What's on your mind?
+ Log in or register to post
Results 1 to 10 of 11
Friday, 25th September, 2009, 12:46 PM #1
Magsman (Lvl 14)
- Join Date
- Jan 2002
- Read 0 Reviews
- Blog Entries
° Ignore Mustrum_Ridcully
Adventure Paths, Sandboxes- What is the Middle Ground?
Forked from: http://www.enworld.org/forum/general...-you-care.html
This reminded me of something:
You start with a narrow beginning. Your hometown, a particular event that attracts the characters and requires dealing with it by them. Then the campaign opens up. The players have several options they can pursue and deal with. But at the end, the campaign is approaching a kind of climax or conclusion - the major bad guy or issue is revealed and requires (and allows) dealing with.
Is it possible to create a set of adventures that would allow a campaign in such a way? We don't always want adventure paths that require following a line of adventures with pretty much determined entrances and exists each time, and we don't always want a pure sandbox, that has no focus or "end-game" in mind.
How would a line of adventures support such a campaign model?Mustrum "Gummibńrchen helfen auch" Ridcully
Thoughts of the Arch Chancellor - My weblog on EN World
- containing game related material, like: house rules, design theories, reviews, play reports, adventure ideas
Secret Member [spoiler]of <Think we would just hide our secret with a spoiler tag, eh?>[/spoiler]
By AngryMojo in forum General D&D Discussion + Older D&D Editions, D&D Variants, and OSR GamingReplies: 17Last Post: Saturday, 5th September, 2009, 02:36 PM
By Rechan in forum General Tabletop Gaming DiscussionReplies: 41Last Post: Sunday, 24th May, 2009, 05:43 AM
By Matrix Sorcica in forum General Tabletop Gaming DiscussionReplies: 11Last Post: Monday, 20th August, 2007, 10:35 AM
By roguerouge in forum General Tabletop Gaming DiscussionReplies: 18Last Post: Monday, 4th June, 2007, 07:22 AM
By Olgar Shiverstone in forum General Tabletop Gaming DiscussionReplies: 8Last Post: Sunday, 14th August, 2005, 04:59 PM