Rank   Ability  Misc
    Appraise                1               1       2
    Balance                 6               4       2
    Bluff                   6       5      -1       2
    Climb                   9       5       2       2
    Concentration           1               1
    Craft                   1               1
    Decipher Script         2       1       1
    Diplomacy               6       5      -1       2
    Disable Device         11      10       1
    Disguise                1              -1       2
    Escape Artist          17      11       4       2
    Forgery                 1               1
    Gather Information      6       5      -1       2
    Heal                    0               0
    Hide                   16      10       4       2
    Intimidate              6       5      -1       2
    Jump                   11       5       2       4
    Knowledge (Local)       6       5       1
    Listen                  5       5       0
    Move Silently          14      10       4
    Open Lock              14      10       4
    Perform                -1              -1
    Ride                    4               4
    Search                 11      10       1
    Sense Motive            5       5       0
    Slight of Hand         11       5       4       2
    Spot                    5       5       0
    Survival                0               0
    Swim                    2               2
    Tumble                 18      10       4       4
    Use Rope               11       5       4       2
    
    
    Money
    PP: 00     GP: 38     SP: 09     CP: 00
    
    Equipment                          Cost    Weight
    Explorer's Outfit
    Ring of Blinking                  27000gp
    Mithril Shirt (+1)                 2100gp   10 lb
    Rapier (+1)                        2320gp    2 lb
    Punch Dagger (+1)                  2302gp    1 lb
    Daggers (5)                           5gp    5 lb
    Composite Shortbow                   75gp    2 lb
      (20 Arrows)                         1gp    3 lb
    Heward's Handy Haversack           2000gp    5 lb
      Rope (Silk, 100')                  20gp
      Grappling Hook                      1gp
      Rations (10 Days)                   5gp
      Waterskin (Full x2)                 2gp
      Tent                               10gp
      Bedroll                             1sp
      Two Explorer's Outfits (Spare)     20gp
    
      
                                 Total Weight:  28 lb
    
                Light  Medium   Heavy    Over Head  Lift    Push
    Max Weight: 00-58  59-116   117-175  175        350     875
    Stat Block
    Code:
       HP: 63/63     AC: 20   AC(T): 14   AC(FF): 16
     Init: +04    ST(F):+04   ST(R):+10    ST(W):+03
    
      BAB: +06/+01          Grapple:+08
    
    Weapon                        Attack    Damage      Critical   Special
    Rapier (+1)                    +09      1d6+03      18-20/x2   20% Miss
    Punch Dagger (+1)              +09      1d4+03         20/x3   20% Miss
    Composite Shortbow             +10      1d6            20/x3
    Dagger                         +10      1d4+02      19-20/x2


    Background




    Appearance/Personality


    "Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats."
    -- H.L. Mencken



    Legacy of Fire
    OOC IC

  • #4

    Zap - Pixie Rogue

    Zap

    Male Pixie Rogue 3
    Chaotic Neutral
    Abilities

    Strength: 4 (-3)
    Dexterity: 24 (+7) Temp: 26 (+8) [gloves of dex]
    Constitution: 12 (+1)
    Intelligence: 20 (+5)
    Wisdom: 16 (+3)
    Charisma: 18 (+4)

    Stats

    Total Hit Points: 21
    Speed: 20 feet ; 60 feet flying (good)

    Armor Class: 23/24 = 10 [Base] +8 [dexterity] +3 [Magical light armor] +1 [small] +1 [pixie] / +1 [Vs. traps]
    Touch AC: 19 ; Flat-footed: 15
    Other: DR 10/cold iron ; Spell resistance: 18 ; Evasion.

    Initiative modifier: +8 = +8 [dexterity]
    Fortitude save: +3 = 1 [base] +1 [Constitution] +1 [cloak]
    Reflex save: +12/+13 = 3 [base] +8 [dexterity] +1 [cloak] +1 / [Vs. traps]
    Will save: +5 = 1 [base] +3 [wisdom] +1 [cloak]

    Attack (melee): +0 = 2 [base] -3 [strength] +1 [small]
    Attack (unarmed): +0 = 2 [base] -3 [strength] +1 [small]
    Attack (ranged): +11/+12 = 2 [base] +8 [dexterity] +1 [small] +1 [pointblank]
    Grapple check: -5 = 2 [base] -3 [strength] -4 [small]

    Feats and Languages

    Languages:
    Common, Abyssal, Gnome, Sylvan and Undercommon.
    Feats:
    Dodge, Nimble fingers (+2 disable and open lock),
    Point blank shot, Precise shot.

    Skills

    Skill Name (Key Ability) Skill Mod. = Ability Mod. + Ranks + Misc. Mod.

