Audience Chamber (MotD RG)

HolyMan

Thy wounds are healed!
Mysteries of the Drow
by Jeff Quinn


Laurossil Cadryenne, matron of the drow House Cadryenne, has assembled her house to speak of disturbing news.

"My loyal children and servants," she begins as she rocks back in her web-woven throne. "Reports have reached my ears of a disturbance in the wild caverns to the east. It seems that either a rival house or are hated svirfneblin enemies have killed one of our patrols."

"A lone survivor returned to us with the report that the patrol was ambushed and killed by a great magical force that melted the flesh from their bones and corroded their equipment to worthless slag. This force is contained in some sort of flying ship of bone." She pauses for a long moment for the news to settle in.

"It is my will that you find this flying ship of bone and bring it to me so my reign will not be threatened. Be forewarned that there are many possible places this weapon may have originated. It could have come from the lich Kelborne Selbrei, the renegade drow house Sorethin, or even the svirfneblin of Eveningrock. Go to the eastern cavern and begin your search there."

She stands sending spiders and scorpions skittering in all directions. Her eyes flare red with anger and the drunkenness of power. "If you fail me, I will see to it you all meet the Great Spider Mother in a most painful way. Leave ME!"

She wraps herself in her gauzy gown and retreats through a dark doorway behind her throne.

From a small chamber a band of mercenaries take their seats and wait for a private audience with the Matron Mother.
 

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HolyMan

Thy wounds are healed!
Ok guys please post your characters here and as you can see the adventure is ready it is a module after all. Post even if your character isn't finished and post a link to him in the OOC it is getting hard to find characters and remeber who is ready to go.

Group #1:
Theroc Drow Sorcerer/Warlock/Eldritch Theurge (Telos Vesper)
Mowgli Dwarven Rogue (Seilg Scatchford)
Dragonwriter Human Totemist/Warblade/Bloodclaw Master (Gar Heavyclaws)
s@squ@tch Drow Cleric/Paragon (Derrenil Llirthyn)

Group #2:
bedford Dire Werewolverine Barbarian of Bear Totem (Gulon the glutton)
Strahd Von Zarovich Pixie Rogue (Zap)
Voadam Derro Unholy Warrior (Arne)
Walking Dad Half-Drow Swordsage (D'ryll D'ranthor)

green equals ready to go though I could be mistaken

HM (it ain't easy being green)
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Seilg Scáthach

Code:
  Name: Seilg Scáthach                         Age: 20
 Class: Rogue                               Height: 4'6"
  Race: Dwarf                               Weight: 120 lbs
  Size: Medium                                Hair: Black
Gender: Male                                  Eyes: Blue
 Align: Chaotic Neutral 
 Deity: Panthiest

Str: 14 +2            Level: 09      Level Adj: NA
Dex: 18 +4              BAB: +6/+1          XP: 36001
Con: 12 +1              GPL: +8             HP: 63
Int: 12 +1            Speed: 20'       Dmg Red: 0/anything
Wis: 10 +0             Init: +5      Spell Res: None
Cha: 08 -1              ACP: -0


    AC:     Total  Base  Armor  Shld   Dex  Size   Def   Nat  Misc
              20    10    +5     +1    +4   +0     +0    +0   50% Miss*

                  Touch AC: 14              Flatfooted AC: 16

            *Ring of Blinking


                Total  Base   Mod  Misc
Fort:             4     3     +1    0  
Ref:             10     6     +4    0  
Will:             3     3     +0    0  


Weapon                        Attack    Damage      Critical   Special
Rapier (+1)                    +09      1d6+03      18-20/x2   20% Miss
Punch Dagger (+1)              +09      1d4+03         20/x3   20% Miss
Composite Shortbow             +10      1d6            20/x3
Dagger                         +10      1d4+02      19-20/x2


Languages: Common, Dwarven, Undercommon


Dwarven Traits:
    * +2 CON, -2 CHA
    * Darkvision (60')
    * Tireless: No Encumbrance Penalties to Movement
    * +2 Saves vs. Poison, Spells & Spell Like Effects
    * Stonecunning: +2 Search vs. Stonework (Passive); Determine Direc-
        tion and depth underground
    * Weapon Familiarity: Dwarven Weapons are Martial
    * Stability: +4 vs. Bull-Rush/Trip
    * +1 TH Orcs/Goblinoids
    * +4 Dodge to AC vs. Giant Type
    * +2 Appraise/Craft Metal/Stone

Rogue Abilities:
    * Sneak Attack (+5d6)
    * Trapfinding (DC >20)
    * Trapsense (+3 Saves and AC vs. Traps)
    * Evasion (No Damage for Save = ½ Damage)
    * Improved Uncanny Dodge (Cannot be Flat-Footed, Cannot be Flanked
        except by a Rogue at least level 13)
    
Feats:
    * Acrobatic
    * Two-Weapon Fighting
    *   Double Slice
    *   Two-Weapon Defense
    * Weapon Finesse
    

Skill Points: 132 (11*4 1st Lvl + 11/Lvl*8 Lvls)

Skills                Total   Rank   Ability  Misc
Appraise                1               1       2
Balance                 6               4       2
Bluff                   6       5      -1       2
Climb                   9       5       2       2
Concentration           1               1
Craft                   1               1
Decipher Script         2       1       1
Diplomacy               6       5      -1       2
Disable Device         11      10       1
Disguise                1              -1       2
Escape Artist          17      11       4       2
Forgery                 1               1
Gather Information      6       5      -1       2
Heal                    0               0
Hide                   16      10       4       2
Intimidate              6       5      -1       2
Jump                   11       5       2       4
Knowledge (Local)       6       5       1
Listen                  5       5       0
Move Silently          14      10       4
Open Lock              14      10       4
Perform                -1              -1
Ride                    4               4
Search                 11      10       1
Sense Motive            5       5       0
Slight of Hand         11       5       4       2
Spot                    5       5       0
Survival                0               0
Swim                    2               2
Tumble                 18      10       4       4
Use Rope               11       5       4       2


