Water Problems [DM: Voda Vosa; Judge: Kalidrev!]

pathfinderq1

First Post
Myoko shuffled her feet to get in a better position, then lashed out with her spear at the remaining ankheg. While her strike found its mark, the poison seemed to sap her strength, and she fought unsuccessfully against the progression of pain and dizziness...

OOC:
>Move: Shift to D6 (assuming ankheg is still in E4, otherwise to a space within longspear reach, but not adjacent)
>Standard: Attack Ankheg with Furious Smash, +6 vs. Fort= 17 (Hit), deals 4 damage, halved for weakness = 2 damage, and Vardaal gets a +2 on his next attack and damage roll against that target (bonus is lost if not used before the end of his next turn) ; roll Roll Lookup
>Save vs. effects: 1d20= 4 (fail); roll Roll Lookup
 

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Voda Vosa

First Post
Vardaal Torqqua and Frost. Myoko also, if you kill AH3

The hulking Goliath is no quick enough as to escape the jaws of death from the tunnel. He moves back from it, leaving his flank exposed. The predator jumps at the opportunity with blood in its multi faceted eyes. The wound is deep and the blood loss is severe. Kavac crumbles to the sand, convulsing. After the initial shock, he sees to get better.

[sblock=Initiatives and Status]
Code:
Init.   Name       (Damage and conditions)
+19  Torqua                                 (17/27, weakened, save ends)
+18  Frost                                   (9/34)
-18  Desert Ankheg larvae swarm 2 (Dead)
-15  Desert Ankheg 3                    (1/65)
-12  Desert Ankheg 2                    (Dead)
-10  Myoko                                  (15/26, 5 ongoing damage, weakened)
-9   Desert Ankheg larvae swarm 3  (Dead)
-9   Desert Ankheg 1                     (35/65)
-8   Kavac                                   (-34, dying)
-8   Desert Ankheg larvae swarm 1 (Dead)
+7   Vardaal                                 (+7, -4 AC)
+Next in initiative order
-Already acted or waiting turn.

[/sblock]
[sblock=Unlocked Monster's Info]
Desert Ankheg larvae swarm:
Centipede Swarm Level 2 Brute
Medium natural beast (swarm) XP 125
Initiative +4 Senses Perception +1; darkvision
Swarm Attack aura 1; each enemy that starts its turn within the
aura takes 3 damage plus 2 extra damage per centipede swarm
adjacent to the enemy.
HP 44; Bloodied 22
AC 14; Fortitude 14, Reflex 15. Will 10
Resist half damage from melee and ranged attacks; Vulnerable 10
against close and area attacks
Speed 6, climb 6 (spider climb)
i ) Swarm of Mandibles (standard; at-will) • Poison
+4 vs. Reflex; 1d6 damage, and ongoing 5 poison damage (save
ends); a creature already taking ongoing poison damage is also
weakened (save ends). The centipede swarm's attack deals 1
extra damage for each centipede swarm adjacent to it.
Survival Instinct (immediate reaction, when hit by an area or
close attack; at-will)
The centipede swarm shifts 3 squares.


Desert Ankheg Level 4 Lurker
Vermin large XP: 175
Initiative +2 Senses: passive Perception +16
HP 65; Bloodied 33
AC 18; Fortitude 16, Reflex 17, Will 14
Speed (land) 6
Speed (tunnel) 4
Darkvision
Low-Light vision
Resist 5 Fire and 5 acid
Bite (melee basic) (standard; at-will)
+9 vs. AC; 1d6 + 4 damage plus 1d4 acid damage.
Acid spit (Ranged) (standard; encounter)
+7 vs. Relfex; 3d8 acid damage. Hit: target weakened (save ends)
One such attack depletes the ankheg’s acid supply for the rest of the
encounter. Once used, the ankheg can’t deal additional acid damage. An
ankheg does not use this ability unless it is desperate or frustrated.
It most often spits acid when bloodied or worse
Capture (melee basic) (standard; at-will)
+9 vs. AC; 1d6 damage. Hit: Target is grappled.
If the ankheg is damaged after grabbing its prey, it retreats backward
down its tunnel at its land speed (not its burrow speed), dragging the
victim with it. An ankheg’s burrow is completely dark, and the
character won’t be able to stand from prone due to the tunnel’s
dimensions. The ankheg will try to kill it’s prey biting it
repeatedly, which will cause an ongoing 5 dmgs while the prey is in
the burrow. It takes three successful athletics rolls (dc:20) to scape
from an ankheg burrow.
Alignment Neutral
Str 21, Dex 10, Con 17, Int 1, Wis 13, Cha 6
[/sblock]
[sblock=Actions, Map and Rolls]