    Appraise (Int) 8 = +5 +3
    Balance (Dex*) 14 = +8 +4 +2 [tumble]
    Bluff (Cha) 10 = +4 +6
    Climb (Str*) -3 = -3
    Concentration (Con) 1 = +1
    Craft (Traps) (Int) 9 = +5 +4
    Decipher Script (Int) 8 = +5 +3
    Diplomacy (Cha) 8 = +4 +0 +2 [bluff] +2 [sense]
    Disable Device (Int) 15 = +5 +6 +2 [Feat] +2 [MW Tools]
    Disguise (Cha) 4 = +4
    Escape Artist (Dex*) 19 = +8 +6 +5 [slick armor]
    Forgery (Int) 7 = +5 +2
    Gather Information (Cha) 10 = +4 +6
    Heal (Wis) 3 = +3
    Hide (Dex*) 12 = +8 +0 +4 [small]
    Intimidate (Cha) 6 = +4 +0 +2 [bluff]
    Jump (Str*) -1 = -3 +0 +2 [tumble]
    Listen (Wis) 11/13 = +3 +6 +2 [pixie] +2 [Listening cone for doors]
    Move Silently (Dex*) 19 = +8 +6 +5 [Boots]
    Open Lock (Dex) 18 = +8 +6 +2 [Feat] +2 [Tools]
    Search (Int) 13 = +5 +6 +2 [pixie]
    Sense Motive (Wis) 8 = +3 +5
    Sleight of Hand (Dex*) 16 = +8 +6 +2 [bluff]
    Spot (Wis) 11 = +3 +6 +2 [pixie]
    Survival (Wis) 5 = +3 +0 +2 [search]
    Swim (Str**) -3 = -3
    Tumble (Dex*) 14 = +8 +6
    Use Magic Device (Cha) 7 = +4 +3
    Use Rope (Dex) 10 = +8 +0 +2 [escape]
    * = check penalty for wearing armor

    Spcial race and class traits

    Pixie:
    -4 strength, +8 dexterity, +6 intelligence, +4 wisdom, +6 charisma (already included)

    Fly 60 feet (good)
    Low-light vision
    Free "dodge" feat
    Level adjustment +4
    Fey
    Damage reduction 10/cold iron
    Greater invisibility
    Spell resistance 15+class level : 18

    Rogue:
    proficient with light armor, but not with shields
    proficient with simple weapons, short bow, short sword, sap, rapier and hand crossbow.
    Sneak Attack +2d6
    Trap finding
    Evasion (level 2)
    Trap Sense (level 3) (+1 to Ref vs. traps and +1 to AC vs. traps)

    Zap's Equipment

    Light load:10 lb. or less
    Medium load:11-20 lb.
    Heavy load:20-30 lb.
    Lift over head:30 lb.
    Lift off ground:60 lb.
    Push or drag:150 lb.

    Small sized magical +2 padded armor + Slick ability: +3 to AC ; +5 to escape artist.

    Small sized magical +1 darkwood longbow of shock. (+1d6 electricity; weight)
    Attack: +12 / +13 (pointblank) ; Dmg 1d6 + 1d6 electricity + 2d6 (Vs. flatfooted)

    Gloves of dexterity +2
    Boots of elven kind. (+5 to move silently)
    Cloak of resistance +1 (+1 to saves)
    Hand of the mage

    Handy Haversack:
    Thieves' tools MW (+2 to open locks and disable device)
    Listening cone (CA book) +2 to listen behind doors.
    Small dagger. Attack: +0 ; dmg 1d4.

    Wealth: 170 gold coins.

    Appearance

    Size: Small ; Height: 2' 11" ~ 80cm ; Weight: 30 lb ~ 13.5 Kg
    Skin: Pale white ; Eyes: Ocean blue ; Hair: Silver.

    Background

    ...


    Last edited by Strahd_Von_Zarovich; Thursday, 24th September, 2009 at 09:35 PM.

  • #5
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    Thaumaturgist (Lvl 9)

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    Gar Heavyclaws

    Still awaiting somebody to double-check his numbers, but here's Gar Heavyclaws.

    Gar Heavyclaws

    Name: Gar Heavyclaws
    Player: Dragonwriter

    Race: Human
    Class: Totemist 4/Warblade 2/Bloodclaw Master 3
    (Breakdown: Totemist 1/Warblade 1/Totemist +3/ Warblade +1/ Bloodclaw Master 3)
    Total Level: 9
    ECL: +0 mod/total 9
    XPs: 36,000 current/45,000 next level

    Patron God: None
    Alignment: Neutral
    ===================================
    Str: 18 (6 points +2 levels +2 Gauntlets)
    Dex: 14 (6 points)
    Con: 18 (10 points +2 Amulet)
    Int: 12 (4 points)
    Wis: 10 (2 points)
    Cha: 8 (0 points)
    ===================================
    HP: 128 (4d8+2d12+3d12+36)
    AC: 21 (23) (+2 Dex, +9 Armor) (+2 Deflection against evil)
    Init: +2
    Speed: 30 feet (30 feet base, +10 boots, Armor penalty)
    BAB: +7
    Mel: +11
    Rng: +9-2 (flaw)
    Fort: +13 (+4+3+3+3)
    Refl: +9 (+10) (+4+0+3+2(+1))
    Will: +2 (+1+0+1+0)
    ===================================
    Special Abilities
    Race: Bonus Feat, Bonus Skill points

    Class: Totemist: Meldshaping, Wild Empathy +3 (with extra +4 versus Magical Beasts), illiteracy (negated by Warblade levels), Totem Chakra Bind (+1 essentia capacity), Totem’s Protection (+4 bonus on saves against Su abilities of Magical Beasts)

    Warblade: Maneuvers, Battle Clarity (Int to Refl when not flat-footed), Weapon Aptitude, Uncanny Dodge

    Bloodclaw Master: Maneuvers, Shifting 2/day, Claws of the Beast (full STR bonus when TWF with specific weapons), Superior TWF (no -2 when TWF with specific weapons), Tiger Claw Synergy (Stance), Pouncing Strike, low-light vision

    Other: Low-Light Vision (2*Human, Bloodclaw Master 3), Flaw: Shaky (-2 to ranged attacks) for bonus feat

