OOC:
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====== Created Using Wizards of the Coast D&D Character Builder ======
Binwin Bronzebottom, level 5
Dwarf, Paladin
Build: Ardent Paladin
FINAL ABILITY SCORES
Str 21, Con 13, Dex 10, Int 10, Wis 15, Cha 8.
STARTING ABILITY SCORES
Str 18, Con 11, Dex 10, Int 10, Wis 14, Cha 8.
AC: 21 Fort: 18 Reflex: 13 Will: 15
HP: 52 Surges: 11 Surge Value: 13
TRAINED SKILLS
Religion +7, Intimidate +6, Heal +9, Diplomacy +6, Endurance +8
UNTRAINED SKILLS
Acrobatics, Arcana +2, Bluff +1, Dungeoneering +6, History +2, Insight +4, Nature +4, Perception +4, Stealth, Streetwise +1, Thievery, Athletics +5
FEATS
Level 1: Dwarven Weapon Training
Level 2: Mercy's Reward
Level 4: Student of Battle
POWERS
Lay on Hands: Ardent Vow
Paladin at-will 1: Ardent Strike
Paladin at-will 1: Valiant Strike
Paladin encounter 1: Divine Pursuit
Paladin daily 1: Blood of the Mighty
Paladin utility 2: Bless Weapon
Paladin encounter 3: Staggering Smite
Paladin daily 5: Martyr's Retribution
ITEMS
Adventurer's Kit, Battle Standard of Might (heroic tier), Stoneborn Plate Armor +1, Avalanche Hammer Mordenkrad +1
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Binwin Bronzebottom came from the earth and one day he will return to the earth. He just plans to return with overflowing armfuls of coin, jewels and gold trinkets swathed in the blood of his enemies. Binwin is a single minded dwarf and has no time to stop and think before running head-first towards his goals (which is usually either treasure, or the death of the person standing between him and his treasure). Binwin's motto is "Why hire a rogue? I'll find the trap when I step on it." His other motto is "There'll be plenty of time to ask questions later." Because of this, accompanying players should expect a lot of downtime to be spent removing Binwin from spikes, pits, and scary metal clampy things.