[OOC] A Paid Trip to Spellhold - Page 35


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  1. #341
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    I will get to work on a tiefling warlock, but this is the last post I saw regarding equipment. What should I do now that everyone is level 5?
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    Look at the levels of magical items they have, and use that. =)
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    I am incredibly new to this 4e stuff and only have a couple books. I don't have the vaguest clue from where some of that equipment comes so I don't know the levels. I would guess they have one level 1, one level 2, one level 3, one level 4, and one level 5, but that's just a guess.
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    Quote Originally Posted by airwalkrr View Post
    I am incredibly new to this 4e stuff and only have a couple books. I don't have the vaguest clue from where some of that equipment comes so I don't know the levels. I would guess they have one level 1, one level 2, one level 3, one level 4, and one level 5, but that's just a guess.
    I used the standard equipment rule for characters above first level (DMG1 p 143).
    Level +1 item, level item, level -1 item, level -1 gold.

    In this specific case:
    Level 6, 5, 4 items and 840 gp.
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  • #345
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    Okay then, I should have it done by Monday. Have a ton of stuff to do this weekend. I basically just need to pick items and get it formatted for EN World. My character is be a tiefling warlock named Anguish. He is a fey pact warlock with bluff, intimidate, arcana, and streetwise as trained skills. They should complement the party well and he'll add some nice striker damage.
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    Cool, monday it is then.
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    Born Melech Farthos, Anguish changed his name when the nightmares began at around age 12. He has seen horrific things in his dreams and they bear witness in his countenance. He is dour, downtrodden, and a pessimist. He loathes his fiendish nature and has come to see it as the source of all his woe. Occasionally this weakness of spirit causes him to lash out at those around him with wrath and violence. Although he has a natural way with words, he is more prone to use them deceptively or harshly. It isn't that he is incapable of communicating more gently, he is simply ill-disposed to it as a matter or personality. Despite this he has a nobler and selfless side that wishes to prevent the kind of terrible atrocities he sees in his nightmares from ever falling upon others. He sees Ilmater as his patron not out of some sense of divine duty, but a strange sense of kinship for the suffering god. He, too, knows what it means to suffer and seeks to take the suffering of others as his own. His color is Red.