    ===================================
    Feats: Alertness (Bonus, HR) Expanded Soulmeld Capacity (Girallon Arms) (H), Improved Unarmed Strike (Flaw Bonus), Improved Grapple (1st), Multiattack (3rd), Bonus Essentia (6th), Martial Stance (Leaping Dragon Stance) (9th)

    ===================================
    Languages: Common, Sylvan

    ===================================
    Skills (32 for Totemist 1, 6+1+1 per Totemist levels after, 6+1+1 per Warblade level, 4+1+1 per Bloodclaw Master level. This is including the +2 points per level HR.)
    Trained or Untrained: +X (=Rank + Stat Mod + Other)
    Balance +5 (=8+2-3)
    Jump +28 (=12+4+5+10-3) (Jump ranks are 2 cc at 1, +3 class at 2, +1 cc at 5, +3 class at 6, +1 class at 7,8 and 9)
    Listen +14 (=12+0+2)
    Spot +14 (=12+0+2)
    Survival +7 (=8+0+0)
    Swim +4 (=7+3-6)

    Trained Only: +X (=Rank + Stat Mod + Other)
    Handle Animal +6 (=7-1+0)
    Knowledge (arcana) +8 (=7+1+0)
    Knowledge (nature) +8 (=7+1+0)
    Tumble +6 (=7+2-3)
    ===================================
    Magic Items (location, weight): +1 Mithral Full Plate (Chest, 25 lbs), Gauntlets of Ogre Power (Hands, 4 lbs), Amulet of Health +2 (Neck, - lbs), Boots of Striding and Springing (Feet, 1 lb), Handy Haversack (Back, 5 lbs), Bottle of Air (belt pouch, 2 lbs), Wand of Cure Light Wounds (50 charges, belt pouch, - lbs.)

    ===================================
    Other Equipment:
    Weapons: 4 claws +11 melee (up to +15 w/essentia) (1d4+4 (up to 8 w/essentia) damage each, piercing and slashing, natural); or unarmed strike +11 melee (1d3+4 bludgeoning damage, natural)

    Armor, Clothes: +1 Mithral Full Plate (11,650 GP, +9 AC, +3 max DEX, -3 ACP, 25 lbs.), Traveler’s outfit

    -----------------------------------
    Container: Handy Haversack (main) (carrying 76 lbs, max 80)

    Contents: bedroll, 2 bags of caltrops, crowbar, grappling hook, hammer, miner’s pick, 10 ft. pole, 12 days of trail rations, silk rope (50 ft.), shovel, 2 waterskins, everburning torch


    Container: Haversack Pocket 1 (carrying 3 lbs, max 20)

    Contents: 3 flasks of acid


    Container: Haversack Pocket 2 (carrying 4 lbs, max 20)

    Contents: coins


    Container: Belt Pouch

    Contents: flint and steel, 1 waterskin, Bottle of Air, Wand of CLW (50 charges)


    -----------------------------------
    Money
    PP: 63 (1 bar)
    GP: 44
    SP: 22
    CP: 0
    Gems/Other: 0
    -----------------------------------
    Load
    Light: 0-100 lbs.
    Medium: 101-200 lbs.
    Heavy: 201-300 lbs.
    Current: ~46 lbs.
    ===================================
    Blade Magic
    Initiator Level: 7 (2 Totemist, 2 Warblade, 3 Bloodclaw Master)
    Active Stance: Leaping Dragon Stance
    Readied Maneuvers: 4 (3+1) Death from Above, Soaring Raptor Strike, Rabid Wolf Strike, Wolf Fang Strike
    Lvl 1 Maneuvers/Stances: Sudden Leap, Wolf Fang Strike, Leading the Attack, Blood in the Water (stance)
    Lvl 2 Maneuvers/Stances: Rabid Wolf Strike,
    Lvl 3 Maneuvers/Stances: Soaring Raptor Strike, Leaping Dragon Stance (stance)
    Lvl 4 Maneuvers/Stances: Death from Above,
    ===================================
    Meldshaping
    Meldshaper Level: 4
    Essentia Pool: 5 (3 class +2 feat)
    Essentia Capacity: 2 (Totem Chakra Bind +1, Girallon Arms +1)
    Soulmelds Currently Bound: Girallon Arms (bound to Totem Chakra, arms), Rageclaws (hands), Lammasu Mantle (shoulders), Blink Shirt (heart)
    Open Chakras and Number of Chakra Binds: Totem Chakra, 1 available bind
    ===================================
    Description (include Age, gender, height, weight, physical description):
    24 year old, Male, 6’5”, 160 lbs.
    Gar looks like a hulking, savage brute of fair skin. His massive frame is intimidating even without the extra pair of arms growing out his sides. Normally, his dark brown hair simply hangs about his head, adding to his wild appearance. A light stubble is ever-present on his face. Speaking of his face, it is just as tough-looking as the rest of him… As long, thin scar runs from above his left eye down to the center of his left cheek and a nasty jagged claw mark runs just below his jaw on the right side. And his neck looks like it was bitten by a wolf at some point long ago. His brutish features are generally set in some kind of scowl, and when he snarls or grimaces (as he is wont to do), sharpened (though very clean) teeth are easily visible.