Money
PP: 00     GP: 38     SP: 09     CP: 00

Equipment                          Cost    Weight
Explorer's Outfit
Ring of Blinking                  27000gp
Mithril Shirt (+1)                 2100gp   10 lb
Rapier (+1)                        2320gp    2 lb
Punch Dagger (+1)                  2302gp    1 lb
Daggers (5)                           5gp    5 lb
Composite Shortbow                   75gp    2 lb
  (20 Arrows)                         1gp    3 lb
Heward's Handy Haversack           2000gp    5 lb
  Rope (Silk, 100')                  20gp
  Grappling Hook                      1gp
  Rations (10 Days)                   5gp
  Waterskin (Full x2)                 2gp
  Tent                               10gp
  Bedroll                             1sp
  Two Explorer's Outfits (Spare)     20gp

  
                             Total Weight:  28 lb

            Light  Medium   Heavy    Over Head  Lift    Push
Max Weight: 00-58  59-116   117-175  175        350     875

[sblock=Stat Block]
Code:
   HP: 63/63     AC: 20   AC(T): 14   AC(FF): 16
 Init: +04    ST(F):+04   ST(R):+10    ST(W):+03

  BAB: +06/+01          Grapple:+08

Weapon                        Attack    Damage      Critical   Special
Rapier (+1)                    +09      1d6+03      18-20/x2   20% Miss
Punch Dagger (+1)              +09      1d4+03         20/x3   20% Miss
Composite Shortbow             +10      1d6            20/x3
Dagger                         +10      1d4+02      19-20/x2
[/sblock]

[sblock=Background]

[/sblock]

[sblock=Appearance/Personality]

[/sblock]
 

Zap - Pixie Rogue

[sblock=Zap]
Male Pixie Rogue 3
Chaotic Neutral
[sblock=Abilities]
Strength: 4 (-3)
Dexterity: 24 (+7) Temp: 26 (+8) [gloves of dex]
Constitution: 12 (+1)
Intelligence: 20 (+5)
Wisdom: 16 (+3)
Charisma: 18 (+4)
[/sblock]
[sblock=Stats]
Total Hit Points: 21
Speed: 20 feet ; 60 feet flying (good)

Armor Class: 23/24 = 10 [Base] +8 [dexterity] +3 [Magical light armor] +1 [small] +1 [pixie] / +1 [Vs. traps]
Touch AC: 19 ; Flat-footed: 15
Other: DR 10/cold iron ; Spell resistance: 18 ; Evasion.

Initiative modifier: +8 = +8 [dexterity]
Fortitude save: +3 = 1 [base] +1 [Constitution] +1 [cloak]
Reflex save: +12/+13 = 3 [base] +8 [dexterity] +1 [cloak] +1 / [Vs. traps]
Will save: +5 = 1 [base] +3 [wisdom] +1 [cloak]

Attack (melee): +0 = 2 [base] -3 [strength] +1 [small]
Attack (unarmed): +0 = 2 [base] -3 [strength] +1 [small]
Attack (ranged): +11/+12 = 2 [base] +8 [dexterity] +1 [small] +1 [pointblank]
Grapple check: -5 = 2 [base] -3 [strength] -4 [small]
[/sblock]
[sblock=Feats and Languages]
Languages:
Common, Abyssal, Gnome, Sylvan and Undercommon.
Feats:
Dodge, Nimble fingers (+2 disable and open lock),
Point blank shot, Precise shot.
[/sblock]
[sblock=Skills]
Skill Name (Key Ability) Skill Mod. = Ability Mod. + Ranks + Misc. Mod.

Appraise (Int) 8 = +5 +3
Balance (Dex*) 14 = +8 +4 +2 [tumble]
Bluff (Cha) 10 = +4 +6
Climb (Str*) -3 = -3
Concentration (Con) 1 = +1
Craft (Traps) (Int) 9 = +5 +4
Decipher Script (Int) 8 = +5 +3
Diplomacy (Cha) 8 = +4 +0 +2 [bluff] +2 [sense]
Disable Device (Int) 15 = +5 +6 +2 [Feat] +2 [MW Tools]
Disguise (Cha) 4 = +4
Escape Artist (Dex*) 19 = +8 +6 +5 [slick armor]
Forgery (Int) 7 = +5 +2
Gather Information (Cha) 10 = +4 +6
Heal (Wis) 3 = +3
Hide (Dex*) 12 = +8 +0 +4 [small]
Intimidate (Cha) 6 = +4 +0 +2 [bluff]
Jump (Str*) -1 = -3 +0 +2 [tumble]
Listen (Wis) 11/13 = +3 +6 +2 [pixie] +2 [Listening cone for doors]
Move Silently (Dex*) 19 = +8 +6 +5 [Boots]
Open Lock (Dex) 18 = +8 +6 +2 [Feat] +2 [Tools]
Search (Int) 13 = +5 +6 +2 [pixie]
Sense Motive (Wis) 8 = +3 +5
Sleight of Hand (Dex*) 16 = +8 +6 +2 [bluff]
Spot (Wis) 11 = +3 +6 +2 [pixie]
Survival (Wis) 5 = +3 +0 +2 [search]
Swim (Str**) -3 = -3
Tumble (Dex*) 14 = +8 +6
Use Magic Device (Cha) 7 = +4 +3
Use Rope (Dex) 10 = +8 +0 +2 [escape]
* = check penalty for wearing armor
[/sblock]
[sblock= Spcial race and class traits]
Pixie:
• -4 strength, +8 dexterity, +6 intelligence, +4 wisdom, +6 charisma (already included)

• Fly 60 feet (good)
• Low-light vision
• Free "dodge" feat
• Level adjustment +4
• Fey
• Damage reduction 10/cold iron
• Greater invisibility
• Spell resistance 15+class level : 18

Rogue:
• proficient with light armor, but not with shields
• proficient with simple weapons, short bow, short sword, sap, rapier and hand crossbow.
• Sneak Attack +2d6
• Trap finding
• Evasion (level 2)
• Trap Sense (level 3) (+1 to Ref vs. traps and +1 to AC vs. traps)
[/sblock]
[sblock=Zap's Equipment]
Light load:10 lb. or less
Medium load:11-20 lb.
Heavy load:20-30 lb.
Lift over head:30 lb.
Lift off ground:60 lb.
Push or drag:150 lb.