    Anguish (aka Melech Farthos)
    Warlock Tiefling Level 1
    Height: 5' 9"
    Weight: 191 lbs.
    Alignment: Good
    Deity: Ilmater
    Size: Medium
    Speed: 6
    Vision: Low-light
    Languages: Common, Chondathan
    Hit Points: 43 Bloodied: 21
    Healing Surges: 6 Surge Value: 10
    Str 8 (+1), Con 11 (+2), Dex 10 (+2), Int 17 (+5), Wis 10 (+2), Cha 21 (+7)
    Initiative: +2
    AC 18, Fort 12 Ref 16 Will 18
    Racial Traits: +2 Bluff and Stealth*, Bloodhunt, Fire Resistance (resist fire 7), Infernal Wrath
    *already calculated
    Background: Tiefling Infernal Nightmares (+2 Bluff)*
    *already calculated
    Warlock Class Features: Armor Proficiency (Cloth, leather), Weapon Proficiencies (Simple melee, simple ranged), +1 Reflex*, +1 Will*, Eldritch Blast, Fey Pact, Misty Step, Prime Shot, Shadow Walk, Warlock's Curse
    *already calculated
    Skills: Acrobatics +2, Arcana +10*, Athletics +1, Bluff +16*, Diplomacy +7, Dungeoneering +2, Endurance +2, Heal +2, History +5, Insight +2, Intimidate +12*, Nature +5, Perception +2, Religion +5, Stealth +4, Streetwise +12*, Thievery +2
    *trained skill
    Feats: Ferocious Rebuke, Hellfire Blood, Improved Misty Step
    Equipment: bloodcut leather +1, magic rod +2, ironskin belt, pact dagger +1, 4 potions of healing, backpack, bedroll, flint and steel, belt pouch, trail rations (10 days), hempen rope (50 ft), sunrods (2), waterskin, 25 gp
    Attacks: Anguish has a +9 to attack with most warlock powers when using his magic rod +2. He has a +8 to attack with most warlock powers when using his pact dagger +1. Anguish generally has both in hand when expecting danger.
    At-Will Powers
    Eldritch Blast
    Eldritch Blast Warlock Attack 1
    You fire a bolt of dark, crackling eldritch energy at your foe.
    At-Will * Arcane, Implement
    Standard Action - Ranged 10
    Target: One creature
    Attack: Charisma vs. Reflex
    Hit: 1d10 + Charisma modifier damage.
    Increase damage to 2d10 + Charisma at 21st level.
    Special: Anguish uses Charisma to attack with this power.
    This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.
    Eyebite
    Eyebite Warlock (Fey) Attack 1
    You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.
    At-Will * Arcane, Charm, Implement, Psychic
    Standard Action - Ranged 10
    Target: One creature
    Attack: Charisma vs. Will
    Hit: 1d6 + Charisma modifier psychic damage, and you are invisible to the target until the start of your next turn.
    Increase damage to 2d6 + Charisma modifier at 21st level.
    Encounter Powers
    Infernal Wrath
    Infernal Wrath Tiefling Racial Power
    You call upon the hellfire burning in your soul to punish your enemy.
    Encounter * Fire
    Free Action - Close burst 10
    Trigger: An enemy within 10 squares of you hits you
    Target: The triggering enemy in burst
    Effect: The target takes 1d6 + Intelligence or Charisma modifier fire damage.
    Level 11: 2d6 + Intelligence or Charisma modifier fire damage.
    Level 21: 3d6 + Intelligence or Charisma modifier fire damage.
    Hellfire Blood: +1 to attack and damage with this power.
    Witchfire
    Witchfire Warlock (Fey) Attack 1
    From the mystic energy of the Feywild, you draw a brilliant white flame and set it in your enemy's mind and body. Rivulets of argent fire stream up into the air from his eyes, mouth, and hands; agony disrupts his very thoughts.
    Encounter * Arcane, Fire, Implement
    Standard Action - Ranged 10
    Target: One creature
    Attack: Charisma vs. Reflex
    Hit: 2d6 + Charisma modifier fire damage, and the target takes a -2 penalty to attack rolls until the end of your next turn.
    Fey Pact: The penalty to attack rolls is equal to 2 + your Intelligence modifier.
    Hellfire Blood: +1 to attack and damage with this power.
    Ethereal Stride
    Ethereal Stride Warlock (Star) Utility 2
    You shift your body out of phase with the world for an instant, teleporting a short distance. When you reappear, you are still somewhat out of phase and difficult to harm or hinder for a short time.
    Encounter * Arcane, Teleportation
    Move Action - Personal
    Effect: You can teleport 3 squares, and you gain a +2 power bonus to all defenses until the end of your next turn.
    Otherwind Stride
    Otherwind Stride Warlock (Fey) Attack 3
    You call up an unseen maelstrom of fey power that lashes nearby creatures . . . and you step into the vortex and emerge somewhere a short distance away.
    Encounter * Arcane, Implement, Teleportation
    Standard Action - Close burst 1
    Target: Each creature in burst
    Attack: Charisma vs. Fortitude
    Hit: 1d8 + Charisma modifier damage, and the target is immobilized until the end of your next turn.
    Effect: You teleport 5 squares.
    Fey Pact: You teleport a number of squares equal to 5 + your Intelligence modifier.
    Daily Powers
    Dread Star
    Dread Star Warlock (Star) Attack 1
    You create a fist-sized orb of painful blue-white radiance that whirls around your enemy, searing him. Fierce rays shoot from it like jabbing daggers of light, fencing him in where he stands.
    Daily * Arcane, Fear, Implement, Radiant
    Standard Action - Ranged 10
    Target: One creature
    Attack: Charisma vs. Will
    Hit: 3d6 + Charisma modifier radiant damage, and the target
    is immobilized until the end of your next turn.
    Effect: The target takes a -2 penalty to Will defense (save ends).
    Hellfire Blood: +1 to attack and damage with this power.
    Crown of Madness
    Crown of Madness Warlock (Fey) Attack 5
    You cause an illusory, twisted crown to appear around the target's head. Under its psychic assault, your enemy loses the ability to distinguish friend from foe.
    Daily * Arcane, Charm, Implement, Psychic
    Standard Action - Ranged 10
    Target: One creature
    Attack: Charisma vs. Will
    Hit: 2d6 + Charisma modifier psychic damage.
    Miss: Half damage.
    Sustain Minor: The target makes a melee basic attack against one of its adjacent allies of your choice (save ends).
    Hellfire Blood: +1 to attack and damage with this power.
    Attached Thumbnails Attached Thumbnails Anguish Tiefling Warlock.jpg  
    Last edited by airwalkrr; Tuesday, 5th April, 2011 at 10:10 PM. Reason: Added errata for tiefling racial power; fixed some formatting errors
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  • #348
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    VV, I think we're waiting for the results of some skill checks and the possible introduction of airwalkerr's character.

    t~

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    Yes, I'll be posting on monday, I'm sick right now, sorry for not telling you before.
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