    Nowadays, he often wears a suit of finely crafted silvery platemail, which also seems to accommodate his extra limbs. A well-worn pack is slung over his (upper) left shoulder, while heavy gauntlets and thick leather boots adorn his hands and feet. Normally, he would look impressive enough, though not particularly extraordinary. However, Gar happens to have two massive, blue-white glowing arms and vicious looking claws end their hands and his natural hands, which wear smaller, furred gloves of their own. He also sports what looks like a fur shirt over his armor, though it seems to shift and patches appear and disappear. On top of all this, a golden brown cloak of feathers and fur wraps itself around his shoulders and back.
    ===================================
    History:
    Gar was always big for his age, and he always disliked book-learning. He much preferred to be outside trying to topple something, or maybe catch a glimpse of some wild beast. Over time, he grew more adventurous and roamed further away from his family’s cabin. On one of his little (or not-so-little) treks, he saw a girallon fighting with a displacer beast. Watching the two creatures tear at each other awoke something in him… A desire to be like them, particularly the girallon, as it began to tear the displacer beast apart. After that, he was at home for only short periods. His parents tried to stop him, locking the doors and windows and such measures, but the young man was determined. As he studied the beasts, he also speculated on them and dreamed…

    Eventually, his parents were sick of his appearing and disappearing, so he had to leave the area, being still unskilled in finding his own food in the forests. As he journeyed, he thought more on the beasts, and found he had begun to emulate them, discovering his talent with meldshaping. After that happy revelation (especially when he found he could form arms like the girallon he had watched years ago), he practiced more. Over time, he got better at it, but by then he had also made his way, unintentionally, to a rough-looking camp. The camp turned out to be a mobile school, teaching a particular, unusual fighting style, one which made the user more like a beast. Naturally, Gar took to this style with relish and displayed considerable talent in it. He paid his way through labor, as he was rather strong and hardy. When he felt he had learned enough, he left and went back to hunting and watching the supernatural beasts. He had to fend off many of them that tried to eat him, and as he did, he learned more of how they fought, and also what his own talents were good for. He took to the road again, becoming a hired fist/claw, always sharpening his talents…
    Last edited by Dragonwriter; Wednesday, 14th October, 2009 at 05:29 AM. Reason: Fixed skills

  • #6
    Basic Stats for my character in hybrid form and that is the form I am going to use while adventuring.

    Name: Gulon the glutton
    Player: Bedford
    Race: Human dire werewolverine
    Class: Barbaian of bear totem (cc variant) /Dire werewolverine 8
    Total Level: 8
    ECL: 6+2 /total 8

    Patron God: Tempus
    Alignment: chaotic Neutral
    ===================================
    Str: 33(18 +1 level +12 wolverine +2 gauntlets)
    Dex: 16 (10+6 wolverine)
    Con: 24 (16 +8 wolverine)
    Int: 8
    Wis: 10 (+2 lycanthrope)
    Cha: 8
    ===================================
    HP: 98 (5d8+1d12+42+4)
    AC: 25 (+3 Dex,+6 natural +7 Armor) (-1 size)
    Init: +7
    Speed: 20 feet (30 feet base, Armor penalty)
    BAB: +4
    GRAPPLE: +23
    Mel: +14
    Rng: +7-2 (flaw)

    2x Claws +16 (1d8+1d6+10)
    Bite +11 (1d6+1d8+5)
    Grappling +23 (1d8 claw+1d6 frost+1d8+1 spikes+1d6 acid+20)

    ===================================
    Special Abilities
    Race: Bonus Feat, Bonus Skill points

    Class: improved grab, barbarians rage
    lycanthrope : damage reduction 10 silver, iron will
    wolverine : alternate forms, bonus feats:alertness, toughness, track

    Other: Flaw: Shaky (-2 to ranged attacks) for bonus feat

    ===================================
    Feats: improved unarmed strike, improved grapple, improved natural attack claws, combat reflexes, crushing hug ( lycanthropic feat from dragon magazine: double str bonus on damage rolls while grappling)


    Items
    Ring of protection +1 1000
    Necklace of natural attacks +1 frost 600+4000+4000
    Breast plate +3 +1 spike acid 150+9000+400+2000
    Gauntlets of ogre might 4000
    Gold:1850



    Chunks of meat 5lbs 30
    Bedroll 1
    Rope 50ft 10
    Waterskin 1
    Flint and steel 1

    Saving throws
    Will +6
    Fort +13
    Ref +7


    Skills:

    Survival 10
    Jump 5 +11
    Swim 1 +11
    Hide 6 +3 (non class skill 12 points spent)
    Climb 5 +11
    Spot 10 +2
    Listen 1 +2


    Appearance/Personality

    Gulon stands just over ten feet tall looks like he weights about a ton. He is covered in brown thick fur, His head resembles that of giant wolverine. The claws on his hands are over five inches long. Overall he looks more like an animal than a human although he walks upright and has hands. He usualy wears a spiked breastplate and a few magical items.


    Gulon is a quiet and onest man. It does not take much to provoke him and many people have died by gulons hands. He does what he can to control himself but sometimes it is not enough. Unless hungry or hungover he usualy succseds. Adventuring gives him an oportunity to unleash his savage fury.

  • #7
    Registered User
    Myrmidon (Lvl 10)

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    Arne

    Arne

    Small CE Monstrous Humanoid
    Derro 3/Unholy Warrior 4
    Str 16
    Dex 13
    Con 16
    Int 10
    Wis 2
    Cha 22

    F +9, R +5, W +10 (-2 on fear)

    HP 91 (7d10+21)
    AC 23 (+1 size, +1 dex, +11 armor) FF 22, T 12 (+1 dodge)

    Initiative +5
    BAB +7
    Grapple +6
    Move 25'

    Small Great Axe +2 +12/+7 melee, d10+6 x3 Slashing (+1d6+7 sneak attack)
    Masterwork Repeating Light Crossbow +8/+2 ranged d6 x3 Piercing (+1d6+7 sneak attack) RI 80'

    Feats: Armor Heavy (C), Craven, Cloak of the Obyrith, Dodge (B), Exotic Weapon Proficiency Repeating Light Crossbow (R), Extra Rage, Improved Initiative (B), Shield (C), Weapons Martial (C),

    Skills:
    Bluff: 6 ranks +6 = +12
    Knowledge Planar 5 ranks (6 cross class) +5
    Knowledge Religion 5 ranks +5

    Madness (Ex)
    Derro use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to confusion and insanity effects. A derro cannot be restored to sanity by any means short of a miracle or wish spell.

