[4e]Adventures in The Chaos Scar [recruitment closed; OOC]

hero4hire

Explorer
Long ago, a dark power traveled through the space between worlds, intent on finding world upon which to wreak havoc. After seeding countless wars on many worlds, it found a new world to ruin. There it crash-landed, embedding itself deep in the ground and carving a valley-sized furrow in its wake. Patient beyond mortal comprehension, it began to sow the seeds of evil and reach out to those of a perverse and corruptible bent.

The Chaos Scar is a long, wide valley carved long ago by the fall of a massive meteor. As the giant rock passed overhead, milk curdled, livestock fell over dead, and ill fortune befell all. The meteor crashed into the earth with deafening force, and red radiance lit the sky for a week. Then it vanished.

The meteor had carved its massive gash in a dark and wild place between points of civilization. Where once had stood a wild forest and swamp between a line of small hills was this new valley—the Chaos Scar.

Over a mile long and several hundred feet deep, the Chaos Scar is a testament to the vast power of the meteor’s impact. As it carved its path through the earth, shards and fragments of the meteor tore away until only its heart remained, embedded in an escarpment at the far end of its new home. There, it sent out its call. Over the centuries, creatures of evil spirit have been drawn to this beacon. The meteor's dark sentience spurred competition among them so that they fought with one another. The weak were killed or pushed to the edges of the meteor’s influence, while the strong and cruel rose to the top of the pecking order.

Following years of conflict, a group has emerged to rule the valley. It calls itself the Brotherhood of the Scar. Some nearby cities and nation states believe them to be worshipers of Bane. Others think them servitors of Zehir, or possibly a demon prince. The order seems to have reached some sort of understanding with the meteor, because while the conflicts between the monsters of the Chaos Scar continue, the Brotherhood is left to its own devices. The Brotherhood built a keep around the meteor, and the other denizens of the Scar have carved out their own dominions within the valley’s many caves. The weakest settle near the mouth of the valley and the plain beyond, while the strongest lair closer to the valley’s terminus and in the fortress that now encloses the valley’s upper wall.

Some cities have tried to hem in the threat of the Chaos Scar, with little to no success. A long-forgotten ruler who fancied himself a king erected a wall across the valley’s mouth long ago. It still stands, partly in ruins, its gates open and unguarded. Towers that once ringed the valley have fallen to ruin as well. Some are inhabited by monsters; others are simply empty.

The Chaos Scar itself is death to most who wander in. It is filled with evil and riddled with caves both natural and tunneled by generations of monstrous denizens. The deeper one travels into the valley, the deadlier the foes lurking in its caves and hollows. Strange features have been raised, or have simply appeared, within the Scar—circles of standing stones, bizarre towers, grotesque cottages, and other more otherworldly features. Capping off the valley is the fortress of Hallowgaunt, home to the mysterious Brotherhood of the Scar, crowned by a perpetual storm of black clouds and crackling lightning.

Many adventurers have entered the Chaos Scar. Few have returned. Those that do weave dark stories of monsters working in concert as never before. Others tell of monstrous creatures working against one another. Welcome to the Chaos Scar.


After a long hiatus from Enworld, I have decided to come back with a vengeance and DM some 4th edition.

Adventures in the Chaos Scar is the newest "Adventure Path" in Dungeon Magazine. Characters will start at Level One and I plan on taking them as far as they can make it Level-wise in PbP.

Submissions must include completed characters preferably using the Character Builder. All Wizard sources allowed as they hit the Compendium save for Hybrid characters. Characters will be built using standard point buy and will have 100gp to buy equipment.

I will be choosing characters, one from each role, based on legibility, interesting concepts and from players willing to post regularly.
If you cannot post at least every other day (more during combat) please do not apply.

Any questions? Lay 'em on me!
 
Last edited:

log in or register to remove this ad

BarrelRider

First Post
Removing the final strap from his travel-soiled armor, Torash allowed himself to release the tension he always carried with him on the road. Another caravan safely arrived at its destination, he thought with some satisfaction.