Small sized magical +2 padded armor + Slick ability: +3 to AC ; +5 to escape artist.

Small sized magical +1 darkwood longbow of shock. (+1d6 electricity; ½ weight)
Attack: +12 / +13 (pointblank) ; Dmg 1d6 + 1d6 electricity + 2d6 (Vs. flatfooted)

Gloves of dexterity +2
Boots of elven kind. (+5 to move silently)
Cloak of resistance +1 (+1 to saves)
Hand of the mage

Handy Haversack:
Thieves' tools MW (+2 to open locks and disable device)
Listening cone (CA book) +2 to listen behind doors.
Small dagger. Attack: +0 ; dmg 1d4.

Wealth: 170 gold coins.
[/sblock]
[sblock=Appearance]
Size: Small ; Height: 2' 11" ~ 80cm ; Weight: 30 lb ~ 13.5 Kg
Skin: Pale white ; Eyes: Ocean blue ; Hair: Silver.
[/sblock]
[sblock=Background]
...
[/sblock]
fairy.jpg

[/sblock]
 
Last edited:

Dragonwriter

First Post
Gar Heavyclaws

Still awaiting somebody to double-check his numbers, but here's Gar Heavyclaws.

[sblock=Gar Heavyclaws]
Name: Gar Heavyclaws
Player: Dragonwriter

Race: Human
Class: Totemist 4/Warblade 2/Bloodclaw Master 3
(Breakdown: Totemist 1/Warblade 1/Totemist +3/ Warblade +1/ Bloodclaw Master 3)
Total Level: 9
ECL: +0 mod/total 9
XPs: 36,000 current/45,000 next level

Patron God: None
Alignment: Neutral
===================================
Str: 18 (6 points +2 levels +2 Gauntlets)
Dex: 14 (6 points)
Con: 18 (10 points +2 Amulet)
Int: 12 (4 points)
Wis: 10 (2 points)
Cha: 8 (0 points)
===================================
HP: 128 (4d8+2d12+3d12+36)
AC: 21 (23) (+2 Dex, +9 Armor) (+2 Deflection against evil)
Init: +2
Speed: 30 feet (30 feet base, +10 boots, Armor penalty)
BAB: +7
Mel: +11
Rng: +9-2 (flaw)
Fort: +13 (+4+3+3+3)
Refl: +9 (+10) (+4+0+3+2(+1))
Will: +2 (+1+0+1+0)
===================================
Special Abilities
Race: Bonus Feat, Bonus Skill points

Class: Totemist: Meldshaping, Wild Empathy +3 (with extra +4 versus Magical Beasts), illiteracy (negated by Warblade levels), Totem Chakra Bind (+1 essentia capacity), Totem’s Protection (+4 bonus on saves against Su abilities of Magical Beasts)

Warblade: Maneuvers, Battle Clarity (Int to Refl when not flat-footed), Weapon Aptitude, Uncanny Dodge

Bloodclaw Master: Maneuvers, Shifting 2/day, Claws of the Beast (full STR bonus when TWF with specific weapons), Superior TWF (no -2 when TWF with specific weapons), Tiger Claw Synergy (Stance), Pouncing Strike, low-light vision

Other: Low-Light Vision (2*Human, Bloodclaw Master 3), Flaw: Shaky (-2 to ranged attacks) for bonus feat

===================================
Feats: Alertness (Bonus, HR) Expanded Soulmeld Capacity (Girallon Arms) (H), Improved Unarmed Strike (Flaw Bonus), Improved Grapple (1st), Multiattack (3rd), Bonus Essentia (6th), Martial Stance (Leaping Dragon Stance) (9th)

===================================
Languages: Common, Sylvan

===================================
Skills (32 for Totemist 1, 6+1+1 per Totemist levels after, 6+1+1 per Warblade level, 4+1+1 per Bloodclaw Master level. This is including the +2 points per level HR.)
Trained or Untrained: +X (=Rank + Stat Mod + Other)
Balance +5 (=8+2-3)
Jump +28 (=12+4+5+10-3) (Jump ranks are 2 cc at 1, +3 class at 2, +1 cc at 5, +3 class at 6, +1 class at 7,8 and 9)
Listen +14 (=12+0+2)
Spot +14 (=12+0+2)
Survival +7 (=8+0+0)
Swim +4 (=7+3-6)

Trained Only: +X (=Rank + Stat Mod + Other)
Handle Animal +6 (=7-1+0)
Knowledge (arcana) +8 (=7+1+0)
Knowledge (nature) +8 (=7+1+0)
Tumble +6 (=7+2-3)
===================================
Magic Items (location, weight): +1 Mithral Full Plate (Chest, 25 lbs), Gauntlets of Ogre Power (Hands, 4 lbs), Amulet of Health +2 (Neck, - lbs), Boots of Striding and Springing (Feet, 1 lb), Handy Haversack (Back, 5 lbs), Bottle of Air (belt pouch, 2 lbs), Wand of Cure Light Wounds (50 charges, belt pouch, - lbs.)