    *The racial madness of the derro provides a +6 bonus to their Charisma scores and a -6 penalty to their Wisdom scores. A derro restored to sanity gains 6 points of Wisdom and loses 6 points of Charisma.

    Poison Use (Ex)
    Derro typically carry 2d4 doses of greenblood oil or Medium monstrous spider venom, applying it to their crossbow bolts. Derro are not at risk of poisoning themselves when handling poison.

    Sneak Attack (Ex)
    Any time a derro’s opponent is denied his Dexterity bonus to AC, or if a derro flanks his opponent, he deals an extra 1d6 points of damage. This ability is just like the rogue’s sneak attack and subject to the same limitations.

    Spell-Like Abilities
    At will—darkness, ghost sound; 1/day— daze (DC 16), sound burst (DC 18). Caster level 3rd. The save DCs are Charisma-based.

    Vulnerability to Sunlight (Ex)
    A derro takes 1 point of Constitution damage for every hour it is exposed to sunlight, and it dies if its Constitution score reaches 0. Lost Constitution points are recovered at the rate of 1 per every 24-hour period spent underground or otherwise sheltered from the sun.

    Skills
    Derro have a +4 racial bonus on Hide and Move Silently checks.

    Air Domain:
    Rebuke air subtype creatures 9/day, level 4, +6 check, 2d6+13
    speak Auran
    Bonus dodge and improved initiative
    Cold resistance 24/day

    Wrath Domain:
    Rage
    +5 move
    Continue fighting at negative hp

    Rebuke Undead: 9/day Level 1, check +8, 2d6+7

    Demonic Patron: Pazuzu

    Equipment 27,000 gp
    Full Plate +3 (10,500)
    Small Great Axe +2 (8,320)
    Boots of Levitation (7,500)
    Masterwork Repeating Light Crossbow (550)
    50 bolts (5 gp)
    Drow poison (75)
    Sundries (~20)
    30 gp

    Arne is a twisted piece of work. His mind is prey to irrational fears and voices. As a baseline he suffers from delusions of grandeur that lead him to take incredible risks with supreme confidence. Blackness overwhelms him at times leading him to surprising bursts of wanton violence. Murder and slaughter come naturally to him, but his most unfortunate victims however had the misfortune to be drugged into unconsciousness and dragged away for extended torture. They did not end well. This, combined with his complete lack of remorse for doing evil, makes him a threat to many. He likes to swoop down from above and attack from ambush but in the heat of melee he is known to go berserk with a killing lust that drives all other thoughts from his brain. Arne sold his soul long ago to the Demon Lord Pazuzu, ancient king of hunters from above. Arne sacrifices the souls of those he kills to his dread lord. Perhaps most scary is Arne's ability to mask his bubbling insanity enough to appear as a simple mercenary, mask it enough for him to join a group callous enough to work for underdark patrons.

    A small pale dwarf-like creature, very little of Arne is usually exposed outside of his ornate vaguely avian black full plate armor. His greataxe is carved to look like a dancing vrock with the outstretched wings being the curved blades.
    Last edited by Voadam; Tuesday, 5th January, 2010 at 05:54 PM.
    PBP games:

    Death in Freeport IC OOC Adversaries RG Info
    Wildwood IC Old IC II OOC RG Info Old IC Monsters
    Dwarven Vengeance Monsters

    ToEE Sir Merrick OOC IC Old IC
    RToEE Inquisitor Miltiades OOC IC Old IC
    Ptolus Longcoat Garn OOC
    Against the Giants Voadam IC OOC
    Pool of Radiance Kordunn IC Combat OOC Info
    Invasion of Mori Snargle fiendish troll rogue IC OOC
    Red Hand of DoomSir Conrad Cyr Tiefling Soulknife


    Old Games

  • #8
    Will work up bio and such if he's going to be used. Also, I haven't yet decided on a level 3 spell. Thinking maybe fireball.

    Code:
    Name:Telos Vesper
    Class: Sorcerer/Warlock/Eldritch Theurge
    Race: Drow
    Size: Medium
    Gender: Male
    Alignment: Neutral
    Deity: Lolth (No sane Drow would admit otherwise)
    
    Str: 10 +0 (02p.)     Level: 9        XP: 36,000
    Dex: 18 +4 (06p.)     BAB: +5         HP: 42 (6d4+3d6+00)
    Con: 10 +0 (04p.)     Grapple: +5     Dmg Red: 02/Cold Iron
    Int: 12 +1 (04p.)     Speed: 30'      Spell Res: 0
    Wis: 10 +0 (02p.)     Init: +4        Spell Save: +2[Will](+4 vs Enchnt)
    Cha: 20 +5 (10p.)     ACP: -X         Spell Fail: XX%
    
    +2 to Charisma from levels, +2 to Charisma from Cloak of Charisma
    +2 Dexterity from Gloves of Dexterity
    
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +2    +4    +0    +0    +2    18
    Touch: 16              Flatfooted: 14
    
                             Base   Mod  Misc  Total
    Fort:                      2    +0          +2
    Ref:                       2    +4          +6
    Will:                      7    +0          +7
    
    Weapon                  Attack   Damage     Critical
    Eldritch Blast            +9     3d6+0      20-20x2
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    
    Languages: Elven, Common, Undercommon, Drow Sign language
    
    Abilities: 
    Drow
    +2 Dexterity, -2 Constitution.
    
