Second Darkness [Pathfinder] IC - Page 15
  1. #141
    Remili would attempt to pick off one of the wounded bandits, giving preference to those who seem already injured, and are close enough for him to aim at more... vulnerable parts of the body. Letting loose his arrow, the man attempted to exact vengeance for the attempted theft of his prize.

    Actions

    Shoot the most injured bandit within 30' if non are withing 30', hit the most injured one1d20+5=17, 1d6=1, 1d6=2

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    Electricity shoots from Rorgars hands. The first bolt misses the caster and nearly hits Nakeb in the back of the head. The second one finds its mark and takes the caster down.

    Remili fires at the closest wounded thug he sees. His arrow hits and the thug goes down.

  3. #143
    Lyra, once again looks around the falling thugs and then charges to hit the closest.

    1d20+6=15, 2d6+3=11

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    Nakeb Gutterik, dwarven ranger

    Quote Originally Posted by Aeson View Post
    Electricity shoots from Rorgars hands. The first bolt misses the caster and nearly hits Nakeb in the back of the head. The second one finds its mark and takes the caster down.

    Remili fires at the closest wounded thug he sees. His arrow hits and the thug goes down.
    Nakeb starts as electricity arcs past his ear, and spins to see the source as the caster falls.

    "Oi! Appreciate the assist, but I think you fried a whisker or three with that one!" the dwarf says half-joking. Realizing the fight isn't over, he scans the room, trying to determine which of the opponents still in play is closest.

    OOC
    If any of them are unobstructed, he'd prefer to drop his pick and take a bowshot on them. If there are no good shots, he'll weigh in with his pick attacking the closest.

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    By now most of the noncombatants have moved out of the way. With their bosses down the thugs are fleeing. You have a clean shot to shoot any of them in the back.

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    Start of the 6th round. Claud you may act this round in your initiative order.

    Initiative order
    Nakeb
    Ti
    Bad guys
    Remili
    Lyra
    Claud
    Rorgar

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    Nakeb Gutterik, dwarven ranger

    Nakeb drops his pick and takes a quick bowshot at one of the fleeing criminals. But a numbing in his fingers from the shock of the caster's wand leads to the arrow flying high above anyone's head.

    ((OOC: Longbow attack; damage (1d20+5=6, 1d8+2=8)))

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    Once again Ti tries to knock out the thug who is attacking him using a two-handed punch combination. However, maintaining guard over the leader's body is playing havoc with his co-ordination and he ends up punching air.

    Rolls
    Round 6. Two-handed attack / damage (1d20=3, 1d6+1=3, 1d20=7, 1d6+1=6)
    I don't know why I bother. IC really has got it in for me.

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    Ti you're punched by the thug. He does 2 points nonlethal. The others make for the exits.

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    Taking an action fro Remili since he still seems to be MIA.

    Remili notices the thugs fleeing and takes another shot at them. 1d20 +5=12, 1d6+1=3, 1d6=6 The shot sails over the head of the thug.

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