===================================
Other Equipment:
Weapons: 4 claws +11 melee (up to +15 w/essentia) (1d4+4 (up to 8 w/essentia) damage each, piercing and slashing, natural); or unarmed strike +11 melee (1d3+4 bludgeoning damage, natural)

Armor, Clothes: +1 Mithral Full Plate (11,650 GP, +9 AC, +3 max DEX, -3 ACP, 25 lbs.), Traveler’s outfit

-----------------------------------
Container: Handy Haversack (main) (carrying 76 lbs, max 80)

Contents: bedroll, 2 bags of caltrops, crowbar, grappling hook, hammer, miner’s pick, 10 ft. pole, 12 days of trail rations, silk rope (50 ft.), shovel, 2 waterskins, everburning torch


Container: Haversack Pocket 1 (carrying 3 lbs, max 20)

Contents: 3 flasks of acid


Container: Haversack Pocket 2 (carrying 4 lbs, max 20)

Contents: coins


Container: Belt Pouch

Contents: flint and steel, 1 waterskin, Bottle of Air, Wand of CLW (50 charges)


-----------------------------------
Money
PP: 63 (1 bar)
GP: 44
SP: 22
CP: 0
Gems/Other: 0
-----------------------------------
Load
Light: 0-100 lbs.
Medium: 101-200 lbs.
Heavy: 201-300 lbs.
Current: ~46 lbs.
===================================
Blade Magic
Initiator Level: 7 (2 Totemist, 2 Warblade, 3 Bloodclaw Master)
Active Stance: Leaping Dragon Stance
Readied Maneuvers: 4 (3+1) Death from Above, Soaring Raptor Strike, Rabid Wolf Strike, Wolf Fang Strike
Lvl 1 Maneuvers/Stances: Sudden Leap, Wolf Fang Strike, Leading the Attack, Blood in the Water (stance)
Lvl 2 Maneuvers/Stances: Rabid Wolf Strike,
Lvl 3 Maneuvers/Stances: Soaring Raptor Strike, Leaping Dragon Stance (stance)
Lvl 4 Maneuvers/Stances: Death from Above,
===================================
Meldshaping
Meldshaper Level: 4
Essentia Pool: 5 (3 class +2 feat)
Essentia Capacity: 2 (Totem Chakra Bind +1, Girallon Arms +1)
Soulmelds Currently Bound: Girallon Arms (bound to Totem Chakra, arms), Rageclaws (hands), Lammasu Mantle (shoulders), Blink Shirt (heart)
Open Chakras and Number of Chakra Binds: Totem Chakra, 1 available bind
===================================
Description (include Age, gender, height, weight, physical description):
24 year old, Male, 6’5”, 160 lbs.
Gar looks like a hulking, savage brute of fair skin. His massive frame is intimidating even without the extra pair of arms growing out his sides. Normally, his dark brown hair simply hangs about his head, adding to his wild appearance. A light stubble is ever-present on his face. Speaking of his face, it is just as tough-looking as the rest of him… As long, thin scar runs from above his left eye down to the center of his left cheek and a nasty jagged claw mark runs just below his jaw on the right side. And his neck looks like it was bitten by a wolf at some point long ago. His brutish features are generally set in some kind of scowl, and when he snarls or grimaces (as he is wont to do), sharpened (though very clean) teeth are easily visible.

Nowadays, he often wears a suit of finely crafted silvery platemail, which also seems to accommodate his extra limbs. A well-worn pack is slung over his (upper) left shoulder, while heavy gauntlets and thick leather boots adorn his hands and feet. Normally, he would look impressive enough, though not particularly extraordinary. However, Gar happens to have two massive, blue-white glowing arms and vicious looking claws end their hands and his natural hands, which wear smaller, furred gloves of their own. He also sports what looks like a fur shirt over his armor, though it seems to shift and patches appear and disappear. On top of all this, a golden brown cloak of feathers and fur wraps itself around his shoulders and back.
===================================
History:
Gar was always big for his age, and he always disliked book-learning. He much preferred to be outside trying to topple something, or maybe catch a glimpse of some wild beast. Over time, he grew more adventurous and roamed further away from his family’s cabin. On one of his little (or not-so-little) treks, he saw a girallon fighting with a displacer beast. Watching the two creatures tear at each other awoke something in him… A desire to be like them, particularly the girallon, as it began to tear the displacer beast apart. After that, he was at home for only short periods. His parents tried to stop him, locking the doors and windows and such measures, but the young man was determined. As he studied the beasts, he also speculated on them and dreamed…

Eventually, his parents were sick of his appearing and disappearing, so he had to leave the area, being still unskilled in finding his own food in the forests. As he journeyed, he thought more on the beasts, and found he had begun to emulate them, discovering his talent with meldshaping. After that happy revelation (especially when he found he could form arms like the girallon he had watched years ago), he practiced more. Over time, he got better at it, but by then he had also made his way, unintentionally, to a rough-looking camp. The camp turned out to be a mobile school, teaching a particular, unusual fighting style, one which made the user more like a beast. Naturally, Gar took to this style with relish and displayed considerable talent in it. He paid his way through labor, as he was rather strong and hardy. When he felt he had learned enough, he left and went back to hunting and watching the supernatural beasts. He had to fend off many of them that tried to eat him, and as he did, he learned more of how they fought, and also what his own talents were good for. He took to the road again, becoming a hired fist/claw, always sharpening his talents…
[/sblock]
 
Last edited:

bedford

First Post
Basic Stats for my character in hybrid form and that is the form I am going to use while adventuring.