    Medium Size: Drow have no special bonuses or penalties
    due to their size.
    
    Drow base land speed is 30 feet.
    
    +2 racial bonus on saving throws against enchantment
    spells or effects.
    
    +2 racial bonus on Listen, Search, and Spot checks. A drow
    who merely passes within 5 feet of a secret or concealed door
    is entitled to a Search check to notice it as if he was actively
    looking for it.
    
    +2 racial bonus on Will saves against spells and spell-like
    abilities.
    
    Light Blindness (Ex): Abrupt exposure to bright light
    (such as sunlight or a daylight spell) blinds drow for 1 round.
    In addition, they take a -1 circumstance penalty on attack rolls,
    saves, and checks when in bright light.
    
    Automatic Languages: Common, Elven, Undercommon.
    Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign
    Language, Gnome, Goblin, Kuo-Toan.
    
    Favored Class: Wizard (male) or cleric (female).
    
    Darkvision: At 1st level, drow gain darkvision out to 60
    feet
    
    Warlock
    Eldritch Blast: Ranged Touch attack
    
    Least Invocations
    
    Detect Magic (Can Detect magic as the spell at will.  CL=Class level)
    
    Damage reduction 1/Cold Iron
    
    Sorcerer
    Familiar
    
    Eldritch Theurge
    Invocations and Spells as Sorcerer and Warlock
    
    DR 1/Cold Iron(Stacks with Warlock's)
    
    Fiendish Resilience(Gain Fast Healing 1 for 2 minutes as a std action 1/day)
    
    Feats:
    Magical Aptitude(Bonus 2/2 feat)
    Point Blank Shot(Level 1)
    Precise Shot(Level 3)
    Favored Magic Foe: Humanoid (Elf)(Level 6)
    Practised Caster:Sorcerer(Level 9)
    Practiced Invoker(Noncombatant)
    
    
    
    Invocations Known:
    Spiderwalk
    Sickening Blast
    Frightful Blast
    
    
    Spells Known:
    Level 0: Flare, Touch of Fatigue, Read Magic, Ghost Sound, Dancing Lights, Prestidigitation, Mage Hand
    Level 1: Grease, Mage Armor, Ray of Enfeeblement, Magic Missile
    Level 2:Blindness/Deafness, Scorching Ray
    Level 3: Stinking Cloud
    
    
    Spells per Day:
    Level 0: 6
    Level 1: 8
    Level 2: 6
    Level 3: 4
    
    
    Skill Points: 60       Max Ranks: 12/5
    Skills                   Ranks  Mod  Misc  Total
    KNowledge: Arcana          8    +1          +9
    Knowledge: The Planes      8    +1          +9
    Concentration             12    +0          +12
    Spellcraft                 8    +1    +2    +11
    Use Magic Device           6    +5    +2    +13
    Intimidate                 4    +5          +9
    Bluff                      2    +5          +7
    *Knowledge: Local          6    +1          +6 
    
    *Cross-class      
    
    Equipment:               Cost  Weight
    +2 Cloak of Charisma     4,000gp   02lb
    Force Shield Ring        8,500gp   --lb
    +2 Ring of Protection    8,000gp   --lb
    +2 Gloves of Dexterity   4,000gp   --lb
    Hand of Glory            8,000gp   --lb
    Ring of Sustenance       2,000gp   --lb
    Spell Component pouch        5gp   02lb
    
    Total Weight:04lb      Money: 995gp XXsp XXcp
    
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               33   34-66   67-100   200   500
    
    Age: 89
    Height: 5'00"
    Weight: 98lb
    Eyes: Red
    Hair: White
    Skin: Pitch Black
    Appearance: XXXX

    Background: XXXX
    Last edited by Theroc; Tuesday, 20th October, 2009 at 11:06 PM.


    Source Materials I am able to access:


    Accessible at almost any time:
    http://www.d20srd.org/index.htm
    Complete Arcane
    Complete Scoundrel
    Complete Mage
    Complete Divine
    Libre Mortis
    Heroes of Horror
    Drow of the Underdark
    Monster Manual 3.5E
    Monster Manual 2
    DMG/PHB
    Psionics Handbook
    Expanded Psionics Handbook
    Spell Compendium
    Tome of Magic

    These I can access rarely:
    Complete Adventurer
    Complete Warrior
    Complete Psionic
    Races of Stone
    Draconomicon
    Complete Champion
    A few assorted Monstrous Manuals... I can't recall which ones.

    I MAY be able to access the Forgotten Realms and Eberron Campaign settings.

  • #9

    Group 2

    Code:
        Name: D'ryll D'ranthor
        Class: Swordsage
        Race: Half-Drow
        Size: Medium
        Gender: Male
        Alignment: N/N
        Deity: ?
         
