ryryguy
First Post
Ingot rolls to its feet. It also finds that pieces of rock and earth are clinging to its frame, repairing minor damage. "Is Terra helping me too?" it wonders. It sweeps its sword in an arc, sending a spray of acid at the dragon, but the shot it wide.
Meepo whistles and jumps up and down in place. "C'mon, aim like a kobold, Ingot! Like Jax! You'll strike true!" At his words Ingot shakes its head, amused despite the stress of the battle. The kobold scampers forward, snapping the tip of his whip in the dragon's face. "Hit him now, Crag!" he yells. The Terra-bolstered warforged responds with a swing of his sword, but it bounces off the dragon's scales.
[sblock=Meepo's remaining actions]Meepo still has standard and move left... as well as an AP for that matter. I'm confused about Commander's Strike though. Does he have to be adjacent to the foe to use it? If so, I'm not sure if it's worth him moving in to use it for Crag to get a hit. Perhaps second wind instead? It'd be better to use with Ingot or, best of all, Jax. We might be able to set up Jax to get a flanking shot with Commander's Strike... he could wait 1 square away from the dragon, Meepo could try to slide him in with Wolf Pack Tactics, then AP for Commander's Strike. (Or, AP for Diabolic Strategem!)[/sblock]
[sblock=Actions]
Ingot
Minor: Warforged resolve, heal 4 + 4 THP.
Move: Stand up.
Standard: Acidic Fullblade (ranged power) Acidic Fullblade ranged vs. dragon (1d20+9=17, 1d12+5=12) Misses.
Meepo
Minor: Inspiring word on... I think Ingot. Crag had that pile of THP, and I want to make sure Ingot is able to attack with Healing Strike next round. Heals surge + 6, nice!
Move: to G2
Standard: Commander's Strike with Crag. Commander's Strike (1d20+9=16, 1d8+5+3=16) Another miss. Poor rolling by me recently.
[/sblock]
[sblock=Meepo]Has used 1 inspiring word.
Still has (I believe) second wind and 1 AP.[/sblock]
[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 3
Passive Perception: 14, Passive Insight: 14
AC:19, Fort:15, Reflex:12, Will:17 -- Speed:5
HP:25/37 + 4 THP, Bloodied:18, Surge Value:9, Surges left: 5/9
Initiative 0
Action Points: 0, Daily Item Uses: 2, Second Wind: Not Used
Powers: Sacred Flame, Righteous Brand,
Healing Word(x2)
Healing Strike,Split the Sky, Warforged Resolve, Channel Divinity (Divine Fortune/Turn Undead)
Avenging Flame, Armor of Faith
Acidic Fullblade, Acidic Fullblade
[/sblock]
Meepo whistles and jumps up and down in place. "C'mon, aim like a kobold, Ingot! Like Jax! You'll strike true!" At his words Ingot shakes its head, amused despite the stress of the battle. The kobold scampers forward, snapping the tip of his whip in the dragon's face. "Hit him now, Crag!" he yells. The Terra-bolstered warforged responds with a swing of his sword, but it bounces off the dragon's scales.
[sblock=Meepo's remaining actions]Meepo still has standard and move left... as well as an AP for that matter. I'm confused about Commander's Strike though. Does he have to be adjacent to the foe to use it? If so, I'm not sure if it's worth him moving in to use it for Crag to get a hit. Perhaps second wind instead? It'd be better to use with Ingot or, best of all, Jax. We might be able to set up Jax to get a flanking shot with Commander's Strike... he could wait 1 square away from the dragon, Meepo could try to slide him in with Wolf Pack Tactics, then AP for Commander's Strike. (Or, AP for Diabolic Strategem!)[/sblock]
[sblock=Actions]
Ingot
Minor: Warforged resolve, heal 4 + 4 THP.
Move: Stand up.
Standard: Acidic Fullblade (ranged power) Acidic Fullblade ranged vs. dragon (1d20+9=17, 1d12+5=12) Misses.
Meepo
Minor: Inspiring word on... I think Ingot. Crag had that pile of THP, and I want to make sure Ingot is able to attack with Healing Strike next round. Heals surge + 6, nice!
Move: to G2
Standard: Commander's Strike with Crag. Commander's Strike (1d20+9=16, 1d8+5+3=16) Another miss. Poor rolling by me recently.
[/sblock]
[sblock=Meepo]Has used 1 inspiring word.
Still has (I believe) second wind and 1 AP.[/sblock]
[sblock=Ingot stat block]Ingot- Neuter Warforged Cleric 3
Passive Perception: 14, Passive Insight: 14
AC:19, Fort:15, Reflex:12, Will:17 -- Speed:5
HP:25/37 + 4 THP, Bloodied:18, Surge Value:9, Surges left: 5/9
Initiative 0
Action Points: 0, Daily Item Uses: 2, Second Wind: Not Used
Powers: Sacred Flame, Righteous Brand,
Healing Strike,
[/sblock]
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