Pathfinder RPG Second Darkness [Pathfinder] IC - Page 5




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  1. #41
    Rorgar

    Rorgar prepares the blanket, that it looks like he is lying under it, but sleeps behind the bed. He starts the morning with praying to the primal spirits of the wild, asking them for help and guidance. Then, he searches for the others, especially this sorcerer and the shoanti.

    OOC


    Stats

    Rorgar
    AC 17 (T14, FF13), HP 21/21, F +6,R+3,W+7

    Spells prepared
    o - Detect Magic, Guidance, Resistance, Purify Food & Drink
    1 - Cure Light Wounds, Longstrider, Shillelagh - Obscuring Mist

    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

 

  • #42
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    Minor Trickster (Lvl 4)

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    Saul enters the room as everyone is getting ready.

    Today is the big day. You're all on guard duty. Your job is simple. Make sure nothing is broken, killed and most importantly stolen.

  • #43
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    ø Ignore Aeson
    Morning passes into mid afternoon. People start filing into the gambling hall.


    “Welcome, one and all, to the Gold Goblin Gambling Hall and your chance to cheat the Devil and win back not only your soul but all of his gold as well.” He says this last as he pats the large chest before which he stands. “I'm Saul Vancaskerkin proprietor of this fine establishment and your host for tonigh. I hope you found your reception by the Devil’s lovely temptresses suitably entertaining.”

    This is met by a general murmur of laughter and a few catcalls.

    “Let’s take this moment to thank Old Scratch himself for attending this event. Not only did he loan us these lovely, dark angels, but he also emptied the deepest vaults of Hell itself to provide the gold for this tournament.”

    With this, Saul directs the crowd’s attention up to the imp in the birdcage. At the sudden attention, Old Scratch flies into a flurry of rage, banging the cage bars, spitting, howling, and screaming vile epithets in Infernal at all assembled. His theatrics are received with guffaws and even a smattering of applause. As the crowd dies down, Vancaskerkin continues.

    “Of course, he plans on replacing what he loses in gold with the souls of those of you who don’t win. The tournament rules are quite simple—as you play, you’ll earn more chips. And with those chips, you’ll be able to bribe your way out of the current Hell you’re trapped in, working your way down deeper until you get to Old Scratch’s treasury. Currently, all of you are Old Scratch’s prisoners in the first of the Hells, Avernus. If you want to work your way down to the ninth circle, you need to win games and more chips. Golden eyes, a silver teeth or copper hearts, these bits of flesh and bone are what the devils use in Hell for currency, and they’re what you’ll need to pay in order to bribe your way into the next layer of hell. The first player to win a game after reaching Nessus not only keeps his winnings for that game, but also earns back his soul and the ten thousand silver coins that the Devil put up for this tournament. You can, of course, decide to cash out your winnings at any time you want, but if you do, or if you run out of money entirely… well, that means Old Scratch gets you.”

    Vancaskerkin grins evilly and the caged imp cuts loose with another profane tirade. “And that earns you the Devil’s Mark and an escort out of the game hall until the tournament is over. What, you ask, exactly is this Devil’s Mark? Well, it’s something too utterly horrible to even contemplate. The forfeiture of your very soul, it is. But I suppose I can show you what it is—gods know I more than deserve the Devil’s Mark. In fact, better make it two, girls!”

    With that, the two succubi accompanying him lean over and each firmly plants a kiss on Saul’s cheek with her ruby-red lips. When they pull away, their lip rouge has left clearly visible prints in the same shocking red on his cheeks. Saul beams as he cries out, “The Devil’s Mark, everyone!” which is greeted by a flurry of shouts, catcalls, and hoots. “Now, let’s cheat the Devil and take his gold!” which prompts one more rabid flurry from the imprisoned fiend above, and with that, the tournament begins.

  • #44
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    Cutpurse (Lvl 5)

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    Claud looks around confused as he sees Saul come out and announce the start of the games.

    I guess I will have to wait for that bath. I guess we are just supposed to make sure no one starts any trouble. Well, more trouble than these games already look to be. Claud thinks.

  • #45
    Among the crowd milling in was one Remili Tessaro, a somewhat dashing young man with a great love of the 'finer things in life'. He had come to the town for the tournament, and revelled in the chance to win a large sum of wealth with which he'd need never work again, unless he felt the urge. It would be much easier than skulking about robbing, or conning people out of their gold, and would involve... hopefully less fighting.

    The young man grins, observing the proceedings with a keen eye, marking the rules in his memory, so that hopefully he can take advantage of others who paid less attention, or possibly trick a few into breaking the rules to secure advancement. After all, he WAS here for himself.


    Source Materials I am able to access:


    Accessible at almost any time:
    http://www.d20srd.org/index.htm
    Complete Arcane
    Complete Scoundrel
    Complete Mage
    Complete Divine
    Libre Mortis
    Heroes of Horror
    Drow of the Underdark
    Monster Manual 3.5E
    Monster Manual 2
    DMG/PHB
    Psionics Handbook
    Expanded Psionics Handbook
    Spell Compendium
    Tome of Magic

    These I can access rarely:
    Complete Adventurer
    Complete Warrior
    Complete Psionic
    Races of Stone
    Draconomicon
    Complete Champion
    A few assorted Monstrous Manuals... I can't recall which ones.

    I MAY be able to access the Forgotten Realms and Eberron Campaign settings.

  • #46
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    ø Ignore jkason

    Nakeb Gutterik, dwarven ranger

    Nakeb is slow to move.

    "Not used to sun this early," Nakeb grumbles as he finally rolls out of bed. "I can ease into sun when I'm back at the caves. Well, no use complaining," he finally decides, readying himself with the others.

    He eats whatever might be made available, and readies himself for duty. His armor isn't nearly as impressive as the Shoanti's, but he tightens and straps it in place with an ease that shows this isn't his first time.

    As the games begin, he starts to fidget a bit in the building crowd, but he takes a deep breath and forces a smile.

    "Alright, then, on the lookout for trouble, yes? Think I'll wander ... that way," he points to the right. "Anyone want to join me, or should we all wander on our own? We should probably have a signal in case we need to call in reinforcements, though, yes?"

  • #47
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    Claud looks at Nakeb and gets closer to him.

    I think that everyone is just trying to look out for any potential troublemakers. I am not sure what exactly we are supposed to be doing other than guard duty.

  • #48
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    Leaving her sword behind the bar, just in case, Lyra takes to wandering the hall, looking around and trying to memorise the rules of the game. Knowing the rules might make it easier to spot cheaters...
    Back to PBP:
    After Earth, OOC, RG

  • #49
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    ø Ignore ghostcat
    In response to Nakeb's final comment, Ti replies "We really need to circulate, so we should all wonder about on our own, I think. As for a signal in the event of trouble. I think that it should be obvious." This latter is said with a chuckle.

    Ti wonders around the gambling hall keeping his eyes open for anyone who is acting oddly. While making a mental note of anyone who is carrying weapons, especially concealed ones. At the same time he also keeps his ears open to see if he can pickup any snippets of interesting information.

    OOC
    Sense Motive=+7, Perception=+11

  • #50
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    Nakeb Gutterik, dwarven ranger

    Quote Originally Posted by ghostcat View Post
    In response to Nakeb's final comment, Ti replies "We really need to circulate, so we should all wonder about on our own, I think. As for a signal in the event of trouble. I think that it should be obvious." This latter is said with a chuckle.
    Nakeb shrugs. "Just remember, dwarves don't waste all that energy getting tall," the spelunker says, "So just make sure there's lots of noise for me to follow." With a wink, the dwarf moves off into the crowd, on the lookout for trouble.

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