        Abilities:                Level: 7        XP: ?
        Str: 12(04pt) [+1] 
        Dex: 19(10pt) [+4]     BAB: +5         HP: 45 (9d8+18) Dam.: -*
        Con: 14(06pt) [+2]     Grapple: +6     Dmg Red: ---
        Int: 12(04pt) [+1]     Speed: 30'                Spell Res: -
        Wis: 12(04pt) [+1]     Init: +4                  Spell Save: +2
        Cha: 08(00pt) [-1]     ACP:  -0                  Spell Fail: 0%
         Level bonuses and item bonus to Dex
         
        Armor:  22    Basic 10 + armor 5 + Deflection 1 + Natural Armor 1 + Dex 4 + Wis 1
        Touch: 17
        Flatfooted: 17
         
        SAVES:
                             Base   Abil Mod  Misc  Total
        Fort:                +2       +2     +1        +5
        Ref:                 +5       +4     +1       +10
        Will:                +5       +1     +1       +7
         
         
        Weapon                  Attack    Damage      Critical
        S.Chain +1                         +11        2d4+1          19-20/X2
        
         
         
        Languages: Common, Undercommon
         
        Abilities:
        Half-Drow
        Swordsage
    Code:
       
        Feats:
         1 Adaptive Style
         3 Weapon Finesse
         6 EWP: Spiked Chain
         
        Skill Points: 90pts       Max Ranks: 10/5
        Skills                              Ranks  Mod    Misc   Total
        Tumble  10
      Jump 5
      Move Silently  10
      Hide  10
      Listen  10
      Balance 5
      Climb 5
      Swim 5
    
         
        Clinging Shadow (1)
       Shadow Blade (1)
       Sudden Leap (1)
       Bristling Flourish (1)
       Counter Charge (1)
       
       Emerald Razor (2)
       Mountain Hammer (2)
       Shadow Jaunt (2)
       Hatchling's Flame (2)
       
       Shadow Garrote (3)
       Fan the Flames (3)
       
       Obscuring Veil (4)
           
       -
       Stances:
      1 Child of Shadow
      1 Island of Blade
      3 Assassins Stance
      
       
       -------
       
       Planned later
       
       5 Step of the Dancing Moth
    Shadow Stride (5)
    
        Elder  Mountain Hammer (5)
       Hatchling's Flame (2) -> Dragon's Flame (5)
          
         
        Equipment: 36.000
         
         8.325 Shadow Hand Spiked Chain +1
         5.100 Mithral Shirt of Light Fortification +1
         2.000 Amulet of Natural Armor +1
         1.000 Cloak of Resistance +1
         2.000 Ring of Protection +1
         2.500 Ring of Sustenance
         2.000 Hewards Handy Haversack
         4.000 Gloves of Dexterity +2
       26.925
       
      Some Cloths
       
                                   Lgt   Med   Hvy  Lift  Push
        Max Weight:        58    116    175   350   875
         
        Age: 34
        Height: 5'7"
        Weight: 177lb
        Eyes: Red
        Hair: White
        Skin: light (for a drow)
         
      
    Last edited by Walking Dad; Wednesday, 16th December, 2009 at 10:10 AM. Reason: edited HP
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

  • #10
    Registered User
    Scout (Lvl 6)

    s@squ@tch's Avatar

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    Location
    Carmel-not-by-the-sea, IN
    Posts
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    Ignore s@squ@tch

    Group 1 drow cleric

    Code:
    Name: Derrenil Llirthyn
    Class: Cleric 6 / Drow Paragon 1
    Race: Dark Elf (Drow)
    Size: Medium
    Gender: Female
    Alignment: CN
    Deity:  None (Domains: Drow, Time)
    
    Str: 10 -- (2p.)	Level: 7	XP: 36000
    Dex: 18 +4 (6p.)	BAB: +4		HP: 61 (6d8+1d6+7)
    Con: 12 +1 (6p.)	Grapple: +0	
    Int: 12 +1 (2p.)	Speed: 30'	Stat Increases: Wis+1
    Wis: 19 +4 (10p.)	Init: +8	Spell Save: +2
    Cha: 12 +1 (2p.)	ACP: -0		Spell Fail: N/A
    
    	Base	Armor	Shld	Dex	Size	Nat	Misc	Total
    Armor:	10	+6	+3	+4	+0	+0	+1	24
    Touch:	15	Flatfooted: 20
    
    Spell Res: 18
    Dmg Red: None
    
    	Total	Base	Mod	Misc
    Fort:	+8	+5	+3	--
    Ref:	+12	+4	+6	+2
    Will:	+11	+5	+6	--
    Notes: Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities. 
    
    Weapon			Attack	Damage	Critical	Range
    +1 Light Mace		+9	1d6+1	20/x2      	------
    +1 Shortsword		+9	1d6+1	19-20/x2 	------
    MW Hand Crossbow	+9	1d4+0	19-20/x2 	30'
    
    *Weapon crystal currently on shortsword
    
    Notes:
    
    Languages: Common, Elvish, Undercommon, Drow Sign Language
    
    Abilities: 
    Turn or Rebuke Undead (Su)
    Spontaneous Casting (Healing)
    
    
    Drow Traits (Ex):
    +2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. 
    Medium size. 
    An elf’s base land speed is 30 feet. 
    Immunity to sleep spells and effects 
    Darkvision out to 120 feet. This trait replaces the high elf’s low-light vision. 
    Spell resistance equal to 11 + class levels. 
    +2 racial bonus on Will saves against spells and spell-like abilities. 
    Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels. 
    +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. 
    Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. 
    Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. 
    Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
    Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. 
    Level adjustment +2. 
    