Name: Gulon the glutton
Player: Bedford
Race: Human dire werewolverine
Class: Barbaian of bear totem (cc variant) /Dire werewolverine 8
Total Level: 8
ECL: 6+2 /total 8

Patron God: Tempus
Alignment: chaotic Neutral
===================================
Str: 33(18 +1 level +12 wolverine +2 gauntlets)
Dex: 16 (10+6 wolverine)
Con: 24 (16 +8 wolverine)
Int: 8
Wis: 10 (+2 lycanthrope)
Cha: 8
===================================
HP: 98 (5d8+1d12+42+4)
AC: 25 (+3 Dex,+6 natural +7 Armor) (-1 size)
Init: +7
Speed: 20 feet (30 feet base, Armor penalty)
BAB: +4
GRAPPLE: +23
Mel: +14
Rng: +7-2 (flaw)

2x Claws +16 (1d8+1d6+10)
Bite +11 (1d6+1d8+5)
Grappling +23 (1d8 claw+1d6 frost+1d8+1 spikes+1d6 acid+20)

===================================
Special Abilities
Race: Bonus Feat, Bonus Skill points

Class: improved grab, barbarians rage
lycanthrope : damage reduction 10 silver, iron will
wolverine : alternate forms, bonus feats:alertness, toughness, track

Other: Flaw: Shaky (-2 to ranged attacks) for bonus feat

===================================
Feats: improved unarmed strike, improved grapple, improved natural attack claws, combat reflexes, crushing hug ( lycanthropic feat from dragon magazine: double str bonus on damage rolls while grappling)


Items
Ring of protection +1 1000
Necklace of natural attacks +1 frost 600+4000+4000
Breast plate +3 +1 spike acid 150+9000+400+2000
Gauntlets of ogre might 4000
Gold:1850



Chunks of meat 5lbs 30
Bedroll 1
Rope 50ft 10
Waterskin 1
Flint and steel 1

Saving throws
Will +6
Fort +13
Ref +7


Skills:

Survival 10
Jump 5 +11
Swim 1 +11
Hide 6 +3 (non class skill 12 points spent)
Climb 5 +11
Spot 10 +2
Listen 1 +2


Appearance/Personality

Gulon stands just over ten feet tall looks like he weights about a ton. He is covered in brown thick fur, His head resembles that of giant wolverine. The claws on his hands are over five inches long. Overall he looks more like an animal than a human although he walks upright and has hands. He usualy wears a spiked breastplate and a few magical items.


Gulon is a quiet and onest man. It does not take much to provoke him and many people have died by gulons hands. He does what he can to control himself but sometimes it is not enough. Unless hungry or hungover he usualy succseds. Adventuring gives him an oportunity to unleash his savage fury.
 

Voadam

Legend
Arne

Arne

Small CE Monstrous Humanoid
Derro 3/Unholy Warrior 4
Str 16
Dex 13
Con 16
Int 10
Wis 2
Cha 22

F +9, R +5, W +10 (-2 on fear)

HP 91 (7d10+21)
AC 23 (+1 size, +1 dex, +11 armor) FF 22, T 12 (+1 dodge)

Initiative +5
BAB +7
Grapple +6
Move 25'

Small Great Axe +2 +12/+7 melee, d10+6 x3 Slashing (+1d6+7 sneak attack)
Masterwork Repeating Light Crossbow +8/+2 ranged d6 x3 Piercing (+1d6+7 sneak attack) RI 80'

Feats: Armor Heavy (C), Craven, Cloak of the Obyrith, Dodge (B), Exotic Weapon Proficiency Repeating Light Crossbow (R), Extra Rage, Improved Initiative (B), Shield (C), Weapons Martial (C),

Skills:
Bluff: 6 ranks +6 = +12
Knowledge Planar 5 ranks (6 cross class) +5
Knowledge Religion 5 ranks +5

Madness (Ex)
Derro use their Charisma modifier on Will saves instead of their Wisdom modifier, and have immunity to confusion and insanity effects. A derro cannot be restored to sanity by any means short of a miracle or wish spell.

*The racial madness of the derro provides a +6 bonus to their Charisma scores and a -6 penalty to their Wisdom scores. A derro restored to sanity gains 6 points of Wisdom and loses 6 points of Charisma.

Poison Use (Ex)
Derro typically carry 2d4 doses of greenblood oil or Medium monstrous spider venom, applying it to their crossbow bolts. Derro are not at risk of poisoning themselves when handling poison.

Sneak Attack (Ex)
Any time a derro’s opponent is denied his Dexterity bonus to AC, or if a derro flanks his opponent, he deals an extra 1d6 points of damage. This ability is just like the rogue’s sneak attack and subject to the same limitations.

Spell-Like Abilities
At will—darkness, ghost sound; 1/day— daze (DC 16), sound burst (DC 18). Caster level 3rd. The save DCs are Charisma-based.

Vulnerability to Sunlight (Ex)
A derro takes 1 point of Constitution damage for every hour it is exposed to sunlight, and it dies if its Constitution score reaches 0. Lost Constitution points are recovered at the rate of 1 per every 24-hour period spent underground or otherwise sheltered from the sun.

Skills
Derro have a +4 racial bonus on Hide and Move Silently checks.

Air Domain:
Rebuke air subtype creatures 9/day, level 4, +6 check, 2d6+13
speak Auran
Bonus dodge and improved initiative
Cold resistance 24/day

Wrath Domain:
Rage
+5 move
Continue fighting at negative hp

Rebuke Undead: 9/day Level 1, check +8, 2d6+7

Demonic Patron: Pazuzu

Equipment 27,000 gp
Full Plate +3 (10,500)
Small Great Axe +2 (8,320)
Boots of Levitation (7,500)
Masterwork Repeating Light Crossbow (550)
50 bolts (5 gp)
Drow poison (75)
Sundries (~20)
30 gp

Arne is a twisted piece of work. His mind is prey to irrational fears and voices. As a baseline he suffers from delusions of grandeur that lead him to take incredible risks with supreme confidence. Blackness overwhelms him at times leading him to surprising bursts of wanton violence. Murder and slaughter come naturally to him, but his most unfortunate victims however had the misfortune to be drugged into unconsciousness and dragged away for extended torture. They did not end well. This, combined with his complete lack of remorse for doing evil, makes him a threat to many. He likes to swoop down from above and attack from ambush but in the heat of melee he is known to go berserk with a killing lust that drives all other thoughts from his brain. Arne sold his soul long ago to the Demon Lord Pazuzu, ancient king of hunters from above. Arne sacrifices the souls of those he kills to his dread lord. Perhaps most scary is Arne's ability to mask his bubbling insanity enough to appear as a simple mercenary, mask it enough for him to join a group callous enough to work for underdark patrons.

