L4W Discussion Thread IV - Page 8




+ Log in or register to post
Page 8 of 101 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 58 ... LastLast
Results 71 to 80 of 1003
  1. #71
    Quote Originally Posted by TwoHeadsBarking View Post
    Whoops, I'll fix that later tonight. Yes, she should be approved.
    Excellent, thanks.
    Oni

    "Each man, one way.
    Each horse, one stance.
    Each church, one buddha.
    Each master to his own technique."

 

  • #72
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

    stonegod's Avatar

    Join Date
    Sep 2005
    Location
    Starkville, MS
    Posts
    12,534
    Blog Entries
    10

    Ignore stonegod
    Quote Originally Posted by renau1g View Post
    Maybe I'll ask this here (or maybe in the 4e rules area)

    Can a spirit companion be marked? It says it can be targeted by a ranged or melee attack, not sure if it can be marked though from that attack?
    Its a conjuration, so no. From the Conjuration Keyword:
    Quote Originally Posted by DDI
    Unless an attack specifically targets conjurations, only the attack’s damage affects the conjuration.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

    My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

    "You be evil stonegod" -- Bront

  • #73
    Quote Originally Posted by renau1g View Post
    Maybe I'll ask this here (or maybe in the 4e rules area)

    Can a spirit companion be marked? It says it can be targeted by a ranged or melee attack, not sure if it can be marked though from that attack?
    Even if you could, marking wouldn't do anything since the spirit never attacks itself. melee spirit 1 means you can target a creature adjacent to your spirit. This differs from a beastmasters animal where it says 'Your beast companion makes a melee basic attack against an enemy of your choice.

  • #74
    Quote Originally Posted by Theroc View Post
    Hm... that makes me consider fluffing Rujah's warhammer as his claws or bite, instead of using a weapon at all, he slashes or chomps. Mechanically it'd still be the same as a warhammer, obviously.
    Only problem with that is with a weapon, DM's can mix things up by forcing you to go without it for a while - a thief makes off with it while you sleep and you have to chase him down while weaponless, or you get knocked out and captured and have to break out and get your weapons back. (I ran a great encounter like that in my RL game - the weapons were locked in a trapped cage, so they had a skill challenge to disable the trap and get their equipment back while fending off attacks from the Big Bad's main henchman, and when the rogue finally got it open he was able to toss the fighter his Lightning Hammer and let him spin around lay the smack down.)

    So, anyway, the rule is it can't change the mechanics, so if you're using your claws you have to explain how you can be disarmed if necessary...

  • #75
    Quote Originally Posted by JoeNotCharles View Post
    Only problem with that is with a weapon, DM's can mix things up by forcing you to go without it for a while - a thief makes off with it while you sleep and you have to chase him down while weaponless, or you get knocked out and captured and have to break out and get your weapons back. (I ran a great encounter like that in my RL game - the weapons were locked in a trapped cage, so they had a skill challenge to disable the trap and get their equipment back while fending off attacks from the Big Bad's main henchman, and when the rogue finally got it open he was able to toss the fighter his Lightning Hammer and let him spin around lay the smack down.)

    So, anyway, the rule is it can't change the mechanics, so if you're using your claws you have to explain how you can be disarmed if necessary...
    Yeah, the last part was the kicker for me. I could say that disarm effects hurt his wrist, making his claw attacks weaker. But where would I put that information, exactly?


    Source Materials I am able to access:


    Accessible at almost any time:
    http://www.d20srd.org/index.htm
    Complete Arcane
    Complete Scoundrel
    Complete Mage
    Complete Divine
    Libre Mortis
    Heroes of Horror
    Drow of the Underdark
    Monster Manual 3.5E
    Monster Manual 2
    DMG/PHB
    Psionics Handbook
    Expanded Psionics Handbook
    Spell Compendium
    Tome of Magic

    These I can access rarely:
    Complete Adventurer
    Complete Warrior
    Complete Psionic
    Races of Stone
    Draconomicon
    Complete Champion
    A few assorted Monstrous Manuals... I can't recall which ones.

    I MAY be able to access the Forgotten Realms and Eberron Campaign settings.

