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Thread: More Dark Sun Goodness
Friday, 23rd October, 2009, 11:42 AM #1
Thaumaturgist (Lvl 9)
More Dark Sun Goodness
Rich Baker has posted another Darsun blog here
Starts with announcing Dark Sun has moved from Design and Development to editing.
He then discusses Dragonborn in Dark Sun, and confirms they are known as Dray in Athas and have a very different background/culture/personality to the core Dragonborn.
Here is what to expect:
The dragonborn (or dray) are a race of sorcerous merchants, hired spellcasters, pragmatic mercenaries, and maybe even slavers. They're not especially numerous, so you don't see a lot of them around. Their clans are like small, insular merchant houses, and they might serve as deal-brokers and moneylenders: disliked in many places, but regarded as very useful to have around.David Muller
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Friday, 23rd October, 2009, 11:48 AM #2
Guide (Lvl 11)
Works for me.
"They're not especially numerous" is great, we won't see lots of dragonborn/dray wandering around. The DM can never show them in game as npcs and still some dragonborn fan can play it.
F I G H T E R
Friday, 23rd October, 2009, 02:48 PM #3
Defender (Lvl 8)
How does that fit with 1e Darksun (I consider the revised Darksun as 2e and this release 3e - I aim to confuse)?
I don't really remember much about them; I know they were created by a Sorcerer King and lived underground or something...
Last edited by vagabundo; Friday, 23rd October, 2009 at 02:59 PM.
"Mercy!? You want MERCY? I'M CHAOTIC NEUTRAL!!!"
Friday, 23rd October, 2009, 05:00 PM #4
it kinda fits i guess...
Dray, created by Dregoth, the few that escaped New Gustinal wandered the place; mainly being untrusted.
There were 2 types..1st gen, and 2nd. First gen were stronger, more of warriors. The 2nd gen were more intelligent and more like casters. They also had a more advanced language, learning abilities, etc.
I'm just gonna rename dragonborn Dray as they have done with 4E, it appears, but remove certain options that don't fit with the original fluff for dark sun (ie. no flying for Dray)
Doesn't sound to bad, as the fluff they have are really meaningless and can be changed if the DM sees fit. Atleast people can use Dray if players like
Friday, 23rd October, 2009, 06:00 PM #5
Waghalter (Lvl 7)
The reimagined dray sound like they've taken some inspiration from the ssurrans. The ssurrans were a heat-resistant lizardman race from the region around Athas' Lava Gorge. They were traders, nomads, packrats, clannish - in short, many of the things that the new dray are. Interesting...
The name that can be named is not the true name.
Friday, 23rd October, 2009, 07:34 PM #6
I also really like the dray story a lot because they've sort of got this race-wide pathos that results from them being kicked out of Giustenal. They're a race scorned by their own creator, cast out of their homeland, and left to drift. They were essentially told by their creator, "You're not worthy." That's pretty strong, and creates a very different kind of dragonborn than the core "We once ruled a mighty empire and are a proud warrior race" kind of dragonborn.
Rodney Thompson | Game Designer | @AntarianRanger on Twitter
Friday, 23rd October, 2009, 07:41 PM #7
Grandfather of Assassins (Lvl 19)
My only complaint about the dragonborn/dray is the fact that they are considered natural spellcasters. And the suggestion that they sell their services as spellcasters. I don't really know why it bugs me, but it does. Just a tiny bit.
But, I like that they're in the "other races" section, and I can't really complain about their implementation. It was, to put it simply, almost perfectly done from my vantage point.
Wik: Solving internet arguments since 1983.
Friday, 23rd October, 2009, 08:34 PM #8
Guide (Lvl 11)
- Bob Huss
[H]e's dead and poisoned and possibly insane on another plane. It's a very stylish death, but a definitive one. - Piratecat
Friday, 23rd October, 2009, 09:21 PM #9
Scout (Lvl 6)
Friday, 23rd October, 2009, 09:26 PM #10
The Great Druid (Lvl 17)