A small pale dwarf-like creature, very little of Arne is usually exposed outside of his ornate vaguely avian black full plate armor. His greataxe is carved to look like a dancing vrock with the outstretched wings being the curved blades.
 
Last edited:

Theroc

First Post
Will work up bio and such if he's going to be used. Also, I haven't yet decided on a level 3 spell. Thinking maybe fireball.

Code:
[B]Name:[/B]Telos Vesper
[B]Class:[/B] Sorcerer/Warlock/Eldritch Theurge
[B]Race:[/B] Drow
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Lolth (No sane Drow would admit otherwise)

[B]Str:[/B] 10 +0 (02p.)     [B]Level:[/B] 9        [B]XP:[/B] 36,000
[B]Dex:[/B] 18 +4 (06p.)     [B]BAB:[/B] +5         [B]HP:[/B] 42 (6d4+3d6+00)
[B]Con:[/B] 10 +0 (04p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] 02/Cold Iron
[B]Int:[/B] 12 +1 (04p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B] +4        [B]Spell Save:[/B] +2[Will](+4 vs Enchnt)
[B]Cha:[/B] 20 +5 (10p.)     [B]ACP:[/B] -X         [B]Spell Fail:[/B] XX%

+2 to Charisma from levels, +2 to Charisma from Cloak of Charisma
+2 Dexterity from Gloves of Dexterity

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +2    +4    +0    +0    +2    18
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +0          +2
[B]Ref:[/B]                       2    +4          +6
[B]Will:[/B]                      7    +0          +7

[B]Weapon                  Attack   Damage     Critical[/B]
Eldritch Blast            +9     3d6+0      20-20x2
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Elven, Common, Undercommon, Drow Sign language

[B]Abilities:[/B] 
[I]Drow[/I]
+2 Dexterity, -2 Constitution.

Medium Size: Drow have no special bonuses or penalties
due to their size.

Drow base land speed is 30 feet.

+2 racial bonus on saving throws against enchantment
spells or effects.

+2 racial bonus on Listen, Search, and Spot checks. A drow
who merely passes within 5 feet of a secret or concealed door
is entitled to a Search check to notice it as if he was actively
looking for it.

+2 racial bonus on Will saves against spells and spell-like
abilities.

Light Blindness (Ex): Abrupt exposure to bright light
(such as sunlight or a daylight spell) blinds drow for 1 round.
In addition, they take a -1 circumstance penalty on attack rolls,
saves, and checks when in bright light.

Automatic Languages: Common, Elven, Undercommon.
Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign
Language, Gnome, Goblin, Kuo-Toan.

Favored Class: Wizard (male) or cleric (female).

Darkvision: At 1st level, drow gain darkvision out to 60
feet

[I]Warlock[/I]
Eldritch Blast: Ranged Touch attack

Least Invocations

Detect Magic (Can Detect magic as the spell at will.  CL=Class level)

Damage reduction 1/Cold Iron

[I]Sorcerer[/I]
Familiar

[I]Eldritch Theurge[/I]
Invocations and Spells as Sorcerer and Warlock

DR 1/Cold Iron(Stacks with Warlock's)

Fiendish Resilience(Gain Fast Healing 1 for 2 minutes as a std action 1/day)

[B]Feats:[/B]
Magical Aptitude(Bonus 2/2 feat)
Point Blank Shot(Level 1)
Precise Shot(Level 3)
Favored Magic Foe: Humanoid (Elf)(Level 6)
Practised Caster:Sorcerer(Level 9)
Practiced Invoker(Noncombatant)



[B]Invocations Known:[/B]
Spiderwalk
Sickening Blast
Frightful Blast


[B]Spells Known:[/B]
Level 0: Flare, Touch of Fatigue, Read Magic, Ghost Sound, Dancing Lights, Prestidigitation, Mage Hand
Level 1: Grease, Mage Armor, Ray of Enfeeblement, Magic Missile
Level 2:Blindness/Deafness, Scorching Ray
Level 3: Stinking Cloud


[B]Spells per Day:[/B]
Level 0: 6
Level 1: 8
Level 2: 6
Level 3: 4


[B]Skill Points:[/B] 60       [B]Max Ranks:[/B] 12/5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
KNowledge: Arcana          8    +1          +9
Knowledge: The Planes      8    +1          +9
Concentration             12    +0          +12
Spellcraft                 8    +1    +2    +11
Use Magic Device           6    +5    +2    +13
Intimidate                 4    +5          +9
Bluff                      2    +5          +7
*Knowledge: Local          6    +1          +6 

*Cross-class      

[B]Equipment:               Cost  Weight[/B]
+2 Cloak of Charisma     4,000gp   02lb
Force Shield Ring        8,500gp   --lb
+2 Ring of Protection    8,000gp   --lb
+2 Gloves of Dexterity   4,000gp   --lb
Hand of Glory            8,000gp   --lb
Ring of Sustenance       2,000gp   --lb
Spell Component pouch        5gp   02lb

[B]Total Weight:[/B]04lb      [B]Money:[/B] 995gp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33   34-66   67-100   200   500

[B]Age:[/B] 89
[B]Height:[/B] 5'00"
[B]Weight:[/B] 98lb
[B]Eyes:[/B] Red
[B]Hair:[/B] White
[B]Skin:[/B] Pitch Black
Appearance: XXXX

Background: XXXX
 
Last edited:

Walking Dad

First Post
Group 2

Code:
    [B]Name:[/B] D'ryll D'ranthor
    [B]Class:[/B] Swordsage
    [B]Race:[/B] Half-Drow
    [B]Size:[/B] Medium
    [B]Gender:[/B] Male
    [B]Alignment:[/B] N/N
    [B]Deity:[/B] ?
     