  • #76
    Registered User
    Waghalter (Lvl 7)

    Mewness's Avatar

    Join Date
    Oct 2003
    Location
    Alameda
    Posts
    1,898

    Ignore Mewness
    There's also the fact that wandering around with your weapon drawn isn't always appropriate, and that it should technically take an action to get it out. I'm not sure how that would work with claws.
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #77
    Quote Originally Posted by Mewness View Post
    There's also the fact that wandering around with your weapon drawn isn't always appropriate, and that it should technically take an action to get it out. I'm not sure how that would work with claws.


    <.<
    Retractable claws?
    >.>


    Source Materials I am able to access:


    Accessible at almost any time:
    http://www.d20srd.org/index.htm
    Complete Arcane
    Complete Scoundrel
    Complete Mage
    Complete Divine
    Libre Mortis
    Heroes of Horror
    Drow of the Underdark
    Monster Manual 3.5E
    Monster Manual 2
    DMG/PHB
    Psionics Handbook
    Expanded Psionics Handbook
    Spell Compendium
    Tome of Magic

    These I can access rarely:
    Complete Adventurer
    Complete Warrior
    Complete Psionic
    Races of Stone
    Draconomicon
    Complete Champion
    A few assorted Monstrous Manuals... I can't recall which ones.

    I MAY be able to access the Forgotten Realms and Eberron Campaign settings.

  • #78
    Well, when the PHB3 comes out, you could take proficiency in monk strikes [it's an unarmed weapon]. That'd fit perfectly.

  • #79
    Quote Originally Posted by elecgraystone View Post
    Well, when the PHB3 comes out, you could take proficiency in monk strikes [it's an unarmed weapon]. That'd fit perfectly.
    Hm... yes, if I can find someone to give me the appropriate information, as I do not think I'll be able to afford the PHB3 in the near future. Things are tight moneywise atm, and I have basically 0 free money.


    Source Materials I am able to access:


    Accessible at almost any time:
    http://www.d20srd.org/index.htm
    Complete Arcane
    Complete Scoundrel
    Complete Mage
    Complete Divine
    Libre Mortis
    Heroes of Horror
    Drow of the Underdark
    Monster Manual 3.5E
    Monster Manual 2
    DMG/PHB
    Psionics Handbook
    Expanded Psionics Handbook
    Spell Compendium
    Tome of Magic

    These I can access rarely:
    Complete Adventurer
    Complete Warrior
    Complete Psionic
    Races of Stone
    Draconomicon
    Complete Champion
    A few assorted Monstrous Manuals... I can't recall which ones.

    I MAY be able to access the Forgotten Realms and Eberron Campaign settings.

  • #80
    Registered User
    Acolyte (Lvl 2)



    Join Date
    Jun 2009
    Location
    Orange, CA
    Posts
    1,537

    Ignore Kalidrev
    Yeah, I can't wait for the ability to take Monk Unarmed Strikes as a proficiency! You currently can't do so in DDI (even though I don't see ANY reason why not. They have the weapon listed in there in the SHOP section... but not in the Weapon Proficiency feat list.). However, I'm thinking that the reason for this MAY be, that when they release the PHB3, the Monk Multi-class feat is what will give the Monk Unarmed Attack proficiency. That could be really interesting.

  • + Log in or register to post
    Page 8 of 101 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 58 ... LastLast

    Similar Threads

    1. Discussion - General Discussion Thread 2010-11
      By Living Enworld Judge in forum Living EN World
      Replies: 205
      Last Post: Tuesday, 4th September, 2012, 05:03 PM
    2. Discussion - General Discussion Thread '09
      By Phoenix8008 in forum Living EN World
      Replies: 336
      Last Post: Thursday, 13th January, 2011, 02:55 PM
    3. Discussion - General Discussion Thread '08
      By Bront in forum Living EN World
      Replies: 368
      Last Post: Sunday, 8th February, 2009, 05:14 PM
    4. Discussion - General Discussion Thread XI
      By Bront in forum Living EN World
      Replies: 761
      Last Post: Tuesday, 1st January, 2008, 09:55 PM
    5. (IR) The 3rd IR -Thread 2.5 (Holding thread -discussion and actions)
      By William Ronald in forum Playing the Game
      Replies: 41
      Last Post: Sunday, 7th April, 2002, 08:32 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •