I have yet to play 4e, but it's my understanding that the 4e combat rules were written explicity for use with minis and battlemats. What's the point, for example, of being able to "shift 1 square" if there are no squares to shift to? To me, it adds a level of aggravation similar to 3.x's Sneak Attack - in a mini-less combat, the DM basically decides if you're flanking or not and the player will obviously announce he's getting into flanking position every time. It also kinda defeats the purpose of a Warlord altogether, doesn't it?
Could you give a link to how you handle mini-less combat, Merric?
KEEP ON TARGET: When it's a player's turn, they should be able to tell the DM what they're doing almost instantly. It's likely to have been 5 minutes since their last turn in many occasions, so they should have some idea. My players occasionally pre-roll their attacks when they know what they'll be doing on their turn, and that helps as well.
Use your sig dude.I really need to set it all down a bit more formally for people's enlightenment, though!
Cheers!
I have 6 players and I use minis, or counters etc on the battleboard. I run fast 4e combats. The secret for me is to use the Ars Ludi initiative method - one roll for the monsters, PCs roll to beat it, those who beat it go first, then the monsters, then all the PCs go round-the-table, then monsters-PCs-monsters until fight ends. Tracking init has always been a huge time killer and this has made 3e & 4e fights go much much faster.