But even as he allowed himself that moment of enjoyment, the dream returned.

With a sudden flash of color, the dragonborn found himself once again in the unknown valley. The smell of war was thick and foul, a nauseating blend of blood, smoke and unwashed leather. He held a sword unlike any he'd seen in the waking world, but as familiar to him as his own. Around him other dragonborn crouched, waiting for the attack they knew would come, and not one of them was free of injury.

Forcing himself to look for a sign of where he was, Torash turned to behold the mighty wall at his back. There he saw the flag of ancient Arkhosia, something he only recognized from his grandsire's descriptions. It flew as battle standard over the force defending the wall.

A rising rumble of shouts tore his attention back to the battlefield just in time to see an explosion of arcane fire rip through the front ranks of the dragonborn. He held his arm up in a futile attempt to protect himself from the rolling wave of power that was churning toward him. Just as it hit, his world shifted again.


He was sitting on the floor of the common room of the inn, his armor laying haphazardly on the floor next to him. I need to figure out what's going on, he thought to himself for the hundredth time, before I lose all sense of what is real.

[sblock=CG Summary]====== Created Using Wizards of the Coast D&D Character Builder ======
Torash, level 1
Dragonborn, Fighter
Build: Guardian Fighter
Fighter Talents: One-handed Weapon Talent
Dragon Breath Key Ability: Dragon Breath Strength
Dragon Breath Damage Type: Dragon Breath Acid
Background: Dragonborn - Brush with the Past (+2 to Insight)

FINAL ABILITY SCORES
Str 18, Con 13, Dex 11, Int 10, Wis 16, Cha 10.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 11, Int 10, Wis 16, Cha 8.


AC: 19 Fort: 16 Reflex: 12 Will: 13
HP: 28 Surges: 10 Surge Value: 8

TRAINED SKILLS
Intimidate +7, Endurance +4, Athletics +7

UNTRAINED SKILLS
Acrobatics -2, Arcana, Bluff, Diplomacy, Dungeoneering +3, Heal +3, History +2, Insight +5, Nature +3, Perception +3, Religion, Stealth -2, Streetwise, Thievery -2

FEATS
Level 1: Cruel Cut Style

POWERS
Fighter at-will 1: Cleave
Fighter at-will 1: Tide of Iron
Fighter encounter 1: Shield Bash
Fighter daily 1: Villain's Menace

ITEMS
Adventurer's Kit, Scale Armor, Heavy Shield, Longsword, Javelin (2)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]
 
Last edited:

Bluenose

Adventurer
Chaihana watched as the guards searched her gear. As she expected, they confiscated most of her valuables as contraband. Now they were arguing over her runecards, whether they were magical and should be confiscated or merely used for gambling and hence taxed. Perhaps they should be asking me, she thought before her mind turned to the argument of a week ago.

Her father had insisted she abandon her plans to be an independent mercenary. It would never do for the daughter of a noble house to be exposed to the prejudices of commoners or the dangers involved. In the end, the argument had ended with them yelling at each other, before he stormed off and ordered the guards to confine her to her room. Since that overlooked the stable, it wasn't hard for her to climb out onto the roof and away from the manor. Although it was likely that her father would have hired people to come after her, so she'd made an effort to hide her identity from people, doubled back on her trail, and done what she could to alter her appearance by cutting and dyeing her hair. But even so that won't fool people for long, and perhaps a period out of sight would help, though then...

"All right, tiefling, get a move on. Take your things and go. But don't think there won't be guards watching you. We know what your kind is like." The guard shoved her gear roughly towards her, and stood watching with a sneer as she packed. What was that about? Or does he dislike tieflings for some reason? Ah well. Shouldering her gear she moved towards the nearest inn.