AH1 attacks Kavac: HitRoll Lookup
AH1: Hits Kavac for 9 Roll Lookup
Kavac death save: success Roll Lookup

Map remade! You can edit it with your positions in case I made mistakes.[/sblock]
 

RickRoll

First Post
Frost's fancy footwork continues as the shifter continues to keep the ankheg surrounded by himself and Vardaal. With an accurate stab, Frost punctures another hole in the beast's tough hide and twists his blade as he pulls it out. The ankheg finally dies.

"Vardaal! One left for you to smash, he's all that stands between you and all the ratberry pie you can eat!" the shifter says to the bugbear, hoping to inspire him

[sblock=ooc]
*Vardaal - please delay after me, I'll try and set up a flank.

Voda - I updated the battlemap with the last rounds movement and my own this round.

Move: Shift to D5
Standard: Footwork Lure on A3 - vs ac; dmg (1d20 10=28, 1d6 6=7) hits for 7, kills it
Minor: n/a
[/sblock]


[sblock=Frost's Stats]
L4W:pC:Frost(RickRoll - ENWiki) - Shifter Fighter 1
Passive Perception 18, Passive Insight 13
AC 17, Fort 16, Reflex 13, Will 13
HP 18/34, Bloodied 17, Surge Value 8, Surges 3/11
Speed 5, Initiative +3
Action Points: 0/1, Second Wind
At-Will Powers: Footwork Lure, Dual Strike
Encounter Powers: Funneling Fury , Longtooth Shifting
Daily Powers: Villian's Menace
[/sblock]
 

Farce

First Post
After Frost kills the enemy in front of him, Vardaal hears the mention of ratberry pie and moves forward towards the fallen goliath. "You no worry shifty man, Vardaal save the dead Mr. Big Guy from the ants. RAWR!" the bugbear roars as he charges forward, spurred on by dreams of ratberry pies, all that he could eat no less.

The blade falls hard on the ankheg, but the creature is still standing.

[sblock=OOC]
*Delay until after Frost
Move: to E5
Standard: Howling Strike on A1 (charge!) - va ac; dmg (howling) (1d20+9=26, 2d4+5+1d6=13) hits for 13 so 22 hp left



[/sblock]

[sblock=ministats]Vardaal Male Bugbear Barbarian 1
Initiative: +1, Passive Perception: 11, Passive Insight: 16, Senses: Low-light
AC:18, Fort:17, Reflex:15, Will:12
HP:31/31+7thp, Bloodied:15, Surge Value:7, Surges left:4/11
Action Points: 0
Powers:
Howling Strike
Pressing Strike
Predatory Eye
Swift Charge

Avalanche Strike
Swift Panther Rage

Important Stuff:
Feral Might: When Vardaal drops an enemy he gains 3 THP and can use Swift Charge power (1/encounter)

Conditions:

Full sheet: http://www.enworld.org/wiki/index.php/L4W:pC:Vardaal(Farce) [/sblock]
 

Goldhammer

First Post
"Alright, fellows, it's time to bring down the house." Torqua states, cracking her knuckles. The room seems to fill with far-off thunder as the glowing mark of the storm appears of Torqua's king-sized belly. Then with an almighty boom, the Fat Sorceress slams her fist into the ground, sending a shockwave straight at the bug. The last monster is thrown back against the wall and falls to the ground, quite dead.

OOC: Using Thunder Slam against the last monster.

1d20+3=23

Crit! 27 damage! The Bug is dead!
 