    
    Feats:  
    Bonus Drow Domain: Lightning Reflexes
    Bonus Time Domain: Improved Initiative
    Bonus +2/+2: Stealthy
    1st: Weapon Finesse
    3rd: Dodge
    6th: Mobility
    
    Spells prepared (Save DC 14 + spell level): 
    Domains: Drow, Time
    Spells Prepared:
    	0 -(6) Read Magic, Detect Magic x2, Guidance, Create Water, Detect Poison
    	1st - (5+1) Comprehend Languages, Bless, Lesser Vigor, Deathwatch, Command, Cloak of Dark Power (D);
    	2nd - (4+1) Silence, Bulls Strength, Death Knell, Hold Person, Claraudience/Clairvoyance (D)
    	3rd -  (3+1) Prayer, Magic Circle vs Evil, Dispel Magic, Haste (D)
    	4th -  (2+1) Divination, Divine Power, Freedom of Movement (D)
    Spell-Like Abilities: 2/day at CL7: Darkness, Faerie Fire, Dancing Lights
    
    Skill Points: 58	Max Ranks: 10/5
    Skills		Total	Ranks	Mod 	Misc
    Appraise  	+1	0	+1	--
    Balance   	+4	0	+4	--
    Bluff       	+1	0	+1	--
    Climb      	+0	0	--	--
    Concentration  	+11	10	+1	--
    Diplomacy	+7	6	+1	--
    Disable Device 	+4	0	+4	--
    Disguise   	+1	0	+1	--
    Escape Artist	+4	0	+4	--
    Forgery   	+1	0	+1	--
    Gather Info     +1	0	+1	--
    Handle Animal  	+1	0	+1	--
    Heal         	+10	4	+4	+2
    Hide        	+10	4	+4	+2
    Intimidate	+5	4	+1	--
    Jump       	+0	0	--	--
    Know: (Religion)+6	5	+1	--
    Know: (Planes)  +1	0	+1	--
    Know: (History) +1	0	+1	--
    Listen     	+10	4	+4	+2
    Move Silently	+15	4	+4	+7
    Open Locks   	+4	0	+4	--
    Perform   	+0	0	--	--
    Ride        	+4	0	+4	--
    Search    	+3	0	+1	+2
    Sense Motive	+4	0	+4	--
    Sleight of Hand +4	0	+4	--
    Spellcraft  	+6	5	+1	--
    Spot       	+10	4	+4	+2
    Swim       	+0	0	--	--
    Tumble (CC)   	+8	8	+4	--
    Use Magic Device+1      0	+1	--
    Use Rope 	+4	0	+4	--
    Notes:
    
    Equipment:		Cost	Weight
    +1 Light Mace		2305gp	4lb
    +1 Shortsword		2310p	2lb
    Lesser Crystal,
    Energy Assault, Acid	3000gp	--lb
    MW Hand Crossbow	400p	2lb
    w/ 10 bolts           	1p	1lb
    +1 Mithral Breastplate	5200gp	15lb
    +1 Darkwood Shield	1257gp	5lb
    Periapt of Wisdom +2	4000gp	--lb
    Gloves of Dexterity +2	4000gp	--lb
    Wand/Cure Light Wounds	750gp	--lb
         50 Charges
    Cloak of Resistance +2  4000gp	1lb
    Ring of Protection +1 	2000gp	--lb
    Scroll/Bull Strength 	150gp	--lb
    Scroll/Cats Grace   	150gp	--lb
    Scroll/Silence        	150gp	--lb
    Boots of Elvenkind    	2500gp	--lb
    
    Items below in:
    Handy Haversack       	2000gp	5lb
    Holy Symbol, Silver 	25gp	1lb
    Healer's Kit           	50gp	1lb
    Spell Component Pouch  	5gp	2lb
    Winter Blanket		.5gp	3lb
    2 pieces of Chalk	0.1gp	--lb
    Flint and Steel		1gp	--lb
    Belt Pouch		1gp	.5lb
    50' Silk Rope		10gp	5lb
    Grappling Hook 		1gp	4lb
    Waterskin		1gp	4lb
    
    2 x Large Scorpion Poison 400gp	--lb
    3 x Giant Wasp Poison     630gp	--lb
    3 x Drow Poison           225gp	--lb
    1 x Sassone leaf residue  300gp	--lb
    
    Total Weight:27lb	Money: 189gp 0sp 0cp
    
    		Lgt	Med	Hvy	Lift	Push
    Max Weight:	33	66	100	200	500
    
    Age: 99
    Height: 4'9"
    Weight: 70
    Eyes: Red
    Hair: White
    Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.

    Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with.
    Last edited by s@squ@tch; Tuesday, 24th November, 2009 at 10:26 PM. Reason: remove aura note
    Characters I play


    Toman Kenthur Fighter 5/Sorcerer 1/Dragon Disciple 2 - in Strahd's Lost Caverns of Tsojacanth
    Virashil N'al Sil Sorcerer 5/Dragonheart Mage 2 - in renau1q's RHOD
    Delkat Kraylin Cleric 6 - in Rhun's Ravenloft
    Marot the Deadly Warlock 6/Enlightened Spirit 2 - in Stonegod's Expedition to Castle Ravenloft
    Derrenil Llirthyn Cleric 7 - HM's Mystery of the Drow
    Lenuran of Lortmills Bard 6 - in Strahd's RttTOEE
    S@squ@tch's PbP Character Thread


    Games I DM

    Against the Giants - Team Black: RG IC OOC
    Against the Giants - Team Gold: RG IC OOC
    Against the Giants - Alternate RG:RG

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