[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======
Chaihana Valaeris Kutrigur, level 1
Tiefling, Warlord
Build: Resourceful Warlord
Commanding Presence: Resourceful Presence
Background: Society - Noble, Accursed Lineage (+2 to Diplomacy)
FINAL ABILITY SCORES
Str 16, Con 13, Dex 10, Int 16, Wis 8, Cha 16.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 10, Int 14, Wis 8, Cha 14.

AC: 18 Fort: 14 Reflex: 15 Will: 14
HP: 25 Surges: 8 Surge Value: 6
TRAINED SKILLS
Intimidate +8, Diplomacy +10, Athletics +5, History +8
UNTRAINED SKILLS
Acrobatics -3, Arcana +3, Bluff +5, Dungeoneering -1, Endurance -2, Heal -1, Insight -1, Nature -1, Perception -1, Religion +3, Stealth -1, Streetwise +3, Thievery -3
FEATS
Level 1: Shield Proficiency (Heavy)
POWERS
Warlord at-will 1: Wolf Pack Tactics
Warlord at-will 1: Furious Smash
Warlord encounter 1: Hammer Formation
Warlord daily 1: Lead the Attack
ITEMS
Adventurer's Kit, Longsword, Hide Armor, Heavy Shield, Javelin (3)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]
 
Last edited:


Phaezen

First Post
Ruz took a moment to rest, leaning against a wall. The changeling had been on the run for several weeks after a botched assassination attempt, not his fault really, the client had given misleading information on the mark, hoping for a cheaper price.

Unfortunately Ruz was now paying the price of the clients stinginess, with both a powerful merchant family and the clients associates after him he had to flee the city for a while and disappear into the countryside. On the other hand, his innate talents as a changeling helped in blend in better than others would, and he had not seem his trackers for several days now, although he was still wary.

He looked around the small town, small enough that he might notice strangers entering, but large enough that he could blend in and decided to wait for a few days, to see if he had thrown off the hounds. Perhaps there might be work around suitable for him to practice his talents.

He found a quiet place and took the form of a human warrior, similar to many mercenaries plying their trade throughout the area, slung his blade onto his back and moved to the town square listening out for any possible rumors.

[sblock]
====== Created Using Wizards of the Coast D&D Character Builder ======
Ruz, level 1
Changeling, Assassin
Guild Training: Night Stalker
Background: Occupation - Infiltrator (+2 to Stealth)

FINAL ABILITY SCORES
Str 10, Con 15, Dex 18, Int 11, Wis 8, Cha 16.

STARTING ABILITY SCORES
Str 10, Con 15, Dex 16, Int 11, Wis 8, Cha 14.


AC: 16 Fort: 13 Reflex: 14 Will: 15
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Stealth +11, Streetwise +8, Thievery +9, Acrobatics +9, Perception +4

UNTRAINED SKILLS
Arcana, Bluff +5, Diplomacy +3, Dungeoneering -1, Endurance +2, Heal -1, History, Insight +1, Intimidate +3, Nature -1, Religion, Athletics

FEATS
Level 1: Brutal Shroud

POWERS
Assassin at-will 1: Executioner's Noose
Assassin at-will 1: Inescapable Blade
Assassin encounter 1: Nightmare Shades
Assassin daily 1: Grave Spike

ITEMS
Leather Armor, Adventurer's Kit, Greatsword
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
[/sblock]
 



hero4hire

Explorer
I don't usually do 1st come 1st serve but so far the three submissions I have are very nice. I think it is safe to assume that the roles of Defender, Leader & Striker are now filled.

I now need a Controller and one wildcard slot which can be of any role.
 

hero4hire

Explorer
A couple of things do not import to the generator.

Languages, alignments, dieties, height, weight, age etc.

The 1st two are must knows for me. So if you all can provide me with that info I will be appreciative. :)
 

hero4hire

Explorer
Also I will be making tokens for maps to represent your characters on battlemaps. If you find a picture or image you want for your character please post it or the link to it.
 

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top