    [B]Abilities:[/B]                [B]Level:[/B] 7        [B]XP:[/B] ?
    [B]Str:[/B] 12(04pt) [+1] 
    [B]Dex:[/B] 19(10pt) [+4]     [B]BAB:[/B] +5         [B]HP:[/B] 45 (9d8+18) Dam.: -*
    [B]Con:[/B] 14(06pt) [+2]     [B]Grapple:[/B] +6     [B]Dmg Red:[/B] ---
    [B]Int:[/B] 12(04pt) [+1]     [B]Speed:[/B] 30'                [B]Spell Res:[/B] -
    [B]Wis:[/B] 12(04pt) [+1]     [B]Init:[/B] +4                  [B]Spell Save:[/B] +2
    [B]Cha:[/B] 08(00pt) [-1]     [B]ACP:[/B]  -0                  [B]Spell Fail:[/B] 0%
     Level bonuses and item bonus to Dex
     
    [B]Armor:[/B]  22    Basic 10 + armor 5 + Deflection 1 + Natural Armor 1 + Dex 4 + Wis 1
    [B]Touch:[/B] 17
    [B]Flatfooted:[/B] 17
     
    SAVES:
                         [B]Base   Abil Mod  Misc  Total[/B]
    [B]Fort:[/B]                +2       +2     +1        +5
    [B]Ref:[/B]                 +5       +4     +1       +10
    [B]Will:[/B]                +5       +1     +1       +7
     
     
    [B]Weapon                  Attack    Damage      Critical[/B]
    S.Chain +1                         +11        2d4+1          19-20/X2
    
     
     
    [B]Languages:[/B] Common, Undercommon
     
    [B]Abilities:[/B]
    Half-Drow
    Swordsage
Code:
  [FONT=Courier New] 
    [B]Feats:[/B]
     [/FONT][FONT=Courier New]1 Adaptive Style
     3 Weapon Finesse
     6 EWP: Spiked Chain[/FONT][FONT=Courier New]
     
    [B]Skill Points:[/B] 90pts       [B]Max Ranks:[/B] 10/5
    [B]Skills                              Ranks  Mod    Misc   Total[/B]
    Tumble  10
  Jump 5
  Move Silently  10
  Hide  10
  Listen  10
  Balance 5
  Climb 5
  Swim 5

     
    [/FONT][FONT=Courier New]Clinging Shadow (1)
   Shadow Blade (1)
   Sudden Leap (1)
   Bristling Flourish (1)
   Counter Charge (1)
   
   Emerald Razor (2)
   Mountain Hammer (2)
   Shadow Jaunt (2)
   Hatchling's Flame (2)
   
   Shadow Garrote (3)
   Fan the Flames (3)
   
   Obscuring Veil (4)
       
   -
   Stances:
  1 Child of Shadow
  1 Island of Blade
  3 Assassin’s Stance
  
   
   -------
   
   Planned later
   
   [/FONT][FONT=Courier New]5 Step of the Dancing Moth[/FONT]
[FONT=Courier New]Shadow Stride (5)

[/FONT][FONT=Courier New]    Elder  Mountain Hammer (5)
   Hatchling's Flame (2) -> Dragon's Flame (5)[/FONT]
  [FONT=Courier New]    
     
    [B]Equipment[/B]: 36.000
     
     8.325 Shadow Hand Spiked Chain +1
     5.100 Mithral Shirt of Light Fortification +1
     2.000 Amulet of Natural Armor +1
     1.000 Cloak of Resistance +1
     2.000 Ring of Protection +1
     2.500 Ring of Sustenance
     2.000 Heward’s Handy Haversack
     4.000 Gloves of Dexterity +2
   26.925
   
  Some Cloths
   
                               [B]Lgt   Med   Hvy  Lift  Push[/B]
    [B]Max Weight:[/B]        58    116    175   350   875
     
    [B]Age:[/B] 34
    [B]Height:[/B] 5'7"
    [B]Weight:[/B] 177lb
    [B]Eyes:[/B] Red
    [B]Hair:[/B] White
    [B]Skin:[/B] light (for a drow)
     
  [/FONT]
 
Last edited:

s@squ@tch

First Post
Group 1 drow cleric

Code:
[B]Name:[/B] Derrenil Llirthyn
[B]Class:[/B] Cleric 6 / Drow Paragon 1
[B]Race:[/B] Dark Elf (Drow)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CN
[B]Deity:[/B]  None ([B]Domains:[/B] Drow, Time)

[B]Str:[/B] 10 -- (2p.)	[B]Level:[/B] 7	[B]XP[/B]: 36000
[B]Dex:[/B] 18 +4 (6p.)	[B]BAB:[/B] +4		[B]HP:[/B] 61 (6d8+1d6+7)
[B]Con:[/B] 12 +1 (6p.)	[B]Grapple:[/B] +0	
[B]Int:[/B] 12 +1 (2p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] Wis+1
[B]Wis:[/B] 19 +4 (10p.)	[B]Init:[/B] +8	[B]Spell Save:[/B] +2
[B]Cha:[/B] 12 +1 (2p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+6	+3	+4	+0	+0	+1	24
[B]Touch:[/B]	15	[B]Flatfooted:[/B] 20

[B]Spell Res:[/B] 18
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+8	+5	+3	--
[B]Ref:[/B]	+12	+4	+6	+2
[B]Will:[/B]	+11	+5	+6	--
[B]Notes:[/B] Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities. 

[B]Weapon			Attack	Damage	Critical	Range[/B]
+1 Light Mace		+9	1d6+1	20/x2      	------
+1 Shortsword		+9	1d6+1	19-20/x2 	------
MW Hand Crossbow	+9	1d4+0	19-20/x2 	30'

*Weapon crystal currently on shortsword

[B]Notes:[/B]

[B]Languages:[/B] Common, Elvish, Undercommon, Drow Sign Language

[B]Abilities:[/B] 
Turn or Rebuke Undead (Su)
Spontaneous Casting (Healing)


[U]Drow Traits (Ex):[/U]
+2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. 
Medium size. 
An elf’s base land speed is 30 feet. 
Immunity to sleep spells and effects 
Darkvision out to 120 feet. This trait replaces the high elf’s low-light vision. 
Spell resistance equal to 11 + class levels. 
+2 racial bonus on Will saves against spells and spell-like abilities. 
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: [I]dancing lights, darkness, faerie fire[/I]. Caster level equals the drow’s class levels. 
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. 
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. 
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. 
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. 
Level adjustment +2. 


[B]Feats: [/B] 
Bonus Drow Domain: Lightning Reflexes
Bonus Time Domain: Improved Initiative
Bonus +2/+2: Stealthy
1st: Weapon Finesse
3rd: Dodge
6th: Mobility

[B]Spells prepared[/B] (Save DC 14 + spell level): 
[B]Domains:[/B] Drow, Time
[B]Spells Prepared:[/B]
	0 -(6) Read Magic, Detect Magic x2, Guidance, Create Water, Detect Poison
	1st - (5+1) Comprehend Languages, Bless, Lesser Vigor, Deathwatch, Command, Cloak of Dark Power (D);
	2nd - (4+1) Silence, Bulls Strength, Death Knell, Hold Person, Claraudience/Clairvoyance (D)
	3rd -  (3+1) Prayer, Magic Circle vs Evil, Dispel Magic, Haste (D)
	4th -  (2+1) Divination, Divine Power, Freedom of Movement (D)
[B]Spell-Like Abilities:[/B] 2/day at CL7: [I]Darkness, Faerie Fire, Dancing Lights[/I]

[B]Skill Points:[/B] 58	[B]Max Ranks:[/B] 10/5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+1	0	+1	--
Balance   	+4	0	+4	--
Bluff       	+1	0	+1	--
Climb      	+0	0	--	--
[U]Concentration[/U]  	+11	10	+1	--
[U]Diplomacy[/U]	+7	6	+1	--
Disable Device 	+4	0	+4	--
Disguise   	+1	0	+1	--
Escape Artist	+4	0	+4	--
Forgery   	+1	0	+1	--
Gather Info     +1	0	+1	--
Handle Animal  	+1	0	+1	--
[U]Heal [/U]        	+10	4	+4	+2
Hide        	+10	4	+4	+2
Intimidate	+5	4	+1	--
Jump       	+0	0	--	--
[U]Know: (Religion)[/U]+6	5	+1	--
[U]Know: (Planes)[/U]  +1	0	+1	--
[U]Know: (History)[/U] +1	0	+1	--
Listen     	+10	4	+4	+2
Move Silently	+15	4	+4	+7
Open Locks   	+4	0	+4	--
Perform   	+0	0	--	--
Ride        	+4	0	+4	--
Search    	+3	0	+1	+2
Sense Motive	+4	0	+4	--
Sleight of Hand +4	0	+4	--
[U]Spellcraft[/U]  	+6	5	+1	--
Spot       	+10	4	+4	+2
Swim       	+0	0	--	--
Tumble (CC)   	+8	8	+4	--
Use Magic Device+1      0	+1	--
Use Rope 	+4	0	+4	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
[I]+1 Light Mace[/I]		2305gp	4lb
[I]+1 Shortsword[/I]		2310p	2lb
[I]Lesser Crystal,
Energy Assault, Acid[/I]	3000gp	--lb
MW Hand Crossbow	400p	2lb
w/ 10 bolts           	1p	1lb
[I]+1 Mithral Breastplate[/I]	5200gp	15lb
[I]+1 Darkwood Shield[/I]	1257gp	5lb
[I]Periapt of Wisdom +2[/I]	4000gp	--lb
[I]Gloves of Dexterity +2[/I]	4000gp	--lb
Wand/[I]Cure Light Wounds[/I]	750gp	--lb
     50 Charges
[I]Cloak of Resistance +2[/I]  4000gp	1lb
[I]Ring of Protection +1 [/I]	2000gp	--lb
Scroll/Bull [I]Strength[/I] 	150gp	--lb
Scroll/[I]Cats Grace[/I]   	150gp	--lb
Scroll/[I]Silence [/I]       	150gp	--lb
[i]Boots of Elvenkind [/I]   	2500gp	--lb

Items below in:
[I]Handy Haversack[/I]       	2000gp	5lb
Holy Symbol, Silver 	25gp	1lb
Healer's Kit           	50gp	1lb
Spell Component Pouch  	5gp	2lb
Winter Blanket		.5gp	3lb
2 pieces of Chalk	0.1gp	--lb
Flint and Steel		1gp	--lb
Belt Pouch		1gp	.5lb
50' Silk Rope		10gp	5lb
Grappling Hook 		1gp	4lb
Waterskin		1gp	4lb

2 x Large Scorpion Poison 400gp	--lb
3 x Giant Wasp Poison     630gp	--lb
3 x Drow Poison           225gp	--lb
1 x Sassone leaf residue  300gp	--lb

[B]Total Weight:[/B]27lb	[B]Money:[/B] 189gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	200	500

[B]Age:[/B] 99
[B]Height:[/B] 4'9"
[B]Weight:[/B] 70
[B]Eyes:[/B] Red
[B]Hair:[/B] White

Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.

Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with.
 
Last edited:

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