Voda Vosa

First Post
The adventurers finish off the last remaining vermin, the only one standing at the defense of their crouches of eggs. Their problems with water had come to an end… Or so they thought. Even as Torqua dusted herself out, Myoko regain her cold composture, Vardaal cleaned the sand from his falchion, and Frost sheathed his swords, the cave began to tremble. A tunnel opened, and five large Ankheg emerged from the huge entrance. A deep bass tremble followed the creatures, as if their galleries had weakened the structure of the cave. Urged by this, the group ran through the narrow passage of earth towards the entrance of the cave.
Behind them, the ceiling began to fall apart. Large chunks of rock and sand fall over the piles of eggs and the adult ankhegs, smashing them, cracking their shells; the creatures shrieked as they were buried alive.
Adrenaline fueled everyone, even Kavac who was almost unconscious ran for his life, Torqua as well, never thought she could move so fast! The chunks of rocks fall on the water deposits, columns of sand poured from the holes the rocks made… The scene was chaotic, and the odds, grim.
But the mercenaries moved with haste, and reached the tunnel Torqua, Vardaal and Kavac had seen when they were in the lower chamber. The tunnel seemed unaffected, and although it smelled like ankheg wastes, they didn’t worry for that.
After climbing up for about ten minutes, hearing the cave system crumble and fearing for their lives, the group reaches the surface! Ah, fresh scorching air, at last.
The entrance of this tunnel was on the margin of the dry oasis. As the group took a moment to regain their breath, another quake shakes the soil beneath their feet.
As if was sorcery, the water began to rise from the puddle of mud in the bottom of the oasis. It flowed from the ankheg tunnels, and soon it filled the basin. Floating in the turbid water, several pieces of the vermin could be seen before they sank to the bottom. Apparently all the water was pressed up by the collapsing of the cave, and found an easy way up in the tunnels dig by the ankhegs.
Having finished their task with a big plus, the party took a moment to patch them up, drink some muddy water, and prepare to return to the city.
The journey was rather easy, the day was pretty clouded and the night was humid and thus not so chilling. After two days of walking, the mercenaries were back at Losadar’s city.
The man was standing at the walls, dressed in his most sumptuous tunic, rising a bottle of muddy water as he sees you. Behind him, the people was screaming and cheering up, all of them obviously happy.
“My friends! What an awesome accomplishment. Your exploits are to be known all around the Blazing Desert! You will tell me all the details once we are in the palace.” With that, he turned to the populace, and waved his hand, smiling. The crow exploded in applauses and cheers.
As you walked your way to the palace, the people thanked you and tried to get to you, but the city watch kept them at some distance.
Inside the palace you tell Lodasar all about your adventure in the oasis, inside the oasis, under the oasis, and about the ankheg and all the little details he wants to know. He seems worried about the menace of the desert ankhegs; he fears that the vermin would try to make nest under the oasis again.
Losadar orders his servants to serve all kind of food and drink, and after dinner is done, he leads you to his treasury. From there he takes a bag of gold and leaves it at his feet. He opens a door, to a rather large and ornate room, full of armors and robes, and begins passing from one set to another, picking one and giving it to each of you. He gives Frost shiny mithral chain armor, Myoko a white shiny plate, Torqua a fine Arabic robe that shimmers mysteriously, and to Vardaal, he gives a hide armor, made of some strange beast he had never saw, the leather is orange and the hide is yellowish with black spots.
[sblock=XP!!! And treasure. Need Judge approval]
XP--------
First skill challenge:
Level 2, Complexity 3, that's 375x2=750
Thats 150 xp for each
First combat Challenge:
2 Ankheg adults: 175 each: 350x2: 700
That’s 140 each
4 Ankheg larvae: 31 each: 124x2: 248
That’s 49,6 each

Second skill challenge:
Level 2, Complexity 2, that's 250x2=500
That’s 100 each.
Separate Cave battles:
1 Ah: 175x2: 350
5 Ah larva: 31 each: 155 x2: 310
Swarm: 125 x2: 250
Total 910, that’s 182 each
Final battle:
3 Ah 175x3x2 + 3 swarms 125x3x2: 1800
That’s 360 each
Time XP:
Each has 415
---Totals:
Each has 1397
If Kavac was no in the group, each would gain additional 196 xp which I presume would be in order since the player disappeared without warning.
That would rise each to 1593 xp

Gold------------
Time: 315gp each

Treasure ---------------
Found:
Magical Spear +1
Magical scimitar +1
Magical Falichon +1
Treasure given by Losadar:
Whiteflame armor place +1: Level 3 armor
Mithral armor +1: level 4 chain armor
Shimmering armor +1: Level 4 robe
Bestial hide armor: Level 3 hide armor.[/sblock]
 

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